PC selection

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Nov 16, 2022 3:00 pm
I forgot to give rumors, so I'm just going to assign some to each player, and assume all of the PCs you control are aware of the same rumors.

KCC: Dwarves are unlucky—it’s well known having a dwarf onboard a ship will cause misfortune. Red-haired people on a ship are especially unlucky, even more so than dwarves. A red sky at night means good weather and, conversely, a red sky in the morning indicates an impending storm.

Len: Each ship has a Klabautermann—a water kobold—associated with it, for a ship that fails to obtain a Klabautermann cannot survive its maiden voyage. The Klabautermann can sometimes be heard singing sea shanties, but is never seen except when the ship is doomed. The Klabautermann can be called through song to help repair ships or protect the faithful.

Ogion: It’s considered bad luck to have three lit lanterns in the same compartment. Seabirds must not be harmed—the presence of seabirds brings good fortune for finding land and/or safety. Conversely, causing any harm to a seabird is terribly unlucky.

Harrigan: Dolphins swimming alongside a ship are a sign of good luck. Sharks swimming alongside a ship are a sign of bad luck. Captain de Keradel left one of her crew on the island before you set sail. The abandoned sailor looked deathly ill.
Nov 16, 2022 6:33 pm
Rumour received and recorded. I once saw a ship sail off with no Klabautermann ... what a Titanic mistake.
Nov 16, 2022 11:18 pm
Lol

KCC

Dec 27, 2022 10:09 am
What are the leads we have to go on then? There’s the creature that needs to be killed and the ship that might be approaching.

Have we examined all the doors?
Dec 27, 2022 1:32 pm
There's 1 room on the main deck that still hasn't been explored, the poop deck, plus the bottom 2 levels of the boat left to explore.
Dec 28, 2022 7:20 am
Making sure you saw this, Nezz. Is that the other room?

https://i.imgur.com/FcyNdEf.png
Dec 28, 2022 9:16 am
It's the room next to that one.
Dec 29, 2022 12:58 am
OOC:
Forgive me, but... we've opened up that whole top area, with both doors?
https://i.imgur.com/8823KyB.png
Dec 29, 2022 1:52 pm
I don't remember you going to the second door. Didn't you grab the book, tell people about the herbs in bottles, then run outside when the alarm was shouted? Maybe I missed you going to the second door but I am sure I didn't describe it yet lol.
Dec 30, 2022 11:27 pm
No biggie, but yeah, I think you missed it.
Quote:
"There are herbs in here," Dengus calls out to whomever is listening, "and some tools meant for delicate tasks."

The man then grimaces as he checks over the body, then moves to the other door if nothing of interest is evident.
No worries, but Dengus's intent is to also check that other side.
Dec 31, 2022 12:17 pm
Gotcha, missed/forgot the last line. I put Dengus with the other 2 PCs.
Dec 31, 2022 4:40 pm
Coolio.
Jan 29, 2023 7:04 am
And with that, we are finished! I hope everyone enjoyed the nautical adventure. I definitely took some liberties with the module as written lol.

Len

Jan 29, 2023 7:31 am
Thanks for running the game, nezz! As my first DCC funnel, it was a great experience.
Jan 29, 2023 7:50 am
Len says:
Thanks for running the game, nezz! As my first DCC funnel, it was a great experience.
Glad to hear it! Your characters were very fun!

KCC

Jan 29, 2023 7:50 am
nezzeraj says:
And with that, we are finished! I hope everyone enjoyed the nautical adventure. I definitely took some liberties with the module as written lol.
Dish! Thanks for running!
Jan 29, 2023 8:00 am
More stalking by the creature, there's an option to swim out and check under the hull. I guess not too much different. Just more stalking and a final potential showdown with the creature. Blocking the hatches and setting fire to the boat was a great tactic and definitely not something the module planned for haha.

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