Nov 12, 2022 9:08 am
Core book PCs:
0-level Occupation: Elven glassblower
Strength: 6 (-1)
Agility: 5 (-2)
Stamina: 15 (+1)
Personality: 9 (0)
Intelligence: 9 (0)
Luck: 16 (+2)
AC: 8; HP: 3
Weapon: Hammer (as club) -1 (1d4-1)
Speed: 30; Init: -2; Ref: -2; Fort: 1; Will: 0
Equipment: Thieves' tools (25 gp)
Starting Funds: 29 cp
Lucky sign: Righteous heart (Turn unholy checks) (+2)
Languages: Common, Elf
Racial Traits: Elven traits: Heightened senses, iron vulnerability
0-level Occupation: Dwarven stonemason
Strength: 4 (-2)
Agility: 3 (-3)
Stamina: 11 (0)
Personality: 18 (+3)
Intelligence: 5 (-2)
Luck: 9 (0)
AC: 7; HP: 1
Weapon: Hammer (as club) -2 (1d4-2)
Speed: 20; Init: -3; Ref: -3; Fort: 0; Will: 3
Equipment: Chest - empty (2 gp)
Starting Funds: 30 cp
Lucky sign: Birdsong (Number of languages) (+0)
Languages: Common, Dwarf
Racial Traits: Dwarven ability: Infravision
0-level Occupation: Ditch digger
Strength: 16 (+2)
Agility: 10 (0)
Stamina: 6 (-1)
Personality: 16 (+2)
Intelligence: 11 (0)
Luck: 18 (+3)
AC: 10; HP: 3
Weapon: Shovel (as staff) +2 (1d4+2)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 2
Equipment: Rope - 50' (25 cp)
Starting Funds: 40 cp
Lucky sign: Warrior's arm (Critical hit tables) (+3)
Languages: Common
0-level Occupation: Miller-baker
Strength: 12 (0)
Agility: 14 (+1)
Stamina: 8 (-1)
Personality: 12 (0)
Intelligence: 8 (-1)
Luck: 13 (+1)
AC: 11; HP: 2
Weapon: Club +0 (1d4)
Speed: 30; Init: 1; Ref: 1; Fort: -1; Will: 0
Equipment: Torch (1 cp)
Starting Funds: 22 cp
Lucky sign: Raised by wolves (Unarmed attack rolls) (+1)
Languages: Common
0-level Occupation: Ditch digger
Strength: 18 (+3)
Agility: 8 (-1)
Stamina: 18 (+3)
Personality: 12 (0)
Intelligence: 16 (+2)
Luck: 15 (+1)
AC: 9; HP: 4
Weapon: Shovel (as staff) +3 (1d4+3)
Speed: 30; Init: -1; Ref: 0; Fort: 3; Will: 0
Equipment: Chalk - 1 piece (1 cp)
Starting Funds: 31 cp
Lucky sign: Struck by lightning (Reflex saving throws) (+1)
Languages: Common, Bugbear, Hobgoblin
0-level Occupation: Elven artisan
Strength: 3 (-3)
Agility: 18 (+3)
Stamina: 10 (0)
Personality: 3 (-3)
Intelligence: 16 (+2)
Luck: 12 (0)
AC: 13; HP: 2
Weapon: Staff -3 (1d4-3)
Speed: 30; Init: 3; Ref: 3; Fort: 0; Will: -3
Equipment: Sack (large) (12 cp)
Starting Funds: 40 cp
Lucky sign: Guardian angel (Savings throws to escape traps) (+0)
Languages: Common, Elf, Dragon, Alignment
Racial Traits: Elven traits: Heightened senses, iron vulnerability
0-level Occupation: Merchant
Strength: 12 (0)
Agility: 18 (+3)
Stamina: 11 (0)
Personality: 18 (+3)
Intelligence: 9 (0)
Luck: 3 (-3)
AC: 13; HP: 4
Weapon: Dagger +0 (1d4)
Speed: 30; Init: 3; Ref: 3; Fort: 0; Will: 3
Equipment: Rations (1 day) (5 cp)
Starting Funds: 44 cp
Lucky sign: Survived the plague (Magical healing) (-3)
Languages: Common
0-level Occupation: Fortune-teller
Strength: 11 (0)
Agility: 14 (+1)
Stamina: 9 (0)
Personality: 14 (+1)
Intelligence: 10 (0)
Luck: 7 (-1)
AC: 11; HP: 4
Weapon: Dagger +0 (1d4)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 1
Equipment: Torch (1 cp)
Starting Funds: 31 cp
Lucky sign: Righteous heart (Turn unholy checks) (-1)
Languages: Common
0-level Occupation: Halfling dyer
Strength: 14 (+1)
Agility: 14 (+1)
Stamina: 18 (+3)
Personality: 4 (-2)
Intelligence: 12 (0)
Luck: 17 (+2)
AC: 11; HP: 4
Weapon: Staff +1 (1d4+1)
Speed: 20; Init: 1; Ref: 1; Fort: 3; Will: -2
Equipment: Hammer - small (5 sp)
Starting Funds: 27 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (+2)
Languages: Common, Halfling
Racial Traits: Halfling ability: Infravision
0-level Occupation: Noble
Strength: 16 (+2)
Agility: 15 (+1)
Stamina: 10 (0)
Personality: 3 (-3)
Intelligence: 15 (+1)
Luck: 15 (+1)
AC: 11; HP: 1
Weapon: Longsword +2 (1d8+2)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: -2
Equipment: Holy symbol (25 gp)
Starting Funds: 53 cp
Lucky sign: Resisted temptation (Willpower saving throws) (+1)
Languages: Common, Alignment
0-level Occupation: Elven glassblower
Strength: 6 (-1)
Agility: 5 (-2)
Stamina: 15 (+1)
Personality: 9 (0)
Intelligence: 9 (0)
Luck: 16 (+2)
AC: 8; HP: 3
Weapon: Hammer (as club) -1 (1d4-1)
Speed: 30; Init: -2; Ref: -2; Fort: 1; Will: 0
Equipment: Thieves' tools (25 gp)
Starting Funds: 29 cp
Lucky sign: Righteous heart (Turn unholy checks) (+2)
Languages: Common, Elf
Racial Traits: Elven traits: Heightened senses, iron vulnerability
0-level Occupation: Dwarven stonemason
Strength: 4 (-2)
Agility: 3 (-3)
Stamina: 11 (0)
Personality: 18 (+3)
Intelligence: 5 (-2)
Luck: 9 (0)
AC: 7; HP: 1
Weapon: Hammer (as club) -2 (1d4-2)
Speed: 20; Init: -3; Ref: -3; Fort: 0; Will: 3
Equipment: Chest - empty (2 gp)
Starting Funds: 30 cp
Lucky sign: Birdsong (Number of languages) (+0)
Languages: Common, Dwarf
Racial Traits: Dwarven ability: Infravision
0-level Occupation: Ditch digger
Strength: 16 (+2)
Agility: 10 (0)
Stamina: 6 (-1)
Personality: 16 (+2)
Intelligence: 11 (0)
Luck: 18 (+3)
AC: 10; HP: 3
Weapon: Shovel (as staff) +2 (1d4+2)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 2
Equipment: Rope - 50' (25 cp)
Starting Funds: 40 cp
Lucky sign: Warrior's arm (Critical hit tables) (+3)
Languages: Common
0-level Occupation: Miller-baker
Strength: 12 (0)
Agility: 14 (+1)
Stamina: 8 (-1)
Personality: 12 (0)
Intelligence: 8 (-1)
Luck: 13 (+1)
AC: 11; HP: 2
Weapon: Club +0 (1d4)
Speed: 30; Init: 1; Ref: 1; Fort: -1; Will: 0
Equipment: Torch (1 cp)
Starting Funds: 22 cp
Lucky sign: Raised by wolves (Unarmed attack rolls) (+1)
Languages: Common
0-level Occupation: Ditch digger
Strength: 18 (+3)
Agility: 8 (-1)
Stamina: 18 (+3)
Personality: 12 (0)
Intelligence: 16 (+2)
Luck: 15 (+1)
AC: 9; HP: 4
Weapon: Shovel (as staff) +3 (1d4+3)
Speed: 30; Init: -1; Ref: 0; Fort: 3; Will: 0
Equipment: Chalk - 1 piece (1 cp)
Starting Funds: 31 cp
Lucky sign: Struck by lightning (Reflex saving throws) (+1)
Languages: Common, Bugbear, Hobgoblin
0-level Occupation: Elven artisan
Strength: 3 (-3)
Agility: 18 (+3)
Stamina: 10 (0)
Personality: 3 (-3)
Intelligence: 16 (+2)
Luck: 12 (0)
AC: 13; HP: 2
Weapon: Staff -3 (1d4-3)
Speed: 30; Init: 3; Ref: 3; Fort: 0; Will: -3
Equipment: Sack (large) (12 cp)
Starting Funds: 40 cp
Lucky sign: Guardian angel (Savings throws to escape traps) (+0)
Languages: Common, Elf, Dragon, Alignment
Racial Traits: Elven traits: Heightened senses, iron vulnerability
0-level Occupation: Merchant
Strength: 12 (0)
Agility: 18 (+3)
Stamina: 11 (0)
Personality: 18 (+3)
Intelligence: 9 (0)
Luck: 3 (-3)
AC: 13; HP: 4
Weapon: Dagger +0 (1d4)
Speed: 30; Init: 3; Ref: 3; Fort: 0; Will: 3
Equipment: Rations (1 day) (5 cp)
Starting Funds: 44 cp
Lucky sign: Survived the plague (Magical healing) (-3)
Languages: Common
0-level Occupation: Fortune-teller
Strength: 11 (0)
Agility: 14 (+1)
Stamina: 9 (0)
Personality: 14 (+1)
Intelligence: 10 (0)
Luck: 7 (-1)
AC: 11; HP: 4
Weapon: Dagger +0 (1d4)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 1
Equipment: Torch (1 cp)
Starting Funds: 31 cp
Lucky sign: Righteous heart (Turn unholy checks) (-1)
Languages: Common
0-level Occupation: Halfling dyer
Strength: 14 (+1)
Agility: 14 (+1)
Stamina: 18 (+3)
Personality: 4 (-2)
Intelligence: 12 (0)
Luck: 17 (+2)
AC: 11; HP: 4
Weapon: Staff +1 (1d4+1)
Speed: 20; Init: 1; Ref: 1; Fort: 3; Will: -2
Equipment: Hammer - small (5 sp)
Starting Funds: 27 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (+2)
Languages: Common, Halfling
Racial Traits: Halfling ability: Infravision
0-level Occupation: Noble
Strength: 16 (+2)
Agility: 15 (+1)
Stamina: 10 (0)
Personality: 3 (-3)
Intelligence: 15 (+1)
Luck: 15 (+1)
AC: 11; HP: 1
Weapon: Longsword +2 (1d8+2)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: -2
Equipment: Holy symbol (25 gp)
Starting Funds: 53 cp
Lucky sign: Resisted temptation (Willpower saving throws) (+1)
Languages: Common, Alignment