Level | 3rd |
Casting Time | 1 Action |
Range/Area | 120 ft (30 ft ) |
Components | S, M * |
Duration | Concentration 1 Minute |
School | Illusion |
Attack/Save | WIS Save |
Damage/Effect | Charmed |
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
* - (a glowing stick of incense or a crystal vial filled with phosphorescent material)
Rolls
Mind Sliver DC16 - (2d6, 1d4)
2d6 : (35) = 8
1d4 : (1) = 1