Gameplay - Dangerous Prisoner Redux

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Oct 8, 2016 7:06 pm
Zee says "Thanks" and begins to walk toward the horses, sizing them up as he approaches.
OOC:
Can I use an animal handling check to see what I can find out about the horses? Maybe choose the best horse for the best party member?

Rolls

Animal Handling - (1d20+4)

(18) + 4 = 22

Oct 8, 2016 9:10 pm
Zee looks over the horses in the stable and quickly picks out 5 that will serve you well (6, as the old man insists on coming).
Oct 8, 2016 9:14 pm
Ranor after getting hit feels a bit woozy,
tha ks for the potions and gulps down the potion before going into a full sprint to the stables to the location that was mentioned.

Rolls

Potion - (2d4+2)

(32) + 2 = 7

Oct 8, 2016 9:29 pm
"Is anyone feeling particularly worse for wear?"

Zee offers up his potion of healing as everyone starts mounting up. He hasn't taken any damage yet.
Oct 9, 2016 1:59 pm
You mount up bareback on the horses, the bartender lifts Old Man Sydell onto his horse, and you set off at a gallop. The Old Man is a talented rider, but is quite frail and so has a hard time holding on. You gallop down a hardpack street toward the river, and then south. Soon you can see the tower that perches on a cliff about the river.

On the way, Old Man Sydell explains that he is merely a sorcerer, while his wife Helge is a wizard, and studies much about the outer planes. Many years ago, she fought in a secret war against a cult of demon worshippers, and captured many of their most powerful fel treasures. Some she destroyed, others resisted all attempts at destruction. These she kept, safely guarded in her arcane tower.

She is currently in a state of profound meditation, and could not be woken except by certain arcane means. While she isn't in immediate physical danger, but she could be captured by determined foes, and would be in danger when she woke.

"Gilchan Abidal is a scoundrel, an escape artist at best. The real villain is Rigavian. He's the leader of the Shades of Orcus, a cult of demon worshippers. That one had power. Glad to see he was locked up. Hope I'm wrong that he wasn't riding a horse down the street a minute ago. But if he is out, then my wife Helge is our best bet in undoing whatever he did out in the street."


"Maybe they had plans that were interrupted by being incarcerated. All I know for certain from Helge's stories, is that sometimes summoning rituals can only be performed at certain times of the year. Their timing may be not of their choosing."

As you ride up to the tower, you notice that there are three horses, all of which are unsaddled and blowing hard. They aren't tied up, they're just loose, nibbling on some ornamental bushes. The sharper eyed among you see that the door is a bit crooked, as if it were just leaning in place.

Troublesome noises come from within.

http://cdn.obsidianportal.com/assets/236880/Speartip.jpg
If you're going to enter, let me know your order, and roll some initiatives.
Oct 9, 2016 2:50 pm
Holnir pulls the horse up and slides off with a distinct wave of relief washing over him. Seeing the door open he pulls his warhammers out and dashes towards it.
OOC:
Holnir will try and be first through the door unless anyone outpaces him.....maybe not with that initiative roll lol
Last edited October 9, 2016 2:50 pm

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Oct 9, 2016 3:22 pm
I thought today was going to be an easy day I'm feeling a bit drained from casting all those spells and I don't think I'll be able to cast anymore of those fortunately the cantrips don't drain my energy
Feng hopes down with his warhammer and Shield in hand
I wanted to save this but I might as well drink it now
Feng chugs his potion down before catching up to Holnir
Hold up Holnir lets go in together and with ease who knows what's going on in there.

Rolls

Healing Potion - (2d4+2)

(31) + 2 = 6

Initiative - (1d20+2)

(20) + 2 = 22

Oct 9, 2016 4:33 pm
"I'll follow up behind you all, but someone should really take this if they're still hurting at all." Zee again offers the Healing potion that he really doesn't need.

He adjusts his shield and warhammer while preparing to walk into the tower last in line.

Rolls

Initiative - (1d20)

(16) = 16

Oct 9, 2016 4:43 pm
Rybia unmounts and makes his way to the door, scimitar and shield at the ready.

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Oct 10, 2016 2:20 pm
OOC:
Just waiting for Ranor's initiative.

Rolls

Secret Roll

Oct 10, 2016 7:08 pm
OOC:
sorry long weekend, really busy had my own 13hour session yesterday and i was exhausted to post
Ranor dismounts the horse and ready's his quarter staff, preparing for the worst to come.
he quickly dashes inside, knowing that he is fast and might catch up to the sooner.

He thinks to himself this job should have been so easy, just a simple escort
Last edited October 10, 2016 7:09 pm

Rolls

initiative - (1d20+4)

(20) + 4 = 24

Oct 10, 2016 7:35 pm
The front door of the tower is leaning crookedly in place. Peaking through the cracks, a dagger comes flying out at Ranor, but not before he sees that three persons, possibly the prisoners are inside. One is a dangerous looking woman, another is a male human holding two short swords, and the last us a male tiefling with a dagger and a glint of zealotry in his eyes.

The main floor is round, about 30 feet in diameter, and has a small table and 2 chairs near a central, spiral staircase up to the second floor. The outer edge of the room seems to be filled entirely with shelves and counterspace - it appears to be a combination of a den, kitchen, and general living area.

The dagger was a prepared action. Initiative starts with Ranor and Feng, then the three prisoners, then everyone else (inluding Ranor and Feng), then them, etc.

Rolls

Dagger to the eye! - (1d20+5, 1d4+3)

1d20+5 : (1) + 5 = 6

1d4+3 : (2) + 3 = 5

Oct 11, 2016 2:58 am
Feng grabs an oil flask gets as close to the nearest enemy with his shield out and attempts to splash its contents onto the nearest enemy
OOC:
If they are out of range I'll do a range throw attack
Oct 11, 2016 8:57 pm
Ranor runs in towards the zealot looking guy, and hit him with the quarterstaff and a kick, he remeberd his training, weapons and beatings he can take, magic not so much.
OOC:
totally forgot i can make an unarmed strike as a bonus action because of my martial arts feat. so lets ramp up that damage

Rolls

Quarterstaff 2H attack + damage (zealot) - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (1) + 3 = 4

Unarmed strike + damage (zealot) - (1d20+5, 1d4+3)

1d20+5 : (14) + 5 = 19

1d4+3 : (1) + 3 = 4

Oct 11, 2016 9:13 pm
OOC:
Not sure what you're going to do with that oil, but let's play it out. Just remember that this is the wizard's house, its full of books and wood, and he said that his wife is helpless within the building. If you set it on fire...
Ranor punches the zealot hard. (4 dmg).

The woman executes a flurry of punches at Ranor, while her companion steps to the side and does the same with his swords. Caught between them, the swords become particularly deadly. (Ranor takes 13 dmg).

Each of you may now act, including Ranor and Feng.

Rolls

Nahaarifa, double punch v Ranor - (1d20+5, 1d4+3, 1d20+5, 1d4+3)

1d20+5 : (8) + 5 = 13

1d4+3 : (4) + 3 = 7

1d20+5 : (18) + 5 = 23

1d4+3 : (1) + 3 = 4

Taiko, attack 1 v Ranor with advantage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d20+5 : (18) + 5 = 23

1d6+3 : (6) + 3 = 9

Taiko, attack 2 v Ranor with advantage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d20+5 : (10) + 5 = 15

1d6+3 : (2) + 3 = 5

Oct 11, 2016 9:18 pm
Roaring Holnir throws himself against the man with 2 swords, hammers lashing out

Rolls

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (6) + 3 = 9

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (8) + 3 = 11

Oct 11, 2016 9:22 pm
Zee rushes in to back up Ranor and takes two swings at the zealot.
OOC:
Using up another bolt of inspiration for the double attack.
OOC:
I put a comment down below, but I'm using Guided Strike and 2 Channel Divinities to increase both attack rolls by 10. Should now be attack roll of 18 and 22.
Last edited October 11, 2016 9:25 pm

Rolls

Attack - (1d20+5)

(3) + 5 = 8

Warhammer Damage - (1d8+3)

(8) + 3 = 11

Attack 2 - (1d20+5)

(7) + 5 = 12

Warhammer Damage 2 - (1d8+3)

(7) + 3 = 10

Oct 11, 2016 9:23 pm
Ranor curses himself being, so foolish as he takes a beating, the amount of hits comming at him is to much to dodge and he goes down
OOC:
i'm at 0/15 well technacly -4/15 :P but i drop to 0 and unconsiouse after the first sword hit
Oct 11, 2016 9:23 pm
void says:
Zee rushes in to back up Ranor and takes two swings at the zealot.
OOC:
Using up another bolt of inspiration for the double attack.
I'm going to use Guided Strike and 2 of my Channel Divinity uses for the day to increase both of those attack rolls by 10. I really want them to hit.
Oct 12, 2016 12:17 am
Holnir's attacks both hit Taiko. (20 dmg - moderately wounded)

Zee rushes in and his attacks, guided by his faith, both strike the zealot. Combined with Ranor's blow, the zealot drops to the ground. As his head crashes into the floor, a scream from up the stairs echoes through you, fraying at your very soul.
Note: Before anyone asks, if someone were to pour a potion of healing (or two) into Ranor's throat, that would be one action.
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