Volume I: The Lost Boys
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"The aerosol. The Resurrected are attracted to it" he looked frantically at the door, expecting the Zombies to pour into the room at any minute "I designed it to help us safely herd them into their cages" And Chayton just sprayed the room with the entire content of the canister!
Screams and shouts from down the hall confirmed Black Lights and Mimic's worst suspicion. The Zombies were loose, and they were heading right at them. The Doctor's invention clearly needed some more work. At least one of the Zombies preferred to stop to grab one of the fleeing boys with his rotten arms, flinging the panicked teen against the floor. There was no doubt in their minds that if they don't do something, and fast, the boy was going to end up as the the undead's next meal.
Mimic - please make your Move, followed by Black Light.
Seeing the zombie try to eat the boy, she aims her arrow.
What is already dead can not be killed again, so this time she does aim where it will hurt in an attempt to save the boy from being eaten.
I hope I am not posting too fast with making moves ad Mimic and Black Light are still in the wait. I have only a few times a day I can post, and don't want to feel like I am being too quiet too long (like I felt myself during the stand off with the doc). Will hold rolling anything for Mimic and BL first.
Rolls
Defend Roll - (2d6)
(35) = 8
Rolls
Engage - (2d6+1)
(32) + 1 = 6
Rolls
Defend another - (2d6+2)
(35) + 2 = 10
But the problem remained that there were far too many of them. They were being swarmed. With even the stray Zombies having nowhere else to go but forward, the pack of ravenous undead poured right into the operating room once Harmonia was distracted engaging one of them.
That didn't put just the heroes in danger - the Doctor was still held by the Ogre and had no way to get out of the way. Chayton and Miguel retreated into the corner before the advance of the rotting corpses, and the teen that Mimic saved took cover behind her, sticking to her back as if his life depended on it.
Edited:
Three Zombies (so far) squeezed past Harmonia into the room, putting Zuri under immediate threat.
Night Arrow/Ogre - you're free to make your Move.
Holding Doctor Harris in one hand. He reaches down with his other to wrench Zuri, chair and all off the ground. Hoing tha he's tall enough to hold them both above the on rushing zombies.
Rolls
Defend Zuri - (2d6+0)
(12) = 3
"Not so nice when death rushes at you huh?"
She says to Zuri. The shoots at the nearest zombie by Zuri, to defend Zuri. They are already dead, so she shoots to kill deader.
But things go so terribly fast that she messes up as badly as Ogre.
Rolls
Night Arrow: DEFEND - (2d6+(0)+(0))
(21) = 3
"Arrow help me with these!" She called out as the shadows themselves began to coalesce and grapple with the zombies that were already in the room. Blacklight just hoped that she wouldn't be too late or had made a mistake in trying to take charge.
But they were easily distracted, especially when there were so many other living breathing humans in the vicinity. Once they were peppered with arrows, and slowed down by shadow tentacles, they settled their eyes on a new target, other than the girl screaming in the chair - Night Arrow.
Any character can make a Move, no one is under any immediate threat at the moment.
"Oh, great. Now the zombies are looking at me..." she sighs as she realizes that the zombies have shifted their focus.
"Ok, Zuri. Going to get you out of here. Just stay behind me. We'll keep the zombies away from you."
I made the last move, so leaving it to the others to act now. Will off course fend off zombies if needed
What is the team pool right now? 1?
Rolls
Engage - (2d6+1)
(51) + 1 = 7
@Nebula
Because the Zombies are not really a threat to Harmonia and she can pretty much defeat them at her leisure, I think a Defend Move (guard the door to keep them from passing through) is probably more appropriate. Your action is successful. You can take influence over any one person inside the room, or add a point to the Team. Also, you get to mark potential because you failed your previous Move.
Frantically, he looked away from the Ogre, to Blacklight "Can't you leave the same way you got here? They aren't going to hurt anyone if none of us are here!"
With each motion, she created a barrier of protection around her team, ensuring no zombies could break through and overwhelm them. Her blows were swift and decisive, reducing the undead to mere remnants with a cold efficiency. Harmonia’s determination was evident, and her actions spoke volumes about her commitment to safeguarding her companions and preventing the horde from advancing. The undead, once a relentless tide, were now nothing more than shattered remnants at her feet, a testament to her unwavering resolve and unmatched strength.
Rolls
Protect - (2d6+1)
(16) + 1 = 8