Character Creation Thread

Jul 21, 2024 9:12 pm
Here's the place to roll your stats, roll your hp, ask the DM questions about character creation, and discuss character choices with the rest of the party. Feel free to jump right in and get started.
Jul 21, 2024 9:29 pm
Here's a character sheet. It doesn't calculate anything for you. Feel free to spruce it up or make your own.
[ +- ] Shadowdark
Jul 21, 2024 9:34 pm
Here are additional options and house rules for character creation that apply to this game.
[ +- ] Additional classes and backgrounds
[ +- ] Character Creation House Rules
Jul 21, 2024 11:04 pm
Alright... let's give it a go. Starting with stats.

Rerolling Set 2.
...and this is why I asked. 🤣

Set 1 I suppose.

Thief!
[ +- ] Creation!
Last edited July 22, 2024 1:54 pm

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (316) = 10

3d6 : (665) = 17

3d6 : (645) = 15

3d6 : (162) = 9

3d6 : (222) = 6

3d6 : (253) = 10

Set 2 - 1 - (3d6)

(222) = 6

Set 2 - 2 - (3d6)

(246) = 12

Set 2 - 3 - (3d6)

(132) = 6

Set 2 - 4 - (3d6)

(425) = 11

Set 2 - 5 - (3d6)

(452) = 11

Set 2 - 6 - (3d6)

(462) = 12

Reroll Set 2 - 1 - (3d6)

(414) = 9

Reroll Set 2 - 2 - (3d6)

(133) = 7

Reroll Set 2 - 3 - (3d6)

(154) = 10

Reroll Set 2 - 4 - (3d6)

(515) = 11

Reroll Set 2 - 5 - (3d6)

(341) = 8

Reroll Set 2 - 6 - (3d6)

(624) = 12

Another Set 2 Reroll - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (455) = 14

3d6 : (262) = 10

3d6 : (365) = 14

3d6 : (314) = 8

3d6 : (162) = 9

3d6 : (251) = 8

Level 1 Talent - (2d6)

(42) = 6

Also Level 1 Talent - (2d6)

(61) = 7

Level 3 Talent - (2d6)

(45) = 9

Hit Points - (3d4+2)

(414) + 2 = 11

Reroll the 1 - (1d4)

(1) = 1

No, reroll the 1! - (1d4)

(2) = 2

Gold - (2d6)

(43) = 7

Loot! - (1d6, 1d100)

1d6 : (1) = 1

1d100 : (72) = 72

Jul 21, 2024 11:20 pm
Attribute Rolls:

Guess I'll take the 1st set... really good in one (17) and pretty bad in another (4)

For loot I rolled a 3 then a 78

Talents at 1st and 3rd = +1 to priest spellcasting checks and +2 to Strength or Wisdom stat

Starting gold = 15 + 50 = 65

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5446e99a-2c59-41be-b1e5-5973beb87548/dgqtvml-af3c81df-2194-4d0d-aa01-eaaec9dddc03.png/v1/fill/w_600,h_900,q_80,strp/dwarf_male_runemaster_by_elvasat_dgqtvml-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzU0NDZlOTlhLTJjNTktNDFiZS1iMWU1LTU5NzNiZWI4NzU0OFwvZGdxdHZtbC1hZjNjODFkZi0yMTk0LTRkMGQtYWEwMS1lYWFlYzlkZGRjMDMucG5nIiwiaGVpZ2h0IjoiPD05MDAiLCJ3aWR0aCI6Ijw9NjAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLndhdGVybWFyayJdLCJ3bWsiOnsicGF0aCI6Ilwvd21cLzU0NDZlOTlhLTJjNTktNDFiZS1iMWU1LTU5NzNiZWI4NzU0OFwvZWx2YXNhdC00LnBuZyIsIm9wYWNpdHkiOjk1LCJwcm9wb3J0aW9ucyI6MC40NSwiZ3Jhdml0eSI6ImNlbnRlciJ9fQ.Im1XrR7zKRW3QgV7Gb7zL1_1rJTDz3ZDHcPEb3W8bbw
Last edited July 22, 2024 6:41 pm

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (211) = 4

3d6 : (453) = 12

3d6 : (566) = 17

3d6 : (224) = 8

3d6 : (364) = 13

3d6 : (641) = 11

Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (321) = 6

3d6 : (461) = 11

3d6 : (625) = 13

3d6 : (534) = 12

3d6 : (545) = 14

3d6 : (151) = 7

Loot - (1d6, 1d100)

1d6 : (3) = 3

1d100 : (78) = 78

Background - (1d20)

(19) = 19

Talent - 1st level, 3rd level - (2d6, 2d6)

2d6 : (55) = 10

2d6 : (45) = 9

hit points level 1 with advantage - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (6) = 6

hit points level 2 with advantage - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (4) = 4

hit points level 3 with advantage - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (5) = 5

Starting Gold - (2d6)

(12) = 3

Luck Tokens for session 1 - (1d4)

(4) = 4

Jul 22, 2024 12:04 am
I have pdf's I got for free at DriveThruRPG of:

- Berserker Class
- Duelist Class
- Magus Class
- Arcanist Class
- Lightbringer Class
- Brawler Class
- Inquisitor Class
- Puppeteer Class
- Alchemist Class
- Revenant Class
- Ancestries : Lizardfolk, Construct, Djinn, Dragonborne, Foxling, Kobold, Minotaur, Owlfolk, Ramling, Stonefolk, Wolfkin, and Naga

There is a ton of sources there for Shadowdark... most super cheap... several free adventures too
If you want to give more options you can download them too or I can provide dropbox links
Last edited July 22, 2024 1:19 am
Jul 22, 2024 12:14 am
I'm a leery of 3rd party classes. If anyone is dying to play one, I'll review it and see what I think.
Jul 22, 2024 12:15 am
I'm thinking of running a Dwarven Priest
Jul 22, 2024 1:05 am
Quote:
Add 50 gp to your starting gold
how much is our starting gold... I don't see mention of starting gold in book
Jul 22, 2024 3:07 am
Everyone starts with 2d6 x 5 gold pieces. I'm giving you an extra 50 on top of that. Plus your loot item, which will be something you can sell for cash if you don't want to keep it.
Jul 22, 2024 8:19 am
Rolling stats for now, more to come:

Going with 14, 13, 9, 15, 13, 14
Last edited July 22, 2024 8:21 am

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (141) = 6

3d6 : (614) = 11

3d6 : (246) = 12

3d6 : (121) = 4

3d6 : (152) = 8

3d6 : (313) = 7

Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (543) = 12

3d6 : (364) = 13

3d6 : (246) = 12

3d6 : (523) = 10

3d6 : (524) = 11

3d6 : (233) = 8

Reroll 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (243) = 9

3d6 : (633) = 12

3d6 : (334) = 10

3d6 : (615) = 12

3d6 : (234) = 9

3d6 : (134) = 8

Reroll 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (614) = 11

3d6 : (512) = 8

3d6 : (246) = 12

3d6 : (633) = 12

3d6 : (146) = 11

3d6 : (613) = 10

Reroll 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (446) = 14

3d6 : (445) = 13

3d6 : (612) = 9

3d6 : (555) = 15

3d6 : (256) = 13

3d6 : (554) = 14

Reroll 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (653) = 14

3d6 : (362) = 11

3d6 : (615) = 12

3d6 : (352) = 10

3d6 : (652) = 13

3d6 : (352) = 10

Jul 22, 2024 1:14 pm
@Balthazar - Your loot is a Mithral Shield with soaring dragons carved on the front. It has the name "Scaleward" written on the back.

The shield is not magical, but it does not use an inventory slot due to its light weight. If you want to sell it, you can get 40 gp.
Jul 22, 2024 1:20 pm
what does gaining a talent mean in relation to Ancestry? Is it the ability listed (Dwarf = Stout)?
Jul 22, 2024 1:22 pm
@RageRed - Your item is an ironwood longbow engraved with silver leaves. It has the name "Leaf"s Edge" inscribed on it in elvish.

The bow is not magical, however it's fine craftsmanship allows you to re-roll 1s when rolling to hit. You could sell it for 35 gp.
Jul 22, 2024 1:25 pm
So we have a priest and a warlock right now? I'm thinking of making a bard or ranger.
Jul 22, 2024 2:17 pm
Coming along nicely, methinks. My thief is very much a glass cannon in the making. Lol
Jul 22, 2024 2:39 pm
@MaJunior, your loot is a pair of exquisite silk slippers with a matching robe. You could use the slippers for extra quiet movement (re-roll checks to sneak if you get a 1), but such use would ruin their monetary value. You could instead sell the slippers and robe for 35 gp. Or you could keep them and look quite fancy when you are relaxing at the inn (+1 to carousing checks).
Jul 22, 2024 4:13 pm
is darkvision not a thing in this system?
Jul 22, 2024 4:34 pm
Nope. There was actually a passage about not giving magic items that provide neverending light.

Darkness is a feature, not a bug.
Jul 22, 2024 5:04 pm
In spell casting section it says how many spells they know but no spells per day... are all spells known at will?
Jul 22, 2024 5:14 pm
Yeah, no darkvision for players. Worrying about torches going out is a core element of the game. Furthermore, many non-humanoid monsters are "dark adapted", allowing them to see in the dark even though you can't.
Shadowdark Core Rules, GM section, p.104 says:
Respect the darkness. It is the true foe. Few things can hold it at bay, and nothing must make those prized tools obsolete.
Jul 22, 2024 6:10 pm
Balthazar says:
In spell casting section it says how many spells they know but no spells per day... are all spells known at will?
you may have missed this
Jul 22, 2024 6:41 pm
@Balthazar - Yes, sorry. I did miss that.

In Shadowdark, all the spells you know are available to cast at the start of each day. To cast a spell, you must succeed at a spellcasting check. This check is a d20 + your spellcasting ability modifier (WIS for priests, INT for Wizards, CHA for Witches). The difficulty is 10 + the tier of the spell (tier = spell level). If you succeed, the spell is successful AND the spell remains available to cast again. If you fail, the spell does not work and you cannot cast it again until after you rest (the generic term "rest" in this game means getting a night's sleep in a safe place). If you roll a natural 20 on your check, that's a critical success. You can pick one aspect of the spell and double it (damage, duration, range, number of targets, etc). A natural 1 is a critical failure. Priests lose the spell until they perform penance (usually a sacrifice of gold or valuables is sufficient). Wizards and Witches have spell mishaps on a critical failure.

One side note is that most spells succeed or fail on the casting roll alone - no to-hit roll required and no save by the target allowed.
Jul 22, 2024 6:50 pm
So, for Gromlin He would roll 1d20 + 3 (wis) +1 (Talent = +1 to priest spellcasting checks) = 1d20+4

Have you accepted my character sheet yet? I am not able to make my posts from my character.

Below is an image of Gromlin Battlebeard:

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/5446e99a-2c59-41be-b1e5-5973beb87548/dgqtvml-af3c81df-2194-4d0d-aa01-eaaec9dddc03.png/v1/fill/w_600,h_900,q_80,strp/dwarf_male_runemaster_by_elvasat_dgqtvml-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzU0NDZlOTlhLTJjNTktNDFiZS1iMWU1LTU5NzNiZWI4NzU0OFwvZGdxdHZtbC1hZjNjODFkZi0yMTk0LTRkMGQtYWEwMS1lYWFlYzlkZGRjMDMucG5nIiwiaGVpZ2h0IjoiPD05MDAiLCJ3aWR0aCI6Ijw9NjAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLndhdGVybWFyayJdLCJ3bWsiOnsicGF0aCI6Ilwvd21cLzU0NDZlOTlhLTJjNTktNDFiZS1iMWU1LTU5NzNiZWI4NzU0OFwvZWx2YXNhdC00LnBuZyIsIm9wYWNpdHkiOjk1LCJwcm9wb3J0aW9ucyI6MC40NSwiZ3Jhdml0eSI6ImNlbnRlciJ9fQ.Im1XrR7zKRW3QgV7Gb7zL1_1rJTDz3ZDHcPEb3W8bbw
Jul 22, 2024 6:52 pm
As to the other party members, Gromlin is a fatherly like personality. Let me know who of you might appreciate and engage in such a relationship and those who might be repelled or resistant to such a relationship.
Jul 22, 2024 7:02 pm
I just approved your character. I have a question about your inventory, however. You have one inventory slot labeled "Rations (x3)" which makes sense (3 rations can fit in one inventory slot). But then you have two more slots that say "Rations". Are those additional rations? Or are those part of the "Rations (x3)" If it is the latter, they don't need their own slots.

Also, as a reminder, I have a house rule that you can bring an empty sack into the dungeon. It takes up one inventory slot while empty. If you put items in the sack, it stops using inventory space, but you must use two hands to carry it. The sack can hold up to 5 inventory slots when being carried in this way.

Also, something i forgot to put in my house rules is that I assume a lantern holds one flask of oil inside it. So a single inventory slot can hold a lantern and one hour of oil (but not the empty flask that oil came in).
Jul 22, 2024 7:03 pm
I can hear the shouts of "you're not my real dad" already! 🤣🤣
Jul 22, 2024 7:11 pm
timplausible says:
I just approved your character. I have a question about your inventory, however. You have one inventory slot labeled "Rations (x3)" which makes sense (3 rations can fit in one inventory slot). But then you have two more slots that say "Rations". Are those additional rations? Or are those part of the "Rations (x3)" If it is the latter, they don't need their own slots.
I misunderstood... looked like 3 Rations were bought together but each took up a slot... so 20 crossbow bolts take up 1 gear slot... would make better sence than 1 bolt per slot! May pick up a crossbow then with that revelation!
Quote:
Also, as a reminder, I have a house rule that you can bring an empty sack into the dungeon. It takes up one inventory slot while empty. If you put items in the sack, it stops using inventory space, but you must use two hands to carry it. The sack can hold up to 5 inventory slots when being carried in this way.
Awesome, will be sure to add a sack!
Quote:
Also, something i forgot to put in my house rules is that I assume a lantern holds one flask of oil inside it. So a single inventory slot can hold a lantern and one flask of oil.
will add another oil flask to be within the lamp.
Quote:
I can hear the shouts of "you're not my real dad" already!
Not unless you want to see a grown Dwarf cry
Jul 22, 2024 7:21 pm
Rolled lucky on the Luck Token roll!!

Luck Tokens for session 1 - (1d4)

(4) = 4
Jul 22, 2024 7:55 pm
RageRed says:
Also, I missed where we roll Luck Tokens. Is it 1d4?
House Rules - Pulp Mode
Last edited July 22, 2024 7:55 pm
Jul 22, 2024 8:09 pm
Hey @timplausible, thanks for having me. Excited to be playing shadowdark!

Let me roll some dice. I’ll be posting character details tomorrow. For your information, I am posting from Belgium, meaning that I might be a few hours ahead of other players based in North America.

Rolls

Roll set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (242) = 8

3d6 : (441) = 9

3d6 : (125) = 8

3d6 : (323) = 8

3d6 : (342) = 9

3d6 : (514) = 10

Reroll set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (424) = 10

3d6 : (456) = 15

3d6 : (543) = 12

3d6 : (454) = 13

3d6 : (652) = 13

3d6 : (446) = 14

Roll set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (644) = 14

3d6 : (146) = 11

3d6 : (513) = 9

3d6 : (561) = 12

3d6 : (565) = 16

3d6 : (161) = 8

Jul 22, 2024 8:18 pm
matmaisan says:
I am posting from Belgium, meaning that I might be a few hours ahead of other players based in North America.
It is just after 5pm for me... prime posting time for me
Jul 22, 2024 8:19 pm
@RageRed
[ +- ] My Loot Item.
I can't use a longbow, but if you want the silk slippers and robe I'd still be happy to trade.
Jul 22, 2024 8:33 pm
RageRed says:
I know that in the new Class for Warlock it says INT for spells, but in all other similar game systems it is CHA. I'd rather it was CHA. It makes more sense to me. What's your take on that?
I believe the rules intend for spellcasting stat to be linked to the type of spell, not the type of caster. Thus, Wizard spell = INT. However, Shune the Vile is the "Mother Witch", so it seems to me like the spells she grants should be "witchy". Here's a compromise: For your boon spells, you can choose to gain Wizard spells or Witch spells. Wizard spells still use INT, but Witch spells use CHA.

I've changed my ruling on this in a subsequent post. You can use CHA for any casting check, but you can still choose Wizard or Witch spells.
Jul 22, 2024 11:40 pm
So, after some light reading and character creation, I can see why multiclassing isn't a thing. 😂
Jul 23, 2024 1:48 am
MaJunior says:
So, after some light reading and character creation, I can see why multiclassing isn't a thing. 😂
I have some homebrew that creates a series of classes called Fighter-Wizard, Priest-Thief, etc. They basically have half the abilities of each class, but still mechanically function as a single class. Haven't had a chance to playtest them yet.
Jul 23, 2024 1:54 am
timplausible says:
MaJunior says:
So, after some light reading and character creation, I can see why multiclassing isn't a thing. 😂
I have some homebrew that creates a series of classes called Fighter-Wizard, Priest-Thief, etc. They basically have half the abilities of each class, but still mechanically function as a single class. Haven't had a chance to playtest them yet.
maybe after this game 🙃 or during... I have room for another game!
Last edited July 23, 2024 1:56 am
Jul 23, 2024 1:59 am
Thief/Ranger stuck out to me. Ranger lets you pick a weapon to deal 1d12 with. Thief does sneak attack by rolling an additional weapon damage die.

Even though Thief and Ranger work together thematically, the possibility for a backstab dealing 5d12 is a bit nuts.
Jul 23, 2024 10:21 am
Talents: +2 Str, Dex, or Int x3
HP: 13
Background: Cult Initiate. You know blasphemous secrets and rituals
Starting Gold: 70 gp

Loot Roll: 6, 82
Last edited July 23, 2024 10:28 am

Rolls

Talents - (2d6, 2d6, 2d6)

2d6 : (62) = 8

2d6 : (26) = 8

2d6 : (63) = 9

HP - (d8-1, d8, d8)

d8-1 : (8) - 1 = 7

d8 : (1) = 1

d8 : (5) = 5

HP Reroll - (d8)

(3) = 3

Background - (d20)

(3) = 3

Starting Gold - (2d6)

(22) = 4

Loot - (d6, d100)

d6 : (6) = 6

d100 : (82) = 82

Jul 23, 2024 12:36 pm
I submitted my character sheet. Hopefully, I did everything right. :)
[ +- ] AI Art Character Image
Last edited July 23, 2024 12:39 pm
Jul 23, 2024 12:37 pm
So, I'm tending towards a bard, using this set of rolls :

STR 10
DEX 15
CON 12
INT 13
WIS 13
CHA 14 (+2 thanks to talent)
[ +- ] Shadowdark
Last edited July 23, 2024 12:45 pm

Rolls

Background - (1d20)

(6) = 6

HP - (3D6)

(111) = 3

Starting wealth (x5, +50) - (2d6)

(22) = 4

Loot - (1d6, 1d100)

1d6 : (5) = 5

1d100 : (91) = 91

Class talent (lvl1), human bonus talent (lvl1), class talent (lvl3) - (2d6, 2d6, 2d6)

2d6 : (11) = 2

2d6 : (54) = 9

2d6 : (55) = 10

Session 1 luck tokens - (1d4)

(3) = 3

Hp reroll - (3d6)

(244) = 10

Jul 23, 2024 12:51 pm
@timplausible, how should we handle the background?

My character is orphaned and it looks like he was adopted by a sage or some other very knowledgeable person (hence all his languages, and bardic skills). Do we have to develop any of this any further, or can I come up with a story?

Also,
- what random wizard wand has he found?
- what does a loot roll of 5 and 91 mean?

I've submitted an incomplete character sheet, and will work on equipment later on today (though with his puny strength and measly 70gp, it shouldn't take long).
Last edited July 23, 2024 1:32 pm
Jul 23, 2024 2:47 pm
@matmaisan - feel free to develop your background as much or as little as you like. Keep in mind that Shadowdark has and old-school deadliness to it, so balance how much effort you put into the background against the possibility that your character could die and get replaced.

Your wand is a smiple, light-colored wand of laquered and polished pine. It casts the spell Charm Person.

You got a pretty awesome loot roll. You have a set of +1 mithral chainmail. The mithral aspect causes it to use one less inventory slot and it also does not cause disadvantage on stealth or swim checks. If you really want to sell it, you can get 320 gp for it.

Rolls

Wand feature - (1d8)

(4) = 4

Wand Tier - (1d4)

(1) = 1

Wand spell - (1d12)

(3) = 3

Jul 23, 2024 3:04 pm
If a bard can't use the mithril chain mail, Gromlin could use it and give you his mithril shield and an IOU for the rest.
Last edited July 23, 2024 3:05 pm
Jul 23, 2024 3:06 pm
@RageRed

I just noticed that the Bard character (which is an official class made by the game's creator) gets to use its CHA stat when using scrolls and wands to cast Wizard and Priest spells. That runs counter to my thoughts about spell type = casting ability.

I'm going to change my ruling and say that you can use CHA to cast Wizard spells if you want. I will still let you choose Wizard or Witch spells, since Shune really should be able to grant Witch spells.
Jul 23, 2024 3:07 pm
Balthazar says:
If a bard can't use the mithril chain mail, Gromlin could use it and give you his mithril shield and an IOU for the rest.
Bards can wear chainmail, though everyone is free to swap items around as they (or their characters) see fit.
Jul 23, 2024 3:18 pm
@timplausible What do I get with a loot roll of 6, 82?
Jul 23, 2024 3:30 pm
@Dmbrainiac - Your loot item is interesting.

You have a leather eye patch. It has the shape of a bat stitched into it. If you put it over one eye and close the other eye, you can see invisible and incorporeal creatures and things. While using the patch, you have disadvantage on vision-based checks related to things that are not invisible. This item does not use an inventory slot.

If you want to sell this, you can get 75 gp for it.
Jul 23, 2024 3:38 pm
Mithril chain is awesome! I'd kill for that! (Not literally. Lol)
Jul 23, 2024 4:13 pm
Follow up post... submitted a mostly done character sheet. Now I think it's just a matter of gear and making sure I didn't mess anything up.
Jul 23, 2024 5:41 pm
@MaJunior - Stat bonuses cap at +4, so stats over 18 don't do much beyond protecting you from ability drain (or adding gear slots in the case of STR). You may want to reconsider your Talent choices.
Jul 23, 2024 5:55 pm
Seriously? I didn't see that limit anywhere. (I believe you, I just never saw it.) That's... terrible. Here I thought I might have decent AC and a decent "to hit" bonus.
Jul 23, 2024 5:59 pm
So if I'm late, but I'm gonna go ahead and roll my stats:

Final Results:
Set 1
STR = 7 = -2
DEX = 6 = -2
CON = 6 = -2
INT = 13 = +1
WIS = 8 = -1
CHA = 15 =+2

Set 2
STR = 14 = +2
DEX = 11 = 0
CON = 6 = -2
INT = 9 = -1
WIS = 8 = -1
CHA = 11 = 0

Yikes, neither is that great. I think I'll have to go with Set 1 and build a witch. Set 2 has enough STR for a fighter, but I doubt melee combat is a great idea with -2 CON.
Last edited July 23, 2024 6:45 pm

Rolls

Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (261) = 9

3d6 : (516) = 12

3d6 : (244) = 10

3d6 : (442) = 10

3d6 : (264) = 12

3d6 : (445) = 13

Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (561) = 12

3d6 : (154) = 10

3d6 : (314) = 8

3d6 : (661) = 13

3d6 : (553) = 13

3d6 : (641) = 11

Set 1 Reroll - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (331) = 7

3d6 : (321) = 6

3d6 : (222) = 6

3d6 : (652) = 13

3d6 : (116) = 8

3d6 : (366) = 15

Set 2 Reroll - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (616) = 13

3d6 : (262) = 10

3d6 : (414) = 9

3d6 : (414) = 9

3d6 : (131) = 5

3d6 : (262) = 10

Another set 2 reroll - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (155) = 11

3d6 : (131) = 5

3d6 : (614) = 11

3d6 : (425) = 11

3d6 : (342) = 9

3d6 : (164) = 11

Set 2 Reroll 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (653) = 14

3d6 : (344) = 11

3d6 : (411) = 6

3d6 : (342) = 9

3d6 : (341) = 8

3d6 : (632) = 11

Jul 23, 2024 6:51 pm
timplausible says:
@matmaisan - feel free to develop your background as much or as little as you like. Keep in mind that Shadowdark has and old-school deadliness to it, so balance how much effort you put into the background against the possibility that your character could die and get replaced.
I imagine. I just needed to figure out whether it mattered to you who Melayne’s "unusual guardian" happened to be.
timplausible says:
Your wand is a smiple, light-colored wand of laquered and polished pine. It casts the spell Charm Person.
Awesome! And it makes good sense for a bard to have such a tool at his disposal, great!
timplausible says:
You got a pretty awesome loot roll. You have a set of +1 mithral chainmail. The mithral aspect causes it to use one less inventory slot and it also does not cause disadvantage on stealth or swim checks. If you really want to sell it, you can get 320 gp for it.
Now that’s luck! Not selling it, or trading it out for now. With his 11hp, he’s looking for all the protection he can get.
MaJunior says:
Mithril chain is awesome! I'd kill for that! (Not literally. Lol)
Lol! I’m sure there will be ample opportunity to pick it off his body soon enough!

Now let me try to figure out some kind of personality for this fellow. And a description.
Jul 23, 2024 6:59 pm
matmaisan says:


Lol! I’m sure there will be ample opportunity to pick it off his body soon enough!
Not if I die first!!
Jul 23, 2024 7:26 pm
MaJunior says:
Seriously? I didn't see that limit anywhere. (I believe you, I just never saw it.) That's... terrible. Here I thought I might have decent AC and a decent "to hit" bonus.
It's implied in the stat bonus table, that says "18+" gets +3, with that being the upper end of the table. The game's creator confirmed the intent on discord.
Jul 23, 2024 7:39 pm
the chart I'm looking at says 18+ has a +4 modifier
Jul 23, 2024 9:30 pm
Oops. Everyone's right. 18+ has a +4 modifier. That was just me typing faster than I was thinking.
Jul 23, 2024 9:41 pm
Like I said, I believed you I just didn't see it.

It still sucks. Now I get to put points into... Strength or Charisma. Also, my to hit, to damage, and AC just got way worse. I guess they can dump into STR so I can carry more. 🤷
Jul 23, 2024 10:12 pm
I've got good news and bad news. The good news is, your damage didn't get worse. The bad news is, that's because your ability modifiers don't add to damage in this game.
Jul 23, 2024 10:38 pm
Similarly, as a reminder, your CON modifier only adds to your hit points at first level. After that, it's just straight rolls (with my house rule allowing you to re-roll 1s).
Jul 23, 2024 10:48 pm
The drop in AC is the part that makes me the saddest.

We should start a betting pool on who dies first. (I'm betting on me. Lol)
Jul 24, 2024 12:46 am
Decided to go for elf witch so I'm gonna roll for talent, gold etc. Honestly there's a good change I'm gonna have 1 hp, so I'm probably most likely to die first.

Edit: Ok well reroll aces might not do what I think it does, but it looks like I rolled a 4 after the 1 so I have 2 hp.
Last edited July 24, 2024 12:49 am

Rolls

Talent - (1d12)

(4) = 4

Gold - ((2d6x5)+50)

(56) + 55 = 66

Random Loot - (1d6, 1d100)

1d6 : (6) = 6

1d100 : (81) = 81

HP - (1d4-2, RA)

(1) - 2 = -1

For some reason did not reroll 1 on hp - (1d4-2, RA)

(42) - 2 = 4

Jul 24, 2024 1:08 am
Don't forget, you start at 3rd level.
Jul 24, 2024 2:14 am
@AnonGL - Your loot is a staff made of polished mahogany. The word Torch is etched on it. Once/day, if you say the word "Torch" while holding the staff, one end will ignite in flames. The staff will burn as bright as a torch for as long as a torch. If the staff is used as a melee weapon while ignited, it deals 1 extra point of fire damage.

You could sell the staff for 80 gp.
Jul 24, 2024 2:26 am
<this post was accidentally edited over by a clumsy GM. Many apologies.>

Rolls

HP - (2d4)

(21) = 3

Talent - (1d12)

(3) = 3

Jul 24, 2024 3:05 am
Alright... now I think I'm done, and much easier to hit than before.
Jul 24, 2024 3:11 am
@AnonGL - you can re-roll "1"s that you get on hit point rolls (house rule). Also, the Talent rolls are 2d6 (I notice now that you did that on your level 1 talent as well).
Jul 24, 2024 8:14 am
@timplausible, I have a few question.

Regarding character creation:
- there is no listed price for a bard's instrument, nor any mention of it being necessary for the use of a bard's powers; should one be required, Melayne would have a harp, as seen on the image on his character sheet. Would it take one slot? That would require to give up some other item. I also figured he might have juggling balls or some other such thing to distract and perform... would those need to be listed and occupy slots?
- a single dagger occupies a slot, or could he have two or three?
- when you buy a lamp, is it assumed to already contain oil?

Regarding his bardic powers:
- does the presence feature require an action ? In other words, must he forfeit an attack if he wants to inspire or fascinate?
- how does fascinate work? Do targets just stand there, mesmerized? If they are attacked, does that break the fascination effect on that individual, or the group?
- just to get this right, whenever Melayne uses the wand, he needs to succeed on a DC11 Charisma check. If he fails non-critically, he the dweomer does not work, and he can no longer use the wand until he gets a full rest. If he fails critically, he must roll on the wizard mishap table and the wand is broken. If he succeeds critically the duration of the spell is doubled (since that is the only random element to the spell). Did I get this right?
Jul 24, 2024 1:06 pm
@Dmbrainiac

Thea still needs to pick her second language.

XP should be 0 / 40

I think her damage should for both weapons should be +3 for Ability modifier. (That's my reading of the damage section of the book anyways)
Quote:
DAMAGE
When you hit a target with an attack or spell, you damage it. Roll your weapon or spell's damage dice + relevant bonuses

@timplausible could you clarify if attacks add ability mod to damage?


Leather AC is 11+Dex (you have it listed as 13 in Armor line)

You don't have a Backpack or Sack listed in your gear. (Backpack does not use a gear slot. Sack takes up 1 slot but can hold 5 items withut increasing gear slots... although you need to carry it in both hands if there are items in it)

@MaJunior

Betram's XP should be 0 / 40
Pending GM clarification ability bonus to damage for weapons.
You could add a Sack to Gear


@matmaisan

Melayne

Possible Ability bonus to damage for weapons (Edit: I was wrong)
You could add a sack to your gear (great for when we find treasure)
Last edited July 24, 2024 1:20 pm
Jul 24, 2024 1:11 pm
Balthazar says:
@MaJunior

Betram's XP should be 0 / 40
Pending GM clarification ability bonus to damage for weapons.
You could add a Sack to Gear

The XP chart I'm looking at (p.43) clearly says 20. Different edition, perhaps?

He already said ability bonus doesn't add to damage.
Quote:
"I've got good news and bad news. The good news is, your damage didn't get worse. The bad news is, that's because your ability modifiers don't add to damage in this game."
Yes, I could, but I don't want one so I didn't.
Last edited July 24, 2024 1:13 pm
Jul 24, 2024 1:17 pm
I was getting the feeling I was wrong...

page 37 in Quickstart Rules:
Quote:

Level Up At...
1 = 10 XP
2 = 20 XP
3 = 30 XP
4 = 40 XP

LEVELING UP
To gain a level, you need to earn your current level x 10 XP. Once you reach a new level, your total XP resets back to zero.
We are 3rd level going to 4rth, so we start at 0 and need 40 XP
Last edited July 24, 2024 1:17 pm
Jul 24, 2024 1:19 pm
@timplausible

What other modifiers can add to weapon damage? Magic weapon bonus? anything else?
Jul 24, 2024 1:25 pm
@matmaisan - I just discovered there is an updated Bard class. It's mostly the same, but makes the Fascinate ability a little easier to use. I added it to the character rules folder.

Answers to your other questions: A lot of your questions have no official answer (the game's creator likes to leave a lot of things up to individual GMs by... not making rules).
* We'll say bard's instrument is free, but it does take up an inventory slot. Playing it is necessary for Fascinate, but not for Inspire.
* You've got the wand thing correct
* Fascinate causes targets to stand and stare/listen as long as the effect lasts, and as long as no one attacks/harms the targets. However, this is a non-combat ability. You cannot fascinate someone that is already trying to kill you and your friends.
* Presence requires your action during the round. You can move and use the ability, but yout can't attack, use an item, etc.
Jul 24, 2024 1:27 pm
Balthazar says:

We are 3rd level going to 4rth, so we start at 0 and need 40 XP
https://i.imgur.com/SgIk7Pt.jpeg
Jul 24, 2024 1:40 pm
I feel like my point has gone over your head.
I'm not automatically changing mine because you said so, we both have a chart and they each say different things. Add in that my sheet has said 20 since I submitted it and he didn't call it -- just like he didn't call yours for saying 40 -- only adds to the uncertainty.

Sounds to me like that's a call for the GM to make.
Last edited July 24, 2024 1:40 pm
Jul 24, 2024 2:04 pm
Oh... I wasn't implying you change it yet... once there was 2 sources with differing info it should have been automatically assumed we would need GM clarification.
Last edited July 24, 2024 2:13 pm
Jul 24, 2024 2:20 pm
Regarding XP:
I've never seen the version of the XP table with all the 20s on it. The quickstart and the core rules that I have both look like the one Balthazar posted.

Also, the "set your XP back to zero when you level" can be a little confusing at first because that's not how most D&D-based games work. But everyone should start with ZERO XP. Everyone will level up when they get 30 XP (at which point you will go back to zero again, plus any spillover. Then you'll need to earn 40 XP to level up to 5).

I didn't look at what everyone put for XP on their sheets. Sorry for any confusion that resulted.
Jul 24, 2024 2:20 pm
Regarding XP:
I've never seen the version of the XP table with all the 20s on it. The quickstart and the core rules that I have both look like the one Balthazar posted.

Also, the "set your XP back to zero when you level" can be a little confusing at first because that's not how most D&D-based games work. But everyone should start with ZERO XP. Everyone will level up when they get 30 XP (at which point you will go back to zero again, plus any spillover. Then you'll need to earn 40 XP to level up to 5).

I didn't look at what everyone put for XP on their sheets. Sorry for any confusion that resulted.
Jul 24, 2024 2:26 pm
timplausible says:
Regarding XP:
I've never seen the version of the XP table with all the 20s on it. The quickstart and the core rules that I have both look like the one Balthazar posted.

Also, the "set your XP back to zero when you level" can be a little confusing at first because that's not how most D&D-based games work. But everyone should start with ZERO XP. Everyone will level up when they get 30 XP (at which point you will go back to zero again, plus any spillover. Then you'll need to earn 40 XP to level up to 5).

I didn't look at what everyone put for XP on their sheets. Sorry for any confusion that resulted.
the reason I believe we need 40 XP to reach level 40 is:

1. characters often start at 0 and need a certain amount of XP to gain first... In this case 10 XP.

2. in the level 10 line it says 100 XP... yet there is no 11th level, so why would you need 100 XP? It makes more sense that at 9th level you would need 100 XP to level to 10, the highest level.
Jul 24, 2024 2:27 pm
Balthazar says:
What other modifiers can add to weapon damage? Magic weapon bonus? anything else?
The general answer is nothing but bonuses from magic weapons. Fighters get increasing damage bonuses for a chosen weapon as part of their class feature, but that's part of what makes them fighters.

As I'm sure you're gathering, Shadowdark characters are pretty low-power compared to 5e characters (and even compared to some OSR games). The power curve as you level is also more flat. The good news is that this applies to most adversaries as well. Monsters tend to not have damage bonuses for their attacks, just a die roll. The hit point totals for monsters tend to be lower. Of course, as an OSR-style game, it's not uncommon for you to encounter monsters that are a higher level than your party. Picking your battles is important.
Jul 24, 2024 2:41 pm
The XP table is a bit confusing. But the first line of text under "Leveling Up" in the rules says "To gain a a level, you need to earn your current level x 10 XP." [emphasis from source]. So if you are 3rd level, you "level up at" 30 XP.

Needing 10 XP to go from 0 to 1 and also to go from 1 to 2 is a bit odd, but that's what they did. Honestly, I think level 0's are really just meant to level up after you finish your Gauntlet, and they also through an XP value in there for those who might want one.

The reason for level 10 having a total to level up is unclear. On the Arcane Library discord, the most common explanations are "in case the GM wants to have levels higher than 10" and "the game designers may have had toughts about a future expansion for higher levels". Personally, I think it's maybe just someone's obsessive need for the table to have an entry for each row.
Jul 24, 2024 2:49 pm
timplausible says:
Regarding XP:
I've never seen the version of the XP table with all the 20s on it.
https://i.imgur.com/TblRrg8.jpeg

What version do I have then?? 😳
Jul 24, 2024 3:05 pm
MaJunior says:
What version do I have then?? 😳
I honestly don't know. But I do know that the one with leveling at 10, 20, 30, 40, 50, etc is the one that's current and official.
Jul 24, 2024 3:18 pm
I think there has been an evolving rule set... As I assumed it at one point had Level 0... even that version I found has leveling up based on 10XP x your current Level... It is possible there was an earlier version that had XP x 10 to go from Level 0 to 1 and either by misinterpretation or some other reason it changed...

https://i.imgur.com/kSdrKtg.jpeg
Jul 25, 2024 1:05 am
I got a one on a hp, so I'm re-rolling that now. I also tough talents where 1d12 but are in fact 2d6 so re-rolling those as well.

Rolls

New HP - (1d4, RA)

(1) = 1

Talent 1 - (2d6)

(56) = 11

Talent 2 - (2d6)

(16) = 7

Reroll hp again - (1d4)

(2) = 2

Jul 25, 2024 3:13 am
I'm going to go head and submit my character meet Kasin the Witch https://i.imgur.com/Zb2TDMM.jpeg.
I do have a question though, one of my talents is "Learn an additional witch spell of any tier you can cast", does that mean for each tier of spell I can cast I get an additional spell, or does that mean that when i get that talent, I get 1 additional spell and it has to be from one of tiers I have. Essentially, since I got that talent at level 1, should that I mean I have 5 tier 1 spells and 1 tier 2 or 5 tier 1 and 2 tier 2 ?
Last edited July 25, 2024 3:14 am
Jul 25, 2024 2:19 pm
AnonGL says:

I do have a question though, one of my talents is "Learn an additional witch spell of any tier you can cast", does that mean for each tier of spell I can cast I get an additional spell, or does that mean that when i get that talent, I get 1 additional spell and it has to be from one of tiers I have.
If you roll that talent, you get one and only one new spell. That spell must be from a tier that you are able to cast.

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