"Named" initiative? Looking at it, I see Diogo has applied his whole "floor and ceiling" method to that d20 roll, with the floor being the HD of the opponents. Needlessly fiddly, IMO — but it should still result in [batch of PCs might go] [foes go in HD order] [PCs go.] Not *that* bad, is it?
While I’m here, some other things:
We need to keep "pushing the roll" in mind — it’s a core part of the game:
[ +- ] Pushing the Roll
Normally, if an Attribute Test results in a failure, the task is beyond the character’s capabilities or something happens that makes it harder to try again. However, the player may try to Push the Roll. In game terms, the player describes how their character is putting extra effort into the task, and they may try the Attribute Test again, but if they fail, dire consequences will ensue, and the Referee has all the right to complicate the character’s situation even further.
In the current scene, to make sure I have this right:
Galaine just took 5 damage. His leather armor offers DR1, so that’s 4 damage, dropping his vitality to 10 from 14. Ouch!
The vamp going after Xavier had a Negative Die on her attack — from Galaine’s defense of Xavier on the prior round?
Big question: do we know if we’re way in over our heads with vamps or not? Feels like we’d have some experience with them. Is this a complete lost cause, or would we feel like we had a shot? Also, lore-wise, do we know what myths are true and which aren’t? Mirrors, running water, being invited in (evidently not), holy water, holy symbols, stake in the heart, decapitation + holy wafers in the mouth, burn in sunlight, can mesmerize, turn to bats, turn to mist… you get the idea. (Really trying to determine if standing and fighting is ludicrous, or just dangerous.)