Volume II: Prison Break
Blue Reaper takes hurried but calculated leaps with her ports. They don't know exactly where they are going beyond "the south building" and jumping in front of a firefight won't help anyone, but those visitors need help.
They cycle through possible options as they move. Fear is powerful and a comfortable tool, but if someone was twitchy they might pull a trigger. Anxiety, another emotion easy employed at the moment posed similar risks. Reaper could go the other way, Giddiness, Apathy or Euphoria might end the fight quickly, but those would be harder for them to call forth in the present situation.
Fear. It had to be fear if Blacklight was on the scene. Her shadow stuff was the perfect partner for fear. Reaper would get all the guns pointed in their direction, away from the hostages, and hope the criminals would freeze instead of fight, and trust in her porting to keep them from getting any new holes in their costume.
"Good Luck!"
Only after they were through did she turn her attention to the hostage situation looking for a place she could portal in without being directly in view of any of the hostage takers.
What do you do?
>>>Wrecker hurried between the shattered gaps in the walls towards the staircase, using the crumbling edges of the holes as cover. Stopping short in the room right before the stairwell, he looked over at a couple of vending machines that stood flickering in a shattered remnants of a visitors waiting room. "Just a sec..." he whispered to Mimic.
>>>Picking his way through the rubble on the floor, he stood in front of the snack machine before bumping it with his backside, shattering the front window. Reaching in, he piled on all the snacks he could lay his hands on. "What?" he looked at Mimic. "I wasn't at the game long enough to get a hot dog..." he mumbled, holding a bag of chips between his teeth. Satisfied he'd collected enough supplies for now, Wrecker moved carefully back towards the stairwell and tried to make sense of what was going on below.
2d6+Superior, iirc.
Rolls
Assess the Situation - (2d6+1)
(45) + 1 = 10
She gave a small nod to acknowledge what he said, and raised an eyebrow when she saw what he was doing. "...As long as you can pay enough attention to not get us both lost while you eat." Mimic peers out at the stairs from behind him. "Why'd you stop?"
What do you do?
"Go on, you got this. I'll hold them off"
And with that, the man turned to face the two heroes, a determined look in his eyes.
What do you do?
>>>He looked over to Mimic and gestured with his eyes indicating for her to go after the kid. Wrecker clearly intended in handling the mook in black leather.
Rolls
Provoke (+Superior) - (2d6+1)
(16) + 1 = 8
"Come and get it!"
Extending his arms with his fists held tightly, the man created a pressure point traveling through the air at supersonic speed. The Wrecker heard the earsplitting 'whoosh' as he was knocked off his feet and sent flying a good ten feet backward, landing on the cracked floor and still holding on to the melted remains of what used to be a bag of chips.
"That was a warning" the man growled "Get out of here, kid, before you hurt yourself"
@MEGalodon - do you follow the boy into the cell?
>>>"Hey, um...ThunderClap, what's so important to cause all this trouble huh? " Wrecker raised his hands to show he wasn't here to cause trouble...yet anyway. 'What's worth bringing AEGIS and NYPD and the Feds down on your head?"
If Mimic wants to spend a Team as an assist and pump it up to 10, we could really find out a lot about what's going on and who they are.
Rolls
Pierce the Mask (+ Mundane) - (2d6-1)
(64) - 1 = 9
He levels his eyes back at the Wrecker, and gives him a short nod "We will be doing the world a favor, so stay out of our way. I got no beef with you"
Surrounding the cell were numerous hazard signs warning of ‘high voltage’. In the adjacent security room, a computer panel offered a direct view of the cell. The teenager Mimic had been chasing stood there, fingers flying across the keyboard, his eyes darting between the screen and the cell, clearly focused on something crucial. Just as Mimic stepped into the room, he paused, his finger hovering hesitantly above the ‘enter’ key.
What do you do?
>>>"I mean, this is all gonna fall on YOU, after all." Wrecker retrieved a singed but intact chip bag from the floor and opened it, the crinkly noise echoing in the concrete hallway. "Sure, your boss is gonna settle a score with a guy in restraints and a power damper but no one is gonna care about that. There's cameras everywhere down here and they are gonna pin all this destruction on you and you're gonna go down for it. Boss man in there is gonna skate because AEGIS can pin all this on you easier than they can on him and then it might be you down here in one of these cells with someone coming to even the score against you...". He held to open bag of chips towards Shockwave, "Is that worth a 30% take after the fence launders your payment? Hmm?" It kind of sounded like Wrecker was working some issues of his through talking to Shockwave.
Sharing a weakness or vulnerability
is letting someone else see the most
secret and vulnerable parts of yourself.
You’re telling someone your worst fears
or memories, your deepest desires, your
greatest insecurities. You could show it
to them, or you could tell them—either
way, so long as you’re sharing it, the
move triggers.
The other half of the team is fighting murderous rapey convicts and Wrecker is down here holding a therapy session 😂
Rolls
Comfort/Support (+Mundane) - (2d6-1)
(61) - 1 = 6
Rolls
Directly engage a threat - (2d6+1)
(65) + 1 = 12
The conversation was cut short by the call for help from the nearby cell. Giving Wrecker the evil eye, the man sprang through the opening in the wall, disappearing from the hero’s eyesight.
"You alright!" She yelled. If he'd knocked Wrecker out this would be a lot harder for her.