Vespin says:
What would you consider the foibles of the Star Wars variant of Genesys? Or of Genesys in general?
Regarding the swrpg, there are a few well known breakable Talents/Combos, here and there. Like Jury Rigging Auto-fire, and the Scathing Tirade tyrants, and Gunslinger Gamblers and things. Which are mainly only problems because it's generally just very easy to min-max, by default (I try to correct this with my house rule of not allowing any Characteristic to start higher than 4).
There are also some issues around "Talent-tax"es (not particularly useful Talents to proceed along Spec Talent-chains)/XP-taxes (like when taking additional, multiple Specs) that could have been handled better/differently, imo.
Vehicle Combat is just a little over-wrought and awkward.
Those are the biggies that jump to mind.
Genesys; magic is generally just too good/too flexible (this can be corrected in home brew settings by not giving too much access to Magic Skills), and it's generally just too easy to get very powerful (this can be corrected by just not giving as much experience, OR creating your own Specialization Trees which ppl must use).
The SWRPG is my favorite RPG system to run and play, despite all that, and I like Genesys a lot too, but it's just a lot of work to craft it into your own settings. I want to run a game in the Android setting some day, but haven't had the chance yet.