Memories of Holdenshire.

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Jun 25, 2024 6:33 pm
Scarfs INIT is a fast 20.
Last edited June 25, 2024 6:34 pm

Rolls

INIT - (1d20+2)

(18) + 2 = 20

Jun 25, 2024 7:29 pm
First Round of Combat!

Initiative
29 Scarfs
16 Ugost
9 Zaiashi
6 Vuraz
5 Scouts
2 Zariana

Zzzz Garbuffel

kalajel sent a note to kalajel
Battle Map
(I've placed some of you where it would be logical based on the narration, Vuraz, Zaiashi, and Zariana can place themselves, or tell me where they want to be, but I assume you'd be wither on the wagon, or within 10' of it or Rummynose [the southernmost horse]...)

First up is Scarfs!
Jun 25, 2024 8:22 pm
See how this now comes to arms, she pulls Pinto along going eastward and then south. She keeps to near the wagon and keeps Pinto between the guardsman and her. And in the same situation she prevents guardsmen to come around the front of the wagon as Pinto acts as a block in the way. Scarfs has drawn her shortsword and ready to attack any guardsman that manages to get to her past Pinto. "Okay. I keep the beast."
Last edited June 25, 2024 8:29 pm
Jun 25, 2024 11:45 pm
Scarfs readies an attack, Ugost is up next!
Jun 26, 2024 2:27 am
OOC:
I'll be north of the cart near the road as I went to talk to the guards before someone ran off at the mouth.
Jun 26, 2024 2:31 am
Ugost is done with this. The situation is already beyond redemption and though he harbors no animosity to the guards they are a threat and need to be removed. Leaping from concealment Ugost lashes out to knock the bows from both the resolute guards.
[ +- ] FLURRY OF BLOWS (1 Exr)
[ +- ] DISARM
OOC:
If I can not disarm twice then disarm with the unarmed attack and just attack with the club
Last edited June 26, 2024 2:31 am

Rolls

Great Club - disarm DC 13 - (damage:1d8+3)

(8) + 3 = 11

Unarmed - disarm DC 13 - (damage:1d4+3)

(2) + 3 = 5

Great Club - Hit (if needed) - (1d20+5)

(1) + 5 = 6

Jun 26, 2024 4:48 pm
OOC:
Seems that maneuvers replace regular attack actions. Flurry of blows are attacks performed as bonus actions. No checks seems to be required for the disarm maneuver outside the opponent's Saving Throw (unless I'm misreading things, but I really can't find anywhere to you must roll to attack with it). If the maneuver is successful, you inflict 1 point + your STR modifier (though since you are an Adept, I assume you can use your DEX modifier instead). So you can go ahead and roll your two unarmed strike, I'll roll the scout's save against your maneuver DC.
Ugost attempts to disarm one of the horsemen and... easily manages to retain his bow (well that's what happens when you roll a nat 20).

Rolls

Scout's DEX save

Jun 26, 2024 4:53 pm
Quote:
I really can't find anywhere to you must roll to attack with it.... So you can go ahead and roll your two unarmed strike
OOC:
what an I rolling? Attack or something else?

Rolls

Unarmed - disarm hit? - (1d20+5)

(4) + 5 = 9

Unarmed - disarm hit? - (1d20+5)

(16) + 5 = 21

Jun 26, 2024 5:17 pm
OOC:
You cannot disarm with your flurry of blow as those are bonus attack actions and not "standard" actions. I know, it's confusing and frustrating at first, I played a monk myself, had to go through this whole "you can't do that" explanation as well. Maneuvers replace one or more "standard" attack actions (specifically stated as coming from the Extra Attack class feature). Bonus attack actions thus cannot be used for maneuvers as they are not "standard" attacks but rather a bonus action. Yeah, apparently in 5e (and I assume a5e as well), there is this world of difference between an attack action and an attack performed as a bonus action (or reaction for that matter)... So right now, your flurry of blow is used to punch one of the scouts. The second one hits, so you can go ahead and roll your unarmed damage.
Jun 26, 2024 5:57 pm
kalajel says:
OOC:
You cannot disarm with your flurry of blow as those are bonus attack actions and not "standard" actions. I know, it's confusing and frustrating at first, I played a monk myself, had to go through this whole "you can't do that" explanation as well. Maneuvers replace one or more "standard" attack actions (specifically stated as coming from the Extra Attack class feature). Bonus attack actions thus cannot be used for maneuvers as they are not "standard" attacks but rather a bonus action. Yeah, apparently in 5e (and I assume a5e as well), there is this world of difference between an attack action and an attack performed as a bonus action (or reaction for that matter)... So right now, your flurry of blow is used to punch one of the scouts. The second one hits, so you can go ahead and roll your unarmed damage.
Interesting. You can't use maneuvers for AOO either then as they are reaction attacks and not standard attacks. Eye'ing how not to use Scarfs's combat maneuvers.
Last edited June 26, 2024 5:59 pm
Jun 26, 2024 6:10 pm
OOC:
some maneuvers I believe are listed as bonus action or reaction. So if they say that then I can used them then, but it takes that shot and can't be combined with glory of blows

Use damage tiles above
(damage:1d4+3) (2) + 3 = 5
Jun 26, 2024 6:27 pm
One of the scouts takes a few points of damage, Zaiashi is up next!
Jun 26, 2024 7:47 pm
OOC:
grumble grumble stupid guards avoiding my first use of a maneuver
Jul 5, 2024 7:00 pm
OOC:
@ ChrShr: Zaiashi is up next.
Jul 5, 2024 8:02 pm
OOC:
sorry, seems like I spaced on that :(
Zaiashi attempts once more to hurl a sacred flame at the closest enemy.

Rolls

Sacred flame - (1d20+5)

(15) + 5 = 20

Damage (just in case) - (1d8)

(4) = 4

Jul 6, 2024 7:36 pm
OOC:
There is no need for an attack roll with sacred flame, it's the enemy who has a Dexterity save to make. What's the save DC against your spells?
Purifying flames appear around one of the scouts who attempts to avoid them...
OOC:
Yeah, with what I rolled I doubt he missed his save...
Vuraz is up next!

Rolls

Scout's DEX save

Jul 7, 2024 2:31 pm
Vuraz will attempt a Knockdown Assault on the closest guard.
[ +- ] Knockdown Assault

Rolls

Knockdown Assault - (1d20)

(9) = 9

Jul 7, 2024 6:04 pm
OOC:
spell dc is 13
Jul 7, 2024 7:44 pm
Vuraz's attack missed and as expected the scout succeeded at his saving throw against Zaiashi's spell. Speaking of which, the scouts are up next. Since they had taken their bows out, they'll be shooting, though the one in melee with Ugost and Vuraz will be at disadvantage. The one at disadvantage will attempt to shoot Zaiashi, even though his spell failed, he showed himself to be a spellcaster and this could spell trouble in the long run. The other two will help their friend in melee by shooting at Ugost. Both Zaiashi and Ugost are hit for 8 points of damage each. The 2nd attack on Ugost misses.
OOC:
Seriously, I rolled the exact same attack roll twice at disadvantage... which was pretty darn high...
Zariana is up next!

Rolls

Bow on Zaiashi (at disadv)

Bow on Ugost 1

Bow on Ugost 2

Jul 8, 2024 7:14 pm
OOC:
How close are they? And how close are my people? It makes a difference. I’m pondering thunder wave or burning hands if I can get more than one and I don’t want to zap my guys but big mouth Scarfs is tempting.
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