Vespin says:
I'm not a Jedi?
After thinking about this, I realized I needed to amend my statement a smidge.
You can be a Jedi, if you want. However, just as initially stated, it is up to you to decide why and how you find yourself in, basically, a Sith training camp. And also then, for your character in particular, if you're a Jedi why you don't have any Force Powers, and also how and why you don't have a Lightsaber.
I'm not going to tell you who your character is, but you should craft a narrative that your mechanics can live up to. Otherwise you will be disappointed, because I am not going to compromise on the mechanics.
That's the equalizer.
You're the storyteller.
Tell your story.
But starting characters in this system, mechanically, better fit the narrative of a youngling, or a Padawan, at best. Jedi is a title. Nothing more. Something earned. If you're a Jedi, what has your character done to earn that? Where are the abilities to show for it?
In F&D, which is a system meant to create characters in a post -Republic galaxy (so, when the Jedi are all but extinct), you're a Force user, first and foremost, according to the character creation. An unqualified (as in - no grammatical qualifiers to the noun) Force User.
If you want to make a Jedi, it's up to you to determine how your narrative meets the mechanics.
It is not my job to make the mechanics fit your narrative.
Otherwise, why wouldn't everyone say they're a Jedi Master who owns a Cruiser and an estate, and yada yada?
Right?
I/the game provides the mechanics.
You provide the narrative.
Make sense?