Gameplay - Dangerous Prisoner Redux
As some of you head down the stairs to question the blood mage, Holnir sees one of the fake guards outside turn and gesture arcanely at the fissure (people yell "What's he doing?" and "He's the one that opened it!"), which explodes in fel light. Surrounding it, several large creatures tear their way into the gasps and darts outside. Screams erupt from the townsfolk who had tentatively gathered, and they run off.
Holnir dashes to battle, cursing (no doubt) in dwarvish.
Initiative for those inclined to participate in the street melee.
Rolls
Initiative - (1d20)
(20) = 20
Arcana - (1d20)
(8) = 8
Religion - (1d20)
(18) = 18
Rolls
Initiative - (1d2)
(2) = 2
Actual Initiative (curse these fat fingers of DOOM!!!) - (1d20+2)
(13) + 2 = 15
Rolls
Arcana Check - (1d20+2)
(11) + 2 = 13
Iniative - (1d20+2)
(11) + 2 = 13
Positioning himself so that if the demon is down he can move closer towards the fake guard
Rolls
Initiative - (1d20+3)
(9) + 3 = 12
Quarterstaff 2h + damage - (1d20+5, 1d8+3)
1d20+5 : (16) + 5 = 21
1d8+3 : (8) + 3 = 11
Rolls
Initiative - (1d20+2)
(15) + 2 = 17
There are 10 dretches, in a rough circle each about 10 feet away from the central fissure. The dretches are hungry for townsfolk flesh, and are about to lunge toward their prey.
Ranor rushes up and smacks one with his quarterstaff (D1: 11 dmg, still standing). The surrounding ones turn, focussing on him.
All of you can act before the dretchish horde.
Rolls
Initiative - (1d20)
(11) = 11
Rolls
Sacred Flame (radiant) damage - (1d8)
(1) = 1
Rolls
Hit/Damage/Sneak (d2) - (1d20+5, 1d6+3, 1d6)
1d20+5 : (7) + 5 = 12
1d6+3 : (6) + 3 = 9
1d6 : (4) = 4
Shield smash prone (d3) - (1d20+7)
(4) + 7 = 11
Rolls
Regular Action: Attack with warhammer - (1d20+5, 1d8+3)
1d20+5 : (18) + 5 = 23
1d8+3 : (2) + 3 = 5
Bonus Action: Attack with warhammer - (1d20+5, 1d8+3)
1d20+5 : (15) + 5 = 20
1d8+3 : (5) + 3 = 8
Rolls
Ray of Frost - (1d20+5)
(13) + 5 = 18
Cold Damage - (1d8)
(5) = 5
Rybia turns his blade and spins across, hitting the next dretch #2 squarely with his shield. The dretch flails its arms comically to keep its balance... and manages to keep its feet under it.
Meanwhile Holnir and Feng team up and deftly finish off dretch #3.
The dretch union shop manager, after receiving numerous complaints from the outside workers, stages a protest. This is in the form of:
.. 1 dretch (the wobbly footed #2) attacks Rybia
.. 2 dretches rush from the fake-guard facing side and attack Ranor
.. 2 dretches rush from the side and attack Holnir
.. 3 dretches on the far side run into the bar across the street The Lost Duckling maybe for happy hour
Rybia, Ranor, and Holnir are all separately clawed for 5 damage each.
You all may act, in whatever order you choose.
Rolls
Dretch 2 opposed str check or fall prone - (1d20)
(11) = 11
Dretch #2 v Rybia, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)
1d20+2 : (8) + 2 = 10
1d20+2 : (15) + 2 = 17
Dretch #4 v Ranor, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)
1d20+2 : (6) + 2 = 8
1d20+2 : (15) + 2 = 17
Dretch #5 v Ranor, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)
1d20+2 : (6) + 2 = 8
1d20+2 : (4) + 2 = 6
Dretch #6 v Holnir, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)
1d20+2 : (12) + 2 = 14
1d20+2 : (15) + 2 = 17
Dretch #7 v Holnir, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)
1d20+2 : (7) + 2 = 9
1d20+2 : (8) + 2 = 10
Rolls
Hit/Damage/Sneak - (1d20+5, 1d6+5, 1d6)
1d20+5 : (12) + 5 = 17
1d6+5 : (6) + 5 = 11
1d6 : (4) = 4
He then quickly strikes the one that hit him on the head, positioning himself back against an ally
Rolls
Quarterstaff 2H attack + damage - (1d20+5, 1d8+3)
1d20+5 : (2) + 5 = 7
1d8+3 : (3) + 3 = 6
Rybia damages dretch #2 badly.
Ranor - not so much.
Rolls
Sacred Flame (radiant) damage - (1d8)
(1) = 1