OOC Character Creation Thread

load previous
Oct 13, 2022 5:35 am
I’m not completely new to the game as I have run a few sessions and played a couple but most of my experience is character building not too much of the actual game play. I was just excited to actually build a force user. They even "although hesitantly" allowed me to make a hutt Ataru Striker.
Oct 13, 2022 5:36 am
emsquared says:
Rean411 says:
Last big question for me is, for character creation are we limited to species from the F&D books or is species one of those more open options? Only asking cause I’m not sure where all the species are from.
F&D only please.

The FFG SWRPG wiki I linked in the OOC Resource thread has this type of information. They are as follows:

Cereans, Humans, Kel Dor, Mirialans, Nautolans, Togrutans, Twi'Lek, and Zabraks

https://star-wars-rpg-ffg.fandom.com/wiki/Star_Wars:_Force_and_Destiny

If you're using a website or app to create characters it may have the option of limiting what books are useable (or at least I know oggdude's does). Otherwise, in that wiki, for Gear and stuff, they should have flags or categories that tell you what book a given reference page is from.
Ok so just the F&D Core book? I can work with that.
Oct 14, 2022 7:17 pm
emsquared says:
And, yea, dropping a new player in at a 1,000 XP character is an absolutely horrible idea, imo. That's like playing a 15th level character for your first D&D game. Too much.
Only game I could find where they let you have Force characters at character creation. The next closest one was a game where you are required to go from knight level XP up to 500 XP and be on the server no less than 4 months and then if they think you won’t abuse it they might let you start towards a force using spec. But then you have to either go through the process of finding a master to train you in a post battle of Yavin world through one of the universal force specs or retire your current character and start at 150 XP again to create a character as an F&D character.

Not to get me wrong I like these games I’m in but man are they gun shy on F&D
Oct 14, 2022 7:53 pm
Rean411 says:

Not to get me wrong I like these games I’m in but man are they gun shy on F&D
Crazy thing to me about this is, in my experience (been playing this game with Force users since 2015), Force users are significantly "weaker" than traditional characters, sometimes significantly so, until late game. 4-600 earned-XP or so?
Oct 14, 2022 7:53 pm
Would a gungan be an acceptable species? They are from the nexus of power F&D sourcebook.
Oct 14, 2022 7:54 pm
Rean411 says:
Would a gungan be an acceptable species? They are from the nexus of power F&D sourcebook.
No. F&D only please.
Oct 14, 2022 10:01 pm
After reading for quite a while now, I think I will create human sentinel Shien Exper. Will that be ok?
Oct 14, 2022 10:42 pm
emsquared says:
Rean411 says:
Would a gungan be an acceptable species? They are from the nexus of power F&D sourcebook.
No. F&D only please.
👍🏾 So F&D only means the Core Rule Book only not the F&D sourcebooks. Got it.
Last edited October 15, 2022 2:48 am
Oct 15, 2022 1:40 am
Pedrop says:
After reading for quite a while now, I think I will create human sentinel Shien Exper. Will that be ok?
Works for me!
Oct 15, 2022 2:34 am
After consideration I believe I want to play a seeker: Pathfinder. Tentatively Cerean but not committed yet. Would starting with a sil 0 animal companion be acceptable?
Oct 15, 2022 2:47 am
emsquared says:
Rean411 says:

Not to get me wrong I like these games I’m in but man are they gun shy on F&D
Crazy thing to me about this is, in my experience (been playing this game with Force users since 2015), Force users are significantly "weaker" than traditional characters, sometimes significantly so, until late game. 4-600 earned-XP or so?
To a degree I would have to agree with you somewhat but not completely, if you get a few abilities that allow adding force die to checks then every force rating you go up is like worth a skill rank in multiple skills. On the other hand I just heard a horror story last night where someone found out that the GM had secretly been giving the force users a ton of bonus XP because they were "too weak". The Force users had 7 I repeat 7 Hundred more XP than the Non-Force Users in the party. And it was lo hidden, only the GM and the Force users knew.
Oct 15, 2022 3:30 am
It's extremely discouraging to hear that Force wielders are so much weaker than normal characters - even if this changes after probably well over a year of gaming with Force wielder. That just seems like awful modern game design. Wow.
Last edited October 15, 2022 3:30 am
Oct 15, 2022 3:39 am
Rean411 says:
Would starting with a sil 0 animal companion be acceptable?
Only way to start with an animal is if you buy one. Otherwise I can/will work it into the story, in play.
Oct 15, 2022 3:41 am
Vespin says:
It's extremely discouraging to hear that Force wielders are so much weaker than normal characters - even if this changes after probably well over a year of gaming with Force wielder. That just seems like awful modern game design. Wow.
It’s not that they are weaker it’s more that they are designed based around what we saw in the original trilogy, minor influence of the mind, moving small or medium objects. The most impressive was lightning. A lot of people come in thinking they will be like the Jedi in the prequel trilogy from character creation but,the system is more subtle than that.
Oct 15, 2022 3:43 am
emsquared says:
Rean411 says:
Would starting with a sil 0 animal companion be acceptable?
Only way to start with an animal is if you buy one. Otherwise I can/will work it into the story, in play.
I’ll see what I can find, and if not, no worries. I’m ok if it takes a session or 2 to get a companion.
Oct 15, 2022 3:49 am
Vespin says:
It's extremely discouraging to hear that Force wielders are so much weaker than normal characters - even if this changes after probably well over a year of gaming with Force wielder. That just seems like awful modern game design. Wow.
Rean411 says:
To a degree I would have to agree with you somewhat but not completely, if you get a few abilities that allow adding force die to checks then every force rating you go up is like worth a skill rank in multiple skills. On the other hand I just heard a horror story last night where someone found out that the GM had secretly been giving the force users a ton of bonus XP because they were "too weak". The Force users had 7 I repeat 7 Hundred more XP than the Non-Force Users in the party. And it was lo hidden, only the GM and the Force users knew.
Depends on how everyone is spending their XP - and frankly what you consider strong and weak - ofc, but if we're just talking about raw "big" dice pools (lots of Yellows), and if the non-Force users are going for big dice pools, and so is the Force user, the non-Force user is gonna "win" compared to an analogous Force user.

Force Powers are magic tho. They introduce "intangibles" to the narrative that Skills and Talents cannot. Reading minds. Turning Invisible. Jedi Mind Trick. etc.

The mechanical balance is asymmetrical. But the narrative balance - the ability to shine in the narrative - is equal if not weighted to the Force users, I'd say. Many Force Powers bypass the need for Skills or big dice pools completely.
Oct 15, 2022 3:52 am
emsquared says:
Vespin says:
It's extremely discouraging to hear that Force wielders are so much weaker than normal characters - even if this changes after probably well over a year of gaming with Force wielder. That just seems like awful modern game design. Wow.
Rean411 says:
To a degree I would have to agree with you somewhat but not completely, if you get a few abilities that allow adding force die to checks then every force rating you go up is like worth a skill rank in multiple skills. On the other hand I just heard a horror story last night where someone found out that the GM had secretly been giving the force users a ton of bonus XP because they were "too weak". The Force users had 7 I repeat 7 Hundred more XP than the Non-Force Users in the party. And it was lo hidden, only the GM and the Force users knew.
Depends on how everyone is spending their XP - and frankly what you consider strong and weak - ofc, but if we're just talking about raw "big" dice pools (lots of Yellows), and if the non-Force users are going for big dice pools, and so is the Force user, the non-Force user is gonna "win" compared to an analogous Force user.

Force Powers are magic tho. They introduce "intangibles" to the narrative that Skills and Talents cannot. Reading minds. Turning Invisible. Jedi Mind Trick. etc.

The mechanical balance is asymmetrical. But the narrative balance - the ability to shine in the narrative - is equal if not weighted to the Force users, I'd say. Many Force Powers bypass the need for Skills or big dice pools completely.
Yeah I tend to focus at character creation and then maybe the first 150 XP, but then I build wide from there. Minimum of 2 things I want to be good at for a character long term anyways.
Oct 15, 2022 7:08 am
Are the bonus credits/XP for morality available? I was thinking of buying a https://star-wars-rpg-ffg.fandom.com/wiki/Mantellian_Flutterplume.
Oct 15, 2022 12:59 pm
Rean411 says:
Are the bonus credits/XP for morality available? I was thinking of buying a https://star-wars-rpg-ffg.fandom.com/wiki/Mantellian_Flutterplume.
Yes, absolutely!
Oct 17, 2022 2:16 pm
So Pedro's looking at Shien, Rean Pathfinder.

Vespin, you zeroing in on a character concept?
load next

You do not have permission to post in this thread.