PC selection

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KCC

Nov 13, 2022 10:02 am
I’ll take the tracker with no stamina to track!
Nov 13, 2022 10:37 am
Done and done! I'm surprised how slowly the non-human characters were picked. Interesting!
Nov 13, 2022 12:01 pm
Quote:
I better take the Ditch Digger's brother -- the other Ditch Digger!
Let's see who digs the deepest ditch.

I'll take the Dancer.

I can take another from the Hubris list, right?
Nov 13, 2022 12:24 pm
Yeah, I just split the lists up to be easier to modify. You can think of them as just one big list.

Len

Nov 13, 2022 1:48 pm
Halfling dyer for me.

So far that"s cartographer, actor, halfling dyer.
Last edited November 13, 2022 1:49 pm

Len

Nov 13, 2022 1:59 pm
Looks like everyone's done their third round picks, so I'll keep the ball rolling and choose the Hubris carpenter as my fourth and final pick.
Nov 13, 2022 7:26 pm
Round 4, I'll go with the Kenku Spy? (Presume that's just an an Avarian? I know what a D&D Kenku is.)

Which begs the question -- are we playing on the world of Hubris?
Nov 13, 2022 8:25 pm
Dropped the peeps on a sheet and submitted it. Need to figure out the image linking bit.
Nov 13, 2022 8:55 pm
I'll take the Anarchist.

KCC

Nov 14, 2022 3:13 am
I’ll take the baker!
Nov 14, 2022 3:48 am
All right, everyone has their characters. No elves or dwarves for you lot! Also yes this takes place on Hubris. Everyone make a Luck check to see if you start with a random tattoo. If you get a success, roll 1d10 for the type of tattoo.

KCC

Nov 14, 2022 3:54 am
A roll for each character, I’m guessing?
Nov 14, 2022 3:54 am
Yes
Nov 14, 2022 3:59 am
Urg, KCC caught some errors in the math calculations. After you submit your characters I will fix them.

KCC

Nov 14, 2022 4:10 am
Merilda Hovelsworth
Well, that’s being generous. It wasn’t catching errors in the math so much as ‘hurr why numbers no work for KCC!’ :D
Nov 14, 2022 4:31 am
Ok updated. If you haven't done your character sheet yet, you don't need to make any modifications.
Nov 14, 2022 5:24 am
I still need to name everyone, and it sounds like fix some math. What changed?

Also, on Elves and Dwarves, good! They've overused in fantasy and normally aren't in the Hubris setting!

Testing pics...
Ditch Digger

Fortune Teller

Avarian Spy

Raving Lunatic

Rolls

Ditch Luck (18) - (1d20)

(11) = 11

Fortune Luck (7) - (1d20)

(18) = 18

Spy Luck (12) - (1d20)

(1) = 1

Lunatic Luck (12) - (1d20)

(16) = 16

Ditch Tattoo - (1d10)

(3) = 3

Spy Tattoo - (1d10)

(9) = 9

Nov 14, 2022 7:20 am
I forgot to include the number 17, and I had two -1 modifiers instead of a -1 and -2 lol. They're all fixed now.

Tattoo for ditch digger: The full moon. The moon is a symbol of Shul, who watches over sailors as they make long sea voyages. Gain +1 Luck bonus when out on the ocean.
Tattoo for spy: Kobold and Halfling. Kobolds are fantastic swimmers, and everyone is familiar with halfling luck; both species nearly always survive the sinking of a ship. Thus, tattooing a kobold on the top of one foot and a halfling on top of the other foot confers good fortune for surviving a shipwreck/sinking in open water. All rolls related to swimming or falling overboard are rolled one step higher on the die chain.

It occurs to me that a kenku doesn't have skin that can be tattooed on, so you can give that tattoo to any other character you'd like.
Nov 15, 2022 2:43 am
Here they go...

Rolls

Ditch Digger Luck - (1d20+1)

(2) + 1 = 3

Dancer Luck - (1d20-1)

(5) - 1 = 4

Anarchist Luck - (1d20)

(20) = 20

Half Demon Exile Luck - (1d20+1)

(8) + 1 = 9

Len

Nov 15, 2022 2:51 am
Here comes some rolls, plus checking the images worked

Brother Longfoot
Baldwin
Sandra
Joseph
OOC:
Oops, I don't think I was supposed to add the modifiers for a luck check with no DC. Yeah? Either way, I got 1 success, and the d10 roll was a 2.
Last edited November 15, 2022 2:56 am

Rolls

Cartographer Luck - (1d20+1)

(18) + 1 = 19

Actor Luck - (1d20+1)

(17) + 1 = 18

Halfling Dyer Luck - (1d20+2)

(10) + 2 = 12

Carpenter Luck - (1d20+0)

(19) = 19

Halfling Dyer Success - (1d10)

(2) = 2

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