2.1 Chapter 1: Into the Stolen Lands
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I did miss it.
Rolls
Have at you! - (1d20+8)
(4) + 8 = 12
Egad! The wounds! - (1d8+2)
(7) + 2 = 9
ps a reach weapon will go well with you reactive strike.
ps a reach weapon will go well with you reactive strike.
The non-impaled bandit attempts to get out of the way. Unfortunately he is too slow and smokes with magic fueled chemistry. "It burns" they scream.
Rolls
Acid (DC16) - (1d20+6)
(9) + 6 = 15
Due to the distance, only Octavius can really make it out at this point in time.
Courageous Anthem
+1 status bonus to attack rolls, damage rolls, and saves against fear effect
Silene is however, on a diet and the blade misses.
Rolls
Attack (AC14) - (1d20+6)
(2) + 6 = 8
Rolls
Phase Bolt - (1d20+8)
(5) + 8 = 13
Bolt Damage - (3d4)
(122) = 5
The arrow flies true into the wizards chest.
Bandit - no colour
A1: Step 1 square (no reactive strike with Steps)
A2: Attack
Free: Drop weapon
A3: Draw weapon
3 damage to Ralf
Rolls
Attack (Ralf AC15) - (1d20+6)
(16) + 6 = 22
Damage - (1d4+1)
(2) + 1 = 3
Happs is perturbed by Jeathal taunt, enough that he does notice her trip attempt in time and is knock to the ground. "Enough of this!" He shouts, scrambling to his feet and focusing all his effort on attack the undead Elf. Jeathal easily dodges, mockingly replying "ศีลธรรมโง่ๆ" ("Silly moral" in Elfish)
Jeathal
A1: Demoralize - Success
A2: Trip - Success
A3 - Standup
Happs
A1: Standup
A2: Focused Target (like Hunt Prey, but for NPCs)
A3: Attack - miss
Rolls
Demoralize (Will DC16) - (1d20+4)
(14) + 4 = 18
Trip (Ref DC17) - (1d20+3)
(14) + 3 = 17
Attack (Jeathal AC17) - (1d20+5)
(7) + 5 = 12
The bandit jumps over the ball and chain of the flail. Smugly smirking "Me dagger is a sundial and the time it read is death", however is his horrified about how stupid the word out of his mouth sounded. The bandit then unleashes an wild flurry on the Dwarf,
Harrim
A1-2: Cast Forbidding Ward
A3: Trip - failed
Bandit Blue
A1: Demoralize - Critical Fail - Lesson never fight a mindwar with a dwavern cleric
A2: Attack - Hit
A3: Attack - Miss
Rolls
Trip (Fort DC15) - (1d20+5)
(1) + 5 = 6
Demoralize (Harrim Will DC18+1) - (1d20+2)
(5) + 2 = 7
Attack Harrim (AC17+1) - (1d20+6-1)
(17) + 5 = 22
Attack Harrim (AC17+1) - (1d20+6-1-4)
(9) + 1 = 10
Damage - (1d4+1)
(1) + 1 = 2
2 near the gate go for the gate
2 near the stables buck around wildly
1 near filbert bolts for the gate ... through Valarie. Knocking her over


Rolls
Dodge scared horse - Val (Ref DC17) - (1d20+5)
(5) + 5 = 10
Rolls
Lancing the wound - (1d20+7)
(19) + 7 = 26
Damage - (2d4)
(24) = 6
A 26 is a critical hit on these bandits. 12 damage and the red bandit in front of Silene is down
Rolls
Glaive, with Linzi's help - (1d20+9)
(11) + 9 = 20
pain is a lesson - (1d8+3)
(2) + 3 = 5
Glaive on the backswing - (1d20+10)
(3) + 10 = 13
I am your teacher - (1d8+3)
(6) + 3 = 9