Aboard the Star of Nostro

Nov 16, 2022 2:54 pm
The sounds of waves and the smell of salty air peels you away from the torpor of sleep. Fighting a headache and a stiff back, you open your eyes just wide enough to realize you’ve been chained to a pole deep in hull of the sailing ship The Star of Nostro.

Your last memory was sharing a goodbye dinner your neighbors, the ship’s captain Kristene de Keradel, her consort Stone Dahut, and the ship’s crew. You were all celebrating your last night on your island home before departing to seek a better life working in the copper mines of Lys, where the promise of wealth and opportunity awaited. The crew even tattooed several of you during the celebrations.

After your eyes adjust to the dark, you realize you are bound to a wooden pole with 2 others—three-to-a-pole—by a rusty chain shackled on your wrist.

To add to your misery is the gagging odor of rot and dank earth. The source of the earthy smell is not obvious, but it’s easy to spot what reeks of decay: over half of the passengers—aspirational miners like yourself and similarly shackled—are starting to burst from the bloat of death.

Suddenly, someone shrieks out in terror. Turning towards the noise, you see one of your shackled neighbors struggling against a small black dragon! With a quick snap of its jaws, the dragon completely severs the man’s hand, ending his mining career in a single bite. As you struggle against your chain, several more of the vicious creatures approach.
OOC:
Escaping out of the chains requires either a DC 12 Strength or Agility check, or you can spend two rounds attacking the chains. May the dice gods bless you!

KCC

Nov 17, 2022 1:31 am
Bryson
Bryson awakes with a jump as the man’s scream fills the cabin below. Groggy, but heart pumping with sudden adrenaline, he takes in the scene. Out of the gloom, serpentine… reptilian figures begin to poke at those below.

To his side he sees the figure of Gryff the Elder. How had he ended up bound to the old moneylender? No matter…

Seeing the lizards come forth, the man rips his hands free of the rusted shackles, and clambers away.

Gryff the Elder
Gryff the Elder looks on as Bryson finally wakes. The moneylender nods to the baker, and raises his shackled hands to show their shared misery. The scream didn’t bother Gryff. He’d heard enough wailing and gnashing of teeth today to steel himself against it now.

Still, he’s not one to wait for death, and when Bryson lifts their shared beam to break free, Gryff watches on and copies the movement almost exactly. Once free, he steps towards the baker, away from the lizards, eager to have strength in numbers.

Eggo
Eggo sniffs deep, smelling every bit of the blood and bone and rot and bloat. And then the somewhat familiar scent of scaled bodies. Ones that walk on all fours, though. No lovers of the two-footed, and especially not a runt like Eggo. He coughs, in a hoarse, reptilian way, as the musty air seeps into him.

He feels them pressing in around him; licking their lips at the quick snack that he would make. He pulls against his chains, scratching his foot claws into the wet wood of the cabin below. He pulls again. Nothing. He sits there, chain clattering against the floor, announcing his helpless presence.

Merilda Hovelsworth
Merilda watches as the creature, Eggo, tries to free himself.

Pitiful, contemptible creature… she thinks dryly as the thing is unable to free himself. But not her. Her instructor had trained her for this very occasion.

Get captured and have father pay a ransom? No, no, no…

With a strained effort, she fights against the chains, until they finally give way and snap. She looks again at the pitiful thing, Eggo, wondering if she ought to help the thing. But the creatures are advancing.
Last edited November 17, 2022 1:47 am

Rolls

Bryson - A - (1d20+1)

(15) + 1 = 16

Gryff the Elder - A - (1d20+3)

(14) + 3 = 17

Eggo - S - (1d20+2)

(3) + 2 = 5

Merilda - S - (1d20+2)

(16) + 2 = 18

Eggo Luck 12 - (1d20)

(15) = 15

Len

Nov 17, 2022 4:29 am
Baldwin
Baldwin is first to awake in his row. Ah, the stage was set for his new role in this drama the playwrights called "Copper Miner!" They had convinced Baldwin this was the biggest part in dramatic history, and he knew it to be true because they wouldn't have asked Baldwin to perform any lesser role, for so great was his talent.

Looking about, he couldn't believe how realistic the set was. Those bodies even smelled dead! Very positive for a method actor like himself to get into character. He hadn't received a script yet (not that he remembered anyway) but this theatre seemed very experimental. Cutting edge.

When the black dragon appeared, tearing apart the screaming man, Baldwin winced. That actor was nearly as good as he! He almost believed he was being torn to pieces. Incredible realism.

This kind of avante garde theatre required him to think fast, and fortunately for Baldwin, this was his specialty. Improvisation was the best kind of visation, he always said. And so he took on the role of the young hero, at the start of his journey. What would a young hero do? Why, break free of these bonds! He flexed his manly muscles and mightily tugged at the chain restraining him, while rousing his fellow seat-mates.

"Rise and shine, my friends! Come with me if you want to live!"

Brother Longfoot
Longfoot awakens to Baldwin's loud voice and sound of the hapless victim victim being torn to pieces. No words come to mind, only a desperate, primal need to get as far away from here as possible. He turns to run but is snapped back by the chain, which he then begins to try frantically to wiggle free from.

"Fuckfuckfuck!" is mostly what is coming out of his mouth.

Sandra
Sandra wakes up in a similar desperate fashion. The Halfling latches on to the big, handsome Baldwin who is wrestling his chains. She follows his lead unquestioningly, and similarly writhes to get free.

"I do want to live!" she says, pathetically.

Joseph
Joseph wakes up in a similar manner to Longfoot and Sandra, and likewise panics. Breaking chains is a lot harder than breaking wood, so he hops on the bench and leans back, hoping his body weight will break the bolt out of the wooden floor.

"Hgggnnn! he goans.
Last edited November 17, 2022 4:30 am

Rolls

Longfoot Strength - Check - (1d20+2)

(17) + 2 = 19

Baldwin Strength - Check - (1d20+1)

(7) + 1 = 8

Sandra Agility - Check - (1d20+1)

(16) + 1 = 17

Joseph Agility - Check - (1d20+1)

(11) + 1 = 12

DCC Funnel: Luck (14) - (1d20)

(11) = 11

Nov 17, 2022 6:11 am
Dengus the Ditch Digger
"Watchit!" Dengus cries when he's woken, and when he sees the sorry state they are all in. Bonds, bodies, and black wyrms, eating up the survivors! So much for a new start, then! The burly man twists and tries to break his chains as he shouts to everyone in the hold.

"Wake up, everyone! We're to be a feast for these scaly fiends! And why is my name in pink?!"

Belamina the Fortune Teller
Belamina the fortune teller wakes next -- and she shrieks when she sees what's happening! The shapely gypsy isn't made for this, any more than she's made for being a miner!

(And in fact, her intent is to be a camp follower, making her living by taking the valuable metals off those who find them in a whole variety of ways.)

Writhing, she tries to pull her wrists free of the manacles and slip away to the far end of the hold.

Crox the Avarian Spy
"What treachery is this?!" Crox cries as he gets to his clawed feet, his voice precise and strong. "We agreed to dive into the black earth and rob her of her gemstones and ore, not feed these drakelings with our feathers and flesh! Fight, everyone! Rise, slip your bonds, fight!"

His black eyes twitching, his wings fluttering, Crox tries, like Bela, to slip free of his iron manacles.

Eugene the Raving Lunatic
Eugene says nothing as he too rises. No scream escapes his lips, no words of worry or inspiration, no curses aimed at their captors or hungry attackers. Instead the man smiles, then begins to laugh. His disturbing cackle grows in intensity, rising from a a mirthful chuckle to great guffaws and peals of laughter that fill the room. "Dragons!" he shouts in glee. "They've given us dragons to ride!"

Wild-eyed as he continues to laugh, the man viciously tries to free himself from his bonds...
OOC:
Looks like Crox is not yet free... but he does succeed on the Luck check.
Last edited November 17, 2022 6:14 am

Rolls

Dengus - Strength (+2) - (1d20+2)

(18) + 2 = 20

Belamina - Agility +1 - (1d20+1)

(20) + 1 = 21

Crox - Agility (0) - (1d20)

(5) = 5

Eugene - Strength (+3) - (1d20+3)

(18) + 3 = 21

Crox's Luck (12) - (1d20)

(2) = 2

Nov 18, 2022 12:11 am
OOC:
Waiting for @ogion
Nov 18, 2022 1:48 am
GERDICH, THE DIGGER

Gerdich
Gerdich woke up with a trickle of vomit at the corner of his mouth. He just looked around with a faint smile at the approaching monsters and said something almost incomprehensible about not drinking anymore.

Without much haste, he tried clumsily to free himself from the chains.


---

CERDAN, THE DANCER

Cerdan
Letting out a shrill, eardrum-piercing scream, Cerdan tried to slide one of her slender wrists out of the metal ring that bound her hands, while she stared in terror at the approaching creatures.

---

ELIX, THE HALF DEMON EXILE

Elix
"I carry in me the blood of Pandemonium, come for me, miserable creatures. You think you terrify me? I will teach you terror."

Elix tried to pull on the chains with all his strength.

---

CHRISTNAR, THE ANARCHIST

Christnar
"Bourgeois monsters, infamous henchmen of the oligarchic nobility." Chistnar yelled defiantly. "We will not succumb to your oppression."

She tried to fight against the literal chains that oppressed her. "Fight on, comrades."
OOC:
Sorry, no clue how you do that thing with the avatar and the text at the side :P
OOC:
Sorry I forgot to write some the rolls: Elix: Strength, Cerdan Agility, Gerditch Strength
OOC:
Could the Anarchist use her oil flask to try to get her hand to slip off the shackles?
OOC:
WoW!! New record for DCC, all characters killed in the first scene. XD
Last edited November 18, 2022 4:32 am

Rolls

CHRISTNAR, THE ANARCHIST (Agility) - (1d20-1)

(4) - 1 = 3

ELIX, THE HALF DEMON EXILE - (1d20+1)

(10) + 1 = 11

CERDAN, THE DANCER - (1d20)

(2) = 2

GERDICH, THE DIGGER[ - (1d20+3)

(6) + 3 = 9

Funnel Party: Luck* - (1d20)

(4) = 4

Funnel Party: Luck* - (1d20)

(11) = 11

Funnel Party: Luck* - (1d20)

(7) = 7

Funnel Party: Luck* - (1d20)

(11) = 11

Nov 18, 2022 4:15 am
OOC:
Oh. Oh dear. Those are the worst rolls I've seen in a single post lol. Ok, first for posting your character art, you have to click on your character sheet under the dice roller. Then scroll all the way to the bottom of your character sheet where you see their art and click on the picture you want. Anything you type after that will show up next to their portrait. For dice rolling, click the box labeled "Check" next to the appropriate character and it will add the correct dice and labels for you. I'll include some screenshots.

Hm, maybe you can just save what you wrote, delete the post, then make a new post and copy over your dialogue lol? Also, for everyone, you are chained up and obviously have had all your possessions taken from you :( But the good news is they are stashed somewhere on the ship!

https://i.imgur.com/PXMyyZp.png

https://i.imgur.com/dQ9DRTI.png
Nov 19, 2022 12:48 am
OOC:
Ok pushing on. Also wow they all passed their luck checks! Everything is perfectly balanced lol.
The baby dragon-like creatures advance on the party as you struggle to get free. Three of the creatures attack some poor souls who hadn't even woken up. At least they die unaware as their torsos are chewed into and they quietly bleed out. The sounds of ripping flesh don't last long and they are drowned out by your shouts, screams, and the breaking of many rusty chains. Two more dark forms dart toward the elderly Gryff and the shapely Belamina.
OOC:
Miss on Gryff, 2 damage to Belamina. PCs are up! If you broke out of your chains, you can use them as whips for 1d3 damage. You an also make a Luck check to find an improvised weapon.

Rolls

Creature bite vs Gryff - (1d20)

(3) = 3

Creature bite vs Belamina - (1d20)

(15) = 15

Bite damage - (1d4)

(2) = 2

Eggo

KCC

Nov 19, 2022 12:31 pm
Eggo
Eggo closes his eyes and waits for the ripping and rending of small flesh. It never comes. He opens his eyes again, and sees the dragon’s commit to their feast all about. Given a second chance at life, he pulls at his chains again to try and be free!

Rolls

Strength - Check - (1d20+2)

(17) + 2 = 19

Nov 19, 2022 5:01 pm
OOC:
Before posting... so two PCs took damage despite making their saves? Presume those who are still bound can keep trying.

Any chance you can paint the picture a little of where we are, GM, exits, places to check out that might lead to exits, and such?

Baldwin

Len

Nov 19, 2022 6:36 pm
Baldwin
Baldwin watches as all of his other pole-mates manage to pry themselves loose of their chains, while he is still chained to the pole. He doesn't let that dampen his spirits; of course they would give a hero a stronger chain than these commoners. But not strong enough!
Last edited November 19, 2022 6:42 pm

Rolls

Baldwin Strength - Check #2 (DC 12) - (1d20+1)

(14) + 1 = 15

Len

Nov 19, 2022 6:41 pm
OOC:
Are there any doors, windows, or other visible egress points?
Nov 19, 2022 7:42 pm
Belamina the Fortune Teller
"Ah!" Belamina shrieks as dragon fangs mark her flesh, shredding her clothes and spilling blood. "Help me!" she cries to anyone brave enough to do so, while looking around frantically for a way out.

Crox the Avarian Spy
"There are too many to fight!" Crox observes excitedly, still trying to slip his own bonds...
OOC:
Rolling Luck for Belamina, Dengus, and Eugene, to see if they can find improvised weapons... and Agility for Crox to escape.

Rolls

Dengus Luck (18) - (1d20)

(3) = 3

Belamina Luck (7) - (1d20)

(17) = 17

Eugene Luck (12) - (1d20)

(10) = 10

Crox Agility vs 12 - (1d20+0)

(9) = 9

Nov 20, 2022 1:30 am
Harrigan says:
OOC:
Before posting... so two PCs took damage despite making their saves? Presume those who are still bound can keep trying.

Any chance you can paint the picture a little of where we are, GM, exits, places to check out that might lead to exits, and such?
OOC:
Only 1 PC took damage, 2 were attacked but one missed.
Anyone looking around sees that the carnage within the cramped berth is horrific. Some of the chained passengers are disemboweled, while others have bled out from a missing hand or foot. The entire area reeks of death and a strange, earthy musk.

Among the dead are two of the crew judging by their clothes and tattoos. Their faces are covered with cloth masks resembling large bird beaks. They are slumped on top of a coffin-sized box in the center of the berthing. Their hands are gripped to the lid of the box in their death pose, and their swords remain sheathed
at their sides.

A narrow ladder leads to the deck above. There are two large cargo hatches, one overhead and one in the deck. Only two lanterns are lit and hanging from hooks on two of the columns you were bound to leaving the far ends of the room shrouded in gloom and giving everyone nearby frighteningly distorted shadows.
OOC:
If you broke out of your chains those can be used as improvised weapons. You're in the hold of a ship so there are no windows or exterior lights. Its one giant room with several support pillars and one ladder.
Nov 20, 2022 1:49 am
As Baldwin struggles with his chain (strength check = 15! huzzah!), Brother Longfoot, Joseph, and Sandra make a break for the ladder (in that order), desperate to escape this horrific place.

Merilda Hovelsworth

KCC

Nov 20, 2022 3:12 am
Merilda Hovelsworth
Merilda crosses the space and fetches up one of the fallen swords from the crew. She tests it out; swiping it in an X in front of herself.

"Another blade here!" she calls to the room. Satisfied that she can defend herself, she makes for the ladder!

KCC

Nov 20, 2022 3:15 am
Gryff the Elder
Gryff the Elder sidesteps the attack from the dragon, though just barely. His heart almost jumps out of his throat. He turns to the baker behind him, and says:

"Help me, lad!" and jingles the chain, to indicate the plan.

Bryson
Bryson nods, understanding the need for haste and action. He readies a strike of his own.

In unison, they strike out with their chains.

Rolls

Strength - Bryson - (1d20+0)

(1) = 1

Strength - Gryff - (1d20+0)

(15) = 15

Gryff Damage - (1d3)

(1) = 1

Nov 20, 2022 6:57 am
Dengus the Ditch Digger
Releasing his own length of broken chain can be wielded like a weapon, Dengus snaps the linked metal at a scaly beast to keep it back as he takes up a position near the bottom of the ladder. He'll defend their only means of escape!

Belamina the Fortune Teller
The bloodied fortune teller spies that ladder at the same time, but, unarmed, her only thoughts are of escape. So she begins climbing as soon as there is room!

Crox the Avarian Spy
Trying and failing again to slip his bonds, Crox flutters his wings in agitation. Then, seeing the one woman lift a sword, he calls to her. "My chains! Strike them! Or give me a weapon so that I might! Do not let me die this way, bound in the bilge of a charnel ship!"

Eugene the Raving Lunatic
Eugene's laughter fades when the man sees the two dead sailors and the... is that a coffin?

"What's this?!" the man says with wide, excited eyes as he rushes to the box. "And what might be in here -- well let's find out!" And saying that, the lunatic tries to force open the lid!
OOC:
For clarity... Dengus is defending people ascending the ladder (hopefully providing an AC bonus to others or himself since he's not attacking), Belamina failed to find a weapon and is headed out of the hold as fast as she can, Crox is still trapped (failed a second time), and Eugene is opening that crate!
Nov 20, 2022 1:44 pm
OOC:
Can my characters try something? What's their status?
Nov 20, 2022 2:26 pm
OOC:
Yep, it's your turn.
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