Volume I: The Lost Boys
Blacklight, you can take a Move next. The Zombie is on its back foot, but you can also no longer hear Deion screaming for help.
Rolls
Defend Another - (2d6+2)
(66) + 2 = 14
Assuming Blacklight used her 'shadow senses' to locate Deion to begin with, which otherwise wouldn't have been so straightforward.
Adding 'Another Zombie' to the fight.
@skychan - which option are you picking for the 'defend someone' success roll?
Shadowhex - you can act next, then anyone is free to make a Move.
Monsters. Walking dead? The supernatural? Shadowhex just saw it as an opportunity to practice her powers.
Calmly she stepped forward. She streched out her arms beside her body, opened her hands, palms facing forward, fingers streched out, as a black and purple energy started to spin around her...
Rolls
Flare; +Conditions - (2d6+1)
(33) + 1 = 7
She stepped forward to the first zombie she saw.
Planted her feet, raised her arms, and made the magic swirl around her.
She directed it at the zombie.
You channel a destructive burst with your powers. Spend 1 burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another burn.
Rolls
Engage +freak - (2d6+3)
(51) + 3 = 9
"Zombies. Of course it’s fucking zombies. Couldn’t just be a street gang or something normal. It HAD to be zombies."
She glances around the alleyway. If there’s a second zombie now, there’s likely a good chance that there will be more. They’re coming from somewhere. But where? Then she notices Deion’s unconscious body. A pang of guilt and sadness rifles through her.
God damn it, Deion. Why’d you have to search for the damn cat?!
"Ahhhh, fuck it! These things want to eat. Let’s start the damn feast."
She gives a loud whistle and taps into her surroundings. Suddenly, the patter of dozens of little feet echoes through the alleyway. From every conceivable crevice around them, a bunch of rats emerge with loud coordinating squeaks. After all, why wouldn’t they be eager? There are two walking piles of rotten meat fresh for the taking. Vermite points at the zombies, urging the rats to charge them and begin nibbling.
Rolls
Rolling Engage to try and damage the zombies, perhaps even slow them down by nibbling at the ankles - (2d6)
(33) = 6
+1 harm to the Zombie from Vermite's attack.
+1 harm to Blacklight, and a condition of her choice.
Ogre - you're up next.
His hand lashes out, but instead of connecting with the zombie, he grabs a metal trash can and punches the bottom out and leaps at it, slamming it down over the zombie's head and then crushing the can to try and make an improvised metal trash can straight jacket.
In the back of his mind TV zombie lore is telling him don't get bit, he tries to avoid gashing teeth. Anyway, his skin is too tough for a Zombie to bite through, right?
That last bit is not meant to be a statement about Ogre's invulnerability, but just a little bit of irony if he does end up getting bitten.
Rolls
Unleash to restrain zombie - (2d6+3)
(44) + 3 = 11
It was exactly then when a man in a stained lab coat wandered into the dark alley. He was checking his phone, raising his eyes intermittently to confirm his bearing when he happened upon the group of heroes and the defeated Zombie. His expression didn't betray any surprise or shock upon witnessing (the legs of) a supernatural monster. He was far more concerned about the injured young boy lying lifeless in the alley.
"Oh no! oh no! this ain't good!!" He was talking not to the heroes, but to the two, gun-toting young hoodlums who followed closely behind him "Quick; tell the others we found Sheryl!"
Putting his phone away, he took a few steps closer to the heroes, slowly raising his hands to indicate he was no threat:
"Let me through, please. I'm a doctor; I can help him!"
The Zombie is contained - for now.
Seeing that he was moving towards Deion she let her second thought off the leash. As she finally started to get her wits about her she realized 'weren't there two of them?' and she starts looking around in a panic to see what happened to the other even asking aloud before her eyes turned to the shattered window across the way and the shadows within. "What about the other one?"
He took another step forward, still looking at Deion "Please - there isn't much time. I gotta help him!"
"Hurry then. Guys, let him through for now. Listen, sir. I don’t know who you are or what’s going on, but if these things belong to you, then you must know how to clean up this mess. That said, don’t try anything funny, okay? Me and my little friends here are really at sniffing out bullshit."
The rats’ eyes all turn to face the doctor in one creepy stare.
"Now, what’s your name? What do you need us to do?"
"Hurt?" he rumbles, his eyes narrow as he scans Blacklight, "Was going to go easy on thing, but can still bash!"
The big red monster raises a threatening fist and nods towards the restrained zombie.
There was blood all over Deion's shirt, and the Doctor soon found its source - a deep bite on his shoulder:
"I was afraid of that. The Resurrected are venomous; their bite delivers a potent myotoxin. It might kill him from diaphragmatic paralysis if we don't administer the antidote. And Fast!"
Dr. Harris raised his eyes to make a quick assessment of the situation:
"Sir" he addressed the biggest and largest of the Heroes - the Ogre "Can you help us carry him to my laboratory? It is less than a block from here"
"James, Malik - " he swiveled his head to look at the two gang members who followed him into the alley. The ones who have been relatively silent, only to spring to obey the doctor's orders without question as soon as he opened his mouth to talk: "take Sheryl back to Containment. And call the others. We must find Paul before he harms anyone else!"
It seems like 'Paul', the Zombie they injured, was...making a run for it?
"Oh no you don't!" she yelled.
She raised her arms again and slammed them down midair, sending a wave of black and purple magical energy at the zombie, with the intent to knock him down, zending him sstraight through yet another window.
Going for resists blow, and creating an opportunity for allies, by knocking him down, to capture him
Rolls
Reality storm - (2d6+3)
(45) + 3 = 12