GeneCortess says:
kalajel says:
OOC:
You cannot disarm with your flurry of blow as those are bonus attack actions and not "standard" actions. I know, it's confusing and frustrating at first, I played a monk myself, had to go through this whole "you can't do that" explanation as well. Maneuvers replace one or more "standard" attack actions (specifically stated as coming from the Extra Attack class feature). Bonus attack actions thus cannot be used for maneuvers as they are not "standard" attacks but rather a bonus action. Yeah, apparently in 5e (and I assume a5e as well), there is this world of difference between an attack action and an attack performed as a bonus action (or reaction for that matter)... So right now, your flurry of blow is used to punch one of the scouts. The second one hits, so you can go ahead and roll your unarmed damage.
Interesting. You can't use maneuvers for AOO either then as they are reaction attacks and not standard attacks. Eye'ing how not to use
Scarfs's combat maneuvers.
OOC:
I will continue this discussion here to avoid cluttering the game's thread.
Exactly!
Basically, you have to pay careful attention as to how an ability is worded. If it states "as pat of an Attack action" or something to that effect, it means the attack(s) you perform using your standard action (i.e. you did not chose dash, disengage, dodge, etc.) during your turn in the initiative order. This is often done for balance reason, to avoid a powerful ability being used too often in the round. When it say "when performing an attack you can..." or something to that effect, then it means any sort of attack, whether performed using a standard or bonus action, or even a reaction.
This is why monks (or adepts in a5e) hits that cliff before any other classes by virtue of the sheer amount of attacks they can deal in a round. So basically, monk/adept learning curve is a bit steeper than other classes because of that.