Circus Talk - OOC

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Jul 21, 2024 5:31 pm
@Seck
OOC:
What you said is true; things that work easily around a live game don't work out the same in Pbp. I'm a Dnd GM but I won't run that system in a Pbp game. I admire you GMs that do.
Jul 27, 2024 11:37 pm
Just in case you missed this in my last post, since I edited it in a few minutes after the initial post...
Quote:
Moments after all the images swirl with green energy, the massive doors at either end of the hall both begin to swing open with a loud mechanical sound.
Aug 20, 2024 2:12 pm
Is this game over? Did we win? Did we lose? lol
Aug 21, 2024 2:43 am
I'm sorry Sky and Ma. A perfect location opened up to move my business into. So I have been totally occupied by getting many things in the works to get into the place. I'm sorry for disappearing, but things are looking good regarding the place, so I hope to post in our game tomorrow.

As I said in the other game that I DM...thank you Sky for giving me a kick here. I'll get playing again if you both are still in!
Aug 21, 2024 5:47 am
I'm down!
Aug 21, 2024 2:16 pm
I'm up for it. Was just worried something bad had happened.
Last edited August 23, 2024 3:58 pm
Sep 9, 2024 3:33 pm
Did someone quit and I didn't get told about it?
Sep 10, 2024 3:18 pm
Not as far as I know. Seck showed up briefly, but seems to be gone again. I hope he's alright.
Sep 10, 2024 5:41 pm
Maybe he's waiting on you to respond to his last post? @MaJunior
Sep 10, 2024 5:48 pm
There's really nothing to respond to. I was waiting for the captain to respond to Khali.

But that also doesn't address that he made a few posts in the other game and hasn't posted there for a while again either.
Sep 10, 2024 5:57 pm
Sorry, I don't know about any other games. Yes, reason for concern. I hope he, or she, is ok too.
Sep 14, 2024 12:44 pm
Sorry! Sorry! I’m here. Life has been keeping me really busy. I do want to continue our game. I’ll get a post in later today. Hope you guys are still up for it.
Sep 25, 2024 11:20 pm
Hi guys. I'm still here. And also still in the process of moving my business. I want to keep our game going. I apologize for posting very, very slowly Lately. I will try to keep mty posts to at least once a week. Hopefully in a month the bulk of this move and remodeling will be behind me.

Also, after you two finish this adventure, I have an idea, if you're interested. I am running another game in the same world that involves the same circus. The other game is not focussed on the circus. Ma knows this because Ma is playing a character in it.

If the two stories were connected, the other game would be in the future for your characters. If your are interested in joining that game after you complete this one, I can give you more insight about what I'm thinking. Ma, you could potentially play Anlo and Regan simultaneously in the other game.
Sep 25, 2024 11:22 pm
And Sky, in the future (to fit with the other storyline) Khali could have become a powerful seer who is known to some as Lady Oceana.
Sep 27, 2024 6:06 pm
Totally interested!

https://play-lh.googleusercontent.com/KX5jjz2Vu74AZgUxBCQK9vxFWNcbRptlOzZFvbaKRHEfDC0h1hMSk0jezc5SXOHwsug
Sep 27, 2024 9:55 pm
That sounds awesome and ridiculous. I'm in!
Sep 29, 2024 6:46 pm
Quote:
"This all reeks of Glantrian craft to me. The wizards of Glantri have their hands and eyes all over the Known World. Perhaps the alliance between the Ierendi Navy and the fire wizards of Honor Island is a thorn in Glantri's side. I'm sure if it weren't for their patrol, the smuggling of magic items through the Minrothad Guilds would move more...freely."
Would our PCs know more info about these wizards? @Seck
Oct 6, 2024 2:11 pm
Here is what you would know about Glantri



1. A Kingdom of Magic
The most important thing that everyone knows about Glantri is that it is ruled by wizards. Magic is highly revered and central to the nation's identity, and it boasts the most prestigious magical academy in the world: the Great School of Magic. Non-spellcasters tend to be seen as lesser, while powerful mages are regarded with great respect, fear, or envy.

2. No Clerics Allowed
Glantri is hostile to religion, and the practice of divine magic (clerical magic) is outright forbidden. Worship of Immortals (the Mystaran equivalent of gods) is illegal, and clerics, if discovered, face harsh punishment or exile. This contrasts with most other Known World cultures, where religion and the Immortals play significant roles in society.

3. A Land of Nobles and Politics
The country is ruled by aristocratic wizards, each of whom governs a dominion and competes for political power in Glantri's Council of Princes. There is a lot of political intrigue among the noble houses, and outsiders are often caught in their games. The ruling Princes are powerful, but their personal ambitions frequently lead to rivalry and power struggles.

4. Dangerous and Mysterious Land
Many know that Glantri's lands are filled with strange creatures, magical experiments gone wrong, and hidden arcane dangers. Stories circulate of creatures like golems, animated constructs, or even mutated beasts created by wizards' experiments. Adventurers might also hear about the Broken Lands nearby, home to dangerous humanoid tribes, which can be a problem for Glantri's borders.

5. Exotic, Mixed Culture
Glantri is known for its diverse population. There are several distinct principalities within Glantri, each with its own cultural heritage. There are human wizards from various ethnic backgrounds, such as the Averoignese, Flaems, and Alphatians, as well as other races like elves (from Erewan and Belcadiz), lupins (dog-like humanoids), and even gnolls. This mix of cultures and races is not often found in other Known World nations.

6. The Great School of Magic
Even those who have never been to Glantri would have heard of its Great School of Magic, where wizards from all over the Known World (and beyond) come to study and advance their magical knowledge. It is considered the best magical school, and many aspire to train there, although the admissions process is rumored to be strict and expensive.

7. Floating Castle Rumors
Rumors abound of powerful wizards having created floating castles or other arcane wonders in Glantri. Adventurers might hear about these mysterious strongholds, some of which are believed to hold untold magical knowledge and treasure.

8. Cold Climate
Glantri lies in the northern part of the Known World, and many travelers hear that it has a cold, mountainous terrain. The Principalities of Glantri are nestled in the Glantrian Alps, with a mixture of alpine valleys and harsh weather in the higher regions.

9. Suspicious of Outsiders
Because Glantri is rife with political intrigue and arcane secrecy, its people tend to be suspicious of outsiders, especially those asking too many questions. However, if someone is a spellcaster, particularly a wizard, they might be treated with more respect, though still regarded cautiously
Oct 18, 2024 7:07 pm
Are we still playing?
Oct 18, 2024 7:18 pm
I think so.
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