Gameplay - Dangerous Prisoner Redux
EDIT: you have got to be kidding me with those rolls! Arrrrgghh lol
Rolls
Attack 1, damage - (1d20+5, 1d8+3)
1d20+5 : (1) + 5 = 6
1d8+3 : (6) + 3 = 9
Attack 2 (bonus action), damage - (1d20+5, 1d8+3)
1d20+5 : (2) + 5 = 7
1d8+3 : (2) + 3 = 5
Holnir flings his hammers about but fails to penetrate the dretches defenses.
Feng is up.
Rolls
Hammer - (1d20+6)
(10) + 6 = 16
Damage - (1d8+4)
(4) + 4 = 8
.. 1 dretch (D4) attacks Ranor
.. 1 dretch (D5) attacks Rybia (breaks off from attacking Ranor - they don't work well together)
.. 1 dretch (D6) attacks Holnir (Holnir takes 8 damage)
.. 1 dretch (D7) attacks Feng (breaks off from attacking Holnir)
In other related news:
.. 3 other dretches have disappeared into The Lost Duckling and by the screams, have started happy hour early
Each of you may attack, in any order. Call out your targets, please.
Rolls
Dretch 4 v Ranor bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (12) + 2 = 14
1d20+2 : (8) + 2 = 10
Dretch 5 v Rybia bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (10) + 2 = 12
1d20+2 : (12) + 2 = 14
Dretch 6 v Holnir bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (15) + 2 = 17
1d20+2 : (15) + 2 = 17
Dretch 7 v Feng bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (1) + 2 = 3
1d20+2 : (6) + 2 = 8
Rolls
Hit/Damage/Sneak (d5) - (1d20+5, 1d6+5, 1d6)
1d20+5 : (15) + 5 = 20
1d6+5 : (5) + 5 = 10
1d6 : (4) = 4
Shield bash prone (d6) - (1d20+7, 1d20+7)
1d20+7 : (8) + 7 = 15
1d20+7 : (15) + 7 = 22
However the thought leaves his mind quickly as he evades the attacks.
He knows he cannot take on 3 of the dretches that went into the bar alone so he attacks the one that tried to hit him D4, while yelling out loud
"Someone stop the spellcaster maybe it will close the portal"
Rolls
Quarterstaff 2H attack + damage to D4 - (1d20+5, 1d8+3)
1d20+5 : (1) + 5 = 6
1d8+3 : (2) + 3 = 5
(D5: 14 dmg)
(D6: prone, advantage to attack if within 5' otherwise disadvantage)
Rolls
D6 Opposed roll for being knocked prone - (1d20)
(18) = 18
Rolls
Firebolt - (1d20+4)
(10) + 4 = 14
Fire Damage - (1d10)
(2) = 2
Edit: added rolls for missing Advantage, 1st attack was a 20 to hit, and was 22
Rolls
Attack, damage - (1d20+5, 1d8+3)
1d20+5 : (1) + 5 = 6
1d8+3 : (2) + 3 = 5
Attack, damage - (1d20+5, 1d8+3)
1d20+5 : (17) + 5 = 22
1d8+3 : (6) + 3 = 9
Advantage for 1st attack - (1d20+5)
(15) + 5 = 20
Advantage for 2nd attack - (1d20+5)
(14) + 5 = 19
D5: 14 dmg (corrected from earlier)
D6: 14 dmg
Rolls
Sacred Flame (radiant) damage - (1d8)
(7) = 7
Rolls
D6 dex save - (1d20)
(15) = 15
.. 1 dretch (D4) attacks Ranor
.. 1 dretch (D5) attacks Rybia (breaks off from attacking Ranor - they don't work well together)
.. 1 dretch (D6) attacks Holnir
.. 1 dretch (D7) attacks Feng (breaks off from attacking Holnir)
.. The screams from within The Lost Duckling continue, along with crashing and shattering.
The warlock or whatever he is and the other two escaped prisoners have fled by horseback, turned a corner and are gone from sight.
D5: 14 dmg
D6: 14 dmg
The dretches missed each of you. Each of you may attack, in any order. Call out your targets, please.
Rolls
Dretch 4 v Ranor bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (11) + 2 = 13
1d20+2 : (1) + 2 = 3
Dretch 5 v Rybia bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (4) + 2 = 6
1d20+2 : (11) + 2 = 13
Dretch 6 v Holnir bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (13) + 2 = 15
1d20+2 : (4) + 2 = 6
Dretch 7 v Feng bite 3, claw 5 - (1d20+2, 1d20+2)
1d20+2 : (11) + 2 = 13
1d20+2 : (8) + 2 = 10
Rolls
Attack, damage - (1d20+5, 1d8+3)
1d20+5 : (5) + 5 = 10
1d8+3 : (1) + 3 = 4
Attack, damage - (1d20+5, 1d8+3)
1d20+5 : (19) + 5 = 24
1d8+3 : (2) + 3 = 5
So he tries to smack it again, growling and snarling in anger.
Rolls
Quarterstaff 2H attack + damage to D4 - (1d20+5, 1d8+3)
1d20+5 : (16) + 5 = 21
1d8+3 : (4) + 3 = 7