The next hours are no where near as eventful as that first one proved to be! Whatever the reason, it seemed like the majority of the walkers in the woods had all bunched up together. Any stragglers you come across are easily dispatched by the four of you quite quickly.
You pass the day beneath those trees! More than once you have to stop and re-orient yourselves, so long have you been looking at the mix of brown and green! At least you avoid most of the day’s heat, as you walk beneath the canopy of the trees.
Inky blue is starting to seep into the sky once more, by the time you pull out the map and feel like you’re round abouts where the crash is marked out. That gloomy, evening haze begins to descend on the forest; the same haze which had your eyes and ears working overtime last night at the supply store.
You break into a clearing before night takes hold, and then you see it! The ruined remains of the crashed helicopter. There’s no dramatic billowing of smoke, or intense fire! Those may have petered out months ago, for all you know. No, this is just the twisted carnage of a downed machine in the distance.
The clearing itself is battered and bruised. The space between you and the helicopter is heavily pockmarked, as if the place had come under serious bombardment at one time or another. Or perhaps some army unit had dug foxholes to brace against the shuffling dead.
Light is fading rapidly…
OOC:
We can only travel one sector a day. Which means this will have to be an overnight stay! Camp now, or haul ass while you still have some light and worry about camp later?