Character Creatin n Jawin

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Jun 3, 2024 1:07 pm
I enjoyed the Rev, but I'm sure no one minds you whipping up another.
Jun 3, 2024 11:39 pm
For sure, find a new person to play.
Jun 4, 2024 4:28 am
I am no good at playing holy men / women, and I should not try. ;)
Jun 4, 2024 5:03 am
And happy to play the Rev until an opportunity arises and additional folk present themselves.
Jun 5, 2024 3:09 am
Or, since my boss seems intent on killing me by giving me a bunch of my colleagues' work to finish this week... I can sit on the sidelines until there's a good time to play someone knew. Won't be in chargen mode until the weekend.
Jun 5, 2024 3:30 am
I'll set up the next section and we'll get er going when able.

KCC

Jun 11, 2024 7:32 am
What are people thinking for advancement? I’ve found myself pretty happy with this guy so far. I think the dice were on our side in the first session though!

I’m thinking an edge. Trying to tie it in to some of the good shooting we did, or the horse riding that got us on the train… or even our dead Marshal!
Jun 11, 2024 1:29 pm
Thanks for reminding me. I decided to stick with what makes sense in the fiction, so I increased Occult and Science.
Jun 11, 2024 1:58 pm
Victor might be able to use an increase in Notice or Smarts. Maybe he learned from the whole experience. I'm pretty happy with his stats and edges otherwise.
Harrigan says:
I am no good at playing holy men / women, and I should not try. ;)
😁I thought the Rev was pretty convincing.

KCC

Jun 12, 2024 3:37 am
Play that Rev! Play that Rev!

Play a priest long enough, and Windy’s character will straight up kill you!

RIP François!
Jun 12, 2024 5:24 am
I don’t have time to brew up anyone else at the moment, so the Rev it is!
Jun 12, 2024 2:15 pm
KCC says:
Play that Rev! Play that Rev!

Play a priest long enough, and Windy’s character will straight up kill you!

RIP François!
He does have a point.😶
Jun 13, 2024 2:25 pm
Alrighty, then, pardners. I'll get this night train back on the tracks today.

KCC

Jun 17, 2024 1:10 am
Couldn’t find an edge that really fit, and so I increased Riding by one dice and Athletics by one dice.

I figure that was a nice little raid on the train there, with the riding coming into play. That, and Dirt managing to uncouple the train. Feels justified.
Jun 17, 2024 3:10 am
Spirit ad notice up one die to d8 apiece.
Jun 17, 2024 3:41 am
I think raising an attribute costs a full Advance, but two skill raises costs one advance. So raising Spirit and Notice would be one and a half Advances
Jun 17, 2024 3:48 am
So the Advance could be used to add a new Edge or raise an Attribute, correct? Skill-wise, increase one above its cap, or two if they are both below? If so, I increased Ridin' and Notice.

Edit: boy I hate rolls baked into sheets. ;)
Last edited June 17, 2024 3:49 am

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Jun 17, 2024 1:23 pm
Qralloq says:
I think raising an attribute costs a full Advance, but two skill raises costs one advance. So raising Spirit and Notice would be one and a half Advances
Right, my apologies. Notice up a die.
Do bennies reset? I think they do?
Last edited June 17, 2024 1:24 pm
Jun 17, 2024 1:55 pm
Harrigan says:
So the Advance could be used to add a new Edge or raise an Attribute, correct? Skill-wise, increase one above its cap, or two if they are both below? If so, I increased Ridin' and Notice.
Correct!
Windyridge says:
Do bennies reset? I think they do?
Yes, reset your bennies to 3, please.

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