2.1 Chapter 1: Into the Stolen Lands
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Rolls
Unlikely damage - (2d6)
(54) = 9
Glen knock the one in front of you with Divine Lance. Still lots of bandits in range
12 would not hit, you would need a 13. Did you roll 12?
Pathfinder is going through a revision at the moment. Haven't updated the online yet. Feel free to use the old or new versions.
Rolls
Calm horse (DC 15) - (1d20-2)
(19) - 2 = 17
Soon, despite a gapping wound from Octavius's glaive, the bandit by the wagon is swayed by Linzi's tune. Yawning, his eyes close and his falls asleep.
A1: Cast Courageous Anthem
A2-3: Cast Sleep - Bandit fails hard
Rolls
Save Bandit (DC16+1) - (1d20+2)
(3) + 2 = 5
12 would not hit, you would need a 13. Did you roll 12?
Pathfinder is going through a revision at the moment. Haven't updated the online yet. Feel free to use the old or new versions.
There is a +6 to your attack rolls. You hit.
There is a +6 to your attack rolls. You hit.
https://2e.aonprd.com/Spells.aspx?ID=236
Rolls
Phase Bolt - (1d20+8)
(8) + 8 = 16
Damage - (3d4)
(444) = 12
Engaged in combat with Jeathal, Happs doesn't even have time to react. His fate is further sealed as Jeathal delivers a mighty death blow as Happs falls. "See what happens to those who defy my will!" Jeathal screams as the fallen bandit.
The bandit engaged with Harrim, already frightened, attempts to flee. Harrim swings his might chain, but misses. The bandit it is off like a deer. Which is in stark contrast to the heavily armored dwarf.
While running the bandit decks past Octavius ... will the fighter strike
Octavius roll an reactive strike attack. A crit will stop him running (and maybe kill the bandit)
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Trip - Bandit (DC15) - (1d20+5)
(3) + 5 = 8
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Rolls
Clothesline, muddafucka - (1d20+9)
(4) + 9 = 13
HACK! - (1d8+3)
(5) + 3 = 8
The bandit (Blue) makes it to the gate, a jittery horse prevent him from slipping outside.
Also, the sleeping bandit stirs in he sleep.


Rolls
Waking up (DC13) - (1d20-2)
(1) - 2 = -1
Rolls
Attack spell - (1d20+7)
(9) + 7 = 16
Damage - (3d4)
(141) = 6
The bandit is about 30ft away from Octavius
You could run with 1 action up and attack x2 (yay reach)
Or run a little closer with 2 actions and do other things ... like tackling (Athletics skill)