Gameplay - Dangerous Prisoner Redux

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Oct 4, 2016 10:27 am
Holnir moves to the doorway "I'll keep an eye on this thing whilst you guys have a chat, my expertise pretty much stops a hitting things!" he says with a grim smile.
OOC:
Holnir is standing, hammers at the ready, if anything pops out of the "vortex" he'll be charging
Oct 4, 2016 1:36 pm
The warden is baffled by these turns of events, but dealing with a magically enable prisoner he can do. He jogs off and quickly returns with an ornate box. He opens it and reveals a pair of ensorcelled manacles, which he claps onto Gilchan Abidal, and a jaw clamp, which he also fastens, which will keep him from speaking.

As some of you head down the stairs to question the blood mage, Holnir sees one of the fake guards outside turn and gesture arcanely at the fissure (people yell "What's he doing?" and "He's the one that opened it!"), which explodes in fel light. Surrounding it, several large creatures tear their way into the gasps and darts outside. Screams erupt from the townsfolk who had tentatively gathered, and they run off.

Holnir dashes to battle, cursing (no doubt) in dwarvish.
Initiative for those inclined to participate in the street melee.
Oct 4, 2016 1:40 pm
Zee will step up behind Holnir, ready to jump into the battle. While walking up he wracks his brain to try to think of a magical or religious explanation for this portal.
OOC:
Use whichever one makes more sense in this situation for Arcana or Religion. I'll roll both for you.

Rolls

Initiative - (1d20)

(20) = 20

Arcana - (1d20)

(8) = 8

Religion - (1d20)

(18) = 18

Oct 4, 2016 2:18 pm
As he charges Holnir lets out a shout to his ancestors....almost lost among the other colourful Dwarven curse words!
OOC:
Making a beeline for the nearest one

Rolls

Initiative - (1d2)

(2) = 2

Actual Initiative (curse these fat fingers of DOOM!!!) - (1d20+2)

(13) + 2 = 15

Oct 4, 2016 2:49 pm
Feng will charge (using a bonus action to dash if I still have expeditious Retreat in affect) forward with Holnir and Zee while racking his brain for what this purple orb might be.

Rolls

Arcana Check - (1d20+2)

(11) + 2 = 13

Iniative - (1d20+2)

(11) + 2 = 13

Oct 4, 2016 3:03 pm
The purple orb defies explanation. The demons, however, are dretches, one of the lowest foot soldiers of the hellish planes.
Oct 4, 2016 3:11 pm
Ranor sees the person weaving arcanely at the fissure, he takes off in the fake guards direction, stopping at the first demon he encounters and hitting it with his quarterstaff.

Positioning himself so that if the demon is down he can move closer towards the fake guard

Rolls

Initiative - (1d20+3)

(9) + 3 = 12

Quarterstaff 2h + damage - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (8) + 3 = 11

Oct 4, 2016 3:18 pm
Rybia stands at the ready, shield and scimitar drawn.
Last edited October 4, 2016 4:34 pm

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Oct 4, 2016 3:42 pm
"They're dretches! They're a type of demon. Be careful!"
OOC:
Spreading the knowledge from my arcana/religion rolls
Last edited October 4, 2016 3:42 pm
Oct 4, 2016 6:12 pm
Dretch attack!

There are 10 dretches, in a rough circle each about 10 feet away from the central fissure. The dretches are hungry for townsfolk flesh, and are about to lunge toward their prey.

Ranor rushes up and smacks one with his quarterstaff (D1: 11 dmg, still standing). The surrounding ones turn, focussing on him.
All of you can act before the dretchish horde.

Rolls

Initiative - (1d20)

(11) = 11

Oct 4, 2016 6:19 pm
Zee closes to within 60 feet of the one Ranor attacked but stays back as far as possible while being in range to cast Sacred Flame (cantrip).
OOC:
Target must make a DEX saving throw or take 1d8 radiant damage. I think the number to beat is 14. I'll roll for damage in case it hits.

Rolls

Sacred Flame (radiant) damage - (1d8)

(1) = 1

Oct 4, 2016 6:25 pm
Rybia rushes to Ranor's side, slashing at one and shield bashing another.

Rolls

Hit/Damage/Sneak (d2) - (1d20+5, 1d6+3, 1d6)

1d20+5 : (7) + 5 = 12

1d6+3 : (6) + 3 = 9

1d6 : (4) = 4

Shield smash prone (d3) - (1d20+7)

(4) + 7 = 11

Oct 4, 2016 6:40 pm
Holnir charges into one and swings with both of his hammers.

Rolls

Regular Action: Attack with warhammer - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (2) + 3 = 5

Bonus Action: Attack with warhammer - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (5) + 3 = 8

Oct 4, 2016 7:11 pm
Feng prepares his shield and joins the fray castin Ray of frost on the one of the demons
OOC:
AB is actually plus 4 not 5
Last edited October 4, 2016 7:15 pm

Rolls

Ray of Frost - (1d20+5)

(13) + 5 = 18

Cold Damage - (1d8)

(5) = 5

Oct 5, 2016 12:05 am
Ranor rushes in and wallops a Dretch. Zee targets the same one (who is demonically put out because he was hoping for a hug from Ranor, but no bam! to the moon) and sets one of his less important toes briefly on fire. Still, he's not happy because hello vulnerability to radiant damage. Rybia dashes up and still no hug, but instead scimitar to the face - death to dretch 1.

Rybia turns his blade and spins across, hitting the next dretch #2 squarely with his shield. The dretch flails its arms comically to keep its balance... and manages to keep its feet under it.

Meanwhile Holnir and Feng team up and deftly finish off dretch #3.
The dretch union shop manager, after receiving numerous complaints from the outside workers, stages a protest. This is in the form of:
.. 1 dretch (the wobbly footed #2) attacks Rybia
.. 2 dretches rush from the fake-guard facing side and attack Ranor
.. 2 dretches rush from the side and attack Holnir
.. 3 dretches on the far side run into the bar across the street The Lost Duckling maybe for happy hour
Rybia, Ranor, and Holnir are all separately clawed for 5 damage each.

You all may act, in whatever order you choose.

Rolls

Dretch 2 opposed str check or fall prone - (1d20)

(11) = 11

Dretch #2 v Rybia, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (8) + 2 = 10

1d20+2 : (15) + 2 = 17

Dretch #4 v Ranor, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (15) + 2 = 17

Dretch #5 v Ranor, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (4) + 2 = 6

Dretch #6 v Holnir, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (15) + 2 = 17

Dretch #7 v Holnir, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (8) + 2 = 10

Oct 5, 2016 12:19 am
Rybia, feeling the demons claws rake across his body, goes into a rage. With another blood curdling yell, Rybia slashes at the Dretch attacking him.

Rolls

Hit/Damage/Sneak - (1d20+5, 1d6+5, 1d6)

1d20+5 : (12) + 5 = 17

1d6+5 : (6) + 5 = 11

1d6 : (4) = 4

Oct 5, 2016 12:22 am
Ranor feels the Claw rake on its back and curses
He then quickly strikes the one that hit him on the head, positioning himself back against an ally

Rolls

Quarterstaff 2H attack + damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (3) + 3 = 6

Oct 5, 2016 12:30 am
OOC:
Dretches have 18 hit points

Rybia damages dretch #2 badly.
Ranor - not so much.
Oct 5, 2016 12:57 am
Zee glances at his compatriots to see if anyone is in really bad shape while he targets another dretch (the one Rybia attacked) with Sacred Flame.
OOC:
How's everyone doing on health? I'm keeping my last spell slot for a heal later. Dretch saves on DEX roll of 14 or higher.

Rolls

Sacred Flame (radiant) damage - (1d8)

(1) = 1

Oct 5, 2016 12:58 am
OOC:
Omg sacred flame hates me guys. I can only roll 1s with it.
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