Their cells were little more than crude alcoves carved into the stone, barely wide enough to stretch out. Iron bars, slick with moisture and patinaed with age, sealed them in. When the torches outside flickered dimly through the corridors, they cast elongated, wavering shadows that danced with a sinister life of their own. From somewhere within the vaults, a steady, rhythmic drip of water echoed, a maddening reminder of the endless days spent in darkness.
The scent of mold and decay permeated everything, mingling with the acrid odor of fear and sweat. Sometimes, the characters could hear faint scratching noises from behind the walls—skittering sounds that hinted at vermin, or worse, something alive lurking just out of sight. At intervals, guttural whispers would seem to drift through the corridors, spoken in tongues unknown to any living language. The whispers ebbed and flowed, like a sinister chant that reverberated in the stone, seeding nightmares in the minds of the prisoners.
From time to time, the Nightqueen’s gaolers would pass by—their forms obscured beneath black hoods, faces hidden except for glints of red eyes that peered from the shadows. They moved with eerie silence, the only sound betraying their presence being the soft jangle of keys and chains. The gaolers would slide food into the cells, mere scraps tossed onto the filthy ground, often crawling with insects. On rare occasions, they would pause to unlock a cell door, dragging out one of the prisoners who would never be seen again. The faint cries of agony and despair that followed haunted the nights, reinforcing the dread that permeated the vaults.
Outside the cells, the occasional sound of grinding stone and clanking chains hinted at the dark mechanisms that lay beyond—a network of traps, torture chambers, and sacrificial altars known only in whispered legend. The vaults themselves seemed to shift and breathe, passages sometimes changing subtly, as if the dungeon were a living entity, obeying the Nightqueen’s will. Those who stared too long into the darkness of the corridors would sometimes swear they saw faint glimmers of movement: ghostly forms slipping between shadows, or eyes glowing briefly before vanishing into the black.
Hope was a rare commodity here. The characters, imprisoned and stripped of their possessions, felt the oppressive weight of the dungeon crushing down on them. Yet, there was something else, too—a faint pulse within the stones, an ancient magic that thrummed beneath the surface, almost like the beating of a dark heart. It was a reminder that the dungeon was not merely a prison, but part of the Nightqueen's power itself. To escape these vaults would not only mean fighting past her minions but overcoming the very essence of her dark domain.
Before their escape, this was their world: a cycle of endless darkness, unnameable horrors, and the relentless grip of the Nightqueen's malevolence.
