Hitting the ground Iantha grimaces. It quickly turns into a grin as she sees the creature rise up. This was the sort of fight she was looking for.
She pushes herself up and calls out to the creature.
'You have made a mistake picking this oat. Be prepared for the might of the Amazons.'
'Don't panic you' ll get picked off. Group together and watch each others backs for Tentacles. ' She yells out to the crew who can hear her.
OOC:
Swift for Challenge, move to stand up, and standard for Tactician to give everyone within 30ft escape route. Realised may be awkward to track of more theatre of the mind...
[ +- ] Level 1 Cavalier Ability: Challenge (2/day)
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
[ +- ] Level 1 Cavalier Ability: Tactician (2/day)
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
[ +- ] Level 1 Teamwork Feat: Escape Route
An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.