2.1 Chapter 1: Into the Stolen Lands

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Mar 10, 2024 3:59 am
Octavius is able to step over the wagon's tack and land a solid hit on the bandit. The backswing misses though
Mar 10, 2024 4:41 am
Since there's this bandit right in front of me I'll try and light him on fire by casting the ignition cantrip (but I'm guessing a 12 doesn't hit) so he just smolders a bit. Then I'll pull my dagger out so I can stab him later.
OOC:
Seriously why is every cantrip i click on out of date. Produce flame is now ignition apparently. In the unlikely event he has a terrible ac I'll roll damage though.
Last edited March 10, 2024 4:41 am

Rolls

Unlikely damage - (2d6)

(54) = 9

Mar 10, 2024 5:33 am
Flames flick past the Bandit leader, scotching the wooden table behind him
OOC:

Glen knock the one in front of you with Divine Lance. Still lots of bandits in range

12 would not hit, you would need a 13. Did you roll 12?

Pathfinder is going through a revision at the moment. Haven't updated the online yet. Feel free to use the old or new versions.
Mar 10, 2024 5:37 am
Valarie stands up, dusting herself off. "This cannot stand" she mutter as she calms a nearby horse.

Rolls

Calm horse (DC 15) - (1d20-2)

(19) - 2 = 17

Mar 10, 2024 5:43 am
Linzi begins to sing a soft and sweet lullaby the morphs into rousing tune

Soon, despite a gapping wound from Octavius's glaive, the bandit by the wagon is swayed by Linzi's tune. Yawning, his eyes close and his falls asleep.
OOC:

A1: Cast Courageous Anthem
A2-3: Cast Sleep - Bandit fails hard

Rolls

Save Bandit (DC16+1) - (1d20+2)

(3) + 2 = 5

Mar 10, 2024 5:47 am
Round 3

2 frightened bandit fight for there lives

Ralf is up.

https://i.imgur.com/x3EjoO9.png

https://i.imgur.com/Eb4VJf9.png
Mar 10, 2024 6:31 pm
mindgoneferal says:
OOC:

12 would not hit, you would need a 13. Did you roll 12?

Pathfinder is going through a revision at the moment. Haven't updated the online yet. Feel free to use the old or new versions.
OOC:
I did roll a 12. I said I would use the new rules so when the app tells me its the outdated spell I'm finding the updated one. I just didn't realize how many they changed names on the spells.
Mar 11, 2024 9:06 pm
mindgoneferal says:
.
OOC:

There is a +6 to your attack rolls. You hit.
OOC:
It's actually plus 8 and that was includedin the 12. I missed. It was a shit roll.
Mar 11, 2024 10:42 pm
Nadiharah says:
mindgoneferal says:
.
OOC:

There is a +6 to your attack rolls. You hit.
OOC:
It's actually plus 8 and that was includedin the 12. I missed. It was a shit roll.
Say no more. The bandit wins :)
Mar 12, 2024 2:24 pm
Nadiharah says:
OOC:
Seriously why is every cantrip i click on out of date. Produce flame is now ignition apparently. In the unlikely event he has a terrible ac I'll roll damage though.
OOC:
They also changed them all, not just renamed. There used to be stat boosts on spell damage, now I don't see any. Cantrips seem categorically worse now.
Mar 12, 2024 4:00 pm
Avindale says:
Nadiharah says:
OOC:
Seriously why is every cantrip i click on out of date. Produce flame is now ignition apparently. In the unlikely event he has a terrible ac I'll roll damage though.
OOC:
They also changed them all, not just renamed. There used to be stat boosts on spell damage, now I don't see any. Cantrips seem categorically worse now.
Feel free to use the old spells. rules still up on the Nethys-net
https://2e.aonprd.com/Spells.aspx?ID=236
Mar 13, 2024 2:10 pm
Phase Bolt Happs

Rolls

Phase Bolt - (1d20+8)

(8) + 8 = 16

Damage - (3d4)

(444) = 12

Mar 14, 2024 1:06 am
A bolt of blue energy skips through space and time until it dissipates with a bright flash in Byron Happs' back.

Engaged in combat with Jeathal, Happs doesn't even have time to react. His fate is further sealed as Jeathal delivers a mighty death blow as Happs falls. "See what happens to those who defy my will!" Jeathal screams as the fallen bandit.

The bandit engaged with Harrim, already frightened, attempts to flee. Harrim swings his might chain, but misses. The bandit it is off like a deer. Which is in stark contrast to the heavily armored dwarf.

While running the bandit decks past Octavius ... will the fighter strike
OOC:

Octavius roll an reactive strike attack. A crit will stop him running (and maybe kill the bandit)

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Trip - Bandit (DC15) - (1d20+5)

(3) + 5 = 8

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Mar 14, 2024 1:26 am
Reactive Strike!

Rolls

Clothesline, muddafucka - (1d20+9)

(4) + 9 = 13

HACK! - (1d8+3)

(5) + 3 = 8

Mar 14, 2024 1:26 am
oh for fucks sake
Mar 14, 2024 3:21 am
Octavius' glaive narrowly misses, removing a chunk of hair in the process.

The bandit (Blue) makes it to the gate, a jittery horse prevent him from slipping outside.

Also, the sleeping bandit stirs in he sleep.

https://i.imgur.com/ixhxDCb.jpeg

https://i.imgur.com/KujeiEW.png

Rolls

Waking up (DC13) - (1d20-2)

(1) - 2 = -1

Mar 14, 2024 3:38 am
Dalia slips a few shards of metal into her palm, whispers a prayer to then and then sends the hurtling towards the bandit in blue trying to flee.
OOC:
needle darts cantrip

Rolls

Attack spell - (1d20+7)

(9) + 7 = 16

Damage - (3d4)

(141) = 6

Mar 14, 2024 6:36 am
Metal pelts and slices the fleeing bandit. He screams in pain and resolves to push through the gate.
Mar 15, 2024 9:25 pm
Octavius will run the fleeing miscreant down. I just have to get close. How far is he?
Mar 15, 2024 10:21 pm
OOC:

The bandit is about 30ft away from Octavius

You could run with 1 action up and attack x2 (yay reach)

Or run a little closer with 2 actions and do other things ... like tackling (Athletics skill)
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