Volume I: The Lost Boys
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The Doctor tried to pry himself loose from the Ogre's grasp, to no avail. All the people he 'saved' were being torn apart by the costume-wearing heroine, and there was nothing he could do to stop it "Please, make her stop!"
"Gimme your shirt. We can try making a rope or somethin' "
"Stay back," she then orders to Zuri.
Three zombies in the room. Night Arrow scoops up a hand of arrows from her quiver, draw them all and releases a hail of arrows at the zombies.
Rolls
Night Arrow: DIRECTLY ENGAGE A THREAT - (2d6+(0)+(0))
(43) = 7
One of them was down for the count, but it was too late to do anything about the other two. Grasping her with supernatural strength, the rotting corpses lurched forward to bite her with their rotting teeth, the stench of death on their breath.
@nebula - we can assume Harmonia dealt with all the Zombies outside the room. No further rolls are required. You can add another +1 to the team pool, or take influence over someone.
@shorty - there is nothing to take away from the Zombies to prevent them from attacking you. They aren't armed. You can pick one of the other options for Engaging a Threat. At any case, trading blows is enough to take one of them down.
They are about to bite you, however, unless someone interferes and Defends you.
Rolls
Assumed I needed to make a defend roll - (1d6)
(1) = 1
Rolls
Second dice for the previous roll. Adding the 1 I got before - (1d6+1)
(6) + 1 = 7
Still very much 'alive', the Zombies struggled to get back on their feet; even they needed intact bones to stand up straight.
The two remaining Zombies aren't much of a threat, to the three heroines in the room.
Feel free to describe how you handle/dispatch them.
Would I need a move to try and cow them into submission?