Salvation Outpost
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Guard 2 - 12/50 (22)
Guard 3 - 9/50 (22)
Guard 4 - 13/50 (22)
Vice - 6/21 (21)
37 - 13/27 (13)
Gzizmix - 24/24 (12)
Elf Assassin - -5/?? (10)
Malbor - 20/20 (9)
Elf Flanker 3 - -31/?? (9)
Elf Flanker 4 - -34/?? (9) (surrendered)
Kleber - 28/28 (8)
Elf Support 7 - -13/?? (7)
Severely injured, the cowardly elf three continues his retreat, crashing through the brush.
Elf four drops his bow and kneels with his good arm behind his head in surrender.
Now I have only one spell slot remaining.

Guard 2 - 12/50 (22)
Guard 3 - xx/50 (22) (down)
Guard 4 - 13/50 (22)
Vice - 6/21 (21)
37 - 13/27 (13)
Gzizmix - 24/24 (12)
Elf Assassin - -17/?? (10)
Malbor - 20/20 (9)
Elf Flanker 3 - -31/?? (9)
Elf Flanker 4 - -34/?? (9) (surrendered)
Kleber - 28/28 (8)
Elf Support 7 - -13/?? (7)
Meanwhile, the elf striker continues to try to distract the group. He sizes up the two men next to him and targets the recently resuscitated one. His sword finds the same hole his leader’s arrows created. The looks down in stunned silence as he slides off the sword to the ground.
The elf uses the opportunity to make a break for it. As the guard watches his companion fall for the second time, he strikes out, but the striker bats away the attack with his bracer and runs for the road.
Guard four immediately pursues in vengeance, but the skilled striker continues to confound his adversary.
Guards one and two take up flanking positions on the surrendered elf and fire their crossbows at the fleeing leader. Two bolts impact the assassin in this back and arm and he scrambles through the growing plants.
Rolls
STR save - (1d20+2)
(20) + 2 = 22
Longsword attack vs guard 3, 12 damage - (1d20+5)
(19) + 5 = 24
Guard 4 attack of opportunity, damage - (1d20+3, 1d8+3)
1d20+3 : (9) + 3 = 12
1d8+3 : (8) + 3 = 11
Guard 4 longsword att vs. Elf 7, damage - (1d20+3, 1d8+3)
1d20+3 : (13) + 3 = 16
1d8+3 : (4) + 3 = 7
Guard 1 crossbow vs leader, damage - (1d20+3, 1d10)
1d20+3 : (17) + 3 = 20
1d10 : (10) = 10
Guard 2 crossbow vs leader, damage - (1d20+3, 1d10)
1d20+3 : (16) + 3 = 19
1d10 : (2) = 2
Rolls
Chakram (disadvantage) - Attack - (2d20L1+3)
(105) + 3 = 8
We’ll go ahead with Gzizmix with the leader on deck.
If he can see Elf 3, that will be the target. Otherwise, Elf Leader is visible.
Magic Missile on whichever target.
Rolls
Magic Missile Damage (Force) - (3d4+3)
(142) + 3 = 10
Rolls
Cure wound - (1d8+3)
(1) + 3 = 4

Guard 2 - 12/50 (22)
Guard 4 - 13/50 (22)
Vice - 6/21 (21)
37 - 13/27 (13)
Gzizmix - 24/24 (12)
Elf Assassin - -17/?? (10)
Malbor - 20/20 (9)
Elf Flanker 4 - -34/?? (9) (surrendered)
Kleber - 28/28 (8)
Elf Support 7 - -13/?? (7)
As the gnome approaches the twice fallen man, he tries once more to revive the guard. Unfortunately, this time the young man does not return to this plane.
The Assassin hacks and slashes his way through Kleber’s enchanted thorns and vines and dashes away into the forest beyond.
Rolls
Secret Roll
Malbor surveys the scene. Looking for anything that might have been missed in the skirmish and reigns in his previous surge of power.
Rolls
Perception - (1d20+0)
(19) = 19
As the leader weaves out of sight, Malbor finds that the elf is moving away to the east, rather than to the south where the group intends to go.
Malbor feels as though the group of elves hastily set up their ambush rather than lying in wait. Perhaps as though you were being followed and the elves may not know your final destination.
Rolls
To hit; Dmg - (1d20+6, 1d8+2)
1d20+6 : (13) + 6 = 19
1d8+2 : (4) + 2 = 6
"House Thiranni. It doesn't look like they were waiting for us. I'd bet they were following. If we move fast, maybe they won't know where we are headed."
2 long swords
3 longbows
4 daggers
15 arrows
A set of Thuranni Bracers
65 Gold and 20 Silver
(Requires attunement)
+1 to AC
Bracer Bash
Melee Weapon Attack. Reach 5ft., one target. On a hit, deals 2d4 bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Guard one, being the least injured, offers to return to town with the other guard and the two elves. "The town guard will know what to do with these two.", he says.
If someone wore the bracers, could they pretend they were in House Tharanni?