With your weapons deposited, the Open Sore Patrol Leader ushers you through the door to the south of the Guard Post and into the Barracks. Johann visibly pales as he returns to the site of his previous ordeal. A few of the orcs recognise the gnome and laugh, point, wave and whistle in a cruel fashion.
You’re led across the barracks to the door in its eastern wall. The Patrol Leader knocks firmly, and you’re funnelled through.
The Chieftain’s Room is much as you remember it. The chieftain, sporting an ornate platinum circlet, sits upon an oversized wooden throne. To his left, sits his companion, her sapphire nose ring sparkling in the torchlight. On his right, is a large and alert-looking guard who wears a heavy gold chain around her neck.
The other furniture in the room includes a timber bed with an owlbear skin covering, a massive stone table, and a large iron-bound wooden chest.
"
I was wondering when I was going to hear from you," says the chieftain in his deep, resonant voice. "
So, to business ... what have you learned about Gnast and his band of thieves?"
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Day 4, 11:20 am
Gabbro, Elf 1: 7/7, 90’, Sleep
Horath, Cleric 1: 4/4, 90’
Luther, Cleric 2: 6/9; 90’, Cure Light Wounds, (Torch)
Pickles, Halfling 2: 10/10, 90’
Ricard, Fighter 3: 16/18, 90’
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Johann, Gnome 1: 3/5, 90’
Link to Gabbro's mega-maps ...