Move: move to M67
BA: Faystep to J69 Zombi save vs frigtend
Action: Upcast Thunderwave
When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus. (2)
Level | 1st |
Casting Time | 1 Action |
Range/Area | Self (15 ft ) |
Components | V, S |
Duration | Instantaneous |
School | Evocation |
Attack/Save | CON Save |
Damage/Effect | Thunder |
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
If the zombi can be frightened (coz I'm not sure that undeads can be frightened) then it is for a round
Vess ends her turn at J69
Rolls
thunderwave, unmodded save DC13 K1,K2,Knig - (3d20, 3d8)
3d20 : (10516) = 31
3d8 : (334) = 10
Zom1 Wis save DC13 vs frightened for 1 round - (1d20)
(8) = 8