If someone goes through the door at the same time and makes a stealth check, I'll give them The Drop on their ambush, too.
2. The Bank Job
If someone goes through the door at the same time and makes a stealth check, I'll give them The Drop on their ambush, too.
I was thinking you might be able to splash some holy water on our rifles, or something…" Dirt asks, fumbling for something that might help them bring down the dead with something less than pinpoint accuracy!
Kane hadn't believed in any of that mumbo jump before, but with what he had seen lately, his eyes had been opened wide. Sure, he had some unexplained experiences, but this was of a higher order. If the Rev gave them a prayer and a shot of holy water, he'd take it.
And with that, the man's longarm is up and tucked into his shoulder as his finger squeezes one of the weapon's two triggers...
Rolls
Stealth* - (1d6, 1d6, RA)
1d6 : (4) = 4
1d6 : (4) = 4
Rolls
Called shot to the heart - (1d10-2, 1d6-2, RA)
1d10-2 : (3) - 2 = 1
1d6-2 : (5) - 2 = 3
Damage AP 2 - (2d10, RA)
(42) = 6
Benny roll - (1d10-2, 1d6-2, RA)
1d10-2 : (3) - 2 = 1
1d6-2 : (2) - 2 = 0
Once more with the benny - (1d10-2, 1d6-2, RA)
1d10-2 : (1) - 2 = -1
1d6-2 : (64) - 2 = 8
Rolls
Vigor vs 10 or get dusted - (1d10, RA)
(7) = 7
"Thats it! Get em!"
Rolls
Shooting Gun A (For the Heart) - (1d8, 1d6, RA)
1d8 : (4) = 4
1d6 : (661) = 13
Shooting Gun B (For a different heart) - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (1) = 1
Damage A - (2d6, RA)
(643) = 13
Rolls
Starr Revolver - Attack Roll - (1d6, 1d6, RA)
1d6 : (3) = 3
1d6 : (4) = 4
Starr Revolver - Damage Roll - (2d6+1, RA)
(4665) + 1 = 22
I suspect that's a raise, so adding +1d6 on the damage.
Rolls
Shootin' a shotgun blast at a fresh vampire - (1d8+4-4, 1d6+4-4, RA)
1d8+4-4 : (1) = 1
1d6+4-4 : (64) = 10
Damage - (3d6+1d6, RA)
(1641) + (1) = 13
The fifth Nosferatu hisses and leaps up into the rafters, hidden in the darkness.
Dirt's gun in his left hand jams, a, misspent cartridge clogging the barrel.
Rolls
Vigor rolls for targets of Dirt , Ruby, Rev - (1d10, 1d10, 1d10, RA)
1d10 : (6) = 6
1d10 : (1) = 1
1d10 : (3) = 3
"Don’t let it jump you!" he calls out to Ruby, as he works to unjam his weapon and make his way around front, supposing that the others didn’t fancy climbing through a broken window!
Rolls
Notice* - (1d6, 1d6, RA)
1d6 : (4) = 4
1d6 : (3) = 3
Notice* - (1d6, 1d6, RA)
1d6 : (65) = 11
1d6 : (4) = 4
"I'm not keen on climbing after it. It has the advantage up there not to mention it's pitch black. Should we wait it out? It has to come out sometime, don't it?"
"I’ll go on in there and act as bait." he announces, his next hare-brained scheme in the making.
"You must make sure and get it good before it gets me!" he says, with a stern look to each of them that expects a promising nod in return.
Rolls
Starr Revolver - Attack Roll - (1d6, 1d6, RA)
1d6 : (65) = 11
1d6 : (2) = 2
Starr Revolver - Damage Roll - (2d6+1, RA)
(45) + 1 = 10
"Well, God da…" he starts, and then clears his throat, thinking the preacher man might take offense.
He waits to see if the thing drops from its hiding spot.