Chapter 2: Terrors of the Void
"Purple fire? Yes, luv. You and I together will make it extra groovy!"
Rolls
Perception - (1d20+0)
(15) = 15
Ziggy happens to be something of an expert at this...
Rolls
Perception (Expertise) - (1d20+5)
(5) + 5 = 10
Rolls
Perception - (1d20+1)
(4) + 1 = 5
Four glowing crystal balls materialize in Ziggy's hand as he sings. The astral elf then sends these dancing lights orbiting the ship in the hope of adding a bit of illumination to spot the scavver. Or to bait the monster.
Rolls
Perception - (1d20+8)
(12) + 8 = 20
Rolls
Big Momma Initiative - (1d20+3)
(19) + 3 = 22
Krux Init - (1d20+2)
(2) + 2 = 4
🎵
I saw a black black stream
Full of red-eyed fish
And a drowning man
With no eyes at all
🎵
Rolls
Initiative (JoAT) - (1d20+4)
(12) + 4 = 16
Rolls
Initiative - (1d20+5)
(15) + 5 = 20
Rolls
Initiative - (1d20+3)
(17) + 3 = 20
Rolls
Initiative - (1d20+2)
(17) + 2 = 19
Krux: 27 vs AC. Damage: 47 piercing
The creature then turns its eye on Quaxiver and he feels a deep, bone-chilling terror begin to take root in his mind.
@BedzoneII Quax: DC 16 Wis save or be frightened of Big Momma until the start of her next round
Init Group | Name | HP | AC | Notes |
A | Big Momma | 157 / 157 | 15 | |
B | Quax | 44 / 44 | 22 | |
B | Ziggy | 45 / 60 | 15 | |
B | This One | 50 / 50 | 15 | |
B | Imti | 46 / 46 | 16 | |
B | Krux | 28 / 75 | 12 |
Level | Cantrip |
Casting Time | 1 Action |
Range/Area | 60 ft |
Components | V |
Duration | Instantaneous |
School | Enchantment |
Attack/Save | INT Save |
Damage/Effect | Psychic |
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Level | 1st |
Casting Time | 1 Action |
Range/Area | 60 ft |
Components | V |
Duration | Instantaneous |
School | Enchantment |
Attack/Save | WIS Save |
Damage/Effect | Psychic |
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Bonus action: Meta magic, quick cast cantrip
Action: Spell attack
It has two saves to roll
Rolls
Mind Sliver Int save DC16 - (2d6, 1d4)
2d6 : (42) = 6
1d4 : (1) = 1
Dissonant Whispers Upcast to lev 3, Wis save DC16 - (5d6)
(25456) = 22
Action: Expend one use of Guiding Bolt at Big Momma, if it hits it will provide Advantage on the next attack roll before the end of my next turn.
Rolls
Guiding Bolt to hit AC15, Radiant damage - (1d20+8, 4d6)
1d20+8 : (12) + 8 = 20
4d6 : (1154) = 11
Rolls
WIS DC16 save - (1d20+4)
(11) + 4 = 15
Fireball damage - (8d6)
(23531331) = 21
Big Momma circles around the boat for a moment before zipping back in, going for Quaxiver this time and barely missing her target as he moves just out of the way. The boat is getting slowly chewed apart, but luckily the Second Wind has caught sight of the fight and is slowly moving in your direction.
Init Group | Name | HP | AC | Notes |
A | Big Momma | 114 / 157 | 15 | |
B | Quax | 44 / 44 | 22 | |
B | Ziggy | 45 / 60 | 15 | |
B | This One | 50 / 50 | 15 | |
B | Imti | 46 / 46 | 16 | |
B | Krux | 75 / 75 | 12 |
Level | Cantrip |
Casting Time | 1 Action |
Range/Area | 60 ft |
Components | V |
Duration | Instantaneous |
School | Enchantment |
Attack/Save | INT Save |
Damage/Effect | Psychic |
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Level | 1st |
Casting Time | 1 Action |
Range/Area | 60 ft |
Components | V |
Duration | Instantaneous |
School | Enchantment |
Attack/Save | WIS Save |
Damage/Effect | Psychic |
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Wis save DC16 (DC19 if Mind Sliver save failed) for 12 damage
Rolls
Mind Sliver DC16 - (2d6, 1d4)
2d6 : (25) = 7
1d4 : (3) = 3
Dissonant Whispers (upcast to lev 2) - (4d6)
(3135) = 12