Aug 26, 2023 4:07 pm
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Unlike the creation process for your game world, group creation isn’t particularly structured — in fact, it’s mostly about establishing the fundamental themes of your early adventures. When you select a group type, you are saying "Hey, this is how we want to explore the world we just created — we’d really like our shared story to mostly focus on these aspects of it."Additionally, your choice of group will inform the kind of heroes you will make during the next step of session zero. Don’t take it as a restriction: instead, see it as a useful reference to go back to whenever you are unsure about your character concepts.
You can even give your group a name — such as the Brotherhood of the Griffin or the Queenshields.
If you are the Game Master, treat this step as a precious opportunity to learn what kind of situations, stories, and antagonists everyone is excited about!
[ +- ] BROUGHT TOGETHER BY FATE
You find yourselves working together because of the circumstances. Despite this being a common trope in classic fantasy tales, it is actually the most difficult to pull off since your group will lack a precise goal: you must work with each other during play to build a web of relationships (Bonds become incredibly important).
If you choose this premise, it may be a good idea to switch to a different type of group once your characters have developed a common goal.
What emotional or familial connections exist between your characters?
Have your characters met in the past? Are there any tensions or rivalries?
What do you have in common? Beliefs, enemies, past experiences?
[ +- ] GUARDIANS
One of the Player Characters is a Chosen One, a person tasked with a mission that could change the very fate of the world. Everyone else in your group has sworn, by duty or by choice, to protect the Chosen One during their travels.
What bonds, ties or rivalries exist between each guardian and the Chosen One?
What is your mission? Who gave it to you? Do the authorities approve of it?
Why does the Chosen One need protection? Who or what threatens their mission?
[ +- ] HEROES OF THE RESISTANCE
You are the last line of defense against a terrible power, a darkness that threatens to envelop the known world — such as a power-hungry kingdom or an oppressive empire. The fate of many lies within your hands.
Why is this daunting task up to you? Have you fought against this enemy before?
Which factions helped you, and which ones betrayed or opposed you?
Who are the most infamous among the enemy leaders and followers?
[ +- ] REVOLUTIONARIES
You form a small force that fights tooth and nail against a dominant power: it might be a tyrannical government, a military occupation, or even a ruthless industrial company. Society and security forces probably consider you criminals or terrorists.
What is the price your character paid for their insubordination?
Which factions promised you their help? Which factions might oppose you?
What are your enemies’ crimes, and why is no one else opposing them?
[ +- ] SEEKERS
You are desperately searching for someone or something — a powerful witch, an ancient relic, a legendary location, or even a long-lost technological marvel. What you seek is the world’s last hope, or at least, you think it is.
What is it you are trying to prevent or remedy? What are you looking for?
What do you know of your mission? Who or what gave you this information?
Who doesn't want you to find what you seek?
What prompted each of you to join this mission?
What is it you are trying to prevent or remedy? What are you looking for?
What do you know of your mission? Who or what gave you this information?
Who doesn't want you to find what you seek?
What prompted each of you to join this mission?
The first part to making characters is figuring out why you're all going to be together in the first place! These can just be starting points, and your aims and agenda can shift once play gets underway and picks up speed, so don't worry too much about these being The Plot Of The Campaign or whatever. This is just why you're together for that moment when the fire hits the fuel and things suddenly erupt into action and drama.
Discuss!!