Feb 22, 2024 11:53 pm
The party does seem ill-fitting, but then again, this feels like most games. The haircut was entirely optional, and not even part of the adventure, that was an initiative on the part of some players (not saying it's bad, actually, I found it quite funny myself). As for the adventure... Well, you were honest with you being on the fence, so I must be honest with you, if only to help you better make a decision.
I'm not overly fond of this adventure. It's not bad per say, it has good part and an interesting intrigue, but it also has its weak parts, and those weak parts really stand out (my best guess was this happened because they tried to put pretty much everything the game offers in a single adventure so that the players could learn everything about the game by playing just this one adventure and as such its pace is all over the place)... In fact, even To Save A Kingdom suggests to use a few optional quests from To Slay A Dragon to make a certain part a bit "more lively" (codeword for less boring). I was even thinking of maybe throwing in a few mini dungeons from Dungeon Delver's Guide to make other weak parts less, well, weak.
So yeah, it's probably not the best adventure to introduce players to a new system with, despite the fact that this is exactly what this adventure attempts to accomplish. So without spoiling anything, it's gonna pick up eventually, it's going to slow down in certain parts, and it's going to get weird in others.
I'm not overly fond of this adventure. It's not bad per say, it has good part and an interesting intrigue, but it also has its weak parts, and those weak parts really stand out (my best guess was this happened because they tried to put pretty much everything the game offers in a single adventure so that the players could learn everything about the game by playing just this one adventure and as such its pace is all over the place)... In fact, even To Save A Kingdom suggests to use a few optional quests from To Slay A Dragon to make a certain part a bit "more lively" (codeword for less boring). I was even thinking of maybe throwing in a few mini dungeons from Dungeon Delver's Guide to make other weak parts less, well, weak.
So yeah, it's probably not the best adventure to introduce players to a new system with, despite the fact that this is exactly what this adventure attempts to accomplish. So without spoiling anything, it's gonna pick up eventually, it's going to slow down in certain parts, and it's going to get weird in others.