Character Creation

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May 4, 2024 8:41 pm
Yup. We will probably be the first group to start. =)

I submitted my character sheet for GM's approval and made it public for you to see as well, as soon as the GM approves 😃
Last edited May 4, 2024 8:49 pm
May 5, 2024 3:02 pm
Shoot, I didn't realise the last character creation page was clipped off! I'll fix that, but thanks htech we have enough for the Repair Unit text .
May 5, 2024 3:07 pm
Just tabulating here for convenience:

htech - Sir BBX-283, Coordination Robot
KoldikSteelskin - Sid ESK-467 Cleaning Robot
Timplausible - Ox DUS-932 Industrial Robot
Flying Succulent - Security Robot ?

Don't forget to define and note down your relationships with PCs and NPCs as well. I'll be using those (and more) to flesh out a good bunch of characters and roles in Mechatron-7.
May 5, 2024 3:42 pm
What kind of personalities do all our robots have? That knowledge will help me figuring out the relationships.

Ox is going to be moody, frequently worried about things falling apart (itself included).
May 5, 2024 4:06 pm
Here is how I'm planning Sir's appearance and personality:
Sir is a top tier coordinator robot with a humanoid navy blue body with yellow markings. His thin legs and arms move with precision and grace as he goes on through the myriad of tasks that he is always doing. His back is adorned with a small antenna, a symbol of his connection to the vast network of information he oversees.

With a paternalistic and commanding tone, he issues orders with an expectation of obedience. He believes his presence commands respect, and his directives should never be questioned.

However, beneath this facade of authority lies a genuine concern for the well-being of his fellow robots. Sir approaches his role as a leader with a nurturing instinct, guiding and mentoring those under his supervision to ensure optimal performance and efficiency. His electronic voice even carries a slight distortion - it is softened by careful consideration for his fellow robots.
Last edited May 5, 2024 10:38 pm
May 5, 2024 6:37 pm
Ox has a new-looking, blocky Mulma head and pristine Methusela legs that have a thin but sturdy structure, ending in large, solid feet. At least, that's how the look. Closer inspection reveals that both parts are quite old, but extremely well-maintained.

Ox's torso, on the other hand, is a patchwork of different pieces. None of them match. Nevertheless, they seem to be fitted together seemlessly, and the torso looks quite sturdy. Each of Ox's four arms are different. Three are complete arms from different torso models. The fourth is made of different parts, like the central torso.

Ox is methodical in its approach to almost everything. Its mood comes across as dour to those able to recognize what a mood is. Ox is constantly worried about things being in a bad state of repair, and frequently stops its primary task to repair something. This includes its own body. Ox even mentions on occasion that NODOS may be in need of repair, and that it would very much like to inspect NODOS and fix anything that isn't working properly ("fixing NODOS" is Ox's Big Dream).
May 5, 2024 10:48 pm
BedzoneII says:

Don't forget to define and note down your relationships with PCs (...) as well.
Rulebook page 23 says:
RELATIONSHIPS TO PCS

At the start of the Ghost in the Machine campaign, your robot has probably not even met the other PCs yet. But as soon as you have all met, your relationship to each one of them should be noted on your character sheet. For each model, there are suggestions that you can choose from, or simply use as inspiration.
I included relationships with NPCs but didn't write with PCs because of the rulebook above. I am fine either way, should I write something?

I think Sir would love to work with Ox. Sir believes a methodical and dedicated (or obsessive) personality is something that every Robot should have.
Last edited May 5, 2024 10:53 pm
May 5, 2024 10:53 pm
Htech you're right, I defaulted to the general Year Zero chargen which sets up PC relationships at the start..Unique to Mechatron is the idea that you don't know each other, too busy and focussed on your own assigned role, but something brings you together.

Just the NPCs then! And thank you everyone for doing a character background so far.
May 5, 2024 11:34 pm
Just remarking that I'm still here, just not very active on weekends. I'll finish up the sheet (aside from the avatar) in a bit. :)
May 5, 2024 11:45 pm
No need to rush, we're in this for the long haul =)
May 5, 2024 11:54 pm
Echoing that, no worries. Once we settle in we'll have a sense of our posting rates, and work with that!
May 6, 2024 12:07 am
I think my character is complete, not %100 percent certain but I'm not aware of anything that's missing.
May 6, 2024 12:45 am
Question: what does a lock bolt do?
May 6, 2024 12:55 am
FlyingSucculent says:
Question: what does a lock bolt do?
LOCK BOLT
A dark metal cylinder about the size of a fist,
covered with diodes and knobs. Can be used
on any robot, inhibiting its actions.

Effect: Requires a Fight or Assault roll to
be attached to a robot. When attached, the
lock bolt forces the robot to make an Over-
load roll (modification –1, does not count as an action) to perform any action. To remove the lock bolt requires a Repair roll at -2. Electronic artifact. Light item.
Last edited May 6, 2024 12:56 am
May 6, 2024 1:15 am
Thanks! :D
Jun 19, 2024 3:56 pm
Parking this here because I'd much prefer co-constructing this rather than for me to decide.

The robots of Mechatron abide by a Hierarchy, ratings run from 0-10. There's only one 10, that's NODOS. Eight constructs sit below NODOS, at 9. Drones are unranked.

The term 'hierarchy' is game system terminology. Would robots also use the term? (Asking because Sir described themselves as Hierarchy 7). It is for certain that all robots know where they stand in the hierarchy, and have some way of indicating or describing it. Would they have their own terminology for it? Would robots automatically know the hierarchy of every other bot they meet or is it something they only figure out after interacting with each other?
Jun 19, 2024 4:18 pm
Quote:
Would they have their own terminology for it?
My suggestion would be to use the same terminology to make it easier for us to reference/understand that, but I wouldn't mind rewriting that sentence if we choose another one. Do you have something in mind? =)
Quote:
Would robots automatically know the hierarchy of every other bot they meet or is it something they only figure out after interacting with each other?
I think figuring that out would probably make things more interesting. It will be less obvious who we can order around (or would be able to, if they are not sentient as well)... It would also be more interesting for other robots who expects to get obedience because of their higher hierarchy and will have a hell of a surprise as we don't follow their orders.

But it can also be something visible... Markings in our chassis, like the chevrons for soldiers? Part of our electronic/radio communications that are somehow obvious to other bots?

https://t3.ftcdn.net/jpg/01/75/05/80/360_F_175058026_DIuwJskaLf4vBTMh26Z247iW5qmi8G9C.jpg
Last edited June 19, 2024 7:35 pm
Jun 20, 2024 1:04 pm
I'm content with whatever the group decides, as long as it's clear. It's kinda easy for Halcyon either way - just obey all coordinators/constructs and assume obedience from everything else. :D
Jun 23, 2024 3:36 pm
My thoughts are that it won't take it's cue from some too 'military' like, so no insignia nor markings I think. More like a code that is established when bots communicate. My latest post uses a letter-number indicator, H# (for Hierarchy), much like part of a longer coded string attached to a robot's name, because presumably the letters and numbers all have some meaning, such as factory and batch of manufacture, or some indicator of registration.

Thanks for the thoughts!
Jun 24, 2024 2:24 am
BedzoneII, question!
Is it possible for a whole series of robots to share a nickname? In Sid's thread, Sid referred to "Halcyons" as if there were a lot of them, and I got really into that idea, that all TRVs are named Halcyon (their creators probably decided that giving a unique name to a car is silly and made it a model name instead). But since we're discussing the minutiae of the world, I wanted to ask if that's a possible thing?
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