The Green Room

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Oct 30, 2023 3:32 am
Huh, I would have had to be targeted in four out of the five rooms to actually die (all five, if we include the attack redirect through Provoke, though that can be blocked).
The balance in this game seems not very well thought out...

KCC

Oct 30, 2023 3:33 am
I guess… if you redirect the ghost this round, you take a point of Provoke damage. And if you did it again in the next room, you would give up and die, according to the rules.

Just ignore that bit about the free tanking!
Oct 30, 2023 3:35 am
Yea, I could still commit suicide. Honestly, if Ricky makes it out of here alive, that might actually be worth considering

KCC

Oct 30, 2023 3:35 am
Just saw your post.

I do think there are generally more rooms involved in the game. 5 players, generally picking up 2 or so provoke per room. Maybe you set the Provoke target a bit higher like 16. And then you’d have a few more rooms to traverse through. I think five rooms is probably a bit too short with so many players.

But Ricky and Joe could still die. Maybe the Professor too!
Oct 30, 2023 10:47 am
bowlofspinach says:
Yea, I could still commit suicide. Honestly, if Ricky makes it out of here alive, that might actually be worth considering
I agree with this.
Oct 30, 2023 10:49 pm
If Joe gets targeted this turn (which I believe would be fatal for him?), do feel free to redirect it onto Professor.
Oct 30, 2023 11:54 pm
If Joe dies, then that might be enough to overcome Leigh's "invulnerability" tho 😂
Nov 1, 2023 12:57 am
I'm always trying to save characters, but it's up to you. XD

Interestingly, if we had three more rooms, we would've already been at a guaranteed TPK.
[ +- ] Theoretical alternate dimension
To add to the discussion about the number of rooms and game balance, I've been wondering if the dead PCs are actually supposed to be attacking as per rules. The part about them is somewhat ambiguous, and on first reading I thought it meant that the only thing they get is Revenge (as in blocking redirect). It seemed that it's way too easy to enter a death spiral after the number of ghosts becomes more than the number of living, especially if it's supposed to be more rooms.

In our case the balance is skewed because of Justin being dead from the first room, but after some theorizing I'm actually starting to lean into the multiple ghost rule, because otherwise it needs significantly more rooms to be challenging. (Although, perhaps more rooms is intended for more roleplay? How quick is this game supposed to be around a table?)

In either case, it feels like the GM has to math hard about Provoke goal in the first act if they want the game to be difficult. XD
Here are my numbers on this, if you're interested!
[ +- ] Theorizing - Multiple ghosts
[ +- ] Theorizing - One ghost
(This all ignores a lot of factors like ties and ghosts getting lucky/unlucky with targets, of course.)

What I'm saying is that I want a second go with a Provoke target of about 30. XD
Last edited November 1, 2023 1:11 am
Nov 1, 2023 4:02 am
Thanks for doing all the extended math, Flying!

I also read it as the second ghost only being able to block a redirect, not actively killing. But without that, this would be even easier for us, so I think for our purposes, it's better this way.

KCC

Nov 1, 2023 4:22 am
More players would mean more provoke. Set the target high. Kill off all the people who ghost the game! Set loose about 15 ghosts on people!
Nov 1, 2023 5:15 am
It would be interesting if there was a way for GM - or random chance - to focus on specific PCs. Like, give the ghost a limited ability of targeting, make it so there is actually thrill in choosing whether you want to redirect/block or save these for later. (Specifically with block - I just don't see a reason to not use it the first chance you get?) Something like "[number of players] per game, the GM can choose who the ghost chooses as a target, but they can't choose the same player in two sequential turns or more than twice". That way, GM can wait until the mighty random brings someone down and then strike unexpectedly, but can't just auto-kill someone (unless the someone is a very unlucky 4/1).
Nov 1, 2023 5:51 am
Now there's a Provoke roll! Joe is apparently really grating on those ghost's nerves for some reason 😂 I couldn't imagine why...
Nov 1, 2023 6:17 am
The ghost is very angry that she now owns a very fashionable tie, but no suit to go with it

KCC

Nov 1, 2023 7:13 am
Does that have the Professor dead? He could pass it off to either Ricky or Narcissus, if he wants. Otherwise I think it’s lights out… with a flare!
Nov 1, 2023 7:34 am
How would the professor be dead? He rolled the lowest out of everyone. And isn't he still uninjured?

KCC

Nov 1, 2023 7:58 am
In my country, we use Professor when we really mean Joe Glickmann. Oops!
Nov 1, 2023 8:01 am
I apologize for my culturally insensitive comment 😞

Interestingly, if Joe dies this room, we all just take one guaranteed hit in the final room. Three ghosts, three victims.

KCC

Nov 1, 2023 8:43 am
Unless you all tie! Then it’s Scooby Doo shit!
Nov 1, 2023 8:58 am
I think Joe was the only one with a tie
Nov 1, 2023 9:56 am
KCC says:
Unless you all tie!
How would you rule it if only two highest tie? Like if two roll 5, and one 4?
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