Northlands Saga 0: Spears in the Ice

Be sure to read and follow the guidelines for our forums.

Aug 16, 2024 9:02 pm
Silvermeade Hall began as a normal steading, which typically is an extended family, a number of thralls, and, if the lord is wealthy enough, perhaps additional bondi or huscarles. But since the jarl of Halfstead prefers to keep his seat here for most of the year and entirely over the winters, the number of his followers here now exceeds four hundred. Consequently, "Silvermeade Hall" is a veritable village on the northern coast of Hordaland, equidistant from Halfstead and Galvé.

Our story begins here, with Ulfarr entering this village just after winter has broken and the snows are beginning to soften and run into rivulets to satiate the first signs of life.

How long has Ulfarr been traveling? How far away is Vidarstead? Vidarr knew when it was time for his son to go, and that time is now. His son is "of age" now, beginning the very summer when Jarl Olaf Henrikson swore that he would take Ulfarr into his service, though Vidar was forever banished from Olaf's sight. Does Ulfarr reflect now on any words or mannerisms his father left with Ulfarr as Vidar was seeing him off?
Aug 17, 2024 7:47 pm
The journey from Vidarstead has been a long one. Spring travel in Hordaland is often wet, cold, and treacherous, but Ulfarr Vidarsson is no stranger to it. His home is far from what most northmen would consider settled lands, and so as a young man Ulfarr spent many a day exploring sun-lit vales and dark lakes, pine woods and icy-crusted bluffs. The Anvødan ruins scattered throughout the land always fascinated the boy, much to his mother's chargrin, and the joy of his childhood companion, Astrid.

The tall young man's trail to Silvermeade skirted the Forest of Woe, crossed through the heaths and heathers of Svartholm, and finally wound through the Moors, the fens and sloughs that gradually gave way to the settled and cultivated lands that comprised Jarl Olaf Henrikson's holdings.

The boy -- nay, man now! The man's parting with his parents was not an easy one. It seemed neither believed Ulf would find naught but trouble in the more populated lands they left so long ago. Vidar's grip on his son's hand and forearm were strong and purposeful when he saw his son off; Freja could not even look the youth in the eye as she double-checked his pack, made sure his weapons were sharp, and fussed over his furs and his cloak.

Now, looming before him -- a sight unlike anything Ulf had ever seen. Mountains he'd climbed, fjords he'd swum, but never had the straw-haired young man seen the likes of Silvermeade.
Last edited September 5, 2024 3:27 am
Aug 17, 2024 9:34 pm
https://i.imgur.com/bMEvf4u.jpeg

A number of outbuildings and lesser halls--more than Ulfarr ever has seen--fill the coastal valley before him. Smoke from hearthfires and a smithies lifts into the air before being blown inland from the ocean breeze across the horizon. Ulfarr has caught sight of that ocean during his journey, and he knows that the Great Hall he sees looming over all the other buildings in the valley and inhabiting a place of prominence on a slope rising to the east and possessing a clear view from its front door down to the docks and the sea beyond is Silvermeade Hall itself, whence this entire village gets its name.
OOC:
Random roll for time of day. 1-2 morning, 2-4 afternoon, 5-6 evening.

Rolls

Time of Day - (1d6)

(3) = 3

Aug 17, 2024 9:37 pm
A number of lesser folk and thralls are about on business, mostly breaking the ground for the gardens nearest the buildings. Others are leading draft-animals and plows out into the fields to the north and south.

The clear sound of ringing steel emits from some building within the village--a smith at work. There also is a fair amount of sawing and hammering--folk are working with wood within some roofed structures, the sides open to the ease of bringing lumber in and out. Trees are being planed and lathed into repairs for the ships in the harbor over the rise.
Aug 18, 2024 6:00 am
The sounds and smells of the community are not so unfamiliar to Ulfarr as the sheer scale of it all. The amount of smoke in the air, the dozens and scores of men and woman felling, tilling, fishing, sawing, mending, churning, cooking, smithing... it is almost overwhelming to the young northman. Everything seems to vie for his attention at once, so he lowers his ice-blue gaze to consider only that which is right in front of him: a handful of thralls and a few freemen helping them build and mend animal pens.

As he moves past, his sights on the hold beyond, Ulf nods at the workers. "Ho, good people of Silvermeade. I am Ulfarr Vidarsson, of Vidarstead. I come far to answer the summons of Jarl Olaf Henrikson."
Aug 18, 2024 10:32 pm
The reputation of Vidar

One of the thralls looks up in interest.

Vidarsson, you say?

His voice has a strong outlander sound to it. His eyes open wide. He looks at his companions, some of whom return his gaze with incomprehension.

The thrall returns his attention to Ulfarr. He makes a curt bow of respect.

You will have to announce your presence at the jarl’s hall.

He points to the great hall, of course, on the highest slope up from the valley.

Rolls

The Reputation of a Name - (1d6)

(2) = 2

Aug 19, 2024 5:34 am
Ulfarr is not practiced in making conversation with northlanders he does not know, and is worse still when speaking with thralls, as they are few and far between at Vidarstead. But he knows enough to try as he moves among them.

Nodding when the Jarl's hall is pointed out, he adds, "How go the fortunes of Silvermeade? We heard tell of troll-sightings in the south this past winter... were they seen here as well?"
Aug 19, 2024 6:01 pm
The thrall squints his eyes.

Trolls, my lord? Ah, Jarl Olaf has rid the hills of trolls these last few years. They are the Trollfist Hills in all but name now, my lord.

But another, younger one, pipes up--and by the looks flashed her way, her input is not appreciated.

But there are trolls in the swamps, the moors. Alvíss swears she saw one. And the signs are clear to see!

The older thrall speaks before the younger thrall can say more.

But Jarl Olaf's fortunes fare well. He is a fine lord. He treats his servants well, and the gods reward him for it.
Aug 22, 2024 3:29 am
"That's glad news," Ulfarr says to the older thrall. It's unclear whether he's talking about the trolls being cleared out, or the fact that the lowest in the land speak highly of the Jarl. The strapping young man knows that there was bad blood between his father and Henrikson, but he was never able to prise the reasons from the stoic man with the haunted eyes who'd raised him.

Setting his sights on the Jarl's hall, the traveler continues on his way after nodding his thanks at the thralls.
Aug 23, 2024 8:02 pm
The great doors of the hall are wide open, and there are a number of folk about in the yard, many of them coming in and out of the hall, some bearing garlands inside, others benches and boards. Some are running: perhaps moving messages.

Despite all of this commotion, the door-warden's eye is keen. A huscarle strides forth from the general commotion to stand directly before Ulfarr. The guard seems to make himself large, occupying all the space between Ulfarr and the entrance to the hall.

The watchman challenges Ulfarr.

Who fares forth so bold to Olaf's hall hight Silvermeade?
Aug 24, 2024 5:59 am
Ulf straightens his back and sets his broad shoulders as he is challenged outside the hall, trying to match the huscarl's bearing and size. It is hard to focus with the buzz of activity outside the great hall, all the turned faces and watching eyes, but the youth's deep voice is steady as he answers.

"Ulfarr, son of Vidar. I have traveled long and far to offer my axe to Jarl Henrikson. I ask you let me pass so that I may show him its keen edge."
Aug 24, 2024 10:25 pm
Ulfarr believes he sees the guard’s eyes widen marginally at the sound of such an auspicious name. Is that respect, maybe even a touch of fear in that expression?

Then the door-ward straightens, as if he’s aware of the care he must take in this interaction.

Our lord currently is out seeing to the preparations for Freya’s Feast.

The warrior’s words then hurry on as if he is afraid of giving offense.

But I assure you are lord will want to hear you. You shall wait for him in the entry way.

The entry way is a room lined with benches along the walls directly beyond the main doors of the hall.

Of course you will have to leave your weapons here.

The warden gestures with his spear haft at a large wooden chest pressed up against the exterior wall of the hall.
Aug 25, 2024 4:34 am
Ulfarr merely nods, not worldly enough to be able to construe the meaning of the guard's words, expressions, and posture. He does not hesitate in setting down his heavy pack inside the big trunk, and adds his Skeggøx, his lighter axe, three frakka and his seax. Then unburdened, the tall man turns back to his host as he sits upon the bench to wait.

"How long will the Jarl be occupied with preparations, do you know?"
Aug 25, 2024 11:08 pm
It shall not be long, I assure you. The bulk of the preparations involve precisely this hall. Be at peace, young Vidarson.

Ulfarr is unable to read the expression of these outer folk, but an emotion crosses the warrior’s face. No sooner does this occur than he leans to a passing maid.

Good dottir, he says, lightly handling her upper arm. Please show this traveler the hospitality of our lord’s hall. A horn of mead should suffice.

The young woman adjusts the fresh rushes she has on her shoulder. It’s too early in the spring for such an amount dried and bound as those, so Ulfarr guesses that Jarl Olaf keeps a store aside, preserved over winter.

Aye, Frodi.

The maid glances at Ulfarr with mild interest before continuing with her burden into the hall.
Aug 26, 2024 6:15 am
Ulf nods at Frodi, then tries to keep his eyes from lingering too long on the maid as she's pulled aside by the huscarl. He's seen precious few fair girls like her these past few years -- none, really, since Astrid left. He meets her gaze as she walks past him, and he nods at her slightly.

"I am Ulf Vidarsson and I've come many leagues. A mead horn would be welcome, but deliver first your burden." He makes to stand, adding, "Do you need aid with it?
Aug 26, 2024 7:35 pm
OOC:
Ah, sly! 😉
I thank you, stranger, but we maids of Silvermeade Hall have strength in our limbs.

She looks pointedly at Ulf and the place in which he sits.

It seems your task for now is to keep that bench warm. It's been a long winter, and I fear that wood is chill.

She laughs merrily and is about to enter the hall...
Aug 27, 2024 6:45 am
To say that the size and craftsmanship of Silvermeade Hall cowed Ulfarr Vidarsson would be too strong a sentiment, but in truth the young, would-be warrior was on the verge of awe. But that awe made him thirst to see more, not to be satisfied waiting for hours in some antechamber, aye, warming a slab of wood with his buttocks.

So, fully rising, he moves towards the girl and holds the door for her. If nothing else, the action will afford him a view inside the place...
Aug 29, 2024 3:00 pm
Shafts of spring light sparsely reveal the interior of the hall through smoke holes in the eaves and rafters. The interior construction is familiar to all such constructions, but this one is vast, with a long fire pit that reaches a spear-throw or more from a few paces beyond the doorway to a raised portion that forms the hammer head of a haft of the long fire.

The bustle in the hall has resulted in many benches and trestles assembled alongside the fire. Spring flowers are twining the pillars upholding the vaulted roof. Rushes are being spread on the dirt floors, and…

Ulf recognizes a form in the shadowy depths, stationed as if at guard near the high seat.

Astrid, wearing her mail and bearing with ease a long spear.

She doesn’t appear to have noticed Ulf’s form framed in the light of the doorway.
Aug 30, 2024 5:48 am
He should not enter. Ulfarr knows this. He hears his father's voice in his ears, his mother's in his heart. Vidar says he should abide what's been asked of him, he should respect the laws and protocols of the village. Freja wants her son nowhere near any of this at all. Coupled with these voices is Ulf's own, telling himself that there are just too many people present for him to barge in. Too many eyes to see his face, too many ears to his voice when he announces his name.

But he follows the maid inside. Astrid is here, and just the thought of the woman buzzes in his head loud enough to drown out all the warnings and admonishments. His gaze sweeps the hall as he moves, but always comes back to her, to the girl he loved... and was unable to safeguard.
Aug 31, 2024 12:40 am
And in the midst of this blur of feeling, dimly piercing it, is the sensation of movement behind Ulf. It’s the warden, behind him in the hall and reaching out an arm—not a weapon.

And in the sense that comes before actual hearing, the huscarl is saying:

A moment! Wait just a moment. Please, guest. Follow the rules of hospitality! Come back to the door.
Aug 31, 2024 4:53 am
Ulfarr knows this moment is an important one. The look of the sky at dawn foretells the day, and wise folk know how to read those clouds and colors. It pains him to turn back, but his reunion will have to wait. It will give him more time to contemplate what he will say. This last thought almost makes him rush forward, to avoid that torture.

"You did not offer your name," he says to the warden, turning easily at the man's touch. "Nor did I ask for it. Forgive me that, and this intrusion. An old friend of mine is present in the Jarl's hall, and I was..."

The young man's words drift off as he heads back to the entrance with the huscarl. "I have traveled far, as I said, and am anxious to meet the Jarl and his trusted warriors. No matter if I wait another hour for it."
OOC:
This might seem boring / non-heroic, but I'm trying to let Ulf find his voice... and this is what he's telling me.
Aug 31, 2024 3:19 pm
OOC:
All good! I myself was wondering if this was boring to you! This is an interesting exercise for me. As a first level character, you SHOULDN'T be provocative/heroic, but of course that is precisely how young people behave. Moreover, we can just go on and on with this stuff. Finding a balance will be key for me.
The door-warden says:

I go by Frodi.

As Ulf follows Frodi back to the hall-door, he feels the burn of someone's attention on the back of his neck. He suspects that Astrid has made notice of her erstwhile, childhood companion.

But, as Ulf approaches the sunlight out of door, Frodi says:

Ah, here is our jarl now.

Suddenly, there is more commotion in the yard. Jarl Olaf is easily recognizable, dressed in the finest linen shirt, richly embroidered, wearing a fur hat against the chill that remains in these spring breezes. Surrounding him are many seasoned warriors, armed with spears, axes, and swords. As a company, they stride up to the doors of the hall.
Sep 1, 2024 2:11 am
OOC:
I forgot I already had Frodi's name. Oops!
Ulf has never seen such a procession, so many warriors gathered in one place, and armed, returning from some exploit.

His back straightens and he comes to stand next to Frodi, doing his best to avoid looking weary and worn from his time on the road. He stays his voice, as he knows it will be best to allow the Jarl himself to begin this conversation.
Last edited September 1, 2024 2:14 am
Sep 2, 2024 2:58 pm
But it soon becomes apparent that the jarl intends no conversation, at least not at the doors to his hall.

As the crowd approaches, Ulf believes he feels the chieftain's gaze upon Ulf's form and a concomitant change--a chilling--to the quality of the air between them. Then the lord studiously avoids glancing upon the son of his former close friend.

Frodi moreover shifts to one side, to allow passage for the entire retinue, and, as the door-warden moves, his shoulder overlaps with Ulf, a subtle hint for the young man to move back with the guard.
Sep 3, 2024 4:17 am
Ulf's eyes are on the Jarl as he approaches, and he waits for the right moment, the eye-contact and the recognition, the nod that will mark the right time to speak up.

It does not come.

Instead there's that chill, and perhaps stares from a number of the northron chieftain's men. Ulfarr steps to the side when Frodi subtly suggests he make way, then he watches the procession pass. He knows not of what transpired between Olaf Henrikson and his father, but the strapping youth finds himself wishing that he'd pried more out of his pa. Or perhaps his mother.

In that moment, when backs are turned, it also strikes the young man as strange that there is no acknowledgement of his presence, and this both irks him and moves his tongue.

"Jarl," he calls out, trying to get the man's attention. "I am Ulfarr, son of Vidar. I have come to pledge my axe."
Sep 3, 2024 6:36 pm
The jarl has made a few strides into his hall. The shadows have not quite enveloped his receding train.

At Ulf's voice, the chieftain stops. His posture stiffens.

A murmur that had been moving among the jarl's men, as innocuous as bee-hum in the fields, silences. A few of these men glance back at Ulf curiously.

Jarl Olaf slowly turns around. There is a moment in which Ulf fears for his life, so cold is that expression on the lord's face. But then that bearded mouth cracks into a grin.

The jarl spreads his arms wide.

Ulf Vidarsson, is that truly you? I should have known. You favor your father. Ah, so the years have passed, and you have come to join my service, as I promised Vidar. Well...

For a moment, by a look in the jarl's eye, Ulf thinks that Olaf is about to turn again, that he is going to receive cold reception or even violence...

Come! Join me in hall with my men. We have much to do this day, preparing for the Feast of Freya, but perhaps we can find you some worthy task. Ah...

He notices a servant coming up with a horn of mead--certainly that which was meant for Ulf--and takes it.

He says to the maid:

Bring more for all of us. It has been thirsty work this morning in the shipyard. I am eager to be on the waves and viking on foreign shores.

Jarl Olaf drinks deep of the horn.

Then, suds on his mustache, the servant hurrying away, giving commands for more mead, it seems he is about to turn again into the hall.
Sep 5, 2024 3:26 am
The tension in Ulfarr's mailed shoulders ebbs when the Jarl suddenly invites him in, and he allows himself a smile and a nod as the leader of Silvermeade Hall drinks deeply from a horn. He is too awestruck by the big man to make much note of those formerly buzzing bees, but there will be time later to sort out who is pleased by the Jarl's reaction... and who is not.

"Aye," is all the traveler can manage to say as he starts forward, wondering just what lies ahead of him, in this hall and beyond...
Sep 6, 2024 12:34 am


No sooner has the jarl answered a few unnecessary questions from servants and settled into a great chair covered in bearskins behind the board when three maidens bustle in from side chambers.

Father! Father! says one of them as they press up against the jarl affectionately. You promised you would find someone to guard us in the fields today. It’s our last opportunity to gather meadow flowers for Freya’s Feast. Please! Please, Father! Let us go! You have promised!

It seems the jarl’s attention rests more on Ulf than it does on his daughters. His eyes hold mischievous mirth.

The Norns have wrought for us, daughters! No sooner had I decided there was not a carl I could spare than I gain another. Behold Ulf Vidarsson, my daughters, just now come to serve us! It is Ulf who will conduct you to the meadow, my darlings, and perhaps he’ll even let you braid blossoms into his bare beard, as I know you are fond of doing.

Motion and subtle verbal responses around Ulf cause him to suspect that the other housecarles find something humorous at this at Ulf’s expense.

But if there is unwanted mirth in the carles, Ulf sees no sign of it in Astrid’s countenance. She stands beside Jarl Olaf, looking with evident scorn and disapproval at the daughters falling over their father.

Her eyes meet Ulf’s for just a moment. And the line of her mouth doesn’t alter whatsoever from the stoic compression of fair lips.
Sep 6, 2024 4:33 pm
Deep down, Ulf knew he would be out of his depth in a place like Silvermeade. As a boy he roamed field and ruin, valley and mountaintop. Never has he seen a hall like this one, let alone been in one, or been called upon by a famed Jarl beneath its rafters. The chuckles and smiles at his expense are not lost on him, but he cannot begin to understand them. Guarding the Jarl's own daughters as they gather flowers for a grand feast -- is that not a duty the young northman should be proud of?

The glint in the Jarl's eyes, and the steel in Astrid's make the youth think otherwise, though he does not comprehend why.

In this moment, his first among these people he has beseeched with his presence, Ulfarr can do nothing more than fall back on the lessons he has been taught by his father and his mother, as well as the hard ones by his half-brother. He holds Astrid's glance as long as he dares, but when he feels his pulse quicken he looks back at Jarl Henrikson and approaches closer.

"I will do as you bid, Jarl," Ulf says, acceding. Realization on how humble a task this is begins to dawn on the boy as he struggles to think of what might threaten the maidens, but it does not show on his face. Too, he is weary, hungry and thirsty, but says nothing of this.

"I will take them to the meadow and there watch 'oer them. I will keep them safe, Jarl."
Sep 11, 2024 10:04 pm
Behind Ulf, from the midst of the housecarles, emits a chuckle abruptly choked, as if the mocker couldn't decide whether he should be affected by the young warrior's earnestness or not.

The maidens gathered around their father peer at Ulf with unfeigned curiosity.

The oldest stands beside the chair, one arm on her father's shoulder. Her posture and stern gaze, in fact, reminds Ulf of Jarl Olaf. Her golden hair is coiled about her head in braids, secured with a silver net.

Another, who has draped herself in her father's lap--though she seems much too old for such behavior--glares at Ulf with dark eyes.

The youngest stands apart. Ulf notices abruptly that an angry red birthmark covers her face from one ear to chin. What's more, one of her eyes is blue, the other pale green. Though she faces Ulf, her gaze seems to look beyond the young warrior at something that perhaps only she can see.

Jarl Olaf seems impressed by the young lad's intensity. A look like approval comes into his eyes.

Perhaps there is something in your father after all...

He says this musingly, as if to himself.

But the smile that follows immediately after that reflection contains little warmth. Olaf makes a show of looking about his hall.

But I shall not send a strange man, newly-sworn to my service, alone into the wild with my daughters.

His affected motions land on Astrid.

Astrid, you too shall accompany my dears into the field. Look after my daughters, and look after my new liege-man. Bring me a full report of how he conducts himself!
Sep 12, 2024 5:56 am
Naïve he might be, but Ulfarr does not enjoy the snickers and chortles that surround him. Either the daughters will be more trouble than they seem, or guarding them will be an imbecile's task... either way, he does not smile when Olaf murmurs of Vidar.

But then Astrid is named. It is her, and the Jarl calls upon her to coddle his new housecarle. Does he know that she and Ulf know one another? That the tall woman hailed from Vidarstead... that they were inseparable in their youth?

He has avoided looking at her since their eyes met at distance moments ago, but now Ulf dares another glance. He looks straight at the woman, trying to read her face, her body language.
Last edited September 12, 2024 5:58 am
Sep 13, 2024 9:19 pm
It seems to Ulfar that he may not be alone here, that Astrid may even share his thoughts.

Ulfar's gaze meets Astrid's. Her gaze was already on him!

But what does he read there? She is too disciplined to show emotion. He knows because he could detect no change--except for a new coldness--in her manner after the assault from Bjørn. But did he see something slipping back behind her impenetrable exterior just as he looked?

Was it fear? And, if so, is it because she fears to be in such proximity to Ulfar, to once again be united in a task? Can it be she has stopped blaming him for his failure? Or...

Does she fear for herself in his presence, because of what happened?

Ulf shakes himself.

That can't be. After all, she is a shield-maiden now, perfectly capable of looking after herself.
OOC:
I'm taking quite a few liberties here with Ulf's interiority. Let me know if this is out of bounds. Also, let me know if we need to make a Wisdom-based mechanic here for reading people. I would prefer the die of Fate with a +1 for Wisdom of 15+. Otherwise, I would just narrate, as I have done, what you can see/detect, and naturally I fell into introspection.
Sep 14, 2024 5:07 am
Astrid's expression first cuts Ulf like a sharpened blade. Emotionless, cold, perhaps disdainful -- there is a look on her face that never existed, never could have existed, before that day with Ulfarr's half-brother. But Vidar's son knows better than to flinch or show any sign of just how deep that blade plunges. And when he holds the woman's gaze, that's when he sees a flicker of something more...
OOC:
In games such as this (and many others), I've settled into a comfort zone where there's description and RP and all the rest... and sometimes punctuating all that with a roll fells right. I think it does here. He can tell something is going on, but he cannot tell what. Success here wouldn't be, I don't think, you just blabbing exactly what she feels and is worried about, but potentially offering up more hints and clues and insights.

To the Die of Fate!

Rolls

The Die of Fate: What's Up,Girl? - (1d6)

(5) = 5

Sep 14, 2024 11:54 pm
OOC:
I'm reading that as negatory. My own X in 6 always is low.
Chapter One: A Fine Spring Day

Now go!

Olaf is speaking to the child in his lap, the middle child. He shakes her away, and all three children move for one of the side doors to the hall.

Jarl Olaf is not merciless. Another keen glance at his new housecarle determines that Ulf is weary from the journey.

Olaf claps his hands, and soon a board is set before Ulf. He dines on black bread, butter, pickled flounder (Ulf suspects it is near the last of the winter stores), spring greens cooked with white beans and ham hock, and sever al pints of beer.

Astrid does not eat with Ulf in the hall, but, after Ulf has feasted, Astrid reappears and leads him to the stables.

We must find you a horse, for the jarl's daughters prefer to ride.

Her manner remains distant. She does not pretend that she does not already know Ulf from childhood, but she is not familiar with him, either.

The gates of the stable are open, but a stable-hand stands before them.

Ah, it appears the daughters have already mounted. They are probably impatient, after waiting on your midday meal. They will be at the stockade gate. I will show you from which mounts you may choose.

The smell of living horse hide, hay, and mulch grows stronger as the strides of the couple bring them to the stable doors.

By the way, the girls are named Inga, Fastvi, and Runa. Inga is of marriageable age. Runa is the youngest, the one who is witch-marked. Beware of Fastvi.
Sep 15, 2024 5:26 pm
OOC:
Curse your old school reading of the d6 roll! Also, lookit you experimenting with the interface, headers and such!
Ulfarr is self-conscious as he eats in the hall, knowing that this task awaits him. Are the daughters cursing his name, that their outing has been delayed by his appetite? The food is good, though, and the man eats heartily.

Later, when Astrid joins him outside, when they at last come together alone, Ulf has a knot in his throat. He has long wondered what his first words would be to this girl -- this woman -- should their paths cross again. Now was that time, and all those thoughts have fled him. Should they embrace? Will she strike him? Kiss him?

She puts an axe straight through his unease with her first word, with her pragmatic utterance. He needs a horse. There is no mention, no glint, no long look to suggest there was ever anything between them. That they rollicked as children and cavorted as youths, spending years exploring lonely heaths and beautiful lochs together.

Ulfarr follows her lead at first, merely nodding at the idea of needing a horse. He does so again when the spear-maiden mentions he will need to meet the daughters at the gate, and a third time when they get to the stables and Astrid speaks of the girls' natures.

"Why is that?" he finally asks simply, wondering about Fastvi.

Then, before the woman can fully answer, Ulf stops and regards his old friend seriously. "I did not expect to find you here, Astrid. Seeing you was... a surprise. A glad one. You look well."
Sep 19, 2024 12:52 am
Ulf again catches emotion in Astrid’s careful indifference. Is she, despite her resolve, happy to see Ulf as well.

She straightens and speaks stiffly.

I thank you, Ulfarr. I, too, did not expect to see you in this hall. From what…

She changes the course of her spoken thoughts.

Fastvi thinks she is older than her years and resists instruction.

For the first time she allows a hint of mirth in her interaction. Is that a smile on one cheek?

Indeed, it may require the two of us for escorts for her alone.

She strides swiftly into the stable, calling back.

But come! We have a task before us.
Sep 21, 2024 3:00 am
Ulfarr hadn't expected to find Astrid here. Nor did he anticipate such a welcome in the hall, nor a task given him before he rested for even one night. He has not forgotten the sniggers and stares, but his heart sings when the girl -- woman-- with the blonde hair strides ahead of him. Just as she had when they were crossing a river, hopping and climbing, from stone to log to bank. Just as she had when they clambered over old, grey and mossy ruins, with the sun shining in her streaming hair.

He keeps up, sensing now they need to quickly catch these girls, and he waits until they are outfitted and astride two strong mounts before he speaks again.

"What were you going to say, Astrid? I heard the laughter, saw the looks. What is it people expect of me here? Is my father's quarrel with the Jarl still so fresh?"
Oct 2, 2024 12:52 am
I am afraid the jarl will never forget the wound your father has given him.

As the horses amble toward the gates of the steading, knowing their own way and having no need of direction from their riders, Astrid looks to Ulf with an expression that, for the first time, seems like that of the girl he once knew. It is almost easy and familiar, as her expression once had been when regarding him.

You DO know what passed between them, do you not, Ulfarr?
Oct 7, 2024 12:55 am
The expression on Astrid's face, so different from the one she offered at first in the hall, stirs Ulfarr's blood. But her words eat at him, especially the emphasis she uses. As though when he tells her, no, I do not know, she is going to chide him... or worse, judge him silently with that clenched jaw.

But there is no other way to answer.

They are near the gate when he offers back, "You remember my parents, Astrid, and their secrecy around those years. Even when I was older, I knew they did not want me prising such things from their past. So, no, I do not know." A few more thudding steps from the horses and then the man continues.

"But I begin to understand this was a mistake, not seeking that knowledge before coming here. It is held against me, and I do not know when their smiles are good-natured... or when I should take affront. Tell me, Astrid. What was it, all those years ago, that still lingers in the air here?"
Oct 9, 2024 12:46 am
As far as Ulfarr can tell, Astrid doesn't even draw the reins of her mount. And yet her horse stops its steps, as if it knows her will.

Her expression, still on Ulfarr's gaze, is fixed.

If you do not know, then I fear that to tell you what lies between my lord and your father shall betray my lord's trust, and I have sworn my spear to Olaf's hall. He would not wish me to tell what will bring him shame and yet honor to your sire. Still, it is no so secret here, as you say, but lingers in the air, much to the jarl's dissatisfaction.

Astrid looks at the few people in the yard.

For an old friend's sake, follow me. The girls can wait a bit.

She lifts her reins, and her mount clops toward the exterior wall of a smithy, whence the clash of hammer strikes emit. There is room for both horses to stand head to head here in a lane, and Ulfarr guesses that the din of the smithy and the blind of the wall shall ward their speech and forms from the curious ears and looks that stretch towards them sitting open in the yard.
Oct 12, 2024 1:52 am
Impressed by his old friend’s skill and comfort with her mount, Ulf just listens and looks at the young woman as she explains her oath to the Jarl, and why she should not speak of whatever came between Olaf Henrikson and Vidar Rolfsson. He is then surprised when she then moves off towards a narrow space full of enough din that they can speak privately. He glances at the gate and frowns, not so certain the the Jarl’s girls can wait, but follows the armored blond into the alley. There, he speaks up as his horse nickers and stamps.

"Astrid. I do not mean to make trouble for you."

Again he thinks inwardly, darkly.

"I value your words on this, you must know. But speak nothing that will risk your standing here."
Nov 2, 2024 3:58 pm
OOC:
Nicely played. I didn't see that coming!
At Ulf's words, Astrid's face clouds in hesitation. Just for a moment, a cloud passes over the sun. When the mist has broken free, Astrid's face is clear.

You are right, my friend. I...

It seems she is going to say more, then she flicks the reins.

You are right, she says only. Yes, come, the children await.
Nov 3, 2024 1:52 am
Ulfarr regrets his words when Astrid reacts the way she does, but he does not want to risk his old friend’s station and standing to merely hear of some old wound that still festered. Some slight or other injury that he doubted would still make sense to him after all these years. The question gnawed at him, but he would discover the truth of it soon enough, from Astrid or others.

He keeps pace with the spearmaiden as she goes, letting his mount lead him, but the man says no more as they head for the Jarl’s daughters. There is much he wants to say to Astrid, much he wants to ask her beyond the age-old feud between his father and Henrikson. Even beyond whether there has been news of his half-brother… but instead he focuses on the task at hand, putting from his mind the knots this girl’s scent used to twist in his stomach.
Last edited November 4, 2024 3:28 am
Nov 4, 2024 12:08 am
OOC:
I suppose now is a good opportunity just to use some box text from the adventure. This will help anchor some important NPCs.
Quote:
You arrive at the stockade wall to find the gate open and three young women astride fine horses waiting there impatiently. The oldest wears a dress of blue linen with a squared border of small yellow flowers embroidered around the neck. She is tall and fair of face, her golden hair coiled about her head in braids and covered in a silver net. Her face favors her father, and she is introduced by Astrid as
Inga, the Jarl’s oldest daughter.
Quote:
Next to her upon a skittish mare sits a girl of perhaps thirteen. Her dress is a plain green smock, and her hair and eyes are dark like her mother’s.
She is named to you as Fastvi.
Quote:
The third girl is the smallest, perhaps nine or ten years old, with a distant and dreaming look on her face. You have heard the rumors of
Little Runa’s
Quote:
troubled birth near ten winters ago whispered around the hearth fires out of the jarl’s hearing. The truth of these tales seems to be told in the angry red birthmark that covers her face from left ear to chin, the girl seemingly unaware of the rough, wrinkled texture or the ill portent it marks. Worse from the standpoint of omens are her eyes, one blue and one pale green, the eyes of the aglæcwif — the witch-wife.
Nov 4, 2024 5:08 am
"Hail, young ladies," Ulf says as he and Astrid approach on horseback, glad to see that they have not gone off ahead, by themselves. "Your escort has arrived. Where is it you wish to go?"

He looks at each of them in turn. Fetching Inga with her beautiful dress, little Runa with the scars. Such marks do not trouble Ulfarr. He knows that a person's spirit often is not reflected in their appearance. And then Fastvi, who looks innocent enough. Why did Astrid warn him of her?
Nov 6, 2024 1:36 am
https://i.imgur.com/VLjb7G8.png Inga meets Ulfarr's gaze dispassionately, perhaps even imperiously. She sits her horse as if she is anxious to be off, as if gathering flowers is of high importance and she should be back at the hall as soon as possible.

https://i.imgur.com/pZKJGn4.png Runa doesn't look in Ulfarr's direction whatsoever. Her mouth is moving and she is looking at something askance. Ulfarr sees no one--or nothing--that she would be talking to, unless she is sharing words that only Fastvi can hear; Fastvi sits her own horse on Runa's left. Also, are there more than a usual amount of spring flies buzzing around Runa's mount's ears and eyes?

https://i.imgur.com/CyLtiHv.png If Runa is speaking to Fastvi, Fastivi makes no indication of it. Her lively face is looking at Ulfarr with open interest. Before Ulfarr can flatter himself as an object of admiration for the girl, however, he sees that her gaze is not directed at him so much as it is at his mail, his shield, his many weapons.

Even as Ulfarr considers, Fastvi's heels tap her horse's flanks. The animal clomps forward to meet Ulfarr's. Fastvi reaches for the most curiously carved haft of one of Ulfarr's axes.

How many do you have? she says. Lend me one? Please? They say there are bandits in the forest.
Nov 7, 2024 6:58 am
Ulfarr nods at Inga first, acknowledging that she is the elder of the siblings, and that she is nearly a woman grown. Runa and the flies he has to try and not peer at, but it's Fastvi that captures his attention when she comes forward on her mount -- and asks him for an axe!

"Astrid and I," Ulf begins gently, "will protect you from bandits or anything else in the forest, Fastvi. If your father intended that you have an axe today, he would have furnished you one."

Then, trying to direct conversation away from his denying the Jarl's daughter what she wished, Ulf adds, "These must be bold men to infest woods so close to your father's steading. Are they known to him?"
Nov 12, 2024 11:53 pm
Fastvi grins--How like the eldest she is, and how unlike! Ulfarr doubts Inga could smile with such genuine mirth.

My father know the bandits? Well, I wouldn't be surprised if he knows one or two. He's met many a man, across a sword, shield or ax or otherwise.

An expression crosses her gaze. Is it mischief.

He's met your father, of course!

If Fastvi expects a reaction--what, exactly?--out of Ulfarr, she has not interest in it. Already she is turning away, clucking at her mount, and Ulfarr has been in the field enough to know that--even in this unfamiliar steading--that is the sound for a high gallop.
OOC:
Ulfarr knows Fastvi is about to ride away at a rapid pace. If you want to do something about it, in this moment, such as restraining her deftly, I'll need a Saving Throw.
Nov 13, 2024 2:23 am
OOC:
Does that include just taking off after her, trying to keep up? He won't be so bold as to try and pluck her off her horse or block her way or the like...

Making the Save regardless. Perhaps at +1 if STR-related, or do you do that kind of thing?
Last edited November 13, 2024 3:06 am

Rolls

But just in case you need that Save (15) - (1d20)

(13) = 13

Nov 22, 2024 1:02 am
OOC:
That's a miss! (And no, I do not "do that kind of thing." 😊
With a toss of her braids, Fastvi reins her mount around and begins to ride across the heath.
Nov 23, 2024 4:08 am
OOC:
Any chance you can give me a little more to go on here — what at the others doing, how far in the lead is Fastvi, etc.?
Nov 25, 2024 12:14 am
Before he can suffer any embarrassment, as Fastvi gallops away, Ulfarr glances at his companions for some indication of what he should think of this behavior.

Inga looks as stern as ever, and haughtily meets Ulfarr's gaze with a look that may be telegraphing Inga's opinion that Fastvi's ride is all Ulfarr's fault.

Runa seems oblivious. She is laughing quietly, but not, apparently, at Fastvi's behavior. She actually is looking the opposite direction of Fastvi; Runa hasn't even turned in her saddle. Her gaze is fixed at some space in the air just beyond Ulfarr's shoulder, and Runa's laughing manner gives the impression that she is focused on some amusing tale that only she can, evidently, hear.

It's Astrid who gives Ulfarr the clearest indication of how to navigate this. Astrid's face says it all. Her expressions are so familiar. Suddenly it feels to Ulfarr that all of those absent years between them have been rolled up like a blanket and tucked away in the winter closet.

It appears that Fastvi has chosen our trail.

Astrid touches her reins; her mount begins to follow the errant rider.

Let's be off! We want to gather Freya's flowers in their fullest bloom.
Nov 26, 2024 1:47 am
In a flash, Ulfarr and his borrowed mount are at a full gallop. This would be easier on Eisa, but she was back with Ulf’s parents. They offered her for their son’s journey, but he refused, knowing how important the mare was to the running of the steading. Time to test this horse then!

"Fastvi!" the man shouts as he tries to catch and then overtake the young rider, hoping to catch up her reigns. "Slow down! Your horse will break a leg at this rate! Be kind to the beast, girl!"
Dec 7, 2024 8:19 pm
At Ulfarr’s words, Fastvi turns briefly in the saddle to see her protector’s pursuit, laughs, and pushes her mount all the more.

She shouts before her, into the wind, but Ulfarr believes he hears beneath the galloping of his borrowed horse’s hooves:

I have ridden these fields since before my tooth-fee. So try to keep up, outlander!

As Ulfarr rides, he thinks he sees, beyond Fastvi’s galloping form, a group of other riders apparently heading down a muddy track through the fields in the direction of Fastvi and Ulfarr’s other companions.
OOC:
Do you want to catch her up before she reaches these men? How’s this for a ruling? Describe how Ulfarr mostly approaches horse riding: Strength = brute force, Dexterity = reflexive direction to approaching obstacles, Intelligence = general training in horsemanship, Wisdom = general awareness of approaching obstacles, Charisma = connection with the mount. When you decide I’ll roll 3d6+1 (home turf advantage) for Fastvi’s skill.
Dec 7, 2024 11:17 pm
Rising in his saddle to get a better look at the riders ahead when he notices them, Ulfarr curses to himself as Fastvi rides expertly -- pulling away! The girl does seem to know the field, or rather her horse does, but either way... she will not be easy to catch.

The northman does not know what's become of the other girls, or of Astrid as he bears down and signals his mount to run at a breakneck clip. His horses is larger than Fastvi's; mayhap the beast is stronger, fleeter as well.

"Fastvi!" he shouts as he hangs on, regretting pursuing the girl. She is the type to just get worse when she is pushed or told she cannot do something. Better to bore her by not engaging in a chase -- but it is too late for that now!
OOC:
Questions:

First, how many riders, what colors / garb, do they they weapons, what pace are they riding at? (Walk, Trot, Canter, Gallop?)

Second, what am I doing for this test? You've not told me what these attribute tests -are-. Save? Roll under with a d20? Roll under with 3d6?
Dec 8, 2024 2:53 am
Ulfarr, even at a mad gallop, has wit enough about him to make out five armed riders on the horizon. The horses move slowly, as if exhausted from long riding.
OOC:
You won’t be rolling anything. I’ll be rolling. When you decide on your approach, we’ll use your most relevant attribute as your "score." And I’ll roll 3d6 for Fastvi and see if I can beat you.
Dec 9, 2024 4:13 am
As he gallops, Ulf risks a quick glance back at Astrid to see how she is reacting to the armed riders...
Dec 15, 2024 12:36 am
OOC:
Smart. But...

If you're going to take your eyes off your task, even for the briefest of seconds, I'm going to rule you suffer -1 on the value of whatever Attribute you select for the task of catching up Astrid.

So do you still wish to do it?
Dec 15, 2024 6:39 am
OOC:
Yup, you unapologetic simulationist's simulationist!
Dec 16, 2024 1:10 am
OOC:
❤️ You know me well. I have been thinking that, for my main gaming, I'm going deeper and deeper into Against the Darkmaster. It's my roots. It's my future too.
OOC:
Whenever you're ready, go ahead and choose your Attribute.
Dec 16, 2024 8:03 am
OOC:
Huh. I could have -sworn- that I already said STR, but... looks like not. STR! Ride with power and speed and force!

We'll have to raise virtual drinks at some point over the holidays and discuss this stuff. My return to d20 / D&D is much the same, my roots, and every now and then I long long, a little, for GURPS...
Last edited December 16, 2024 8:05 am
Dec 16, 2024 8:06 am
OOC:
Oh, and enjoy Japan and seeing your son! Fly safely!
Dec 16, 2024 2:15 pm
Bucking about on the unfamiliar mount, Ulfarr gets a read on Astrid behind him.

She seems unconcerned, weapon not even at hand, as she leads the two other sisters at a much less frenetic pace along the trail behind Ulfarr.

Rolls

Catching Fastvi! - (3d6)

(336) = 12

Dec 16, 2024 2:26 pm
Fastvi makes a good run, but ultimately Ulfarr’s mastery of his steed—a tight grip with his calves along the horse’s barrel, as well as powerful blows against the animal’s flanks—makes it clear to the horse that it better catch up its companion or else.

Fastvi is laughing like a Jol alf—her hair has come loose and blows around her—as Ulfarr comes alongside enough to check the pace with his own mount.

Now the people approaching are within ready view. All are on horseback, all are armed, and all are mud-spattered and exude weariness. From this distance Ulfarr guesses the are members of Olaf’s hall. There are five of them—all men—coming more or less in a line along the well-used track.

The foremost of them calls out.

Ho there! Where are you bound?

It’s unclear to Ulfarr whom, precisely, is being addressed: himself, Fastvi, or the two of them together.

From this distance, to Ulfarr the man’s demeanor seems friendly enough.
Dec 21, 2024 4:28 am
Astrid's lack of concern frees Ulf from thinking too hard about the riders ahead, so he thunders forward, riding in close to Fastvi and her mount. He seizes the reigns as they group calls out, then pulls both horses to a rapid stop.

To the red-cheeked girl with the now unbound hair, Ulfarr asks, "Are these riders men you know? Huscarls of your fathers?"

Then, louder, he adds with a wave, "Ho! Just out for a ride to enjoy the weather and the meadows. This young lady's mount got the better of her, went on a run..."
Jan 4, 2025 10:00 pm
The first tired rider, as he approaches, peers at Ulfarr with suspicion. Ulfarr reciprocally sizes up the warrior. The man seems capable, much more capable than Ulfarr, armed with sword, spear, and ax. But, despite the evident suspicion in the Halfsteading's eyes, he seems sensible and agreeable enough.

Hail! says the man. I know you not!

He glances beyond Fastvi and Ulfarr at Ulfarr's distant companions.

He softens his tone accordingly.

But I recognize the spear-maid Astrid. And my jarl's other daughters.

He reins up beside Ulfarr.

I am Hallbjørn Bolverkson. If you are bound to the meadows with these charges on this day, keep alert. Keep an eye out for an outlaw, Bjørn the Ugly. He's tall, dark haired, and has a scar across his chin. Its shape minds me of a serpent's tail. Rumor is he has fallen in with the witch Sibbe the Unkempt, for what reasons none know, and we have not been able to find either of them, not the spay-wife's abode.

Ulfarr notices, as the man mentions Sibbe the Unkempt, that the man's eyes rise to focus on the approaching form of Runa.
OOC:
FYI, though many go by the name of Bjørn in these lands, the description matches the Bjørn you know. The scar on the chin is new to you, however.
Jan 5, 2025 5:51 am
The name strikes Ulfarr like a piece of iron, and it takes the tall man a moment to ride closer to the group and raise his weapon hand splayed in a more formal greeting, showing that it is empty. "Hail, Hallbjorn Bolverkson, I am Ulfarr Vidarsson, recently come to pledge for the Jarl."

Very recently. Just today, in fact! And the man was rapidly discovering there was much he didn't understand about these lands, and the people who inhabited them. If there were villains free in the Jarl's holdings, why in the name of Odin's eight-legged horse would the man ever allow his daughters to roam freely?

Turning to look at Runa, Astrid and Inga, Ulf shifts in his saddle, then turns his mount so he can see both Hallbjorn and his childhood friend. The one so wronged by his half-brother.

"This man, Bjørn. The Ugly. How old is he? From whence does he hail?"
OOC:
Has Ulfarr ever heard of this witch?
Jan 5, 2025 10:15 pm
Hallbjørn fixes Ulfarr with an appraising stare.

While he does so, others in Hallbjørn's company slowly ride up--one of them nods to Ulfarr, and the youth thinks he hears this one say, under his breath, Some people get all the luck.

Then Hallbjørn speaks.

How old? About your age, I'd say, though he may have a few years on you. In fact, you kind of take after that villain, except for the scar on his chin. Where's he from? Well, he only just showed in the region. He and his band--we think they number at least four, at least from sightings the farmfolk have reported to us. The bandits so far have done nothing more than sheep-stealing. But one of the shepherds, a thrall who was given to our jarl by Køenig Leif Ragison, says he knows the rogue hight Bjørn. This thrall once belonged to Vidarstead, and he says he was there when Bjørn was outlawed.

As Hallbjørn finishes, another weary man rides by. He nods past Ulfarr and says, Hello, Inga. You look pretty today.

By this time, Astrid and the other Olafdóttirs have ridden up.

Rolls

Has Ulfarr heard of this witch? A 1 says yes. - (1d6)

(4) = 4

Jan 6, 2025 7:33 am
Hallbjørn's stare, the muttering of his companions -- Ulfarr is quickly becoming aware that he made a mistake in not letting Astrid tell him more about what passed between the Jarl and this father. And his half-brother. And... perhaps about the Jarl's daughters as well, given the looks Runa gets.

"If he is the man I know from Vidarstead," Ulf returns from his horse, "he and the curs with him will do more than steal sheep. Were you out hunting them?"

As the two men talk, Ulf keeps one eye on Astrid to see how she reacts to hearing the name, and he also adds, "I will speak with this thrall. Could be I know them, and we can together help find where the outlaws are sheltered."
Jan 7, 2025 9:00 pm
Aye, we were hunting the outlaws. We return to our jarl now to confess our failure. Mayhap you shall have greater luck than we. But your charge, certainly, is to protect the daughters. Have no fear in this part: the brigands are cowards; they will not leave the dark woods.

Hallbjørn again seems to size up Ulfarr’s stature. After some consideration, he says, Aye, after this errand of yours today, seek me in our lord’s hall. We will arrange a visit to these thralls for you to learn what you will.

While Ulfarr and his companion speak, two more of Hallbjørn’s party ride by.

Astrid’s expression is inscrutable. Ulfarr isn’t even certain she heard the speech about Bjørn the Ugly.
Jan 8, 2025 7:33 am
Hearing about the outlaws keeping to the woods, Ulfarr puts an eye on Fastvi in that moment, watching to see how she reacts. He would not put it past the girl to try and attract the reavers' attention just to make life difficult for her guardians.

Ulfarr nods at Hallbjørn when the man mentions visiting thralls, then raises a hand in farewell as the group moves on.

"You heard him," he says loud enough to be heard by all the daughters. "We need to stay well clear of the woods and the dangerous men lurking in it."
OOC:
Ulf will have a couple of objectives from here -- continue on with the girls, where they want to go... with the exception of near the woods or any other plainly dangerous place. Additionally, he would really like some quiet time to talk with Astrid while the girls are riding and exploring.
Jan 8, 2025 9:07 pm
But, cries Fastvi, it is the woodland meadow we must go to! The flowers that grow there always are the first and finest of the spring!

It’s true, says Inga, quickly—and quite more sensibly and calmly than Fastvi—before Ulfarr can counter her younger sister, the meadow there is sacred to Freya. The flowers always have been gathered just from there for Freya’s feast this night.

When Inga speaks, Runa leans forward over her horse’s neck, fixing Inga with an exaggerated look of concentration. When Inga has finished speaking, Runa leans back in her saddle again and turns her face to the sky. Freya’s flowers, she says softly, slowly, and emphatically, then laughs a little as if she thinks something about those words is funny.

Astrid, for her part, looks at Ulfarr with an expression that may be surprise. She says low, underneath her breath so that only Ulfarr should hear, They’re only outlaws, Ulfarr. After all, this is why we are escorting these maidens.
Jan 8, 2025 9:16 pm
OOC:
I should clarify, after what I presume will be some explaining from the NPCs, the meadow that the daughters seek simply is as far into the forest as this big X I have drawn here.
https://i.imgur.com/zkox0La.jpeg
Jan 9, 2025 8:03 am
"Outlaws have no honor, Astrid," Ulf responds, though with four votes to his one, he already knows they will soon be riding in this flowery field. "I've no wish to see one of these girls felled by a coward's arrow or a hurled axe."

And of course there is another reason to risk the woods. If it Bjørn and his miscreants are there...

Ulfarr kicks his horse to a trot. "Let's hasten, then, and find these beautiful flowers of Freya!"
OOC:
To the forest! If there is time / opportunity, Ulf would test whether or not Astrid heard the mention of Bjørn. And if not, still a good opportunity to talk with her further since we've been rushed / occupied to this point.
Jan 9, 2025 9:20 pm
Scene Transition
Freya's Meadow is indeed a magical place. Ulfarr can understand why the flowers must come specifically from here. They are large and bounteous and swaying in the breezes that seem impossibly warm in this area that is sheltered all around by the tall spears of the forest. The sun shines directly into the meadow and--can this be? yes--here even are the first spring butterflies bobbing among the fronds. These creatures won't be found elsewhere for another moon or more.

Still, the meadow is wider and longer than, with brigands about, gives Ulfarr comfort. And, to worsen his anxieties, the daughters promptly go their separate ways. Evidently they find it beneath themselves to gather flowers from just one place in this meadow but instead must range far for the choicest offerings for Freya.

Their behavior does leave Ulfarr and Astrid alone, side by side, to watch the unmounted horses, who now graze idly amongst the blooms. And Ulfarr's one-time childhood friend looks absolutely luminous in the midday sunlight, as if the glade here enchants the sunbeams as well as the flowers. Or perhaps it is just Astrid's natural beauty, unveiled in this place.
Jan 10, 2025 7:14 am
The meadow has an effect on Ulfarr. Calming, almost mesmerizing. Since his arrival, he has been on edge for one reason or another. On guard, even, in the Jarl's hall, and before he knew the riders were friendly. Fastvi's reckless bolt on her horse could have ended terribly, and Ulf had been forced to work his mount into quite a lather to catch her. Then the talk of his half-brother...

So now, with the girls happily picking flowers, with butterflies flitting and with the sun streaming and Astrid looking the way she does... Ulf feels a warmth in his chest that he is unused to. He stays mounted, to better intercept any fool of an outlaw who comes flailing, but his attention for now is on his childhood friend.

"So. It's been too long, Astrid. How have you been, these years? You've... you're... a woman now."
OOC:
I know I'm tired when I type 'to' instead of 'too', and then don't catch it until a day or two later. Oi.
Last edited January 12, 2025 6:36 am
Jan 10, 2025 7:06 pm
Astrid glances sideways at Ulfarr with a smirk and a laugh, but Ulfarr feels no genuine mirth in either.

She says, Oh, trust me, I have been a woman since... Well, since that day. Not only did I become a woman, but I learned that I never again could put my trust in men. It was meant for me to take the spear up for myself. And that's where I have been, Ulfarr, if you must know. I swore myself to the Spear-Maidens of Wotan. Only one winter ago did I dedicate my services to this place, to the jarl here.

And you, Ulfarr? You look well. What have you learned over the years? What promises have you sworn, other than the pledge of your ax to my lord? Do you think you can stay true, despite what lies between your father and your jarl?
OOC:
So we have established that Astrid is a Spear Maiden, but that title has very little to do, mechanically, with the utter rubbish that is in that Player's Guide. Interestingly, in The Northlands Saga Complete for S&W, there are absolutely no mentions of those various new subclasses.
Jan 12, 2025 7:06 am
OOC:
I know, the S&W classes have PF shit! Emphasis on shit. I love the idea of the Spear-Maidens, though, and it's a STRONG OSR move to just make her a fighter.
Ulfarr turns from Astrid then, looking to the Jarl's girls and their colorful flowers... and to the woods and its deep shadows beyond. Would that there emerged outlaws to strike down, to save him from her gaze.

He sniffs, then says, "You know how I feel about that day. How I felt about you. And my failure."

The young northman looks at her again as a cool spring breeze tousles her hair to speak of this oaths. "I've sworn many, Astrid. You know that land. Oaths flow like spring water. Some heard by my father, my mother. Some sworn to the wind... and some only to myself, and the gods. After you left... I swore to find you. And to protect you."

The man quiets as they look at one another, memories and pain passing between them, but then his horse nickers and he clucks his tongue to calm it. "I see now you are beyond that. You have no need of a fool boy's belated oath." Trying to read the woman's eyes, failing, he adds, "But still I bear it. And the one I swore... that day. You might not have... heard me."

The words are difficult for the man to say. The years-old memory is still raw, still bloody, like an open wound. Ulfharr held helpless, bearing witness to the violation of the girl he loved. To the ruination of the life he wanted with her. The home they would have built together. The children she would have born.

"I swore to kill Bjørn, Astrid. And that oath too... I bear still."
Jan 13, 2025 12:29 am
If Ulfarr expected any reaction to Astrid hearing about his oath, it appears he has long to wait.

Astrid peers at the flowers at her feet. One hand idly caresses the shoulder of her horse.

She must feel the weight of Ulfarr's gaze pressing against her flushing cheek.

Suddenly she turns to her companion.

Ulfarr, listen. I want you to know--

She turns to the forest marge.

Did you hear that?

Ulfarr sweeps his gaze across the clearing.

Runa is closest to Ullfarr and Astrid. It seems the youngest daughter is easily distracted by things at her feet--but not by the flowers, apparently, judging by how she doesn't carry any of them in her arms. Instead Runa appears to be in earnest conversation with something in the air between her and the sun.

Fastvi and Inga have ranged farther, but they still are within shouting distance, still easily gained were Ulfarr and Astrid to mount their horses and ride.

Fastvi holds one plucked bloom in one hand. Inga has spread her shawl on the meadow.

She has placed a number of carefully-selected flowers on it. They are arranged by color.

There, in that direction.

Astrid's body tenses, but she doesn't gape and point as Ulfarr knows some others would. Instead, somehow intuitively, by the manner Astrid holds herself, Ulfarr knows to glance at a thick clump of bushes adjoining the meadow.

The branches move subtly. Something alive is in there.
Jan 14, 2025 5:57 am
OOC:
Is Runa speaking to something that has form or shape, or is she literally speaking to the air?
Jan 14, 2025 6:16 pm
OOC:
Nothing appears to be there—or perhaps something only she can see. She is speaking to the air.
Jan 18, 2025 8:23 pm
"I hear it," Ulfarr responds immediately, his ears and eyes trying to pick out where the sound is coming from.

Almost without thinking he adds, "What's the girl doing? Who does Runa think she is talking to, the wind?"

But then Astrid points with only her eyes and speaks lowly again. She has found the source of the sound.

"I see it," the man says as he mounts his horse, intending to ride swiftly towards the brambles and bushes that look like something hides within them. Drawing his axe as he goes, swiftly urging his mount to action, he calls out to the daughter closest to the shivering greens.

"Get back! Something lies within, girl! There!"
OOC:
[ +- ] Also
Jan 21, 2025 5:46 pm
Astrid does not answer Ulfarr's half-to-himself question about Runa, perhaps imagining that he is not speaking to her, perhaps more focused on the sensation of threat at the edge of the forest.

Runa, hearing Ulfarr's warning, stands and stares, frustratingly not moving away. At least she's not moving forward!

The bushes rustle again and--Ulfarr hears something else this time: a whimper, a whine.

Ulfarr knows that sound. It's precisely the cry that his sheep hound used to make when he wanted a bite from Ulfarr's dinner, but this whimper has a sharper note of distress.

Ulfarr is certain that there is a dog--hurt or otherwise in need--just out of sight in the bushes. And he's sure, if he takes a stride closer, if he pushes aside the thickest of the branches, that this is what he'll see.
Jan 23, 2025 6:33 am
Dismounting, moving between Runa and the sound, Ulf takes that stride. One hand is ready to go to his sword, but first he moves the branches aside to reveal the occupant of the bushes...
Jan 24, 2025 8:54 pm
Which is a dog, a mangy mongrel, by the looks and smell of it, cowering and flinching from Ulfarr’s aggressive form. As dust rises—no, those are fleas—from its hide, it whimpers again, then emits a particularly mournful and plaintive cry.

Astrid stands beside Ulfarr. When did she join him? She is so swift and silent, even in her mail.

In the meadow behind both warriors, Runa asks, What is it? Is it a dog?

Rolls

Can Runa see the dog? - (1d6)

(4) = 4

Jan 25, 2025 3:26 am
OOC:
What's the dog culture like in these Northlands? Are they valued, man's best friend kind of thing, or are there wild / abandoned dogs that range about?
Jan 27, 2025 8:42 pm
OOC:
They are all of those things! With average Wisdom of 10, Ulfarr can make a snap judgment that this dog has been domesticated but now is abandoned or lost and generally in a bad way.
Jan 28, 2025 4:01 am
"Yes," Ulfarr says to Runa as he kneels in the brush and extends one calm, steady hand towards the dog. He knows animals well, and enough to approach the scruffy thing from below rather than above its muzzle. He lets the dog come to him rather than try to immediate pet it or lead it into the meadow.

"It's okay, boy," he says gently, sizing up it's injuries or ailments.
OOC:
Ulf will walk it out to the meadow gently. If the thing can't walk, and it'll let him, he'll carry it out for the girls to see and coo / fuss over.
Feb 3, 2025 12:03 am
Oh, a dawwwwwg! cries Runa, hurtling forward as soon as she can see what was hidden in the bushes.

Ulfarr has determined that it is a dog, just a mangy mutt, so, with no concern but a sigh at the antics of childhood--and those affected in the mind--he allows Runa to clasp and tumble with the flea-ridden thing in the spring grasses. The dog seemed as eager for her embrace as she was to clasp it.

The other two girls look up with interest from where they wandered in the meadow.

Suddenly Astrid stands beside Ulfarr.

She wrinkles her nose. Oof! That dog smells! I wonder how Runa can stand it.

It's impossible that the girl heard, but she suddenly ceases her cavorting with the dog, gets to her knees, then stands up--all in one fluid motion. The dog looks up at her with a mixture of hurt and confusion at the sudden cessation of their joy.

Runa's uncanny gaze seems to pierce Astrid as pointedly as any spear. Runa's mouth opens.

A storm is coming to sweep all away. Father will die from bloodied ice. The raven calls for us all.
Feb 3, 2025 7:44 am
"Come now Girl," Ulfarr says gravely, "speak not of your father that way! Ill omens he does not need!"

Striding towards her, the man intends to pluck her from the ground, interrupt her trance and lift her up so that she rides his shoulders and will get up to no further mischief.

"Astrid," he says to his old friend, "should we call the girls back? They should have enough flowers now, and I mislike Runa's mood."
Feb 7, 2025 5:34 pm
Runa breaks out of her trance remarkably quickly. Perhaps she is more aware of her surroundings than she lets on, and she doesn't want Ulfarr to get a grip of her.

But I haven't got my Freyja Flowers yet! shouts Runa, skipping a few paces out of Ulfarr's reach, the new dog playfully at her heels. And now my elf-dog can help me!

Runa promptly rolls in the grass, the dog bounding onto her. Runa scratches him under the chin, teasing, Yes, you are an elf-dog, aren't you. They sent you to me! I shall call you Bogi!

Raising his gaze to the other two daughters, Ulfarr sees that, alas, though Inga has made good and short work in gathering more flowers than she can contain in her cloak that she is now using for a sack, Fastvi merely has plucked one bloom, which seems for her own use rather than Freyja's, since it currently is woven into one of her braids.

Astrid's call rings across the glade.

You heard the man! she shouts. We've nearly lost the morning. We'll give you to midday, then we must be on our way.
OOC:
I'll give you another scene to engage Astrid in discussion, if you like. Otherwise we can cut to "leaving time."
Feb 8, 2025 5:03 pm
"Then hurry, girl!" Ulfarr says to Runa, urgently but not unkindly as she slips away from him, like a shadow from its light. Mostly he is glad she has shaken off her reverie so quickly, and he will not be returning to her father with a stricken or limp child. "And care for Bogi, he does not yet know you, Runa!"

Checking on the other girls, he lets them know they will be heading back soon, and quietly asks Inga to help Fastvi gather what she needs. That allows the man to keep one eye on Runa as he returns to Astrid's side.

"Thank you for your help today," Ulf says politely. But then, a moment later, his tone is lower, more personal.

"Astrid, I must admit I do not quite understand what I have walked into here, pledging my axe to the Jarl."
OOC:
If you don't mind, I'll take you up on that since he *does* want to talk to her and they've been cut off at the pass a couple of times.
Feb 8, 2025 5:46 pm
That I deem. I am surprised that your father never mentioned to you what is between them. But then would not be meet to malign a lord to whom you must promise your service. For it is good, being a huscarl to Olaf. He is a fair jarl and Silvermeade Hall is not niggardly. I think, though, I should tell you a tale of your father’s early years with Olaf, unless you choose to learn this from another in hall. Because I’m sure you’ll suffer many the glance and catch many the whispered word.

In the field before the twain, Fastvi sullenly gathers flowers, under Inga’s direction. Runa is trying to make a sledge of Bogi’s back, but the dog, to Runa’s delight, keeps shaking off the blooms.

A breeze blows—surprisingly warm in this sheltered glade. It must be the very breath of Freyja, in this awakening spring. The grasses bend gracefully, very much like Astrid’s golden hair, under that touch.
Feb 9, 2025 3:43 am
Ulfarr still remembers Astrid's words from the alley, before they left the Jarl's steading. As a girl, her spirit was so strong. He can see that within her still, now engirded with her training, her will, with her steel. But there is a wound beneath still, he knows. Deep, and not yet healed.

"There is much my father does not care to speak of," he says as he watches Runa and the dog. Then, when the woman next to him offers to tell him more about what happened, all those years ago, the northman finds himself nodding. The hair-tousling breeze and the sunlight almost still Ulf's tongue. He would like nothing more than to simply extend this silent moment, looking at the young woman who was the girl he loved. After five, six serene heartbeats, the man finds it in him to speak.

"If you are willing, Astrid, I would hear. Already I have noticed these glances and whisperings. Better for all, I hope, if I at least understand why my presence grieves the people of Silvermeade. And I will never speak of how I come to learn these things. Easy enough for me to have heard them from my parents."
OOC:
FYI, if there's time, there's a second subject to broach. But first this mystery, finally!
Feb 10, 2025 4:28 pm
Astrid smiles at something in what Ulfarr has said, but her next words leave the cause for that mirth enigmatic.

What do you think wields the power to come between two such doughty men as Olaf and Vidar? I can see you know. Yes, Ulfarr: Love. Or perhaps we simply should say "Woman," because, in my experience, love does not have to be involved as long as a fine-limbed maid is present.

Olaf and Vidar served Køenig Ragi Steinsson, Leifsfaðir, of Hordaland. They aided Ragi's ventures against petty jarls, and accompanied him deep into Seagestreland for plunder and the taking of thralls.

Wotan favored Køenig Ragi by sending to his carls a shield-maiden--


Astrid breaks her narration, her body language perhaps cognizant of her own person, her own capacity as a shield-maiden, of the long spear she keeps at hand in a sheathe along her horse's saddle. Her expression pinkens in the cool, spring breeze.

And Olaf fell in love with her. But no man could have her. This shield-maiden--hight Hrist--vowed not to sleep with any man who could not best her in single combat. This far I ken, but I'm not sure what to believe of the matter that comes next.

The folk of Silvermeade Hall say that this Hrist used to stand her spear, of nights, before the opening to her tent or where she lay by fire. Any man approaching would be stopped by this spear--I'm not sure how. Some say that these men would feel as if they had walked into a wall, a barrier that they could not see but could feel, and no amount of blind pawing at that structure could discover a means through or around it, though they could see Hrist well enough by the embers or ken the tantalizing flap of her tent opening.

Whatever the nature of this magic, however, when a man would be stopped in this way, Hrist would wake, as if someone had spoken into her ear or touched her shoulder. She would rise, take up her spear, and fight the man for her body and her bed, and no man prevailed against her...


Again Freyja's wind blows, playing with a strand of gold that has worked free from one of Astrid's braids. Her eyes seem wet: yes, it is likely that the chill draws tears. Astrid appears to be contemplating something akin to the tale but more personal to her own experience.

Ulfarr feels that here is a moment to say something that is within his heart.

Astrid takes a breath to continue her telling...
Feb 11, 2025 7:36 am
Ulfarr is no skald, no famed orator. He is not eloquent, he possesses no silver tongue or wise words. His half-brother had these things in some measure, he remembers darkly, but the Norseman held no allusions as to his own skill in that realm.

But what he was good at was listening. Seeing. Comprehending, once just a few pieces of something were puzzled together. So the tale Astrid tells troubles the man doubly. Clearly, the woman knows this story well; she has heard it or thought on it often. Too often, given the pains it must cause the spear maiden.

There is no sense yet of what role Vidarsson's father played in all this, though soon enough he might guess.

Weighing on him, though, are Astrid's glistening eyes, the faintest of trembles in her voice. Coming around to stand in front of the woman, nay, the girl that was ruined that day, Ulf's expression is heartsick, is pained. He loved Astrid then and he knows now that he loves her now. Taking one of her hands in his, he uses his free, rough-skinned thumb to gently brush the stray hair from the blonde's face. Her tears he leaves, knowing that wiping them away will matter little in any of this.

"Astrid," he says softly, exhaling. "Would that we had such a spear that day..."
Feb 11, 2025 5:43 pm
Astrid's demeanor sharpens.

Ulfarr is not sure how to read it. It's not exactly angry. It's perhaps...

Un unsettling suspicion descends on Ulfarr that Astrid is looking on him as if he is a child, as if he is the same man from so many years ago, whereas Astrid deems that she has grown, aged, matured, gathered wisdom well beyond her years and therefore far wiser than Ulfarr.

If Ulfarr wishes to speak to this thought, Astrid gives him no opportunity, her own voice filling the ensuing caesura.

A spear? Do you wish for a magic spear between us and our attackers on that day, Ulfarr? I'm afraid you may be missing the meaning of this tale. Hrist was not powerful because of her spear. Nay, Hrist's spear was Hrist's own might. No man could have her unless she willed it, and her spear was the proof of it.

Perhaps Astrid perceives a change in Ulfarr's own reflection, for she adds, as if for the benefit of Ulfarr's heart.

Listen, old friend. Yes, I consider you a friend still. I do not hold you blameable for anything that went on that day so many years ago. You couldn't have prevented it, a spear couldn't have prevented it--only I could have prevented it, and I could not at that time because I did not yet know the perils of the world, and I was not yet prepared. That's what I learned that day, Ulfarr, that I could rely on no man but myself. And surety in my reliance requires discipline, courage, adherence to an ideal.

The sun, now near fully risen above the glade, shines directly on Astrid's face, causing it to shine like a shield in battle as she looks out over Olaf's daughters.

Does my spear now stand between those fair children and the peril of the forest around us? I think not. I will do my part, because that is my ideal: to mitigate the strength of the terrible against those who lack their own. But I know if it's not the forest, if it's not evil men, then it will be something else. Disease, old age, an accident, a bad birth. We all are only accountable for ourselves, and those fair children will learn it soon enough.

She shakes her head, as if her own rising and vehement speech has shaken her out of trance.

Forgive me my speech, Ulfarr. Do you wish me to continue? I have become mazed in my mind. Do you want to know how it settled, this matter between your father, our jarl, and the spear-maiden Hrist?
Feb 12, 2025 6:54 am
Rare are the words from Ulfarr's mouth that could ever be considered artful, but a strength of his is knowing when to keep quiet. It often involves just giving the person he is speaking with their berth, letting them pace and wring their hands and their phrases. Astrid needs that now, so the man just listens. He is still childlike in some ways compared to her, but that guileless decorum is just what keep his keel in the water no matter the storm.

So he weathers his friend's lashing, such as it is, and merely nods along as she speaks of her strength, of Hrist's strengths and how he has misunderstood the allegory. When she speaks of being able to rely on no man, his heart falls. Long has Ulfarr dreamt of avenging his friend, of slaying every man present that day. The outlander knows, suddenly, starkly, coldly -- this would be an unkindness to her. Doubtless she has the same thoughts, and for better reason than he.

There is much more he wants to say.

That he loved her, that he now kens that he loves her still. That he will protect her, that he will be her second, carrying her shield and spear should she need it as they hunt and kill Bjørn and the others. Instead, he speaks briefly, and with a nod.

"Forgive me, Astrid. Please. Go on."
Feb 13, 2025 4:18 pm
She resumes immediately. Ulfarr senses that it may be she is eager to put behind her her recent discursion.

Our jarl Olaf became enamored of this spear-maiden Hrist. This is understandable: Wotan's warriors are best among women. So Olaf determined to win and have Hrist.

Night after night he stepped toward her bed. Night after night she rose, took up her spear, and beat him bloody and bruised. But the nature of Olaf's spirit, then and still now, is inflexible. He would have Hrist, even if it meant he must practice deceit.

Ulfarr, from this point there are many competing versions of the tale. But in one matter all agree. One night your father, Viðar, took on the semblance of Olaf. He stepped into Hrist's magic circle. Hrist rose and fought him, and Viðar, in the appearance of Olaf, prevailed against her.


Astrid's throat seems thick, but she pushes on with her telling:

If you wish to know all the ways I have heard about how your father took on Olaf's appearance, I can share them in time. There even is some doubt about what exactly happened that first night, after Viðar won Olaf's victory. Did Viðar take his right of Hrist? Some say yes. Others say nay, that it was arranged beforehand between Olaf and Viðar that Viðar would not enjoy his prize but save Hrist for Olaf in the following night.

And on the following night Olaf came to the bed of Hrist, and on the night after, and on the night after that, until, in time, Hrist put aside her swan-wings and became Viðarsvif.


Again Astrid pauses. The tale is not fully told, but the silence lengthens, giving Ulfarr again an opportunity to speak, if he has aught to say.
Feb 15, 2025 9:21 pm
Ulfarr listens intently to this story, now paying attention only to Astrid’s voice, to the words she speaks. The girls gather their flowers unnoticed, the dog yaps unheard, a breeze bring’s Astrid’s fetching scent to the man, but his loins are unmoved.

When she brings his father into the tale, the you huscarl’s gaze narrows, unblinking.

"So," he finally says, his voice hoarse. "Everyone in the steading knows this, then. The Jarl’s shame. Yet none speak of it? What became of Hrist after Olaf took her as his wife? And who magicked Vidar to give him Olaf’s countenance?"
Last edited February 15, 2025 9:30 pm
Feb 19, 2025 1:32 am
Viðar couldn’t bear it. Hard is it for a true warrior to win a spear-maiden for another. Aye, to spend one night with her and not to think what should have been his ever after. It ate at him like a worm in the guts, all those nights Olaf retreated with Hrist into her tent. And Viðar thought he even saw some change in the Warrior of Wotan, in the day. It was something in her face, as if she misthought herself, as if she sensed that something about her man was not part of the one who had won her that first night, and thus she wondered just why she continued to give herself to him.

So in time Viðar approached her, told her all, and told her, moreover—or so the hirðmen say—that he claimed nothing of her now; he only wanted her to be undeceived of his treachery and the trick that two men had unfairly played on her.


Astrid contemplates Olaf’s daughters, whose arms are full of flowers, as they near completion of their tasks in the field. This lasts until a cloud briefly dims the noonday sun.

A trick, by the way, which some say was a potion from a Sagæstreland witch bargaining for her life, or from a ring stolen from a lost caliph, or from a sacrifice to Loptr, made by the two of them, the blood of a cat and of a hen, the hen in the act of laying an egg.

Astrid pierces Ulfarr with a lingering glance.

Tell me, old friend. What do you suppose Hrist said to Viðar, when he told her all this? What would you have said, were you in the place of Wotan’s chooser of the slain?
Feb 19, 2025 8:02 am
The weight of it all has Ulfarr wincing. Even were this father not one of these two honorless men...

It is small wonder Viðar never told his son. But more surprising is that he let the boy wonder into the gleaming fangs of Silvermeade, where he was certain to hear these truths. And as forthcoming as Astrid is with the story -- and with different versions of it, Ulf is left with more questions than answers. Certainly he does not know the right thing to say when the young woman stops and presses him with her own uncomfortable question.

"I don't know the ways of the Warriors of Wotan," he begins slowly. "But I know this was a grave thing my father and Olaf did. A treacherous thing."

He wants to ask if she ended herself to punish them, but the words will not form on his tongue. Instead, he says, "She must have been a fury. Did she... challenge Olaf to combat?"
Feb 19, 2025 3:59 pm
Astrid smiles, as if she is pleased with Ulfarr's answer.

Not so dramatic as all that. We Warriors have a reputation to uphold, a tendency to cold rather than to heat. Nay, she left them both, but the way the skalds would have it--and these tales are never sung in Olafshall, of course--is that Hrist left heartbroken, for she favored your father as the better man. In fact, it is probable that Viðar was moved to confess precisely because sparks sprang between them.

Again Astrid's gaze meditates on the glade.

Olaf never forgave your father for it. He blamed Viðar both for the loss of his wife and for his shame. He judged it as a betrayal, which I suppose it was, though, being men, they had not considered the treachery they were conducting against Hrist. Anyway, you know the rest of it, Ulfarr. Olaf made it known that he never would see Viðar again on penalty of death, whereas Viðar made Olaf promise, in return, that Olaf would keep a place of honor for Viðarson in service in Silvermeade Hall. And so it has been done.
OOC:
And then...
Quote:
The faint snap of a breaking branch in the tree line catches your attention. Looking in that direction, you can just make out the dark forms of two burly men, well armed and armored, crouching in the shadows of the brush. They hold between them something large and heavy, a shield-sized stone plate with carvings on it. A rather tattered and dirty woman is standing behind them, muttering to herself and waving her arms above the stone tablet.
OOC:
And to anticipate any questions, here is more direction from the adventure text itself (seriously, this has been great fun, an experiment, running an actual published "adventure," according to its "rules"):
* Anyone that spots the figures can begin a combat with a free surprise round
* The group is 80 feet away and has cover and concealment due to the trees
Feb 20, 2025 6:10 am
Ulfarr is still processing everything Astrid has told him, but few things stir the man to action and clarity of thought faster than seeing armed men and what might well be a witch within a long axe-throw of the sisters he has been charged to protect.

"Girls!" he barks as he pulls a javelin from the trio he carries on his back. "Get back! To the other side of the glade!"

Stalking forward, moving dangerously and taking aim at one of the two men, he adds, "Astrid! Do you know them?!"
OOC:
Moving to close the distance, hoping to get an answer from Astrid before hurling a javelin -- or not!
Feb 20, 2025 4:24 pm
OOC:
Fun! Fun! Fun! Also, this could get crazy.

We are using S&W Complete Revised. I suggest that we use, for a base upon which to form our rulings, Initiative and Order of Battle on page 35. From there we get wibbly, recognizing that this adventure was written for Pathfinder 1e, (inexpertly) converted to S&W Complete, and now being run with S&W Complete Revised. The Revised rules have changed Movement Rates, and that threatens to drastically change what I expect were the intentions in this scenario. But I don't care!

I assume Ulfarr is unencumbered. Hence his base movement rate is 12. Outdoors, that means you can go 120 yards in your Movement Phase! That means you can zip up there and attack someone at will during this "surprise round. Wow! I bet Ken Spencer didn't expect that!

That seems to be the optimal choice, because, with Cover, a thrown weapon, though easily within range (because of outdoor measures) will receive... to make it interesting I will say -1 vs one of the men and -2 to the witch, since she is just behind them and partially covered not only by the brush but by the men, for the attack roll.
What is it you see?, calls Astrid behind Ulfarr. Then, in the same breath: Oh! And it becomes clear to Ulfarr that Astrid now has spied the burly men. But they are too much in shadow for Astrid to distinguish, just as they are for Ulfarr.
OOC:
So are you throwing a javelin, or do you want to rush upon the group? And, if you're attacking, which of the three figures will be your specific target?
Feb 21, 2025 7:03 am
OOC:
I better double-check my inventory if we’re doing things by the book. Looks like I just hammered things down, and I don’t remember doing an encumbrance calc.

120 yards?!

Are these one minute combat rounds?
Feb 22, 2025 5:49 pm
OOC:
Ha ha! These are one minute combat rounds.

Now definitely is the time to discuss!

About encumbrance. You almost certainly won’t have an encumbrance penalty (but I’ll look over your sheet, too). In S&W, weight carried is weapons and armor + 10 lbs. in a reasonable amount of gear. Getting coins (XP) out of a dungeon is what encumbers a character!

Hey! It’s gamist, not realistic. Just like one minute combat rounds. 😜
Feb 23, 2025 11:42 pm
OOC:
Nothing crazy in his inventory, but he -does- have a lot of weapons.
[ +- ] Possessions
One minute combat rounds. One of the core things that drove me from AD&D. :)

I will give this some thought -- might indeed rush the group, perhaps just to disrupt whatever they are doing. Will post tonight.
Feb 24, 2025 2:01 am
OOC:
Alright, he's indeed going to charge into the brush and try to interrupt the ceremony or ritual or whatever it is. Can he draw axe and shield and charge all the way over, shield-bashing one of the men?
Feb 26, 2025 4:40 pm
Harrigan says:
OOC:
Can he draw axe and shield and charge all the way over, shield-bashing one of the men?
OOC:
Is your only goal to shield bash one of the men? If so, yes, certainly. I'd rule that as an attack roll. Success is you'd do 1d4 damage (the equivalent of a club). Even if you don't succeed, the person would be knocked down.

But I see you also drawing your ax. Is that in preparation for next round? Alternatively, I'd let you bash one character and strike at another with your free arm, your ax. The ax attack would be at -2 and the shield-bashed target would be knocked down but take no damage.

This is a free surprise round. If it weren't, I'd negate the +1 AC for the shield for using it in this way.
Feb 26, 2025 9:05 pm
OOC:
Ax (sic) is drawn only to be threatening. Real intent here is to charge in and disrupt what they are doing by slamming one of the two men with my shield.
"They perform some dark rite!" the man says harshly but lowly, knowing he cannot wait for Astrid’s answer, as there are too many shadows and leaves betwixt them! So drawing his skeggøx and hefting his rönd, Ulfarr breaks into a run — straight for the trio, straight through the brush. He means to foil their ceremony, and slam one of the men to the ground while doing it!

Rolls

Shield Bash To-Hit - (1d20+2)

(17) + 2 = 19

Potential Damage (+1 if STR applies) - (1d4)

(4) = 4

Feb 27, 2025 3:54 pm
[ooc]+2 to hit? Well, you get +1 for your Strength, because you're a Fighter. But Fighters don't get +1 to hit for their level until level 3. What, do you think we're playing Pathfinder here? 😉

Also, at 15, your Strength isn't high enough for a damage modifier./ooc]

With a satisfying crunch, which Ulfarr hopes is his opponent's bones and not his own shield, the man holding one end of the stone plate tumbles into the foliage, and the implement falls where his hold slips.

Astrid is right beside Ulfarr, spearing at the figure on the other side of the item, because its girth functions as a shield, providing cover to the witch on its far side.

Rolls

Astrid spear attack (I don't know why I have longsword listed in her stats--maybe that's optimal) - (1d20)

(17) = 17

Spear damage - (1d6)

(4) = 4

Feb 27, 2025 3:59 pm
Ulfarr grins as he hears a shriek from Astrid's foe.

The heavy stone object falls from between the two men, into the underbrush.

Both men, one tumbled onto his back, the other backing away from Astrid's spear, reach for their own weapons. Ulfarr's foe is armed with a battleax, but he currently is lying on it. Astrid's foe fumbles at a short sword strapped to his side.

Between them, on the other side of the fallen stone plate, the witch mutters and raises her arms. In her wrinkled face, her eyes blaze with malevolence.

Rolls

Initiative roll for next round - (1d6)

(1) = 1

Feb 27, 2025 5:18 pm
OOC:
Hm. I actually know that about Fighters in S&W, but I must have gotten turned around -somewhere- on it, as… well, look at my weapons…
[ +- ] Erm…
Looks to me like I need to adjust all those numbers down. Will do so shortly.

Also rolling for Initiative. Are you using phases / an optional system, or what? If we’re doing declarations and phases, Ulf intends to strike the man on the ground in front of him if he’s not already incapacitated.

Also, what’s your ruling on what it takes, in the middle of combat, to draw or switch weapons?
Last edited February 27, 2025 5:27 pm

Rolls

Initiative - (1d6)

(5) = 5

Feb 28, 2025 4:50 pm
OOC:
Looks like your side has won the initiative!

What this means is that you go first, in each phase of combat, before the other side does. I'm using this system:
Quote:
Check for Surprise.
Roll Initiative.
Prepared (memorized) Spells.
Declare (memorized or known) Spells.
Movement and Missile 1.
Melee and Declared/Prepared 2 Spells and Missile 2 (for ROF 3)
Missile 2 (for ROF 2) and 3 (for ROF 3)
Quote:
Surprised characters have a 1 in 4 chance to drop objects in hands. Even if surprised, Monks and Rangers do not drop items.
Moreover, Fighters have the additional benefit over other classes:
Quote:
Fighter. Whenever there is damage left over after reducing a target to 0 hp, the Fighter may automatically apply this remainder to nearby targets in range (as long as the initial attack roll hits that additional or any other character’s AC, as well).
And, incidentally, Astrid is an NPC, so she may not qualify, but Paladin PCs have this additional benefit:
Quote:
Paladin. Paladins with Cha of 13+ add +1 to damage vs Chaotic and "evil" creatures. Paladins can Turn Undead as a Cleric one level lower than their actual, current Paladin level.
There is no need to declare actions (unlike in VsD) except for what you're doing in each phase of the round. But, for expediency's sake, we might as well express our intentions before each round as a general overview. I've already indicated that my NPCs are going for their weapons and the witch seems to be chanting a spell of some kind.

Generally, drawing/changing a weapon should occur in the Movement phase. If you start doubling and tripling movements, we can make an in-moment ruling, which usually is a -1/-2 to any relevant rolls for what I call Combining Actions.

And, if you are going to strike the man on the ground, I will give you +1 to hit that target.

And, if your bearded ax is a two-handed weapon, it delivers +1 damage on a successful hit.
Feb 28, 2025 11:58 pm
OOC:
You’ve, uh… clearly thought about this!
Ulfarr should target the witch — he should take the woman down before she finishes her chant. But he is green still, and only sees the man in front of him, on the ground, reaching for steel.

Stepping forward, hefting his axe, he means to finish him!
OOC:
Melee attack with the one-handed axe, so I think other actions happen first…
Mar 1, 2025 3:48 pm
OOC:
Remember, all of this is negotiable. Since you asked, I'm simply defaulting to what I call my Preferred Way to Play. I'll link you its contents in Discord. It's, in my view, a perfected form of old school resolutions based on my years-long home game before Covid.
The unkempt man below Ulfarr scrambles and rolls in the underbrush, trying to get to his feet while also avoiding Ulfarr's bearded ax. At this time, Ulfarr also notices that the man has a single javelin within a ketch at his hip.

Ulfarr hears, behind him, Astrid's keening war cry as she thrusts with her spear.
OOC:
Go ahead and roll your attack. +2 to hit (+1 Strength, +1 to your target's condition). I'll go ahead and roll my NPC's counterstrike, now, as he gains his feet and swings his ax. If you kill this guy, of course, this counterattack is void.

Rolls

Ax counterattack!

Damage!

Does the javelin fall out? - (1d6)

(4) = 4

Mar 1, 2025 5:22 pm
"What foul ritual is this, trespasser?!" Ulf shouts at the man as he strikes at him.
OOC:
I'm cool with what you've presented so far -- and it sounds like it's been playtested! I've read the doc, but will probably need to be reminded of various things.

Edit: Oho! If perchance that takes the guy out and Ulf can make it to the witch, he'll try to brain her with the flat of his axe. (Wants her alive.)

If she's too far away and Astrid's foe is still up, chop him down next.
Last edited March 1, 2025 5:25 pm

Rolls

Axe Blow - (1d20+1+1)

(15) + 2 = 17

Axe Damage - (1d8)

(7) = 7

Mar 1, 2025 10:43 pm
If Ulfarr’s shield bash probably bruised or cracked some of his opponent’s bones, his ax swing is certain. Blood gouts, staining his hand and smattering on his shield.

But—by Wotan!—the man still lives, rolling onto his feet from his knees and sending an ineffectual ax-swing that Ulfarr sidesteps with ease.

Rolls

Astrid spear

Astrid damage - (1d6)

(4) = 4

Astrid’s foe’s short sword

Short sword damage - (1d6)

(3) = 3

Mar 1, 2025 10:46 pm
Ulfarr hears behind him a man’s strangled cry followed closely by a sound—something between a grunt and a whimper--that he never heard from Astrid in his earlier youth.

And then…
Quote:
[The witch] has just completed [her spell], and even if she is damaged, the spell still activates in the next round. It is possible that a lucky shot might kill one of the ambushers, though if the characters did not detect the start of the attack (or once the spell takes effect one round into the combat) the following things happen as a result of the tablet’s spell.

First, Inga stumbles over to one of the characters and collapses. A few moments later, Fastvi falls out of a tree, unconscious. Bogi the dog turns to bark at the trees, but falls over sideways to the ground. Runa starts walking toward the edge of the meadow, her eyes wide and vacant ...

These are the last things the characters see before darkness shrouds their eyes, and they fall into a deep, enchanted slumber. Once the characters
fall asleep from its effects, they remain asleep for 2d4 hours and cannot be woken by any means but a dispel magic.
OOC:
Pretty awesome, huh? What fun! 😏

Also, after that little combat, I have some things to share/discuss regarding "classed" NPCs. I think I have to depart from my usual practice in something regarding this campaign.
Mar 2, 2025 3:47 am
OOC:
A) Holy shitskis, that dude has a lot of HP!
B) Holy railroad!
C) I am here for it! Let's roooooooooll!
D) What's up with classed NPCs and your usual practice?
Mar 2, 2025 3:23 pm
OOC:
A) Agreed.
Quote:
[Ulfarr's foe] (human 2HD berserker): HD 2 (d8); HP 12;
AC 7[12]; Atk battle-axe (1d10) or javelin (1d6); Move 12;
Save 13; AL C; CL/XP 3/60; Special: +2 attack when berserk
Notes: The language "when berserk" seems to be an artifact from the conversion, because Finch's Human Berserkers in the rules simply get +2 to hit. (I forgot this, actually, but I don't think it mattered other than in my descriptive text. You may not have dodged so easily but his blow may have hit ineffectually on your armor. And I actually have a good idea for armor ablation, etc.) The HD value might seem high, but in Complete all "monsters" get d8 Hit Dice.

B) Yes. But. It appears the design intentions are to make the chances of success vanishingly small. Spencer acknowledges the possibility:
Quote:
if a lucky shot kills [the witch], then the
characters will (after they wake up and return) be greatly rewarded by the
jarl for staving off the attack, will receive the 1000XP bonus immediately
C) Agreed. I believe that this mode--PbP--is the best mode for exploring published material. The pace gives us the opportunity to "get it right," and we can take these frequent breaks for game analysis. Perhaps a maddening practice in traditional play (e.g., our recent experiment with Dune), but here it is a necessity. I have to show that I'm not at fault for this, whereas in traditional play I would have thrown aside the entire adventure already.

D) So. Here we go: In Swords & Wizardry Complete Finch makes his usual spot-on observations and shares his treasured advice for how to Referee "monsters" in combat. Here are two salient selections of text:
Quote:
Attacks (Atk) includes the number of attacks the monster has,
and the damage these attacks inflict if they hit. Monsters get a
separate attack roll for each attack. Monster attack rolls are made
on the Monster Attack Table (p. 38). Note: if you are using the
"ascending AC system," do not bother using the chart, because
there is a quicker way: Roll to hit, add the monster’s hit dice, and if
the result is equal to or greater than the character’s armor class, the
attack hits.
Couple this with the following in the a discussion regarding "Human" Monsters:
Quote:
Humans are such a versatile ancestry that
any number of "monsters" and NPCs can
be made from them. Berserker warriors,
tribesmen, cavemen, princesses, evil high
priests, captains of the guard, foot-sol-
diers, and tavern-keepers are all different
human "monsters." Don’t try to build your
non-player characters according to the rules
for player characters. Just make up their
stats and abilities as you see fit
.
I would take this to mean that human NPCs are just as simple and versatile as "monsters." Their HD are d8 and their attack bonuses equal their HD. This is particularly useful when dealing with evil sorcerers--way less squishy! If it seems unbalanced, I figure that, as long as you strip out or eyeball the usual stat bonuses that classed PCs enjoy and special abilities, a human "monster" can be fairly commensurate to a PC, especially when you're dealing with a party of PCs.

However, the Revised version of Swords & Wizardry Complete now provides "Helpful Stat Blocks" for classed characters (see pp. 85-87), and the Book of Options provides stats even for multi-classed characters! I wonder if Finch caved to some pressure and requests from outside players.

Now that I've laid all this out for you, I'm returning to my preference of running "human" NPCs as "monsters," but many of the implicit assumptions within the game--from the hiring of Henchmen to providing stat blocks--suggest that classed characters actually should follow the same rules as the PCs more often. When we recognize, additionally, that the Northlands Saga was written for the highly granular and "equitable" rules set of Pathfinder, inexpertly converted to Swords & Wizardry, and that, in the PbP mode, I have all the time in the world to define my characters to the utmost degree, then perhaps "human" characters should follow the same rules (mostly, I did already give Astrid a +5 bump to her HP, as is my house rule for PCs, and I have given her Paladin powers, but I haven't defined her attributes).

Thoughts?
Mar 2, 2025 10:30 pm
OOC:
Oh man! Lots to respond to! I'm here for it. Often we would take these discussions to the OOC channel, but it doesn't really matter with just the two of us digging in.

A. Quick question: where are you keeping stats like these?
Quote:
[Ulfarr's foe] (human 2HD berserker): HD 2 (d8); HP 12;
AC 7[12]; Atk battle-axe (1d10) or javelin (1d6); Move 12;
Save 13; AL C; CL/XP 3/60; Special: +2 attack when berserk
I used to track it all separately, but with GP it's very easy to have it right in the game, very close to hand.

Interested to hear your idea on ablative armor...
B. Neat. I think I -almost- stopped the ritual! I thought knocking the stone / shield away would do it. Ah well.

C. Yup, love having the meta. Doesn't harm the fiction in my head / story even a -little-. Interesting how some of us really don't mind meshing and mingling and separating when we need to, and some folks haaaaaaate it.

PbP *is* a great format for having those 'step back and discuss' conversations, and yes, there's NO WAY you would have run this live. The extra time PbP provides makes it richer, deeper, and less dumb. Partly because the GM (and the players, if they know what they are doing), can be 'bug stomping' the whole time. Adjust for coolness on the fly, when 'the fly' can be thinking about it overnight.

D. Love Finch's takes! I've long been surprised that more OSR games just don't make straight use of Level or HD. As in "add Level / HD to the attack if the creature / person is good at fighting, half of that if they are not. No modifier if they avoid combat like the plague." Same thing with AC -- could easily just be 9 or 10 + HD, though that might wrankle your sim sensibilities. Damage could easily be + Level / HD. Healing could be + Level / HD. It's right there for the taking.

I'm an *enormous* fan of not building NPCs like PCs. I don't have time for that shit -- it's frankly best practice to be able to quickly build the opposition like that (people as monsters), to have mob / team-up rules, to have lieutenant and boss rules, etc.

I had -not- thought before about all 'monsters,' including wizards, having a d8 HD. In my head, though, I already do thing. I'll assign bad ass versions of the monster with 5-8 HPs per HD, and 1-4 for the gimps and weaklings. Magic Users could easily be 3 HD, 9 HP. Helps with hitting and saves, keeps them brittle to avoid long and sloggy combats.

Side Note: I hate when authors / designers cave to the unwashed masses who don't have two goddamned red cents to rub together when it comes to game design.

To your question at the end, I think it's super-easy (barely an inconvenience) to mix the simple human-as-monster approach with 'Named' or 'Special' NPCs just by assigning a few extra goodies. Better AC due to armor, damage per weapon, assign higher HP per HD for fighter types, lower for squishy types. Call out any stats that are high if they are meaningful. Being consistent one way or the other is great, but I personally would slew to the simple for, say the two brutes and the witch, and get a *little* more specific with Astrid's bad self and Ulf's asshole half brother WHO WILL EAT STEEL.

So. Yeah. Great discussion!
Mar 4, 2025 7:34 pm
OOC:
Oh my! I am sitting down here to begin the next chapter, and I find in the module that after a description of the encounter in the Meadows there are Encounter Areas listed and expanded for the PCs' journey to the Meadows. Ingenious organization! Well, I guess you had no encounters on the way! Maybe you'll find them later in game play.
Chapter Two: The Trail of the Witch
Quote:
You wake up, your head splitting in pain that no amount
of mead or ale could have produced, and blood trickles from
ears, noses, and even eyes. Your mouth is a dry roadbed
paved with molded sail cloth. The sun is slanting down in
a mid-afternoon glare — you have been unconscious for
several hours. Bees buzz among the flowers in the meadow.
Of the girls — and your horses for that matter — there is no
sign. The only other living creature you see is the mangy stray
dog claimed by Little Runa. It licks at your faces as if happy
for you to wake up.
Gloom suffuses the once vibrant meadows, and you are shivered to the bone. It seems most of the day has rolled by while you slept in magical slumber. The forest around a meadow now covered in creeping mist is dark as night, though the sky directly above you glows with the last rays of the sun somewhere well beyond sight.

Rolls

Time of Day - (2d4)

(33) = 6

Mar 6, 2025 7:23 am
OOC:
Well fuck.
"No," Ulfarr says gruffly as he staggers to his feet, pushing the dog away gently as blood drizzles down from his nose, spattering over his mail. Casting about, cold realization dawns on the man: he has lost all three daughters... and Astrid.

"NO!" he shouts at the sky, at the uncaring gods. His heart pounds, his vision blurs. This -- this is the first task given him by his new master, and this is the result? It cannot be.

Retrieving his weapons as his pulse pounds in his ears, Ulf's breathing is ragged as he searches the area -- for anything. Tracks that might show some sign of where they all went, further signs of a battle or sorcery, a glimpse of any of them as they try to slip away, some sign from a generous god...

Finally he turns to the dog. "Which way Bogi, where did they go, boy?"
Mar 6, 2025 3:10 pm
OOC:
Ah, I see.

I consider Astrid part of the party, so, whenever I post box text, you may assume that "you" also refers to Astrid.

But...
Haroof! says Bogi, and he turns in an excited circle before plunging into deeper into the forest, the margin of which was the site of Ulfarr's spurious battle six whole hours ago.

No sooner does Bogi thrash invisibly in the nearby underbrush than Ulfarr hears a feminine groan.

Ulfarr knows that voice well, and he is not surprised to find Astrid coming to, in her own manner, in a narrow, overgrown defile down which she must have fallen when the witch's spell took her in the midst of her own battle with what is presumed now to have been a kidnapper.

Unlike Ulfarr, Astrid has taken a wound. Blood seeps through the chain links on her left side.

She looks up at Ulfarr with eyes still blurry with sorcerous sleep.

Ulfarr. The girls. Are they...?

Rolls

Hit Location - (2d6)

(24) = 6

Mar 7, 2025 5:33 am
"Taken," the man says grimly as he kneels by the woman's side to try and inspect her wound. "I just woke myself. The girls are gone, all three."

When Ulf's fingers come back bloody, he grimaces. "We need to stop the bleeding, Astrid. Can you sit yup? I'll help you remove your byrnie. We'll patch up your side, and then find the girls."
OOC:
Hit Location?! You need to play GURPS, man. NEED to.
Last edited March 7, 2025 5:33 am
Mar 9, 2025 6:57 pm
Taken?

Astrid shoves Ulfarr aside for room to rapidly stand up, but sways on the way up and leans heavily against him.

Planting her feet more firmly, she gives Ulfarr a puzzled glance, as if just realizing what he has said about her wound, then puts two of her own fingers to her links experimentally.

Minor, she says. The bleeding has stopped underneath the gambeson.

She looks up at the lateness of the day.

We have to get them back! Which way did they go?
Mar 10, 2025 6:40 am
Supporting his longtime friend, Ulfarr shakes his head. "That was black sorcery, Astrid. You saw the witch incanting her spell? We've both been unconscious for hours. I was looking for a trail to follow when Bogi found you."

He gives the woman a look which says if you're sure regarding her injuries, but stays close enough to catch her should she falter.

Grim-faced, Ulf then resumes his search. He is looking for tracks, signs of a struggle, or of the girls being carried or dragged. He also keeps one eye on Bogi in case the dog has the trail... and one on Astrid and her wound.
Mar 10, 2025 2:56 pm
Despite the blood on Astrid's side, once Astrid is on her feet and in search of the daughters, Ulfarr's solicitous eye detects no change or difficulty in Astrid's movements.
OOC:
The rest isn't box-text, precisely, but reams and reams of stuff for the GM. And it answers, fairly succinctly, much of where this narrative is heading, so I'll share it as my way of pressing forward.
Quote:
The characters can quickly confirm that the girls are not in the meadow.
Adding to their woes, the horses have been scattered. It takes thirty
minutes to coax all the horses back together. The mounts may be needed
to speed up travel, but also horses are very valuable in the Northlands.
Jarl Olaf raises horses, and this is one of the sources of his wealth. Losing
a small herd of horses on top of his daughters would only make things
worse for the characters.
Quote:
It is easy to find the spots in the tall meadow grass where bodies the
size of Inga and Fastvi had lain, as well as signs of larger tracks around
them where they were retrieved. There are no signs of blood or violence,
however. Searching the edge of the tree line finds tracks in the forest’s
verge leading off away from the meadow and heading west. These tracks
are of two large barefoot men, one smaller barefoot humanoid — likely
a woman — and smaller shoeprints like those of a little girl. These prints
lead off to the northwest, deeper into the forest and toward the Moors
beyond. Following the tracks leads to a small clearing a quarter mile away
where three horses had been hobbled for some time, and are now gone.
Clearly the kidnappers mounted here to ride with their prisoners in tow.
The horses’ tracks likewise head northwest into the Moors. Bogi the dog
is helpful with finding these trails, although he does not obey any sort of
commands; he is simply curious and wants to find the girls.
Quote:
In the forest, just a few yards from the edge of the meadow where the
tracks head off to the northwest, lie the remains of a large stone slab the
size of a shield. It has cracked in several places, and the writing on it is
faded and almost entirely illegible, as if recently scoured away. It still
bears a lingering aura of enchantment magic.
Quote:
At this point, the characters must decide what to do. They have been
charged by their jarl to protect his daughters on this outing, and the girls
were kidnapped on their watch. In addition to the jeopardy the girls are
in, the characters’ own honor is at stake. There are, in a sense, multiple
options available to the party. First, they can send someone back to get
help and mount a full-scale rescue expedition, but this will take the better
part of an hour over the muddy road and probably two hours before a force
can be assembled and return, wasting valuable time and letting any tracks
become fainter. Moreover, they know that the huscarls have been hunting
bandits, not all have returned, and the ones that are back (including the
four met on the road) are already exhausted.
Mar 10, 2025 4:14 pm
OOC:
Infodump! Are we presuming all of this happened? I’m happy to write a brief passage summarizing Ulf’s approach through most of that. He’s definitely going to want go after them, btw. After collecting the horses.

What’s reading and writing like in this land?
Mar 11, 2025 6:29 pm
There is little question as to their course of action — without even speaking about it, Ulfarr and Astrid know they must go after the girls, as fast as they can. Minutes and hours will matter, and so after collecting the horses and orienting on the path they will follow, the duo sets off. The extra horses will allow them to ride hard, switching mounts as they tire.

And in the grassy field they leave behind, Ulfarr leaves something he hopes will guide those who come later: a collection of fist-sized stones arranged like an arrow, pointing in the direction they are about to go. And also a piece of wood, stripped of bark, and carved crudely to show three small people trapped in a circle — a circle cast by a woman with wild hair and vicious teeth. Two armed figures, meant to be Ulf and his companion, give chase…
Mar 13, 2025 9:54 pm
https://i.imgur.com/bMEvf4u.jpeg

By the time Ulfarr and Astrid have gathered the horses, and after Ulfarr has found stones and sticks and constructed his message for the hirðmen of Silvermeade Hall, it is quite dark for a spring night, and gleams of moonlight begin to show through the forest canopy.

As the twain follow the tracks left by the abductors, Ulfarr and Astrid frequently have to dismount and look closely at the sign, and sometimes there is disagreement between them about how to read it.

But they not once lose the track, and, when the moon rises a little higher, the night becomes silver enough for them to ride the faster.

By this time it has become evident to the pursuers that their foes have been riding west. This is made manifest when Ulfarr and Astrid, sooner than they expect, break free from the forest growth and perceive to the south the northern edge of the Trollfist Hills and, directly before them, the new growth of the Moors silver-limned by moonlight.
Quote:
The tracks left by the abductors and Runa lead directly through
the narrow band of woods and into a section of the Moors that skirts
the Trollfist Hills. The kidnappers are unlikely to head north toward the
civilized lands under Jarl Olaf’s sway with his kidnapped daughters in
tow, so that leaves only the Moors or possibly the Barrow Lands.
Beholding this landscape, Ulfarr recalls what he has heard, what he knows about this region. Astrid fills him in--a newcomer to these parts--on what he may not have ready to mind.

The Tor (the peak to the south of the map, to which both trails lead)
Quote:
The tors scattered throughout the Northlands
are large hills or outcroppings of stone.
Quote:
These were used long ago as ancient Andøvan
fortifications or ritual sites. The Tor near
Silvermeade Hall bears upon its summit a stone
circle jutting up like broken teeth above the
surrounding plain.
Quote:
Legend says the stones of the Tor were used
in powerful ritual magic performed by the
Andøvan at the four corners of the year.
Quote:
Andøvan stone circles are known to often
contain spells written on stone tablets.
The Barrow Lands
Quote:
It is said that the Barrow Lands are haunted
by the ghosts of the ancient warriors laid to
rest here.
Quote:
Tales of those who have journeyed into the
Barrow Lands usually mention that the living
never come back, remaining among the dead
for all eternity.
Quote:
The burial mounds of the ancient Andøvan
dot much of the central portions of the Hord
Peninsula where the tableland is drier than the
surrounding moors.
The Trollfist Hills
Quote:
These hills are rugged, barren, and have long
been the haunts of trolls, outlaws, and giants.
Quote:
A path leads through them that loops to the
south toward the Barrow Lands near the Tor.
The Forest
Quote:
These woods are fairly open and are
composed of old growth forest that has only
been logged around the edges.
Quote:
The trails through the forest are tricky and
twisting, but are known to lead to the
southwest around the Barrow Lands.
Astrid also has begun to mind tale of a witch, hight Sibbe the Unkempt, who is said to dwell near the Tor to the south. She says:

Sibbe the Unkempt
Quote:
Sibbe the Unkempt is a seiðkona, a witch-
woman, and has long been a feature in stories
and tales of the area, often acting strangely,
coming and going as she pleases, and is used
as a local "bogeyman" to frighten children.
She would have to be more than 80 years old
for all the tales attributed to her.
Quote:
Rumors more than once have placed Sibbe
upon the Tor performing some unnamable
ritual or other. It would appear that she has
had an interest in the magic of the site for
decades.
OOC:
One more thing: What did you and Astrid do with the girls' horses? It seems to me you have two options: bring them with you. After all, the girls may need them, and you will benefit to trade out unridden mounts during your pursuit. Or you may send them with a slap back in the direction of Silvermeade Hall as a possible other clue to what has happened in the meadows.

Rolls

What do the characters know? - (5d20)

(191891019) = 75

Mar 14, 2025 3:08 pm
OOC:
On the horses, I wrote this, above:
Quote:
The extra horses will allow them to ride hard, switching mounts as they tire.
We are of a mind! However, I think Ulf would send back the mount that is most likely to make it. So send *one* horse home as a sign something is wrong, take the other two with us for fresh legs and for the girls if and when we find them.
Mar 14, 2025 3:19 pm
They ride straight into the night, Ulfarr and Astrid, trying to make up lost ground. Once the moon has fully risen it makes the job of tracking, and of not having a horse put a foot wrong, easier. But the task ahead of them is beyond daunting. They are just two, and uncertain of what they will find at the end of this trail. The terrain and the denizens in it are dangerous. Moors and barrows, rough hills and dark forests — all lie ahead, and in the witching hour.

"What does this Sibbe want with the girls do you think?" Ulfarr asks as they trot, moving as quickly as they dare without wearing out their mounts.
OOC:
Is the first decision here to ride through the Trollfist Hills, or along their edge next to the moors? Is it possible to tell which way the girls were taken? Sweet maps, btw. Love them. Great look, but highly legible and usable.
Mar 15, 2025 12:52 pm
OOC:
Ah, yes. It appears you have three choices. The adventure text specifies that the the kidnappers have taken the "first route," and it also seems to suggest that by this time the adventurers have realized the ultimate destination here is the Tor, so two other options remain:
Quote:
There are three possible ways to reach the Tor from the Meadows. The
characters can follow the same trail taken by the kidnappers. This is the
fastest route, through the relatively flat lands of the Moors and the Barrow
Lands, but also likely the most dangerous for the many undead denizens
said to haunt those lands — even for Sibbe, presumably. Taking the paths
through the Trollfist Hills is slower, but likely safer, though there is no
guarantee that new dangers don’t lurk there now. Thirdly, the middle-
length route would follow the game trails through the forest to skirt the
Barrow Lands and the Trollfist Hills. They are not as slow as the hills but
not as dangerous as the Barrow Lands.
Mar 15, 2025 6:37 pm
OOC:
The fast route is the one. Stay on their trail in case they deviate. Ride the edge of the Moors and Barrowlands.
Mar 16, 2025 5:48 pm
Quote:
Muddy, heath-covered, and dotted with small bogs, the
Moors run from the coast to the Forest of Woe far to the
south, interrupted only by the Stonefist Hills, forested areas,
and occasional barrow fields of the ancient Andøvan peoples.
Only the barest hints of green have begun to spring up among
the broken rocks and muddy hollows. The winds of a recent
winter still blow across this flatland and chill through all but
the heaviest cloaks, and the occasional bog pool still has a
rime of fragile ice around its edges. There is no cover on the
moors, leaving you feeling exposed and vulnerable to any
watching eyes.
Additonally, it appears a storm is gathering in the sky to the west, across the moors. Though it obliterates the starlight, occasionally flashes of lightning leave residual images on the soul behind Ulfarr's eyes.

The storm is gathering darkest in a bend to the south, which is teh company's destination.
OOC:
The text needs the players to make a choice:
Quote:
The ride through the Moors is divided into two parts, each taking about 3-3/4 hours at fast speed or 1-3/4 hours at reckless speed. At reckless speed, at the end of each part of the journey, the characters must each make one d20 die roll to check for exhaustion. The character suffers from exhaustion on a 1-2, unless the character is a dwarf, in which case there is only a 1 in 20 chance. No exhaustion checks are required if the party is
not moving at reckless speed.
Quote:

Exhaustion
Each time a character becomes "exhausted" by failing a die roll, one of three things happens.
The first failure means that the character becomes –1 on all saving throws until resting.
The second failure means that in addition to the saving throw penalty, the character "loses" a hit point. If losing the hit point
would mean that the character is unconscious, the character is still conscious but cannot fight unless cured.
A third failure means that the character will be at –1 on all to-hit rolls until resting.
These three results are bad enough: characters do not become any more exhausted than this, even if they fail more die rolls along the way.
OOC:
And why would the characters want to move at "reckless speed?" The text says this:
Quote:
Following the trail reveals that the horses are all being ridden hard; the riders clearly do not care if the horses survive the trip so long as they reach their destination quickly. This gives the witch’s party a sizable lead on the characters, who must also attempt to spare their horses somewhat if they wish to be able to quickly leave with the girls and get back to the jarl’s hall.
OOC:
Interestingly, the text doesn't say what may happen to the PC's horses, should the PCs choose to move at reckless speed. Since you have fresh mounts with you, I think there is no risk to your horses.
Mar 16, 2025 5:49 pm
OOC:
We're almost free from this procedural stuff for a time.
Mar 16, 2025 7:45 pm
As they get to more open ground, and as the moonlight reveals that their prey are not sparing their mounts, Ulfarr swears privately, growls in his chest and catches Astrid's eye. They both know that minutes are precious now, let along hours. Kicking his mount to a gallop, the Northman takes off, striking into the night at high speed. His second mount comes behind him, also galloping -- and Astrid and her's do the same.
OOC:
Reckless Speed it is!

Rolls

Reckless Night Riding, No Whammies - (1d20)

(6) = 6

Mar 17, 2025 5:46 pm
Astrid, likewise, puts her heels into her mount.

And the other horses follow after.

Suddenly, Ulfarr's mount balks at something unseen within the shadows.

Ulfarr thinks it may be a viper--but at night? and so early in the spring?--and at first he is cautious, looking over his horse's neck and into the gloom that is sporadically lit by lightning flashes before him and to the west.

The first taste of rain has begun to plunk onto the rocks around Ulfarr. And he notices with sinking heart that the trail has brought them into an arm of the Barrow Lands, and before Ulfarr--if what he sees before him is fact--is a desecrated barrow, the earth of it flung far and wide so that it naught but a mild hump before him. And is that...?

The lightning flashes and, on a sudden gust of wind, specks of rain spatter Ulfarr's face like spittle. He thinks he sees pale gleams among the spoiled earth. They could be clean rocks, but Ulfarr is certain they are bones, bones of the dead.

Astrid and the other horses have gathered around Ulfarr and likewise motionless. It is as if the horses are caught in a terrifying spell. Their withers shake. They snort restively.

And all around them, just beyond the edge of night sight, are sudden sounds. Clatters. Clanks.

The pale materials Ulfarr sighted earlier begin to move, assemble together.

Something very thin but vaguely humanoid begins to rise to a standing position a few paces before Ulfarr.

Thunder crashes to the south, finally catching up to the earlier lightning flash. But now a second bolt streaks across the sky, and beneath its illuminating arc Ulfarr sees clearly before him the body of a skeleton, and it holds what appears to be an ancient, bronze-bladed spear.
OOC:
For comparison, box text:
Quote:
The land is drier here, and the ground higher than that
of the surrounding bog lands. Occasional mounds of earth,
elongated and low, dot the terrain. You suspect this the edge
of the Barrow Lands and dread what foul specters must lurk
beneath the thin veneer of earth that covers them. You only
hope that your passing has not disturbed any of them. Your
hope is short-lived, however, as in the dim moonlight ahead,
directly upon the path you follow, stand the remains of
what must have once been one of the mounds. Someone has
recently dug down into the very center of it, leaving a large
crater surrounded by piles of freshly turned earth. More than
one glint of bone can be seen in this churned furrow.
EDIT: The encounter distance is supposed to be in the TENS of yards, so twenty yards away, not two.

Rolls

Riding - (1d20)

(2) = 2

Encounter Distance (in yards) - (1d6)

(2) = 2

Mar 17, 2025 6:42 pm
OOC:
Did Astrid just get exhausted? Poor little thing. ;)

Love the scene, and the box text from this is pretty great, I have to say! Questions: are we riding *through* part of the barrows, with barrow mounds on both sides of us? Is there just the one mound that seems to have been excavated? And finally… just one skeleton has risen, correct? Easy enough to ride around it or retreat from it if so… but I think you’re telling me the horses won’t move at all, is that right?
Mar 18, 2025 2:34 pm
OOC:
Great questions. As usual, our imaginations work in symmetry.

I have had great fun trying to interpret Spencer's intentions with this scene. Here is what he says:
Quote:
A small spur of the Barrow Lands follows a ridge of dry ground from the
west here. The barrow mounds are old and less frequent than encountered
in the Barrow Lands proper but are present nonetheless. In anticipation that
someone might attempt to follow her trail, Sibbe previously unearthed one
of the barrow mounds here to leave a trap for those who might come along
behind. As the characters reach this area, 6 skeletons claw their way up
through the loose soil. Clad in tattered rags and carrying bronze-bladed spears
and swords, the dead of ancient Andøvan have come to deal with trespassers.
OOC:
Analysis

So, to answer your first question, think of this as an isolated barrow, separated from the others, though you can see other mounds within the lightning flashes a short distance to your west. On your east, a dark arm of the forest is visible and nearby.

Notice that the text says "in anticipation that someone might attempt to follow her trail," Sibbe set a trap. I'm sure that you and I can agree that a few skeletons clawing out of the ground as mounted pursuers gallop by does little to stop pursuit, as is Sibbe's intentions.

Therefore I determined, though the text says it not, that Sibbe performed a bit of magic, a ritual. Not only did she unearth the barrow, but she scattered the bones in a wide circle around the area so that
1. The horses will become paralyzed with fear, trapped in the magic circle.
2. While 1 Skeleton directly in front of the party and more Skeletons at the edge of the circle move in to slay the halted pursuers--or their horses!

A final question, as you ask, is just how many Skeletons there are here. When we recognize that most of these adventures are written with a belief that at least four characters will be involved, I think it's fair to halve the numbers that you will be facing in an encounter.

So Ulfarr's keen ears determine that there are three total Skeleton foes: one directly in front of him and the sounds of two more in the gloom at the edges of the magic circle of death.
Mar 19, 2025 11:25 pm
"Haugbui!" Ulfarr shouts hoarsely to Astrid, his breath visible as he tries to spur his mount off the trail and around the decrepit thing. The animal does not cooperate, and a quick glance around tells the warrior that it is not just his horse that seems paralyzed.

The newly forged huscarl thinks that this fright must be due to the barrow-wight that blocks their path, and he dismounts quickly, drawing his Skeggøx before his feet hit the ground. Stalking briskly towards his fearsome foe, he readies his shield as well, shouts once into the night, then attacks, wild-eyed, meaning to smash the old bones to pieces with his axe!
OOC:
Holding off on a roll in case you want to roll initiative, determine distance, yadda.
Mar 20, 2025 3:20 pm
OOC:
Distance is already determined: the shambling skeletons are 20 yards away. Skeletons (surprisingly!) move at 12, the same as you, so they easily can cover that distance and attack--moving 120 yards in a one-minute round outdoors. But--you're right!--we have not rolled Initiative yet. For expediency, I'll roll both. The first number is mine, the second yours.
OOC:
Simultaneous!
The skeletons marionette across the churned earth. The one directly in front of Garek goes for Ulfarr, stabbing upwards with its bronze-headed spear. The one coming out of the night to Ulfarr's flank tries to sink its bronze broadsword into the rump of Ulfarr's mount.

A third makes for Astrid, whether it is attacking the spear-maiden or the horse, Ulfarr cannot tell from his position.
OOC:
Now I, too, am going to hold off on any rolls, just in case you have some more tactical or flavorful decisions here other than rolling a d20 for attack.

Rolls

Initiative! - (2d6)

(44) = 8

Mar 20, 2025 7:09 pm
The things move faster than Ulfarr predicted, and it’s all the man can do to ready his weapons before the battle is joined and the sound of clashing steel and bronze rings out over the barrow lands. From the corner of the man’s eye, he sees another of the things emerge from the gloom to strike at his horse, and too is Astrid put upon!
OOC:
Oh dear.

Also, where and when can we talk about these combat rounds? I benefited from their absurdity once, and now I’m on the other side of that, paying the price. They were one of my least favorite parts of AD&D, and I loathe them in S&W Complete. I would argue in the modern sense of the OSR that they are *so* abstract that they completely undermine smart play on the part of the players, or tricky scenarios set up by the GM.

On a positive note, nice read of the init die! One of my *favorite* things in AD&D was the tied init roll, when the monsters got to hit back even if they were downed!

Last question, and I think I asked this before… no phases, is that right? Apologies for re-asking.
Last edited March 20, 2025 7:15 pm

Rolls

Axe Strike! - (1d20+1)

(1) + 1 = 2

Mar 22, 2025 2:54 pm
The skeleton, in jerky, unreal movements--clearly caused by some horrifying, invisible power or substance that holds its ancient bones together--moves past Ulfarr's unsteady swing to stab Ulfarr with its corroded spear-head.

While, behind him, Ulfarr hears his mount shriek in terror.

As well as Astrid's indrawn breath as, from horseback, she spears down at her own assailant.
OOC:
I wonder how "true to history" I want to be, as you are, having northerners dismount for combat. I'm going to keep Astrid on horseback for now.
Ulfarr finds that the uncanny nature of his foe makes his fingers nerveless. His swing is wide, and, suddenly, he is disarmed. Unbelievingly, he must have dropped his ax!
OOC:
Ulfarr can draw a different weapon and attack in the next round without penalty or take time to scoop up his dropped ax and attack with -1.
Ulfarr's horse's shriek of terror turns into a shriek of pain! At the same time that the bronze spear-head catches on Ulfarr's chain, bruising his shoulder.

Rolls

Skeleton attack on Ulfarr - (1d20)

(14) = 14

Skeleton attack on Ulfarr's mount - (1d20)

(13) = 13

Attack on Astrid or horse - (1d6)

(1) = 1

Skeleton attack on Astrid or horse - (1d20)

(9) = 9

Damage to Ulfarr - (1d6-1)

(3) - 1 = 2

Astrid's attack - (1d20)

(5) = 5

Damage on Ulfarr's mount - (1d6-1)

(6) - 1 = 5

Horse Save against fear - (1d20)

(5) = 5

Hit location - (2d6)

(44) = 8

Ulfarr's horse's HD - (2d8)

(74) = 11

Mar 22, 2025 3:08 pm
OOC:
Next round. The Ulfarr has lost 2 HP. His horse is down to 6 HP. Still wondering where you're getting your +1 to your attack roll. 😉
The skeletons perform the same actions as before, as if they are clockwork, following very specific, very prescribed functions.
OOC:
Holding off on any rolls in case Ulfarr aims to do something clever. He has lost the initiative, however.

Rolls

Initiative, first value is the PCs' - (2d6)

(23) = 5

Mar 22, 2025 9:29 pm
OOC:
Gah, more attacks incoming. Presume I should wait to post.

Two things though.

First! One my +1 to hit, it's from my Strength -- he's a Fighter with 15 STR and
https://i.imgur.com/zQJDEm8.png

So should have a to-hit mod, just not a damage mod. And no BAB -- that's the part I had wrong before. (Completely bogus, should be changed for Fighters.)

Second! If you read my post above, when he dismounted, he also readied his shield. Making his AC 15! (It should be 16, shields are too weak in D&D.) Which I believe turns the skelly hit into a miss?
Mar 23, 2025 2:30 am
OOC:
You’re totally right on that modifier but wrong on the skeleton missing. He’s a 1 HD monster so gets +1 to his attack, hitting a 15. (I can start adding these to the formula, if you want, to be entirely above board.)
Mar 23, 2025 4:30 am
OOC:
Convention on GP (and virtually every other PbP site that has integrated rolling) is to add the mods so we see the final result. Also, you suck, and this just reaffirms why shields should be +2 to AC!
Mar 23, 2025 1:02 pm
OOC:
+25 in Rolemaster for shields, which equates to +5 on a 20! But RM has a 5% chance on exploding dice, so the comparison breaks a bit there.

Are you going to argue for +2 in our WB game?
Mar 23, 2025 7:13 pm
OOC:
I absolutely am. That and more! Much more!
Mar 23, 2025 7:14 pm
OOC:
JUST HAVING A WEAPON AT ALL should increase your AC. And hitting a schlub should be AAC 5 / DAC 15. And all armor should be rated higher, favoring those in armor more than 10 or 20%!
Mar 28, 2025 2:02 pm
Behind him, even in the midst of his own battle, Ulfarr hears the sounds of Astrid swiftly dismounting as the skeletons press their attack. Ulfarr knows Astrid's plan: she aims to push her skeleton attacker away from attacking her horse.

Rolls

Skeleton attack on Astrid or her horse - (1d20+1)

(7) + 1 = 8

Skeleton attack on Ulfarr's mount - (1d20+1)

(19) + 1 = 20

Skeleton attack on Ulfarr - (1d20+1)

(12) + 1 = 13

Damage on Ulfarr's mount - (1d6-1)

(4) - 1 = 3

Horse Save vs fear/paralysis - (1d20)

(18) = 18

Mar 28, 2025 2:12 pm
With a crunch Ulfarr's foe presses its pitted spear-blade past Ulfarr's glancing shield and into his mail. But this time Ulfarr's hauberk proves faithful and more: the skeleton's corroded weapon breaks apart on Ulfarr's mail, and now Ulfarr's foe is armed with nothing but a splintered wooden pike.

Behind him, Ulfarr's horse screams with a strangely human sound, as again his other foe sinks its bronze blade into its flesh. This time the mount is able to break whatever sorcery has kept it frozen in place.

As thunder rolls and the rain falls harder, Ulfarr's mount gallops into the night.

Another bolt of lightning flashes overhead.
Mar 29, 2025 2:12 am
"Go!" Ulfarr shouts along with a crashing thunderclap, urging his horse to flee. The badly wounded beast has shaken free of the sorcery that held it fast already, and hooves beat in the rain as it goes. The mailed warrior grimaces as he picks up his long-handled axe, shouting as he tries to smash the skeleton that attacked his mount to pieces.
OOC:
Attack! +1 from STR, -1 from having to grab his axe from the ground.

Wheeeee.
Last edited March 29, 2025 2:12 am

Rolls

Skeggøx Attack - (1d20+1-1)

(9) = 9

Apr 7, 2025 7:47 pm
😂
OOC:
Okay, I sense it's time to start making this game our own. Otherwise it's going to be unsatisfying for both of us.

If I may, here are some talking points to begin with, sourced from your blog.
Quote:
Allow Fighters an additional +1 to AC if they are using a shield. So when Dave the Pie-Maker (Schmuck Level 0) hefts a shield, his AC is 1 better; when Matilda the Mercenary (Fighter L1) does the same, her AC is bettered by 2. More on shields in a bit, though, as they need some love just like Fighters do.
OOC:
I dig it. I wonder how well it intersects with...
Quote:
Lower the base AC of the average schmoe. Well, lower it if you’re using AAC. Change that AC 10 base to AC 5, or 6, or 8 — or whatever you think is best, smarty.8 If you’re using DAC, this is more complicated unless you and your players are using THAC0 instead of to-hit tables, which would need to be re-jiggered.

With the base AC easier to hit, you can now either increase the bonuses that various kinds of armor afford, or start to factor in more improvements to AC that might be based on the character’s class, their shield, even their weapon. Let’s look at an AAC example, where normally leather would be +2, chain +4, and plate +6. Double each of those values to +4, +8 and +12. You’re still within the usual ‘range’ if you started at say AC 5, but now the people who are armored up have a significant advantage when everyone decides its time to start hitting one another. Is that too much? Just bump each set of armor by +2. Start the base AC at 8 and I say, look here:

Unarmored: AC 8

Leather (+4): AC 12

Chain (+6): AC 14

Plate (+8): AC 16

So then, shields. It’s a travesty that a typical shield only offers a combatant a +1 or 5% bonus. The simple fix is to simply double it, or introduce the idea of a buckler being +1 and a heater or round shield being +2. If you’ve punched the base AC in the kidneys as I recommended above, you’ve now got room — room to make shields really matter without increasing the whiffery, adding an hour to every combat.
OOC:
I think it's fine to double armor values, and I also think it's fine to give fighters an additional +1 to a base +2 shield.
Quote:
Now, an idea I don’t recall seeing elsewhere… why is it, exactly, that wielding a weapon that you can defend your self with doesn’t improve your AC? Trying to fight someone who is bare-handed, vs. brandishing a knife, vs. armed with a spear — these are very different prospects. Again, if the base AC is substantially worse than AC 10 / 9, there’s more room to model who is armed with what. Again presuming AAC:

Bare-Handed: no change to AC

Armed with a short or unbalanced weapon: +1 AC

Armed with a long or well-balanced weapon: +2 AC
OOC:
Again I can live with it, particularly since S&W "monsters" get +1 per HD to hit.

Should we start playing this way? S&W is pretty sensible approximating monster ACs with whatever kind of "armor" they have, so I think this can be an easy adjustment on my end.
Apr 7, 2025 7:51 pm
OOC:
The other observation to make about this current scene.

Ulfarr is a fighter, and a fighter's gonna fight. And S&W, if it has anything, has fighting rules. So we're playing by those.

But I'm guessing that you don't have to be reminded that Ulfarr can try "anything." We just may have to negotiate how to resolve this "anything,"
Apr 8, 2025 5:14 am
OOC:
Well lookit you! So begins the negotiation / rules wrassling you always talk about!

We should look at whether we want to pile these all together, but I do think you can if you're careful with the new AC baseline.

You're suggesting Base AC 8, double armor values, +1 AC for Fighters using shields, and AC bonuses due to being armed? For the latter, I don't know that we need to pile that onto the shield bonus for those with sword and board.

What about, for a Fighter:

Unarmed: AC is 8 + DEX Bonus + Armor Bonus
Armed: AC is 8 + DEX Bonus + Armor Bonus + 1 (Weapon)
Using a Shield: AC is 8 + DEX Bonus + Armor Bonus + 2 (Shield)
On the current scene, am I missing something obvious? I have some ideas since these skeletons are moldering, but...
Apr 9, 2025 5:49 pm
OOC:
Getting things in order before recommitting myself to this scenario. I posted our new rules in the Rules Negotiations for easy review.

Also, no, you're not missing anything in the current scene. I have shared virtually everything that the adventure provides--and then some! Essentially, it's an encounter with skeletons, and I added details of my own to make the author's presumed intent for the encounter actually happen.

I'm just reminding you of how the old school games I play/run tend to go. For example, I recall that your first intention was simply to ride past the encounter. Oftentimes there is a dialogue between player and GM. "Is there a ... nearby? Okay, so I..." "You said they are using bronze weapons, right? Okay, I ... " Sometimes the scene grows or receives detail based on player questions arising from schemes the players may have. Often the Die of Fate is used to answer the more debatable targets of those questions.
Apr 11, 2025 6:23 am
OOC:
Ah yes. Well, bear in mind that I am at time a brute at heart, and will sometimes want to just crush my foes -- or die trying. :)

I've been distracted lately as well, work as usual and get the second O.S.R. sessions squared away.
Last edited April 14, 2025 5:10 pm
Apr 14, 2025 5:11 pm
OOC:
Right -- no pressure on this one, but I want to make sure you're not waiting on me. Are you?
Last edited April 14, 2025 5:29 pm
Apr 14, 2025 6:50 pm
OOC:
Ha ha! No I am not waiting on you. You're totally waiting on me! I see that roll that absolutely did not do anything. I have to get my thoughts together--and our new rules--and post something sooner or later.
Apr 14, 2025 10:39 pm
OOC:
Cool. Just checking. I did know you were ruminating on the house rules.

You do not have permission to post in this thread.