[OOC] Discussion
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Rolls
Flaw
Price of Power
Runeblade
Stats
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Name | |
Level | |
Class | |
Flaw | |
Resolve |
Special Features |
Equipment |
STR | INT | DEX | | ||
WIS | CON | CHA |
CURR | MAX | WEAPON | UNARMED | ||
HP | Damage |
Practices and Spells |
Stories & Dark Secrets |
Notes |
Also, just so it's doubly clear. I mentioned it on the interest page too. Characters will start with very limited equipment: a club (no more than a large leg bone pulled from a skeleton), tattered clothing, and maybe a torch or two pulled from the wall brackets.
This is just a slightly modified Black Sword Hack sheet, and there's just so much code in it for aesthetics.
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Name | |
Level | |
Class | |
Flaw | |
Resolve |
FORT | REFL | WILL | |||
STR | DEX | WIS | |||
CON | INT | CHA |
CURR | MAX | WEAP | UNAR | ||
HP | DMG |
Equipment |
Special Features |
Practices and Spells |
Stories & Dark Secrets |
Notes |
Krüül the Last
[charsheet=By This Axe I Hack] ... [/charsheet]
tags!
Name | |
Level | |
Class | |
Flaw | |
Resolve |
STR | INT | DEX | | ||
WIS | CON | CHA |
CURR | MAX | WEAPON | UNARMED | ||
HP | Dmg |
Special Features |
Equipment |
Practices and Spells |
Stories & Dark Secrets |
Notes |
But here, I'm assuming it's a Nation, in which both the city and desert resides. It's a land of excess and of the sun.
Rolls
Flaw - (1d20)
(16) = 16
Backstory - (1d6)
(1) = 1
And no, your runeblade would have been searched for and taken from you; but I'm not the type of DM to leave you deprived of a core class feature for very long. It will be returned to you relatively shortly once things get moving.
I rolled on the Solar Exalt. that gives +1 Str and +1 Con.
Can i say he stars with a loose brick from the cell?
By the way, i roll the flaw on the interest check thread by mistake
Can i say he stars with a loose brick from the cell?
By the way, i roll the flaw on the interest check thread by mistake
If you are not familiar with the system, I can run a bit of a tutorial for the characters in which they eventually escape from their cells and consequences for failure would be fairly reduced compared to consequences in the actual game.
Or I could simply have everyone use a point of Resolve to escape their cells and allow you to put the escapes into your backstories.
Beginning Options

I chose tutorial not because I feel like the rules need explaining but rather because I love jailbreak scenarios.

I chose tutorial not because I feel like the rules need explaining but rather because I love jailbreak scenarios.
However, I also believe that if your character’s actions genuinely push the story forward in a dramatic and pulpy manner, you’ll make progress—something will happen to advance the story, even if just a little. While I’m not exactly calling this the "Rule of Cool," I do think good roleplaying, especially in a sword-and-sorcery setting, should be rewarded with new opportunities to further shape the narrative.
Because Hambul was going to meet someone and Kuul his encountering someone, but i didnt had a description on my notes
Because Hambul was going to meet someone and Kuul his encountering someone, but i didnt had a description on my notes
Rolls
HP - (1d10)
(8) = 8
STR (14) - (1d20)
(19) = 19
INT (8) - (1D20)
(1) = 1
DEX (14) - (1D20)
(9) = 9
Wis (12) - (1D20)
(18) = 18
CON (10) - (1D20)
(2) = 2
CHA (8) - (1D20)
(16) = 16
Reroll Dex - (1D20)
(1) = 1
Rolls
HP - (1d8)
(6) = 6
Str- 10 - (1d20)
(11) = 11
Int - 10 - (1d20)
(13) = 13
Dex -14 - (1d20)
(10) = 10
Wis - 11 - (1d20)
(6) = 6
Con - 10 - (1d20)
(10) = 10
Chr - 11 - (1d20)
(12) = 12
Reroll Dex - 14 - (1d20)
(3) = 3
Resting - (1d8)
(5) = 5
Str, Dex, Con, Int, Wis
Makes up for the crappy HP.
Rolls
Str 9 - (d20)
(12) = 12
Dex 9 - (d20)
(18) = 18
Con 12 - (d20)
(18) = 18
Int 12 - (d20)
(18) = 18
Wis 10 - (d20)
(12) = 12
Cha - (d20)
(11) = 11
HP - (d6)
(1) = 1
Resting - (d6)
(4) = 4
Str, Dex, Con, Int, Wis
Makes up for the crappy HP.
Weak HP, boosted Int, Con, Cha
Rolls
HP - (1d10)
(3) = 3
Str 14 - (1d20)
(1) = 1
Wis 8 - (1d20)
(1) = 1
Int 11 - (1d20)
(11) = 11
Con 14 - (1d20)
(17) = 17
Dex 11 - (1d20)
(5) = 5
Cha 8 - (1d20)
(11) = 11
Str 14 reroll - (1d20)
(1) = 1
DM: I succeeded on both defense rolls yet took damage anyway... Is that by design or oversight? I am super new to the rules so sorry if it's a dumb question.
I fear I am going to have to discontinue the game with the sincerest hopes that you find other games. While it is true I've been dealing with internet issues, I am also dealing with some serious health issues that are a continual drain on mental and physical resources. Thank you for the participation from everyone so far. I have been enjoying it and I hope everyone else finds a game to meet their needs.