Memories of Holdenshire.

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Jul 26, 2024 5:01 pm
OOC:
Given that brands are wounds could you not just heal the brands?
Zariana nods, "Load the horses up and lets be gone fast."
Jul 26, 2024 5:12 pm
OOC:
brands are scars, scars are just overzealous and imperfect healing. If healing magic removes scars then go for it. It was just an idea but I'd we are accounting the patrols it shouldn't come up for a bit
Last edited July 26, 2024 5:15 pm
Jul 27, 2024 12:44 am
"Hey, we can even pack up a few bedrolls if we really want to hide those markings... So, anyways, 3 against 1 for heading down the old smuggler's route? Looks like majority wins, even if not everyone voted... Oh, and you might want to wake up sleeping beauty in the wagon before we abandon it, unless one of you feels like giving a piggy-back ride."
Jul 27, 2024 3:31 pm
Zariana nods and heads to wake up our sleeping guide. "Oi," she says giving his shoulder a shake, "we need to move and move fast." Then she grabs as many of the bedrolls as she can and loads them on the back of one of the horses so it hides any markings.
OOC:
We have 3 horses and 7 people correct?
Jul 27, 2024 4:11 pm
OOC:
Actually, it was Garbuffel who I called was still sleeping as @ Kuhold was feeling sick and unable to post during the fight. Your guide is very much awake and the one talking to you at the moment. :D

You are correct on the amount of horses and people.
Jul 27, 2024 4:36 pm
Ugost helps with preparations and suggests arranging it so both the captured horses can easily ridden. Just arrange it so stuff is draped over the saddle but can quickly be dropped. Saddles are expensive and we may need mouns at some point.
OOC:
I am small so can share a mount if needed
Jul 27, 2024 7:23 pm
OOC:
so, about magic healing scars, aye or nay?
Are you intending to recover the wagon at a later point?
Jul 28, 2024 4:14 pm
ChrSch says:
OOC:
so, about magic healing scars, aye or nay?
Are you intending to recover the wagon at a later point?
OOC:
I'm going to say nay, because as previously mentioned, scars are already healed tissues.
Belton takes one last look at his wagon and sighs. "As much as I'd like to, we're abandoning it much too close to Northminster. It's much to risky to attempt to retrieve it at this time. Maybe later once our names are all cleared, in the meantime, I guess I'll just have to ... ah, huh... borrow a new one."
Jul 28, 2024 4:35 pm
Any chance of selling or loaning it to a local then picking it up later? Better than abandoning it and having it destroyed or scavenged
Jul 28, 2024 4:45 pm
"Oh, sure, if I head back to Northminster, I'm sure I'll find a buyer there, but of course, that would be unwise given the current circumstances... And just finding a random buyer on the road? I doubt it." Belton shrugs. "Listen, such is life, sometimes you get dealt a crummy hand, and when that happens you adapt. I've crawled my way back from worse before, so I reckon I should be fine. I mean I still have Rummynose with me." He pats Rummynose's nose as he speaks that last part, prompting the horse to nod as if in agreement.
Jul 28, 2024 4:50 pm
With another shrug Its your wagon. I just thought a trader such as you would be able to work out something. What farmer wouldn't be overjoyed at an opportunity to get such a good wagon. Sell well below market value or spin a tale of needing to trade off the normal lanes and leasing it to the farmer, payable upon recovery. You don't come back, he pays nothing, you clear your name, and you get your wagon back with a bit of coin. But I guess it would slow us down. let's be off! and Ugost heads off-road towards where they need to be heading...
Jul 29, 2024 7:29 pm
OOC:
Alright, you all seem ready to start your journey. You have 50 miles of travel through North Riding before you can reach Halfpoint. The first thing you need to do is choose your Travel Pace. this will not only dictate how long it will take for the group to reach Halfpoint, but will also determine if you gain advantage or disadvantage on certain checks or if it is impossible to perform others.
Note that if you scroll further down, you'll also have rules for Forced Marches, and Tracking Your Supplies...

North Riding is a Tier 1 Rolling Grassland which gives you a base DC of 12 for any Journey Activities, you are also considered to be trying to not attract attention which is considered Multitasking (increasing the DC by 3 to a total of 15). Finally, note that Rolling Grasslands grant advantage on the Busk, Chronicle, Gossip, Harvest, and Rob activities, should any of you be interested on performing those.
Jul 29, 2024 8:32 pm
I suggest we move away from the wagon before leaving the main road. Use existing roads and side trails to hide our tracks for a while before leaving them for the wilds. We should alternate between walking (normal) and a light canter or jog (fast) when not being observed just to cover more ground. Once we leave the roads we should slow to a pace to try and hide our tracks for a bit. After that though I see no reason to not try and move faster. We can alternate fast and normal pacing to save our strength if needed. I can move well and do not require as much food as the rest of you
OOC:
It's basically 2 days as long as we go fast for at least 1/2 day (say 1/4 of each day is fast)

Ugost will focus on hiding tracks (Survival +5 / Nature +3) but is also a good scout (Perception +5)
Last edited July 29, 2024 8:34 pm
Aug 3, 2024 9:21 pm
OOC:
So, anyone else have a journey activity they want to perform?
Aug 3, 2024 10:22 pm
OOC:
This is good with me.
Aug 4, 2024 10:40 am
OOC:
the travel speed seems fine for me as well.
I suppose Zaiashi will attempt to pray while traveling.
Aug 5, 2024 7:21 am
OOC:
I am fine with the travel speed too.
Aug 8, 2024 12:15 am
Scarfs will perform some traveling music on her flute. Which she is so so at it.
Last edited August 8, 2024 12:16 am

Rolls

Flute play. How good is she tonight. - (1d20+4)

(4) + 4 = 8

Aug 8, 2024 11:24 pm
OOC:
So I guess that will be Entertain again.
Aug 9, 2024 4:05 pm
Athletic Scarfs aimlessly plays her simple flute while upon her faithful Pinto. Simple tunes but pleasant to the ear. Her light green eyes gaze ever so watchfully ahead and her long straight red hair dangles with the motion of traveling Pinto. Occasionally she injects in a more forceful Orcish tune in that she knows for some added flavor.

Her backpack & gear nicely packed on the back of Pinto as she has fair amount of it. Nicer not to have to haul full backpack and all that stuff around as she does own a personal two-person tent. Lucky her is still favoring her new expensive boots.

Still active her wonders what she has done to achieve a crude portrait of herself and dead or alive wanted listing. Acting her hopes that she hasn't tarnished her Noble Mistress Morgana image that she has been dearly working up. Hard to say what charlatan her has schemed and done. Lost her would so much gladly like to recall it all.
OOC:
+4 Performance (rolled 8 total), +2 Perception +d4 Expertise (rolled 18 total)
Last edited August 9, 2024 4:43 pm

Rolls

Perception check - (1d20+2+1d4)

(14) + (2) + 2 = 18

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