Gameplay - Dangerous Prisoner Redux

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Sep 29, 2016 11:37 pm
"The hell is he? You dropping off that guy? What's his name?"

The Sergeant stands up, shuffling a short pack of scrolls. He limps over to the counter and eyes the prisoner. "Abidal? You selling orphans to the orcs again?"

The Sergeant pulls a lever and the barred door unlocks. "Take him downstairs to the second last cell on the right. I'll grab the warden to see about your reward."
Sep 29, 2016 11:38 pm
"And take those shackles off him, for bloody sake. This ain't a death camp."
Sep 29, 2016 11:46 pm
well if you dont mind i would rather have the manacles on, he is a slippery one, and if he is "selling baby's" to orcs,i would feel at ease when he is in the cell...THEN i will release him

Ranor looks at Rybia and gives him the look to not let go of the manacles, and then goes downstairs to the jail cells
Last edited September 29, 2016 11:49 pm

Rolls

Persuasion - (1d20+1)

(14) + 1 = 15

Sep 29, 2016 11:49 pm
"Of course after he's in the cell, you great bloody fool. What, you want me to dance around with him up here too? Well you ain't pretty enough for that." The sargeant spits onto the floor and goes back to reading a scroll.
Sep 30, 2016 12:10 am
Rybia lowers his head, averting from Ranor's gaze, nodding in acknowledgement that he knows better then to let go. Rybia nudges Gilchan forward by the wrist, leading him downstairs to the second last cell on the right. Upon reaching it, Rybia will unlock one of the two manacles on Rybia's wrist and locks it onto one of the cell bars. Doing the same for the other three, after making sure they are secured, he closes the cell door then sees if the cell door is locked, holding it closed if it isn't.
Last edited September 30, 2016 2:29 am
Sep 30, 2016 12:23 am
What are the rest of you doing while Rydia escorts the prisoner down the stairs to the cells?
Sep 30, 2016 12:30 am
Ranor follows Rybia down to the cells, "lets get this job done."

Ranor is intrested in Rybia he acts very unerving and carefull around people. He is reminded of himself when he was younger, maybe he can find peace at the order.

"Rybia ,when this is over i want to talk to you"
Last edited September 30, 2016 12:48 am
Sep 30, 2016 12:58 am
I would like to inspect the cell prior to putting him in the cell as well as the cells next to his.

Rolls

Investigation - (1d20+2)

(18) + 2 = 20

Sep 30, 2016 2:41 am
Zee will take a look at the prisoner and see if he looks like he's up to anything.

He'll also take off the manacle attached to his arm and connect it to a bar of the cell.
Last edited September 30, 2016 2:51 am

Rolls

Insight - (1d20+4)

(14) + 4 = 18

Sep 30, 2016 6:01 am
As on the road Holnir moves ahead of Rybia and the prisoner as they move him down into the cells in case of any nasty surprises, he takes particular note of the occupants of the other cells
Last edited September 30, 2016 6:02 am

Rolls

Perception check - (1d20+2)

(14) + 2 = 16

Sep 30, 2016 1:35 pm
You enter the jail, and pass a check point where another guard unlocks a set of doors for you. You then pass into the jail proper, past a row of cells, most of which have a few prisoners, totalling about 16 in all.

Feng thoroughly examines the cell, which has an open door. The cell itself is empty and structurally sound. The locks use an Arcane Lock setup - typically the locks are virtually unpickable by even skilled rogues, yet open easily to someone who was attuned and present at the time the magic was laid down. Once the celldoor closes, only an attuned guard could open them again.

The very last cell (at the end) has a man chained to the wall, covered in scabs and blood. His wild eyed gaze doesn't focus on anything but under his breath you can hear a mad gibbering.

Zee notes that Gilchan Abidal is tense, even as he is manacled to the cell walls, but you're uncertain as to why.

As the celldoor clicks shut, the madman at the end screams horrifically.
Please roll initiative.
Sep 30, 2016 1:43 pm
Ranor is talking with Rybia, as soo as he hears the scream he tightens his grip on his quarterstaff, and is looking around were the scream came from.

"What is going on! Protect the prisoner,our job isnt done yet till the warden says so.

Rolls

Initiative - (1d20+3)

(9) + 3 = 12

Sep 30, 2016 1:54 pm
Holnir spins round at the sound of the screaming, a few choice dwarven curse words slipping from his lips as he readies his handaxes

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Sep 30, 2016 2:47 pm
Zee adjusts his shield and warhammer as he turns toward the screaming.

Rolls

Initiative - (1d20)

(15) = 15

Sep 30, 2016 2:57 pm
A huge smile comes over Feng's face and the tips of his fingers begin to look a bit frosty as he reaches for his warhammer
Looks like things are about to get interesting

Rolls

Iniative - (1d20+2)

(13) + 2 = 15

Sep 30, 2016 3:05 pm
It is always something. Rybia thinks to himself with an unseen smile.
Last edited September 30, 2016 8:06 pm

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Sep 30, 2016 5:20 pm
The cell door closes, and it clicks shut, clearing locking. Gilchan looks at you, then at the madman, and yells "Now, Kliathe!"

The madman leans his chest toward his chained left arm, which reaches, fingers digging into his own flesh, and he yanks. A gobbet of chest flesh peels away, revealing a shiny object within. A flash of blood magic occurs, and suddenly, every prisoner in the jail looks identically like a guard you haven't seen. They reach out quickly and push the doors, which all open! They crowd into the hallway and reach for you and your weapons.
Below, I'll roll for initiative for two groups, which will become apparent later. I'll post initiative order after that. The spell casters can make an Arcana (Spellcraft) check as a free action on their turns to identify what happened, if they wish.

Rolls

Initiative group 1 - (1d20+2)

(8) + 2 = 10

Initiative group 2 - (1d20)

(7) = 7

Sep 30, 2016 5:24 pm
All five of you are before both groups, which makes this super easy in PBP. We won't maintain strict initiative order, instead, each of you may act once, and then the horde of identical looking former prisoners will act. For clarity, Gilchan is manacled to the cell bars; they don't seem like they were opened by the blood magic.
Sep 30, 2016 5:35 pm
"By the hairy balls of Oldgar" shouts Holnir clearly shaken by the turn of events.

His arms whip back and he sends both axes flying towards the figure who cast the spell, hoping to break the enchantment before he gets lost in the mob, pulling a warhammers from his belf before the axes have even finished their journey.
Last edited September 30, 2016 7:47 pm

Rolls

Attack action - throw hand axe, damage - (1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d6+3 : (1) + 3 = 4

Bonus action - throw second axe, damage - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (5) + 3 = 8

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