Gameplay - Dangerous Prisoner Redux

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Oct 2, 2016 5:45 pm
Ranor is frustrated that Gilchan got away for him.
Hearing Zee yell he thinks to himself "stop yelling stupid stuff and help fighting"
However his voice sounds different then usuall, and he see's Gilchan walking towards the door and having the intention to open it.

Ranor will hold action until Gilchan opens the doorusing the shove from Rybian to go through and hitting him on the back of the head with the quarterstaff, making sure he is standing in the opening of the door blocking Gilchan from closing it again.
Last edited October 2, 2016 5:46 pm

Rolls

Quarterstaff 2H attack + damage - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (4) + 3 = 7

Oct 2, 2016 6:41 pm
I'll try to catch up to them
Feng runs forward and cast Expeditious Retreat
Uses bonus action to Dash
Oct 2, 2016 11:13 pm
OOC:
Okay, now I need to unravel your convoluted actions, haha.
Zee casts Command - Gilchan fails
Holnir crumpled TB
Rybia walked to the inner jail door
Ranor readies an action to crack Gilchan in the head if Gilchan gets near
Feng runs up to the cell doors.

On their turn:
Gilchan turns around and returns to the outer door, cussing and fighting his body, he touches the cell door and it unlocks, and he takes a staff to the face. Gilchan falls senseless to the ground.

The other three - they hightail it up the stairs. There is an alarmed shout, probably from the sargeant.

The actual guard rushes out of his post, shouts in surprise, and kicks the outer cell door shut. He pulls out a whistle to blow an alarm.

T9 and T8 attempt to disarm Holnir and Zee, but fail.
Your turns.
Ranor, Rybia and Feng are all at the inner jail door, which is unlocked.
Holnir and Zee are 60 feet away, confronted by 2 unarmed fake guards with grabby hands.
The outer jail door is now closed and locked.

Rolls

Disarm on Zee, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (16) + 3 = 19

1d20+3 : (11) + 3 = 14

Disarm on Holnir, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (19) + 3 = 22

1d20+3 : (12) + 3 = 15

Oct 3, 2016 12:39 am
"Holnir let's finish these grabby hands off!"

Zee swings his warhammer once at each of the enemies in front of him.
OOC:
Second attack comes from using another Bolt of Inspiration. I'll have 2 left after this.

Rolls

Warhammer Attack + Damage - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (1) + 3 = 4

Warhammer Attack + Damage 2 - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (8) + 3 = 11

Oct 3, 2016 12:52 am
Zee damages one (T8: 4 dmg), and misses the other.
Oct 3, 2016 3:59 am
Feng uses all his actions to chase after the three prisoners running up the stairs (90ft of movement)
Oct 3, 2016 4:04 am
OOC:
Feng can only go 20' then hits another locked door.
http://i1381.photobucket.com/albums/ah230/Rob_Easton/Mobile%20Uploads/20160622_073023_zpspbajgeaf.jpg
Near the top of the map are two rooms with crates. The door in the middle to the bottom of that section between the crate rooms is the inner jail door. The door in the middle above that is the outer jail door. Then above that is about 60 feet of empty room, then the stairs up at the top of the map.

Feng starts the round at the inner jail door, and the outer jail door was just locked by a real guard.
Oct 3, 2016 4:31 am
Holnir nods at Zee and his hammers lash out at the remaining 2.

Rolls

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (5) + 3 = 8

Bonus action: attack, damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (4) + 3 = 7

Oct 3, 2016 4:54 am
Rybia will grab Gilchan and drag him to the outer door and place his hand on it.
Oct 3, 2016 9:59 am
Seeing that Gilchan is knocked out, and Rybia is with him he wants to take down the other prisoners, he knows that he is to far away so he pulls out small darts, walks so that he is within 20 feet of one of the prisoners, and throws the dart.

While he is walking he says the following thinh

"Rybia they probobably wont open the door unless all prisoners are subdeud. Stay there with Feng and make sure that Gilchan stays down and safe"
OOC:
if im correct i am 60ft away from T8, so i walk 40 feet and then use one of my darts to make a ranged attack
Last edited October 3, 2016 10:00 am

Rolls

Attack +damage Dart - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (4) + 3 = 7

Oct 3, 2016 1:29 pm
Holnir's attacks and Ranor's dart lay low the last two targets (T8 and TB).
Oct 3, 2016 1:35 pm
The door does not unlock with Gilchan's touch alone. The real guard grabs a Heavy crossbow from his room, points it at Rybia and yells at you. "What the hell did you do to Lotok, you monsters! Put him down and back away!"
Oct 3, 2016 1:44 pm
In a low, but audible voice "I know not of this Lotok." Rybia will back away but still holding on to Gilchan. "He is not dead if that is what worries you."
Oct 3, 2016 2:17 pm
Ranor hears the guard yelling at Rybian and thinks to himself ugh this look really bad, and i have no idea what is going on,why do they all look like guards. And we cannot have another battle here with the guards,zee and Holnir can handle the lonely prisoner.

He then quickly walks up to Rybian,Feng and Gilchan.

He speaks the truth, we dont know the person you are talking about, we were escorting a prisoner on orders of the warden Ranor points to Gilchan When he was in his cell, somehing happend all the doors flew open and they changed apearence. I havent got a clue somce i dont know magic but my companion Feng might have an explination Ranor lowers his quarterstaff leaning on it like a walking stick
OOC:
rolling persuasion at disatvantage because sittuation looks really suspiciouse just in case, if not needed ignore the roll

Rolls

Persuasion against the guard - (1d20+1)

(9) + 1 = 10

Persuassion (disatvantage) - (1d20+1)

(1) + 1 = 2

Oct 3, 2016 2:42 pm
After Holnir and Ranor drop the last two, the guard looks about suspiciously. He can see with his own eyes, even from 80 feet or more, that the prisoners all indeed look the same. Previously, at least, they had not all been dressed identically nor like guards.

The sounds of combat upstairs draws his attention, and he seems on the verge of a judgement call.
Anyone want to help Ranor convince the guard? Don't need to roll at disadvantage.
Oct 3, 2016 2:45 pm
Holnir stumps up towards the guard "Laddie, yer friends are dying upstairs, we can help but only if ye open this gate NOW!"
Last edited October 3, 2016 2:45 pm

Rolls

Intimidation roll - (1d20+1)

(9) + 1 = 10

Oct 3, 2016 2:57 pm
The guard seems more inclined to leave you locked up and rush upstairs on his own. His feet creep backwards.
Anyone else?
Oct 3, 2016 3:14 pm
"We are not your enemy here. You have nothing to lose and everything to gain, releasing us."
OOC:
Hey, that's pretty good.
Last edited October 3, 2016 3:15 pm

Rolls

Persuasion why not. - (1d20-1)

(15) - 1 = 14

Oct 3, 2016 3:26 pm
"Tyr's balls!" He makes a snap decision and grasps the door and wills it to open. As the lock clicks, he yanks it open and then turns and runs up the stairs. "Come on!"

At this point, all of you will have had the chance to make your way to the outer jail door.
Oct 3, 2016 3:34 pm
Ranor takes off,using a dash if needed (90ft in 1 round) up the stairs into the front guard house
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