OOC Character Creation Thread

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Oct 17, 2022 3:02 pm
Definitely going for someone alive and not an orc. Almost definitely human male.

(Don't worry, when I sit down to do this I'll produce an entire character, stats and all, in one sitting.)
Oct 17, 2022 4:36 pm
Heh, no problem. Just wanted to check in and make sure you didn't need any help.
Oct 18, 2022 9:33 pm
I have just read the part of character creation about Morality. Am I missing something or the Morality table - strength and weaknesses (on page 50 ) have nothing or almost nothing to do with "Morality score" that starts at 50? As far as I understand this chapter it seems earning Conflict points have no correlation to one's Emotional Strength and Weakness? Because you get them by doing "just" bad things? Is that correct?
Oct 18, 2022 10:19 pm
That's correct.

The Moral Strength and Weakness is just an optional mechanic, that, if it comes into play (ie the narrative)/the GM wants to use it during a given session, then the Character's Morality change at the end of the session (whether positive or negative, based on their Conflict earned and their die roll) is doubled.

That's it. That's all the Moral Strength/Weakness does.

I mean, you're urged and welcome to roleplay it as well, but there's absolutely no "teeth" to it.

And, yes, essentially you earn Conflict (which has a chance of lowering your Morality) by doing "bad" (it's really more closely related to selfishness) things.

You can choose to start with a higher or lower Morality score, OR get more creds, OR get more XP, OR get a little more creds AND XP.
Oct 19, 2022 9:18 am
Thanks. Now all is clear now.

But I must say this is weird pice of writing. At the beginning they introduce this Strength/Weakness table as Morality, then it appears to have "very optional" importance, and few lines later they are writing about Morality - which is a score that don't have anything to do with the table few pages before:)

I think if there would ever be "2nd edition od this system" character creation chapter should be rewritten. But probably it is jus me:)
P.S. I'm getting close to end my character creation.
Oct 19, 2022 3:05 pm
Morality is easily the most misunderstood aspect of F&D, if not the entire swrpg system.

It's a bit like Alignment in D&D in that way (by which I mean, it is just misunderstood, the two play very different roles in their respective systems).

Players tend to want to interpret Morality (the mechanic, which is different from lower case m, morality, the philosophical construct) as subjective (I see the thing I did as good, therefore it is Good.), but for it to function as the mechanical role it is meant to play (which is, like Obligation or Duty - it's two analogies in the other swrpg "settings" - it is there to just complicate the character's choices/actions) it must be an objective thing.

We'll talk about it a bit more, surely, in play, but maybe even just ooc before we start play too.

Whenever you guys have a character built just submit the character sheet via the game page, and I'll review it, and then we'll play!
Oct 19, 2022 9:05 pm
Ok. Thx for explanations.
I have just submitted my character. Doing d100 roll for money, will update it at sheet... so please check if it is ok and I have done everything properly. There are detailed notes with things I choose, so it should be trackable. Hope it will be good!

Rolls

Starting money - (d100)

(13) = 13

Oct 19, 2022 10:29 pm
REALLY appreciate how you noted where you spent your XP, and how much each piece of gear cost, @Pedrop

Makes it super easy to QA. Character approved!

The one thing I have to add is, remember, all the gear you bought with your starting creds is currently NOT in your possession. So maybe just note that, at least mentally.

But DEFINITELY add the two bits of FREE gear you guys begin with, given to you by your Masters:

An Ancient Sword and EITHER Concealing Robes or Heavy Robes, your choice.
Oct 19, 2022 11:41 pm
So I know we have been limiting things to the CRB but I found an item that would fit my character the best I think.

https://star-wars-rpg-ffg.fandom.com/wiki/Explorer%27s_Knife

He needs some sort of weapon for hunting/self def but he doesn’t have any ability to shoot. Would this be allowed?
Oct 20, 2022 8:29 am
Ok. Noted on my character sheet. I have separated what my PC currently have and what is somewhere in locker at this Sith's Hogwart ;)
That of course would be Canceling robes for my character.
One question: As my character has this "Shien Technique - When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn." I presume it is only for checking if there was a hit, it don't applies to melee damage?
Thematically it could make sense, as you don't always have to use your strength to hit hard... sometimes you just haver to know where to hit:) But I wonder how it is in this system?
Oct 20, 2022 5:49 pm
Rean411 says:
So I know we have been limiting things to the CRB but I found an item that would fit my character the best I think.

https://star-wars-rpg-ffg.fandom.com/wiki/Explorer%27s_Knife

He needs some sort of weapon for hunting/self def but he doesn’t have any ability to shoot. Would this be allowed?
F&D only please.
Oct 20, 2022 5:54 pm
Pedrop says:
Ok. Noted on my character sheet. I have separated what my PC currently have and what is somewhere in locker at this Sith's Hogwart ;)
That of course would be Canceling robes for my character.
One question: As my character has this "Shien Technique - When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn." I presume it is only for checking if there was a hit, it don't applies to melee damage?
Thematically it could make sense, as you don't always have to use your strength to hit hard... sometimes you just haver to know where to hit:) But I wonder how it is in this system?
If someone knows the answer for sure feel free to correct me but as I see it, you would use brawn +2 for base damage since it is a melee weapon but you use cunning to hit which provides the extra successes giving you that "where you hit" vibe. Real lightsabers rely on talents to add damage based on Brawn is part of my reasoning here.
Oct 20, 2022 5:57 pm
Pedrop says:

One question: As my character has this "Shien Technique - When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn." I presume it is only for checking if there was a hit, it don't applies to melee damage?
This is correct. For actual lightsabers it doesn't matter, because the base damage of those is determined 100% by the Gear - hilt+crystal+mods. Not any Characteristic.

But for an Ancient Sword, you will be using Cunning for the attack, and Brawn for the base damage.
Pedrop says:
Thematically it could make sense, as you don't always have to use your strength to hit hard... sometimes you just haver to know where to hit:) But I wonder how it is in this system?
Yea, I agree on the principle really, but unfortunately the damage is still Brawn based for the Ancient Sword no matter the technique.

The "knowing where to hit"/creating openings for yourself that is reflected in Shien Technique is captured by using Cunning for the Skill check/attack roll, which does translate into additional damage via successes.

So that principle is still there for the Ancient Sword. But because it's the physical blade and not molten plasma the damage is still driven at the baseline by Brawn.
Oct 20, 2022 6:26 pm
Just submitted my character, I think the math is right and I know that unless otherwise stated he will only have his sword and concealing robes. Just for clarification his name in brackets is how I would pronounce it.

Edit: I will roll for the bonus credits once I have confirmation the character is accepted.
Last edited October 20, 2022 8:46 pm
Oct 20, 2022 8:44 pm
Thanks. All clear now. And this especially:
emsquared says:
The "knowing where to hit"/creating openings for yourself that is reflected in Shien Technique is captured by using Cunning for the Skill check/attack roll, which does translate into additional damage via successes.
Does what I was thinking about and make a lot of sense. I forgot, that "hit check" can also add damage. This system is very well thought out indeed.
Oct 21, 2022 1:29 am
Rean411 says:
Just submitted my character, I think the math is right and I know that unless otherwise stated he will only have his sword and concealing robes. Just for clarification his name in brackets is how I would pronounce it.

Edit: I will roll for the bonus credits once I have confirmation the character is accepted.
Your XP, cred, and Skill Rank expenditures look to be made properly.

But there are a couple things I want to bring up.

1. Vigilance is a Willpower Skill. You currently have it marked under Cunning. Just wanted to bring it up, in case it would influence where you allocate Skill Ranks, and/or so that it's not a surprise when a check comes up that your pool will be smaller than you may currently be understanding it to be.

2. You have a Flutterplume, but you do not currently have Animal Bond, and you have no mechanical "background" with it - no attempts made to train it. (Just as, for example, I would not allow a crafting character to have started the game having made crafting checks that theoretically took place before we started play. Nor would I allow a business focused character to have made business operational checks. So on.) So what this means is, you have a wild flutterplume. But... since you guys are not starting with your gear, this means the Masters have your wild Flutterplume. Just as if someone had taken the 2500 cred option and bought battle armor, or a big dang gun, the Masters would have it locked up somewhere. Proceeding from there, you will have to both somehow get/access to it, and either mechanically train it, and/or ofc Bond with it eventually as I assume your plan is.

So, just wanted all that to be out in the open. No surprises.

I would also encourage you to research the animal training and handling rules so that there's no surprises there. Maybe you already have, it's Survival Skill focused.
Oct 21, 2022 1:51 am
Yup I’ll eventually bond with it. Didn’t realize vigilance was willpower, I’ll have to swap that. Makes sense that mechanically i don’t have any checks done with the bird. As long as it comes up in play that I get to use it I’ll be happy.

I’ll keep the skill points the same.
Last edited October 21, 2022 1:57 am
Oct 21, 2022 4:22 am
I won’t be able to bond with the Flutterplume until I get an extra force rating anyway, animal bond only works on forcerating divided by 2 rounded down. Since Flutterplumes are a sil 1 animal I need force rating 2 to bond.
Oct 22, 2022 9:09 pm
Question: if a career and the chosen specialization both give a same career skill, am I supposed to choose another skill to replace the duplicate? Or is it that I can start that skill with 2 ranks for free if desired? (I'm guessing it's the latter.)
Last edited October 22, 2022 9:46 pm
Oct 23, 2022 12:55 am
Vespin says:
Question: if a career and the chosen specialization both give a same career skill, am I supposed to choose another skill to replace the duplicate? Or is it that I can start that skill with 2 ranks for free if desired? (I'm guessing it's the latter.)
If your career and specialization both give a free rank in the same skill then you can take 2 ranks for free at creation. If your species, career and specialization all give ranks in the same skill you can use whichever combination you want to pick 2 free skill ranks in that skill. With exception of piloting space in the corellian human species you can never take 3 ranks for free at character creation. Make sense?
Last edited October 23, 2022 12:55 am
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