Rean411 says:
Just submitted my character, I think the math is right and I know that unless otherwise stated he will only have his sword and concealing robes. Just for clarification his name in brackets is how I would pronounce it.
Edit: I will roll for the bonus credits once I have confirmation the character is accepted.
Your XP, cred, and Skill Rank expenditures look to be made properly.
But there are a couple things I want to bring up.
1. Vigilance is a Willpower Skill. You currently have it marked under Cunning. Just wanted to bring it up, in case it would influence where you allocate Skill Ranks, and/or so that it's not a surprise when a check comes up that your pool will be smaller than you may currently be understanding it to be.
2. You have a Flutterplume, but you do not currently have Animal Bond, and you have no mechanical "background" with it - no attempts made to train it. (Just as, for example, I would not allow a crafting character to have started the game having made crafting checks that theoretically took place before we started play. Nor would I allow a business focused character to have made business operational checks. So on.) So what this means is, you have a wild flutterplume. But... since you guys are not starting with your gear, this means the Masters have your wild Flutterplume. Just as if someone had taken the 2500 cred option and bought battle armor, or a big dang gun, the Masters would have it locked up somewhere. Proceeding from there, you will have to both somehow get/access to it, and either mechanically train it, and/or ofc Bond with it eventually as I assume your plan is.
So, just wanted all that to be out in the open. No surprises.
I would also encourage you to research the animal training and handling rules so that there's no surprises there. Maybe you already have, it's Survival Skill focused.