Gameplay - Dangerous Prisoner Redux

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Sep 30, 2016 5:36 pm
OOC:
Ranor was near Rybia when this occured
Ranor yells over all the commotion "THE REAL ONE IS STILL IN CHAINS"

He quickly grabs his quarterstaff and hits the first prisoner that tries to reach for his weapon

Rolls

Attack quarterstaff 2h - (1d20+5)

(10) + 5 = 15

Damage (2h) - (1d8+3)

(5) + 3 = 8

Sep 30, 2016 5:40 pm
Holnir throws his axes into a cell, both hitting the madman (12 damage) but who remains conscious.

Ranor raps a fake-guard with his quarterstaff, but the frenzied look in his eyes tells you that it wasn't enough (T1: 8 damage).
Sep 30, 2016 6:47 pm
Rybia, seeing that the group is highly out numbered, he draws his scimitar and with a blood curdling yell, goes into a rage. He takes a swing with his scimitar at the prisoner next to Ranor.
Last edited September 30, 2016 7:06 pm

Rolls

Attack roll - (1d20+5)

(14) + 5 = 19

Damage roll (rage, sneak attack) - (1d6+5, 1d6)

1d6+5 : (4) + 5 = 9

1d6 : (5) = 5

Bonus shove (knocking prone) - (1d20+7)

(8) + 7 = 15

Rage adv. shove - (1d20+7)

(8) + 7 = 15

Sep 30, 2016 6:53 pm
Rybia kills outright the one Ranor had hit (T1), and then clangs his shield about.
Sep 30, 2016 8:09 pm
Feng wonders what type of magic it occurring here.
As he casts Color Spray to where the most amount of enemies are clustered together

Rolls

Arcana Check - (1d20+2)

(14) + 2 = 16

Color Spray - (6d10)

(961917) = 33

Sep 30, 2016 11:14 pm
Feng realizes that the blood magic used by the madman is significantly powerful. The blood, given freely by the 'caster', powers the magic to a ferocious degree. A simple spell, much like Disguise Self, is thus extended to many targets. Coupled with the doors unlocking and Feng knows that a powerful caster is behind these acts.

With arcane words of his own, Feng slashes outwards, flinging mystical light at a crowd. Three of them clutch their eyes, suddenly stricken of sight. (T2, T3, T4 are blind for 1 round).
Zee is up, and then many, many fake-guards.
Oct 1, 2016 5:37 pm
Zee tries to piece together what happened (arcana check).

He also swings his warhammer at the two nearest opponents (Using a bolt of inspiration to do the second attack).

Rolls

Arcana - (1d20)

(16) = 16

Warhammer attack - (1d20+5)

(15) + 5 = 20

Second Warhammer attack - (1d20+5)

(15) + 5 = 20

Warhammer damage - (1d8+3)

(3) + 3 = 6

Second Warhammer damage - (1d8+3)

(2) + 3 = 5

Oct 1, 2016 8:44 pm
Zee hits two agressors, doing moderate damage to both. (T5 and T6, both partially wounded).

Of the remaining guards, most move to attack you, blocking you into the back of the jail, and grasping at your weapons. Three skive off, heading for the exit.

Here's a rough map: o = bar, .. = empty space (it's hard to keep the walls straight with non-fixed size fonts)

.........o TB TC ... o
.........o T8 T9 TA o
oooooo T5 T6 T7 oooooo
.........o Ra Z. H. o
.....GAo Ry ... ... o
.........o ... F.. ... o
oooooo ............ oooooo
OOC:
Disarm
"A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item."

Because of the nature of PBP, I'm going to use passive opposed rolls for these checks. That is, instead of having you roll to defend each of the checks, you will be assumed to roll an 11 (tie goes to the attacker here). The aggressors will roll with disadvantage as they are unarmed.

These passive checks are for Ranor: 16, Zee: 16, Holnir: 16
One of the attackers (T7)grabs Holnir's warhammer, and rests it from his grasp.

Each of you may now act, in any order.

Rolls

T5 disarm on Ranor, disadvantage vs 16 - (1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (7) + 3 = 10

T6 disarm on Zee, disadvantage vs 16 - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (7) + 3 = 10

T7 disarm on Holnir, disadvantage vs 16 - (1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (16) + 3 = 19

Oct 1, 2016 9:13 pm
Remembering that Feng threatend to freeze Gilchan Ranor shouts. "Feng freeze the escaping prisoners we will take care of the rabble in front"

Then uses the quarterstaff 2h again, and uses a Ki point to make a furry of blow attacks against T5.
OOC:
if one of the attacks knocks out T5, i want the other attack to go to T6, and step towards T8

Rolls

Attack quarterstaff 2h +damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (2) + 3 = 5

Unarmed strike 1 + damage - (1d20+5, 1d4+3)

1d20+5 : (18) + 5 = 23

1d4+3 : (1) + 3 = 4

Unarmed strike 2 +damage - (1d20+5, 1d4+3)

1d20+5 : (9) + 5 = 14

1d4+3 : (4) + 3 = 7

Oct 1, 2016 9:37 pm
Ranor knocks out two of the prisoners, and then steps forward. (T5 and T6 are unconscious)

.........o TB TC ... o
.........o T8 T9 TA o
oooooo Ra ... T7 oooooo
.........o ... Z. H. o
.....GAo Ry ... ... o
.........o ... F.. ... o
oooooo ............ oooooo
Oct 1, 2016 9:39 pm
OOC:
I should also note that Zee's Arcana check will give him the same information that Feng's check gave.
Qralloq says:
Feng realizes that the blood magic used by the madman is significantly powerful. The blood, given freely by the 'caster', powers the magic to a ferocious degree. A simple spell, much like Disguise Self, is thus extended to many targets. Coupled with the doors unlocking and Feng knows that a powerful caster is behind these acts.

Oct 1, 2016 9:44 pm
Holnir yelps in pain as the 'guard' knocks his warhammer from his hand. As he pulls his second hammer he growls at the man in front of him "That the best ya got laddie? My mam used to hit me harder than that!" as he swings his hammer.
OOC:
using my manoeuvre to pull my second hammer
Last edited October 1, 2016 9:46 pm

Rolls

Warhammer attack roll, damage roll - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (1) + 3 = 4

Oct 1, 2016 9:52 pm
Holnir's swings get the fake guard moving but don't connect.
Oct 1, 2016 10:51 pm
Zee swings at T7 with his warhammer and then steps back to give Rybia a chance to move into the fray.

"I might be more help supporting from behind in these tight quarters!" Zee yells.

Rolls

Attack on T7 - (1d20+5)

(10) + 5 = 15

Warhammer Damage - (1d8+3)

(3) + 3 = 6

Oct 1, 2016 11:14 pm
Seeing an opening, Rybia enters the fray, swinging his scimitar at a guard and slamming his shield into another.
Last edited October 1, 2016 11:19 pm

Rolls

Hit/Damage/Sneak (T7) - (1d20+5, 1d6+5, 1d6)

1d20+5 : (10) + 5 = 15

1d6+5 : (1) + 5 = 6

1d6 : (6) = 6

Shield smash prone (T9) - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (20) + 7 = 27

Oct 1, 2016 11:23 pm
Zee and Rydia take down one person (T7), and then Rydia uses his shield to knock another down (T9).
Oct 2, 2016 2:33 am
I don't think freezing them will do much good at this point but I know this will!
Feng Charges forward to get as close as possible to the fleeing prisoners pulling out a bag of ball bearings and attempts to throw them in front of them.
OOC:
I'm guessing using my dex modifier would work here?

Rolls

Throwing the Ball Bearings - (1d20+2)

(8) + 2 = 10

Oct 2, 2016 2:45 am
The ball bearings hit the chosen target.
OOC:
I'd give you your proficiency bonus as well. Could argue disadvantage because of the range, but this time let's say your fine.

Ball Bearings. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save.
Oct 2, 2016 1:50 pm
http://i1381.photobucket.com/albums/ah230/Rob_Easton/Mobile%20Uploads/20160622_073023_zpspbajgeaf.jpg

Two of the fake prisoners advance, one (TA) picking up Holnir's warhammer and attempting to crush his skull with it (misses), and the other (TB) attempts to disarm Rybia but Rybia twists the blade enough that he keeps his grip. The one in front of Ranor (T8) attempts to knock away his weapon.

Farther up, the 3 escaping guards fumble through the first jail door and up to the second jail door beyond. They don't get as far as normal because the ball bearings slow them down and they have to pick their footing. A silvery mist forms just past the fake guards attacking you, and another fake guard appears and begins running for the exit. The clang of manacles banging against cell bars gives you a clue as to who that may be.

.........o ... ... ... o
.........o T8 T9 TC o
oooooo Ra TB TA oooooo
.........o ... Ry H. o
.........o ... Z. ... o
.........o ... F. ... o
oooooo ............ oooooo
T9 is prone
There is a fake guard 45 feet from Ranor, running for the exit, and the 3 other fake guards are through the first doors and up to the second.

Each of you may act, in any order.

Rolls

TA attack on Holnir - (1d20+3, 1d8+1)

1d20+3 : (8) + 3 = 11

1d8+1 : (5) + 1 = 6

Disarm on Rybia vs 16 - (1d20+3)

(13) + 3 = 16

Disarm on Ranor vs 16 - (1d20+3)

(8) + 3 = 11

Oct 2, 2016 3:00 pm
Ranor thinks to himself"oh god and this was going to be a simple escort to the jail

As he sees the mist flowing by him and seeing another guard suddenly apear behind the rest his mind races Oh shit

Ranor yell's "Gilchan is getting away"

Ranor uses his movement to run past T8 and getting up to the newley apeared fake prisoner and then attacks using another Ki point to make 2 unarmed strikes against the newly fake guard, trying to knock him down as fast as possible
OOC:
Ranor will probably invoke OA from T8 maybe from TB (maybe not if someone els knocks him down first.

Rolls

Quarterstaff 2H attack + damage - (1d20+5, 1d8+3)

1d20+5 : (12) + 5 = 17

1d8+3 : (1) + 3 = 4

Unarmed strike 1 + damage - (1d20+5, 1d4+3)

1d20+5 : (13) + 5 = 18

1d4+3 : (3) + 3 = 6

Unarmed strike 2 + damage - (1d20+5, 1d4+3)

1d20+5 : (19) + 5 = 24

1d4+3 : (3) + 3 = 6

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