Gameplay - Dangerous Prisoner Redux

Sep 29, 2016 2:16 pm
You've been dragging Gilchan Abidal from his hole. A crumbling watchtower in the forest that you veritably brought down around him in an impromptu siege that lasted only a few minutes. He still carries a mark across his face, from his lips to his right cheek, where debris knocked him senseless.

Gilchan is a notorious escape artist, and nearly broke free of your control. Who knew a man could run so fast with hands tied tight. Now, ankles hobbled by a short rope, he is well watched by the six of you.

As you top a rise on the road, you can finally see Marian Town, and beyond it, the Greyback River that bisects the Duchy of Harcourt. Harcourt is really an independent kingdom, following a barely-bloody war of succession a generation ago, but the name Duchy of Harcourt remains out of a fierce sort of defiance.

The town smokes near the water, but not too near. Closest to the river is a tall, oddly shaped tower atop a misplaced hill that lifts above the ground and towers over the river. On the left side of the tower from your position is a lower, river level depression where the ferry and docks, and a smelly shanty town where a large number of fisherfolk live.

Higher up and on the right side of the tower from you, is the town proper, a thriving trading town along two intersecting trade routes, three if you count the river, and a military outpost that defends the region. The bustle of the town relies on abundant labourers for hire, and a soldiery with a penchant for spending their wages on drink and song. Still, it is an orderly town, and Colonel Brightmane brooks no debauchery from his troops. Well, very little. Okay, some, but strictly honorable things.

Your mission is to deliver Abidal to Warden Meinert, a silverhaired man known as a capable administrator despite his failing health, and his second Helge, a daunting woman also of later age but of undeniable strength and will. The jail is on the far right side of the town.
Sep 29, 2016 2:24 pm
Ranor looks around when stepping out of the watchtower, looking at the remnants of the siege, and then sits down

Ok people, be aware we still have a long time to go till the Jail, and this one is slippery he nods his head at Gilchan.
So how many of you are known with the layout of the city, and does someone have a plan?
Last edited September 29, 2016 2:42 pm
Sep 29, 2016 2:56 pm
Rybia nods, without a word, he digs through his backpack pulling out four manacles and hands one off to Ranor. He kneels down placing a set of manacles on Gilchan's ankles. Standing up, he bows his head to make sure his hood is casting a shadow to obscure his face and puts one end of both manacles on Gilchan's wrists and the other ends on his own, linking Gilchan to himself, and firmly grasps Gilchan's wrist. He nods to Ranor, as to do the same.
Sep 29, 2016 3:06 pm
Holnir shake his head at Ranor's question "Afraid I'm new here laddie so I'm not familiar with the lay of the city" he looks down at the city and shakes his head muttering to himself "Can't be healthy living outside yer whole life!"

Looking down the road he shrugs "Best be getting on with it then" and stumps forwards taking point
Sep 29, 2016 3:07 pm
Ranor takes a look at Rybia, sees he is deliberatly trying to keep his face hidden, this is making Ranor a bit anctiouse and tries to see if he can get a glimps, when Rybia hands him a manacle he locks 1 end to Glichan's wrist but doesn't shackle himself.

I am more of use of you being free and able to move, maybe ask one of the other people of the party he points to one of the other people in the party.

Rolls

Perception for looking at Rybia's face - (1d20+5)

(4) + 5 = 9

Sep 29, 2016 3:12 pm
"This is my first time in town too. If anyone thinks they have a good idea for the best route now is the time to let us know."

Zee seems pleased that the Gilchan has been caught but is keeping a close eye on him. He walks a few paces behind the prisoner to better watch him.
Sep 29, 2016 3:15 pm
Rybia's keen eyes pick out the road to the jail. The main road you're on intersects with another, and that passes near the jail to your far right near the edge of the town. You won't have to pass within town to get there, although there are other travelers on the highway that worry you some what.

Gilchan looks (acts) suitably demoralized by Rybia and Ranor's precautions.

Holnir also notices the highway traffic, as well, though just as a general hazard rather than any one of them in particular.
Sep 29, 2016 3:16 pm
Rybia respectfully nods at Ranor's decline. He takes a step behind Gilchan, grabs the chain and motions it towards Zee.

Rolls

Stealth to hide face? - (1d20+1)

(20) + 1 = 21

Deception to hide face? - (1d20-1)

(20) - 1 = 19

Sep 29, 2016 3:20 pm
Zee will grab the chain offered and puts the other end of the manacle around his wrist on the shield (left) arm. If possible he tries to keep the prisoner in front of him as they walk although the chain is probably too short. Zee's intention is he doesn't ever want the prisoner out of his line of sight or behind him.
Last edited September 29, 2016 3:26 pm
Sep 29, 2016 3:21 pm
Ranor has been curious about Rybia's coverings since you got together for this mission a couple of days ago. Unfortunately, Rybia is quite diligent at protecting secrets.
Sep 29, 2016 3:28 pm
Ok here is my suggestion, in my past i have had some "experience" with the law and being a prisoner for transport, try and keep the contact with other people as minimal as possible

Ranor walks in front of Gilchan as second in the line, keeping eyes out as we walk towards the prison, touching his shank as he thinks back towards the past.

Rolls

Perception check - (1d20+5)

(11) + 5 = 16

Sep 29, 2016 3:40 pm
Lets hog tie him up and can we bound his mouth? I don't want him being able to chant anything he might know some magic.

Feng holds out some more rope

Can never be too careful. In fact maybe I should Ray of Frost him just so he can't run as fast? It will slow us down though.
Last edited September 29, 2016 3:43 pm
Sep 29, 2016 3:51 pm
Ranor sees Feng eager to freeze Gilchan "no i dont think that will be usefull at the time, the gag however i aprove."

Ranor keeps a distance from the prisoner, and looks around to the rest of his party, assesing the situattion and has a good feeling about this
Sep 29, 2016 3:57 pm
Rybia stops long enough for Feng to bound Gilchan's mouth, then nudges Gilchan forward to start walking. On the road to the prison, Rybia watches the travelers.

Rolls

Perception for traveler shenanigans. - (1d20+5)

(2) + 5 = 7

Sep 29, 2016 4:10 pm
Fine I guess I won't freeze him. Feng walks out a couple of feet in front of the party and pulls out his Warhammer and begins to look as intimidating as possible to all the travelers coming by.

Rolls

Intimidation - (1d20+4)

(4) + 4 = 8

Sep 29, 2016 4:34 pm
The journey to town is doubly tense. Expecting trouble, your eyes track the prisoner and innocent travelers besides. Your weapons to hand, the farmers and merchants give you a wide berth. Still, your jaws ache from clenching by the time that you arrive at the jail.

The building is big and blocky, constructed from large stones in a brick like fashion. Several small windows interupt the facade, all barred.

The heavy door is inset, battle scarred yet still solid looking. You push it open, and find a desk Sargent behind a barred counter to the left. A barred door straight ahead leads down into the dungeons. A hallway behind the counter leads up some stairs. A small, iron door leads behind the counter.

The Sargent looks at you. "The hell you want?"
Sep 29, 2016 4:42 pm
Ranor walks up to the Sargent We have the prisoner as requested by Warden Meinert. He steps out of the way and makes sure that the sargent can see Gilchan.

We were tasked for him to be deliverd and make sure he doesn't escape until he reaches his jail Ranor keeps his hand tightly around his quarterstaff, even though he has been on the good path, jails still make him nervouse
Sep 29, 2016 4:44 pm
A bit taken back by this mans brashness, Rybia Pushes Gilchan forward, as Ranor mentions the prisoner. A sinking feeling happens in Rybia's stomach as he thinks to himself "I hope he isn't going to say what I think he is going to."
Sep 29, 2016 5:06 pm
Holnir stares at the Sargent and says roughly "A little respect wouldn't be amiss laddie" as his hands move to rest against his warhammers....the effect is dismissed somewhat by the fact that Holnir's head doesn't quite clear the counter
OOC:
well that roll could have been better!
Last edited September 29, 2016 5:08 pm

Rolls

Intimidation check - (1d20+1)

(3) + 1 = 4

Sep 29, 2016 11:37 pm
"The hell is he? You dropping off that guy? What's his name?"

The Sergeant stands up, shuffling a short pack of scrolls. He limps over to the counter and eyes the prisoner. "Abidal? You selling orphans to the orcs again?"

The Sergeant pulls a lever and the barred door unlocks. "Take him downstairs to the second last cell on the right. I'll grab the warden to see about your reward."
Sep 29, 2016 11:38 pm
"And take those shackles off him, for bloody sake. This ain't a death camp."
Sep 29, 2016 11:46 pm
well if you dont mind i would rather have the manacles on, he is a slippery one, and if he is "selling baby's" to orcs,i would feel at ease when he is in the cell...THEN i will release him

Ranor looks at Rybia and gives him the look to not let go of the manacles, and then goes downstairs to the jail cells
Last edited September 29, 2016 11:49 pm

Rolls

Persuasion - (1d20+1)

(14) + 1 = 15

Sep 29, 2016 11:49 pm
"Of course after he's in the cell, you great bloody fool. What, you want me to dance around with him up here too? Well you ain't pretty enough for that." The sargeant spits onto the floor and goes back to reading a scroll.
Sep 30, 2016 12:10 am
Rybia lowers his head, averting from Ranor's gaze, nodding in acknowledgement that he knows better then to let go. Rybia nudges Gilchan forward by the wrist, leading him downstairs to the second last cell on the right. Upon reaching it, Rybia will unlock one of the two manacles on Rybia's wrist and locks it onto one of the cell bars. Doing the same for the other three, after making sure they are secured, he closes the cell door then sees if the cell door is locked, holding it closed if it isn't.
Last edited September 30, 2016 2:29 am
Sep 30, 2016 12:23 am
What are the rest of you doing while Rydia escorts the prisoner down the stairs to the cells?
Sep 30, 2016 12:30 am
Ranor follows Rybia down to the cells, "lets get this job done."

Ranor is intrested in Rybia he acts very unerving and carefull around people. He is reminded of himself when he was younger, maybe he can find peace at the order.

"Rybia ,when this is over i want to talk to you"
Last edited September 30, 2016 12:48 am
Sep 30, 2016 12:58 am
I would like to inspect the cell prior to putting him in the cell as well as the cells next to his.

Rolls

Investigation - (1d20+2)

(18) + 2 = 20

Sep 30, 2016 2:41 am
Zee will take a look at the prisoner and see if he looks like he's up to anything.

He'll also take off the manacle attached to his arm and connect it to a bar of the cell.
Last edited September 30, 2016 2:51 am

Rolls

Insight - (1d20+4)

(14) + 4 = 18

Sep 30, 2016 6:01 am
As on the road Holnir moves ahead of Rybia and the prisoner as they move him down into the cells in case of any nasty surprises, he takes particular note of the occupants of the other cells
Last edited September 30, 2016 6:02 am

Rolls

Perception check - (1d20+2)

(14) + 2 = 16

Sep 30, 2016 1:35 pm
You enter the jail, and pass a check point where another guard unlocks a set of doors for you. You then pass into the jail proper, past a row of cells, most of which have a few prisoners, totalling about 16 in all.

Feng thoroughly examines the cell, which has an open door. The cell itself is empty and structurally sound. The locks use an Arcane Lock setup - typically the locks are virtually unpickable by even skilled rogues, yet open easily to someone who was attuned and present at the time the magic was laid down. Once the celldoor closes, only an attuned guard could open them again.

The very last cell (at the end) has a man chained to the wall, covered in scabs and blood. His wild eyed gaze doesn't focus on anything but under his breath you can hear a mad gibbering.

Zee notes that Gilchan Abidal is tense, even as he is manacled to the cell walls, but you're uncertain as to why.

As the celldoor clicks shut, the madman at the end screams horrifically.
Please roll initiative.
Sep 30, 2016 1:43 pm
Ranor is talking with Rybia, as soo as he hears the scream he tightens his grip on his quarterstaff, and is looking around were the scream came from.

"What is going on! Protect the prisoner,our job isnt done yet till the warden says so.

Rolls

Initiative - (1d20+3)

(9) + 3 = 12

Sep 30, 2016 1:54 pm
Holnir spins round at the sound of the screaming, a few choice dwarven curse words slipping from his lips as he readies his handaxes

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Sep 30, 2016 2:47 pm
Zee adjusts his shield and warhammer as he turns toward the screaming.

Rolls

Initiative - (1d20)

(15) = 15

Sep 30, 2016 2:57 pm
A huge smile comes over Feng's face and the tips of his fingers begin to look a bit frosty as he reaches for his warhammer
Looks like things are about to get interesting

Rolls

Iniative - (1d20+2)

(13) + 2 = 15

Sep 30, 2016 3:05 pm
It is always something. Rybia thinks to himself with an unseen smile.
Last edited September 30, 2016 8:06 pm

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Sep 30, 2016 5:20 pm
The cell door closes, and it clicks shut, clearing locking. Gilchan looks at you, then at the madman, and yells "Now, Kliathe!"

The madman leans his chest toward his chained left arm, which reaches, fingers digging into his own flesh, and he yanks. A gobbet of chest flesh peels away, revealing a shiny object within. A flash of blood magic occurs, and suddenly, every prisoner in the jail looks identically like a guard you haven't seen. They reach out quickly and push the doors, which all open! They crowd into the hallway and reach for you and your weapons.
Below, I'll roll for initiative for two groups, which will become apparent later. I'll post initiative order after that. The spell casters can make an Arcana (Spellcraft) check as a free action on their turns to identify what happened, if they wish.

Rolls

Initiative group 1 - (1d20+2)

(8) + 2 = 10

Initiative group 2 - (1d20)

(7) = 7

Sep 30, 2016 5:24 pm
All five of you are before both groups, which makes this super easy in PBP. We won't maintain strict initiative order, instead, each of you may act once, and then the horde of identical looking former prisoners will act. For clarity, Gilchan is manacled to the cell bars; they don't seem like they were opened by the blood magic.
Sep 30, 2016 5:35 pm
"By the hairy balls of Oldgar" shouts Holnir clearly shaken by the turn of events.

His arms whip back and he sends both axes flying towards the figure who cast the spell, hoping to break the enchantment before he gets lost in the mob, pulling a warhammers from his belf before the axes have even finished their journey.
Last edited September 30, 2016 7:47 pm

Rolls

Attack action - throw hand axe, damage - (1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d6+3 : (1) + 3 = 4

Bonus action - throw second axe, damage - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (5) + 3 = 8

Sep 30, 2016 5:36 pm
OOC:
Ranor was near Rybia when this occured
Ranor yells over all the commotion "THE REAL ONE IS STILL IN CHAINS"

He quickly grabs his quarterstaff and hits the first prisoner that tries to reach for his weapon

Rolls

Attack quarterstaff 2h - (1d20+5)

(10) + 5 = 15

Damage (2h) - (1d8+3)

(5) + 3 = 8

Sep 30, 2016 5:40 pm
Holnir throws his axes into a cell, both hitting the madman (12 damage) but who remains conscious.

Ranor raps a fake-guard with his quarterstaff, but the frenzied look in his eyes tells you that it wasn't enough (T1: 8 damage).
Sep 30, 2016 6:47 pm
Rybia, seeing that the group is highly out numbered, he draws his scimitar and with a blood curdling yell, goes into a rage. He takes a swing with his scimitar at the prisoner next to Ranor.
Last edited September 30, 2016 7:06 pm

Rolls

Attack roll - (1d20+5)

(14) + 5 = 19

Damage roll (rage, sneak attack) - (1d6+5, 1d6)

1d6+5 : (4) + 5 = 9

1d6 : (5) = 5

Bonus shove (knocking prone) - (1d20+7)

(8) + 7 = 15

Rage adv. shove - (1d20+7)

(8) + 7 = 15

Sep 30, 2016 6:53 pm
Rybia kills outright the one Ranor had hit (T1), and then clangs his shield about.
Sep 30, 2016 8:09 pm
Feng wonders what type of magic it occurring here.
As he casts Color Spray to where the most amount of enemies are clustered together

Rolls

Arcana Check - (1d20+2)

(14) + 2 = 16

Color Spray - (6d10)

(961917) = 33

Sep 30, 2016 11:14 pm
Feng realizes that the blood magic used by the madman is significantly powerful. The blood, given freely by the 'caster', powers the magic to a ferocious degree. A simple spell, much like Disguise Self, is thus extended to many targets. Coupled with the doors unlocking and Feng knows that a powerful caster is behind these acts.

With arcane words of his own, Feng slashes outwards, flinging mystical light at a crowd. Three of them clutch their eyes, suddenly stricken of sight. (T2, T3, T4 are blind for 1 round).
Zee is up, and then many, many fake-guards.
Oct 1, 2016 5:37 pm
Zee tries to piece together what happened (arcana check).

He also swings his warhammer at the two nearest opponents (Using a bolt of inspiration to do the second attack).

Rolls

Arcana - (1d20)

(16) = 16

Warhammer attack - (1d20+5)

(15) + 5 = 20

Second Warhammer attack - (1d20+5)

(15) + 5 = 20

Warhammer damage - (1d8+3)

(3) + 3 = 6

Second Warhammer damage - (1d8+3)

(2) + 3 = 5

Oct 1, 2016 8:44 pm
Zee hits two agressors, doing moderate damage to both. (T5 and T6, both partially wounded).

Of the remaining guards, most move to attack you, blocking you into the back of the jail, and grasping at your weapons. Three skive off, heading for the exit.

Here's a rough map: o = bar, .. = empty space (it's hard to keep the walls straight with non-fixed size fonts)

.........o TB TC ... o
.........o T8 T9 TA o
oooooo T5 T6 T7 oooooo
.........o Ra Z. H. o
.....GAo Ry ... ... o
.........o ... F.. ... o
oooooo ............ oooooo
OOC:
Disarm
"A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item."

Because of the nature of PBP, I'm going to use passive opposed rolls for these checks. That is, instead of having you roll to defend each of the checks, you will be assumed to roll an 11 (tie goes to the attacker here). The aggressors will roll with disadvantage as they are unarmed.

These passive checks are for Ranor: 16, Zee: 16, Holnir: 16
One of the attackers (T7)grabs Holnir's warhammer, and rests it from his grasp.

Each of you may now act, in any order.

Rolls

T5 disarm on Ranor, disadvantage vs 16 - (1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (7) + 3 = 10

T6 disarm on Zee, disadvantage vs 16 - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (7) + 3 = 10

T7 disarm on Holnir, disadvantage vs 16 - (1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (16) + 3 = 19

Oct 1, 2016 9:13 pm
Remembering that Feng threatend to freeze Gilchan Ranor shouts. "Feng freeze the escaping prisoners we will take care of the rabble in front"

Then uses the quarterstaff 2h again, and uses a Ki point to make a furry of blow attacks against T5.
OOC:
if one of the attacks knocks out T5, i want the other attack to go to T6, and step towards T8

Rolls

Attack quarterstaff 2h +damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (2) + 3 = 5

Unarmed strike 1 + damage - (1d20+5, 1d4+3)

1d20+5 : (18) + 5 = 23

1d4+3 : (1) + 3 = 4

Unarmed strike 2 +damage - (1d20+5, 1d4+3)

1d20+5 : (9) + 5 = 14

1d4+3 : (4) + 3 = 7

Oct 1, 2016 9:37 pm
Ranor knocks out two of the prisoners, and then steps forward. (T5 and T6 are unconscious)

.........o TB TC ... o
.........o T8 T9 TA o
oooooo Ra ... T7 oooooo
.........o ... Z. H. o
.....GAo Ry ... ... o
.........o ... F.. ... o
oooooo ............ oooooo
Oct 1, 2016 9:39 pm
OOC:
I should also note that Zee's Arcana check will give him the same information that Feng's check gave.
Qralloq says:
Feng realizes that the blood magic used by the madman is significantly powerful. The blood, given freely by the 'caster', powers the magic to a ferocious degree. A simple spell, much like Disguise Self, is thus extended to many targets. Coupled with the doors unlocking and Feng knows that a powerful caster is behind these acts.

Oct 1, 2016 9:44 pm
Holnir yelps in pain as the 'guard' knocks his warhammer from his hand. As he pulls his second hammer he growls at the man in front of him "That the best ya got laddie? My mam used to hit me harder than that!" as he swings his hammer.
OOC:
using my manoeuvre to pull my second hammer
Last edited October 1, 2016 9:46 pm

Rolls

Warhammer attack roll, damage roll - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (1) + 3 = 4

Oct 1, 2016 9:52 pm
Holnir's swings get the fake guard moving but don't connect.
Oct 1, 2016 10:51 pm
Zee swings at T7 with his warhammer and then steps back to give Rybia a chance to move into the fray.

"I might be more help supporting from behind in these tight quarters!" Zee yells.

Rolls

Attack on T7 - (1d20+5)

(10) + 5 = 15

Warhammer Damage - (1d8+3)

(3) + 3 = 6

Oct 1, 2016 11:14 pm
Seeing an opening, Rybia enters the fray, swinging his scimitar at a guard and slamming his shield into another.
Last edited October 1, 2016 11:19 pm

Rolls

Hit/Damage/Sneak (T7) - (1d20+5, 1d6+5, 1d6)

1d20+5 : (10) + 5 = 15

1d6+5 : (1) + 5 = 6

1d6 : (6) = 6

Shield smash prone (T9) - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (20) + 7 = 27

Oct 1, 2016 11:23 pm
Zee and Rydia take down one person (T7), and then Rydia uses his shield to knock another down (T9).
Oct 2, 2016 2:33 am
I don't think freezing them will do much good at this point but I know this will!
Feng Charges forward to get as close as possible to the fleeing prisoners pulling out a bag of ball bearings and attempts to throw them in front of them.
OOC:
I'm guessing using my dex modifier would work here?

Rolls

Throwing the Ball Bearings - (1d20+2)

(8) + 2 = 10

Oct 2, 2016 2:45 am
The ball bearings hit the chosen target.
OOC:
I'd give you your proficiency bonus as well. Could argue disadvantage because of the range, but this time let's say your fine.

Ball Bearings. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save.
Oct 2, 2016 1:50 pm
http://i1381.photobucket.com/albums/ah230/Rob_Easton/Mobile%20Uploads/20160622_073023_zpspbajgeaf.jpg

Two of the fake prisoners advance, one (TA) picking up Holnir's warhammer and attempting to crush his skull with it (misses), and the other (TB) attempts to disarm Rybia but Rybia twists the blade enough that he keeps his grip. The one in front of Ranor (T8) attempts to knock away his weapon.

Farther up, the 3 escaping guards fumble through the first jail door and up to the second jail door beyond. They don't get as far as normal because the ball bearings slow them down and they have to pick their footing. A silvery mist forms just past the fake guards attacking you, and another fake guard appears and begins running for the exit. The clang of manacles banging against cell bars gives you a clue as to who that may be.

.........o ... ... ... o
.........o T8 T9 TC o
oooooo Ra TB TA oooooo
.........o ... Ry H. o
.........o ... Z. ... o
.........o ... F. ... o
oooooo ............ oooooo
T9 is prone
There is a fake guard 45 feet from Ranor, running for the exit, and the 3 other fake guards are through the first doors and up to the second.

Each of you may act, in any order.

Rolls

TA attack on Holnir - (1d20+3, 1d8+1)

1d20+3 : (8) + 3 = 11

1d8+1 : (5) + 1 = 6

Disarm on Rybia vs 16 - (1d20+3)

(13) + 3 = 16

Disarm on Ranor vs 16 - (1d20+3)

(8) + 3 = 11

Oct 2, 2016 3:00 pm
Ranor thinks to himself"oh god and this was going to be a simple escort to the jail

As he sees the mist flowing by him and seeing another guard suddenly apear behind the rest his mind races Oh shit

Ranor yell's "Gilchan is getting away"

Ranor uses his movement to run past T8 and getting up to the newley apeared fake prisoner and then attacks using another Ki point to make 2 unarmed strikes against the newly fake guard, trying to knock him down as fast as possible
OOC:
Ranor will probably invoke OA from T8 maybe from TB (maybe not if someone els knocks him down first.

Rolls

Quarterstaff 2H attack + damage - (1d20+5, 1d8+3)

1d20+5 : (12) + 5 = 17

1d8+3 : (1) + 3 = 4

Unarmed strike 1 + damage - (1d20+5, 1d4+3)

1d20+5 : (13) + 5 = 18

1d4+3 : (3) + 3 = 6

Unarmed strike 2 + damage - (1d20+5, 1d4+3)

1d20+5 : (19) + 5 = 24

1d4+3 : (3) + 3 = 6

Oct 2, 2016 3:29 pm
OOC:
Attacks of Opportunity will be drawn from T8, TB, and T9 (prone so with disadvantage). I'll resolve Ranor's actions last, after the other characters, to give them a chance to deal with some of those threats first.
Oct 2, 2016 3:31 pm
"That disnay belong to ya, ya freaky doppelgänger!" Holnir shouts at the guard who's picked up his hammer.
OOC:
Action to attack TA, bonus action to action surge and attack TA (will attack TB if he goes down), if TA drops will use his Movement action to pick his hammer up

Rolls

Regular action:attack, damage - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (8) + 3 = 11

Bonus action: action surge attack, damage - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (3) + 3 = 6

Oct 2, 2016 3:33 pm
Rybia hearing the manacles clang, followed by Ranor's yelling he starts heading over there attacking the prone guard and shield bashing the other on his way.
OOC:
One more nitpick, Rybia is a man, not a woman. Only 30 ft of movement so I dont quite reach Gilchan.
Last edited October 2, 2016 3:35 pm

Rolls

Hit/Damage/Sneak (T9) prone adv. - (1d20+5, 1d20+5, 1d6+5, 1d6)

1d20+5 : (5) + 5 = 10

1d20+5 : (4) + 5 = 9

1d6+5 : (3) + 5 = 8

1d6 : (1) = 1

Shield smash prone (T8) - (1d20+7, 1d20+7)

1d20+7 : (16) + 7 = 23

1d20+7 : (5) + 7 = 12

Oct 2, 2016 3:45 pm
Holnir lands a solid blow, driving the hammer-thief to the ground. A series of attacks against a nearby aggressor fail to leave any lasting damage, but he does scoop up his hammer.

Rybia drives his scimitar the prone fake guard and then bashes the shield into another. The fake guard twists enough that the scimitar only catches clothing, but his neighbour is driven into the bars and then to the floor. He then dashes after the fleeing guards, but that leaves him open to attacks. (Rybia takes 2 damage)


.........o ... ... ... o
.........o T8 T9 TC o
oooooo Ra TB ... oooooo
.........o ... Ry H. o
.........o ... Z. ... o
.........o ... F. ... o
oooooo ............ oooooo

Rolls

AOO on Rybia 1, 2 damage - (1d20+3)

(15) + 3 = 18

AOO on Rybia 2, 2 damage, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (1) + 3 = 4

OO on Rybia 3, 2 damage, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (2) + 3 = 5

1d20+3 : (5) + 3 = 8

Oct 2, 2016 4:21 pm
After Rybia draws the attention of the fake guards, Ranor sprints forward and barely catches up to the fake guard he thinks is Gilchan Abidal. Abidal takes blows from the weapon and from fists and kicks, but remains standing and running. (GA takes 16 damage)
Oct 2, 2016 4:21 pm
"Gilchan don't you dare run away!"

Zee casts Command on Gilchan.
OOC:
Range is 60 ft so I think it should be able to hit. Gilchan has to make a WIS saving throw otherwise I get to command him on his next turn. I think he has to beat a 14 if I'm reading my character sheet right.
Oct 2, 2016 4:24 pm
OOC:
Technically it has to be a one-word command, such as Halt or Approach, but it doesn't matter as he saved.

Rolls

Gilchan Abidal wis save vs Command - (1d20-1)

(19) - 1 = 18

Oct 2, 2016 4:28 pm
Feng is up, then the fake guards.
Oct 2, 2016 4:29 pm
I need a clear path to use expeditious retreat to reach the outer door! Feng pulls out his warhammer and shield and pushes his way towards TC Move out of my way!

Rolls

Attacking TC - (1d20+6)

(18) + 6 = 24

Damage - (1d8+4)

(7) + 4 = 11

Oct 2, 2016 4:36 pm
http://i1381.photobucket.com/albums/ah230/Rob_Easton/Mobile%20Uploads/20160622_073023_zpspbajgeaf.jpg
Feng moves up and the warhammer strikes true and the prisoner/fake guard (TC) drops limply to the ground.

.........o ... ... ... o
.........o ... T9 ... o
oooooo ... TB F. oooooo
.........o ... T8 H. o
.........o ... Z. ... o
.........o ... ... ... o
oooooo ............ oooooo

The fake guards up front rush forward, open the outer doors, and dash for the stairs. The one presumed to be Gilchan Abidal runs forward (Disengage action), jumps over the ball bearings, slams the inner door shut and moves up to the open outer door.

The two prone fake guards (T8 and T9) stand up and, with the third fake guard (TB) again attempt to grab weapons, from Feng and both of Holnir's hammers. This is all unsuccessful.
Ranor is 15 feet from the inner jail door (closed and probably locked).
Rybia is 20 feet from Ranor (35 feet from the inner jail door).
Feng is 25 feet back from Rybia (60 feet from the inner door).

Each of you may now act.

Rolls

Disarm on Feng, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (2) + 3 = 5

1d20+3 : (2) + 3 = 5

Disarm on Holnir 1, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (7) + 3 = 10

Disarm on Holnir 2, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (2) + 3 = 5

Oct 2, 2016 5:09 pm
Zee runs up to keep Gilchan in range

"Gilchan, Approach!"
OOC:
WIS save of 14 otherwise he has to do his best to move toward me (and hopefully unlock that door on his way by touching it)
Oct 2, 2016 5:15 pm
"You can't make me! I do what I want!"
Heedless of his admonition, he turns around and makes his way back to the inner door, and unlocks it.

Rolls

Gilchan Abidal wis save vs Command - (1d20-1)

(9) - 1 = 8

Oct 2, 2016 5:22 pm
OOC:
Just for sneezes and giggles, Zee, make me a Religion roll, too, please.
Oct 2, 2016 5:27 pm
Religion roll

Rolls

Religion - (1d20)

(3) = 3

Oct 2, 2016 5:27 pm
void says:
Religion roll
Lol, apparently Zee isn't very religious.
Oct 2, 2016 5:29 pm
Holnir smiles as the pseudo guards try to take his hammers. "Ya want a closer look ladies?" as he swings his hammers at the two adjacent to him.

Rolls

Action to attack T8, damage - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (6) + 3 = 9

Bonus Action to attack TB, damage - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (8) + 3 = 11

Oct 2, 2016 5:29 pm
HypCo says:
Rybia, seeing the door suddenly open again, doesn't waste any time and sprints out, slamming the outer door behind him and holding it closed.
OOC:
Taking the dash action gives me 60 feet, giving me 25 feet left after getting to the inner door. I'll take the AOO if Gilchan gets one.
OOC:
I don't think Gilchan can do anything else until next turn since he is currently under my Command spell
Oct 2, 2016 5:38 pm
HypCo says:
Rybia, seeing the door suddenly open again, doesn't waste any time and sprints out, slamming the outer door behind him and holding it closed.
OOC:
Taking the dash action gives me 60 feet, giving me 25 feet left after getting to the inner door. I'll take the AOO if Gilchan gets one.
Yeah, my bad on the timing. He is still at the outer door for the moment. Best you can do is move up to the locked inner door and prepare an action.
Oct 2, 2016 5:40 pm
Holnir's attack tugs at the clothing of the first target (T8) but connects solidly with the second (TB), who crumples to the ground.
Oct 2, 2016 5:42 pm
Rybia will walk forward, hoping Zee's spell took effect this time.
OOC:
Just deleted my last post to make things easier. Holding my action to shove Ranor forward 10 feet, the trigger is the door opening. Edit: shove is only 5 feet.
Last edited October 2, 2016 5:45 pm
Oct 2, 2016 5:45 pm
Ranor is frustrated that Gilchan got away for him.
Hearing Zee yell he thinks to himself "stop yelling stupid stuff and help fighting"
However his voice sounds different then usuall, and he see's Gilchan walking towards the door and having the intention to open it.

Ranor will hold action until Gilchan opens the doorusing the shove from Rybian to go through and hitting him on the back of the head with the quarterstaff, making sure he is standing in the opening of the door blocking Gilchan from closing it again.
Last edited October 2, 2016 5:46 pm

Rolls

Quarterstaff 2H attack + damage - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (4) + 3 = 7

Oct 2, 2016 6:41 pm
I'll try to catch up to them
Feng runs forward and cast Expeditious Retreat
Uses bonus action to Dash
Oct 2, 2016 11:13 pm
OOC:
Okay, now I need to unravel your convoluted actions, haha.
Zee casts Command - Gilchan fails
Holnir crumpled TB
Rybia walked to the inner jail door
Ranor readies an action to crack Gilchan in the head if Gilchan gets near
Feng runs up to the cell doors.

On their turn:
Gilchan turns around and returns to the outer door, cussing and fighting his body, he touches the cell door and it unlocks, and he takes a staff to the face. Gilchan falls senseless to the ground.

The other three - they hightail it up the stairs. There is an alarmed shout, probably from the sargeant.

The actual guard rushes out of his post, shouts in surprise, and kicks the outer cell door shut. He pulls out a whistle to blow an alarm.

T9 and T8 attempt to disarm Holnir and Zee, but fail.
Your turns.
Ranor, Rybia and Feng are all at the inner jail door, which is unlocked.
Holnir and Zee are 60 feet away, confronted by 2 unarmed fake guards with grabby hands.
The outer jail door is now closed and locked.

Rolls

Disarm on Zee, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (16) + 3 = 19

1d20+3 : (11) + 3 = 14

Disarm on Holnir, disadvantage - (1d20+3, 1d20+3)

1d20+3 : (19) + 3 = 22

1d20+3 : (12) + 3 = 15

Oct 3, 2016 12:39 am
"Holnir let's finish these grabby hands off!"

Zee swings his warhammer once at each of the enemies in front of him.
OOC:
Second attack comes from using another Bolt of Inspiration. I'll have 2 left after this.

Rolls

Warhammer Attack + Damage - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (1) + 3 = 4

Warhammer Attack + Damage 2 - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (8) + 3 = 11

Oct 3, 2016 12:52 am
Zee damages one (T8: 4 dmg), and misses the other.
Oct 3, 2016 3:59 am
Feng uses all his actions to chase after the three prisoners running up the stairs (90ft of movement)
Oct 3, 2016 4:04 am
OOC:
Feng can only go 20' then hits another locked door.
http://i1381.photobucket.com/albums/ah230/Rob_Easton/Mobile%20Uploads/20160622_073023_zpspbajgeaf.jpg
Near the top of the map are two rooms with crates. The door in the middle to the bottom of that section between the crate rooms is the inner jail door. The door in the middle above that is the outer jail door. Then above that is about 60 feet of empty room, then the stairs up at the top of the map.

Feng starts the round at the inner jail door, and the outer jail door was just locked by a real guard.
Oct 3, 2016 4:31 am
Holnir nods at Zee and his hammers lash out at the remaining 2.

Rolls

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (5) + 3 = 8

Bonus action: attack, damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (4) + 3 = 7

Oct 3, 2016 4:54 am
Rybia will grab Gilchan and drag him to the outer door and place his hand on it.
Oct 3, 2016 9:59 am
Seeing that Gilchan is knocked out, and Rybia is with him he wants to take down the other prisoners, he knows that he is to far away so he pulls out small darts, walks so that he is within 20 feet of one of the prisoners, and throws the dart.

While he is walking he says the following thinh

"Rybia they probobably wont open the door unless all prisoners are subdeud. Stay there with Feng and make sure that Gilchan stays down and safe"
OOC:
if im correct i am 60ft away from T8, so i walk 40 feet and then use one of my darts to make a ranged attack
Last edited October 3, 2016 10:00 am

Rolls

Attack +damage Dart - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (4) + 3 = 7

Oct 3, 2016 1:29 pm
Holnir's attacks and Ranor's dart lay low the last two targets (T8 and TB).
Oct 3, 2016 1:35 pm
The door does not unlock with Gilchan's touch alone. The real guard grabs a Heavy crossbow from his room, points it at Rybia and yells at you. "What the hell did you do to Lotok, you monsters! Put him down and back away!"
Oct 3, 2016 1:44 pm
In a low, but audible voice "I know not of this Lotok." Rybia will back away but still holding on to Gilchan. "He is not dead if that is what worries you."
Oct 3, 2016 2:17 pm
Ranor hears the guard yelling at Rybian and thinks to himself ugh this look really bad, and i have no idea what is going on,why do they all look like guards. And we cannot have another battle here with the guards,zee and Holnir can handle the lonely prisoner.

He then quickly walks up to Rybian,Feng and Gilchan.

He speaks the truth, we dont know the person you are talking about, we were escorting a prisoner on orders of the warden Ranor points to Gilchan When he was in his cell, somehing happend all the doors flew open and they changed apearence. I havent got a clue somce i dont know magic but my companion Feng might have an explination Ranor lowers his quarterstaff leaning on it like a walking stick
OOC:
rolling persuasion at disatvantage because sittuation looks really suspiciouse just in case, if not needed ignore the roll

Rolls

Persuasion against the guard - (1d20+1)

(9) + 1 = 10

Persuassion (disatvantage) - (1d20+1)

(1) + 1 = 2

Oct 3, 2016 2:42 pm
After Holnir and Ranor drop the last two, the guard looks about suspiciously. He can see with his own eyes, even from 80 feet or more, that the prisoners all indeed look the same. Previously, at least, they had not all been dressed identically nor like guards.

The sounds of combat upstairs draws his attention, and he seems on the verge of a judgement call.
Anyone want to help Ranor convince the guard? Don't need to roll at disadvantage.
Oct 3, 2016 2:45 pm
Holnir stumps up towards the guard "Laddie, yer friends are dying upstairs, we can help but only if ye open this gate NOW!"
Last edited October 3, 2016 2:45 pm

Rolls

Intimidation roll - (1d20+1)

(9) + 1 = 10

Oct 3, 2016 2:57 pm
The guard seems more inclined to leave you locked up and rush upstairs on his own. His feet creep backwards.
Anyone else?
Oct 3, 2016 3:14 pm
"We are not your enemy here. You have nothing to lose and everything to gain, releasing us."
OOC:
Hey, that's pretty good.
Last edited October 3, 2016 3:15 pm

Rolls

Persuasion why not. - (1d20-1)

(15) - 1 = 14

Oct 3, 2016 3:26 pm
"Tyr's balls!" He makes a snap decision and grasps the door and wills it to open. As the lock clicks, he yanks it open and then turns and runs up the stairs. "Come on!"

At this point, all of you will have had the chance to make your way to the outer jail door.
Oct 3, 2016 3:34 pm
Ranor takes off,using a dash if needed (90ft in 1 round) up the stairs into the front guard house
Oct 3, 2016 3:37 pm
"Let's make sure this guy is down for the count."

Zee tries to determine if it's safe to leave Gilchan here since he is knocked out.
OOC:
I'm basically using my medicine skill to see if he'll stay passed out so I can rush upstairs and help or decide if I need to sit right next to him so he doesn't run off again.

Rolls

Medicine Check - (1d20+6)

(9) + 6 = 15

Oct 3, 2016 3:48 pm
I'll catch up in a minute I'm just going to lay down some reassurance
Feng puts a net over Gichan and ties it up as well as dropping some Ball Bearings and Caltrops about him (2 Bags of each).
Then I"ll use a bonus action to Dash 30 or 60 ft which ever you find appropriate.
Oct 3, 2016 4:21 pm
Rybia will walk towards the stairs stopping, standing to the side so others can pass, when both Gilchan and the upstairs is in view.
OOC:
Using dash if needed.
Oct 3, 2016 4:23 pm
Gilchan is unconscious (at 0 hit points) and will not wake up without healing. What you've described for Feng would be at least a full round, and he had demonstrated a limited teleport previously, so may not work if he does wake up.
Oct 3, 2016 4:28 pm
Holnir leans down and using a combination of dirt and blood draws an X on Gilchans forehead. "At least this way we should be able to identify him amongst the other dopple-guards if he somehow gets up again" he says to the others before he joins them running as fast as he can for the stairs
Oct 3, 2016 4:48 pm
OOC:
Is the caster still in the back of the cells locked in his cell?
Oct 3, 2016 4:55 pm
void says:
OOC:
Is the caster still in the back of the cells locked in his cell?
Correct, the madman has done nothing but bleed and mumble insanities since his one casting.
Oct 3, 2016 5:58 pm
Qralloq says:
Gilchan is unconscious (at 0 hit points) and will not wake up without healing. What you've described for Feng would be at least a full round, and he had demonstrated a limited teleport previously, so may not work if he does wake up.
Then may i instead go towards the madman caster?
Oct 3, 2016 6:02 pm
The madman caster is at the very back of the jail, so about 200' from the stairs that the others are going up. But yes you may.
Oct 3, 2016 6:35 pm
OOC:
I don't know if the medicine check used my whole turn. If not, I'm going to try to drag him up the stairs as I follow the rest of the party up.
"He's out, but I don't trust him! I'm not letting him out of my sight!"

Zee starts dragging Gilchan up the stairs after the rest of the party (this turn if able).

Rolls

Dragging Gilchan (STR Athletics?) - (1d20+5)

(14) + 5 = 19

Oct 3, 2016 11:10 pm
Feng looks around confused and isn't too sure what to do so he quickly picks up his things and begins to help Zee

Rolls

Helping Zee (Athletic) - (1d20+6)

(19) + 6 = 25

Oct 3, 2016 11:25 pm
Positioning: Ranor runs to the top of the stairs. Rydia runs to the bottom of the stairs (30' from Ranor). Holnir draws on Gilchan and then moves halfway to the bottom of the stairs (35' from Rydia, 65' from Ranor). Zee and Feng drag Gilchan toward the stairs (at half-speed), right behind Holnir. The guard also made it to the bottom of the stairs.

Ranor reaches the top of the stairs, in time to see the surly Sargeant slump against the wall. A streak of blood shows where he slid down from a standing position. Multiple scorch, slash, and other marks indicate that he was attacked by multiple opponents in multiple ways. The door is closed, but bloody footprints indicate that several people went out it.

From up the stairs, Warden Meinert runs down. He crosses to the Sargeant, and looks like he is going to attempt to stablise the man. "What happened!?" he cries to Ranor.
Oct 3, 2016 11:58 pm
Gilchan happend thats what

Ranor then runs towards the downed Sargeant and try's to help, if he is still alive feed him his healing potion, while explaining to the warden what happend.

We escorted him down in manacles, got him to his cell and suddenly some maniac covert in blood started screaming, Gilchan said his name Kliathe, and well then all hell broke loose, Cell doors opend and all the prisoners changed into guards, they reached for our weapons and tried to escape, Gilchan suddenly turned to mist and was also fleeing, however quick thinking of our Cleric made it so we could knock him out before he escaped. 3 other prisoners however did escape.

Ranor then quickly gets up and runs towards the look outside and sees if he can spot either the fake guards, or bloody footprints.

Now if you do excuse me I will try and help you catch the remaining 3, oh and that healing potion will need to be compensated for in our final reward.
OOC:
I think normal healing potion was 1d4+1 so i rolled that, and for the looking of the prisoners i didnt know if i needed to roll perception to look for them or survival to track them. If perception then the modifier would be +5, if survival its +3

Rolls

Healing potion - (1d4+1)

(4) + 1 = 5

Looking for prisoners - (1d20)

(19) = 19

Oct 4, 2016 1:15 am
Ranor delivers the Potion of Healing to Sargeant Surly McEffu. The man's wounds close and his breathing stabilises. His eyes flutter open in the middle of a high speed explanation of the events of the past 60 seconds.

With his other hand, Ranor pulls open the door, and sees in the middle of the street:
https://i.ytimg.com/vi/PC3rh_pPn7k/maxresdefault.jpg
a purple orb pulsating with fel energy. Crackling holes of electricity stain the air around it, and from within those holes, claws emerge.

Beyond which, three fake guards are stealing horses.
Oct 4, 2016 2:15 am
Rybia continues his way up the stairs, stopping in his tracks upon seeing what is behind the front door. "The city needs to be warned...is there some sort of bell tower to alert them to get indoors and bar their doors? Perhaps a talk with the man that started all this is in order."
Last edited October 4, 2016 4:14 am
Oct 4, 2016 3:55 am
Zee finishes dragging Gilchan up the stairs and gestures at him.

"Warden, we brought him here fair and square and your team almost lost him. Don't lose him again. Grab some manacles, lock him to the nearest bars and don't take your eyes off him."

Zee glares at Gilchan and wonders if he was worth the magic it required to take him down.

Seeing Gilchan secured, Zee looks at Rybia. "I think you're right. Let's go have a talk with that magic user downstairs."
Oct 4, 2016 4:48 am
"After what happened here, I do not feel this prison is fit to keep a man that can escape from four separate manacles simply by turning into smoke." seeing Zee's doubt Rybia walks up to Zee, Rybia places his arm around Zee's shoulder and gives him a few taps "You did good, you were the deciding factor of whether or not Gilchan escaped."
Oct 4, 2016 6:09 am
"I think we might have bigger things to worry about than that slippery bastard laddies" Holnir says to Zee and Rybia gesturing towards the purple light that's streaming in through the door Ranor opened.

"This day just keeps getting better and better" he says wryly as he marches over to get a better look outside.
Oct 4, 2016 7:21 am
"We don't know what that thing is though. What we do know, is that this place is unfit for Gilchan and while it may be a coincident and a possible waste of time, the madman may have something to do with this door or at least have some knowledge about it. Our main concern should be finding out what it is and warning the town."
Oct 4, 2016 9:46 am
Ranor leaves the door open and walks towards the party Zee or feng i have no knowledge of magic, can you explain what that thing is and do you know how to stop it?

Ranor then walks over to the warden and the sargeant Gilchan is knocked out for the count, however, he might have more information, we could ask him, but we need to wake him up then, we can also ask the madman, but well he looks like a madman, i leave this decision up to you. But first is there an alarm we can ring in here so we can warn the town?Tell me i am the fastes one here so i can set it off and be back before you know it. But im not going out alone with THAT Ranor points to the magical phenomenon outside the door. I also think that the 3 prisoners at the moment have gotten a low priority.
OOC:
If the alarm/bel/whatever is inside the building Ranor will make haste to set it of and then go back
Oct 4, 2016 10:27 am
Holnir moves to the doorway "I'll keep an eye on this thing whilst you guys have a chat, my expertise pretty much stops a hitting things!" he says with a grim smile.
OOC:
Holnir is standing, hammers at the ready, if anything pops out of the "vortex" he'll be charging
Oct 4, 2016 1:36 pm
The warden is baffled by these turns of events, but dealing with a magically enable prisoner he can do. He jogs off and quickly returns with an ornate box. He opens it and reveals a pair of ensorcelled manacles, which he claps onto Gilchan Abidal, and a jaw clamp, which he also fastens, which will keep him from speaking.

As some of you head down the stairs to question the blood mage, Holnir sees one of the fake guards outside turn and gesture arcanely at the fissure (people yell "What's he doing?" and "He's the one that opened it!"), which explodes in fel light. Surrounding it, several large creatures tear their way into the gasps and darts outside. Screams erupt from the townsfolk who had tentatively gathered, and they run off.

Holnir dashes to battle, cursing (no doubt) in dwarvish.
Initiative for those inclined to participate in the street melee.
Oct 4, 2016 1:40 pm
Zee will step up behind Holnir, ready to jump into the battle. While walking up he wracks his brain to try to think of a magical or religious explanation for this portal.
OOC:
Use whichever one makes more sense in this situation for Arcana or Religion. I'll roll both for you.

Rolls

Initiative - (1d20)

(20) = 20

Arcana - (1d20)

(8) = 8

Religion - (1d20)

(18) = 18

Oct 4, 2016 2:18 pm
As he charges Holnir lets out a shout to his ancestors....almost lost among the other colourful Dwarven curse words!
OOC:
Making a beeline for the nearest one

Rolls

Initiative - (1d2)

(2) = 2

Actual Initiative (curse these fat fingers of DOOM!!!) - (1d20+2)

(13) + 2 = 15

Oct 4, 2016 2:49 pm
Feng will charge (using a bonus action to dash if I still have expeditious Retreat in affect) forward with Holnir and Zee while racking his brain for what this purple orb might be.

Rolls

Arcana Check - (1d20+2)

(11) + 2 = 13

Iniative - (1d20+2)

(11) + 2 = 13

Oct 4, 2016 3:03 pm
The purple orb defies explanation. The demons, however, are dretches, one of the lowest foot soldiers of the hellish planes.
Oct 4, 2016 3:11 pm
Ranor sees the person weaving arcanely at the fissure, he takes off in the fake guards direction, stopping at the first demon he encounters and hitting it with his quarterstaff.

Positioning himself so that if the demon is down he can move closer towards the fake guard

Rolls

Initiative - (1d20+3)

(9) + 3 = 12

Quarterstaff 2h + damage - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (8) + 3 = 11

Oct 4, 2016 3:18 pm
Rybia stands at the ready, shield and scimitar drawn.
Last edited October 4, 2016 4:34 pm

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Oct 4, 2016 3:42 pm
"They're dretches! They're a type of demon. Be careful!"
OOC:
Spreading the knowledge from my arcana/religion rolls
Last edited October 4, 2016 3:42 pm
Oct 4, 2016 6:12 pm
Dretch attack!

There are 10 dretches, in a rough circle each about 10 feet away from the central fissure. The dretches are hungry for townsfolk flesh, and are about to lunge toward their prey.

Ranor rushes up and smacks one with his quarterstaff (D1: 11 dmg, still standing). The surrounding ones turn, focussing on him.
All of you can act before the dretchish horde.

Rolls

Initiative - (1d20)

(11) = 11

Oct 4, 2016 6:19 pm
Zee closes to within 60 feet of the one Ranor attacked but stays back as far as possible while being in range to cast Sacred Flame (cantrip).
OOC:
Target must make a DEX saving throw or take 1d8 radiant damage. I think the number to beat is 14. I'll roll for damage in case it hits.

Rolls

Sacred Flame (radiant) damage - (1d8)

(1) = 1

Oct 4, 2016 6:25 pm
Rybia rushes to Ranor's side, slashing at one and shield bashing another.

Rolls

Hit/Damage/Sneak (d2) - (1d20+5, 1d6+3, 1d6)

1d20+5 : (7) + 5 = 12

1d6+3 : (6) + 3 = 9

1d6 : (4) = 4

Shield smash prone (d3) - (1d20+7)

(4) + 7 = 11

Oct 4, 2016 6:40 pm
Holnir charges into one and swings with both of his hammers.

Rolls

Regular Action: Attack with warhammer - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (2) + 3 = 5

Bonus Action: Attack with warhammer - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (5) + 3 = 8

Oct 4, 2016 7:11 pm
Feng prepares his shield and joins the fray castin Ray of frost on the one of the demons
OOC:
AB is actually plus 4 not 5
Last edited October 4, 2016 7:15 pm

Rolls

Ray of Frost - (1d20+5)

(13) + 5 = 18

Cold Damage - (1d8)

(5) = 5

Oct 5, 2016 12:05 am
Ranor rushes in and wallops a Dretch. Zee targets the same one (who is demonically put out because he was hoping for a hug from Ranor, but no bam! to the moon) and sets one of his less important toes briefly on fire. Still, he's not happy because hello vulnerability to radiant damage. Rybia dashes up and still no hug, but instead scimitar to the face - death to dretch 1.

Rybia turns his blade and spins across, hitting the next dretch #2 squarely with his shield. The dretch flails its arms comically to keep its balance... and manages to keep its feet under it.

Meanwhile Holnir and Feng team up and deftly finish off dretch #3.
The dretch union shop manager, after receiving numerous complaints from the outside workers, stages a protest. This is in the form of:
.. 1 dretch (the wobbly footed #2) attacks Rybia
.. 2 dretches rush from the fake-guard facing side and attack Ranor
.. 2 dretches rush from the side and attack Holnir
.. 3 dretches on the far side run into the bar across the street The Lost Duckling maybe for happy hour
Rybia, Ranor, and Holnir are all separately clawed for 5 damage each.

You all may act, in whatever order you choose.

Rolls

Dretch 2 opposed str check or fall prone - (1d20)

(11) = 11

Dretch #2 v Rybia, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (8) + 2 = 10

1d20+2 : (15) + 2 = 17

Dretch #4 v Ranor, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (15) + 2 = 17

Dretch #5 v Ranor, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (4) + 2 = 6

Dretch #6 v Holnir, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (15) + 2 = 17

Dretch #7 v Holnir, bite (3 dmg) & claws (5 dmg) - (1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (8) + 2 = 10

Oct 5, 2016 12:19 am
Rybia, feeling the demons claws rake across his body, goes into a rage. With another blood curdling yell, Rybia slashes at the Dretch attacking him.

Rolls

Hit/Damage/Sneak - (1d20+5, 1d6+5, 1d6)

1d20+5 : (12) + 5 = 17

1d6+5 : (6) + 5 = 11

1d6 : (4) = 4

Oct 5, 2016 12:22 am
Ranor feels the Claw rake on its back and curses
He then quickly strikes the one that hit him on the head, positioning himself back against an ally

Rolls

Quarterstaff 2H attack + damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (3) + 3 = 6

Oct 5, 2016 12:30 am
OOC:
Dretches have 18 hit points

Rybia damages dretch #2 badly.
Ranor - not so much.
Oct 5, 2016 12:57 am
Zee glances at his compatriots to see if anyone is in really bad shape while he targets another dretch (the one Rybia attacked) with Sacred Flame.
OOC:
How's everyone doing on health? I'm keeping my last spell slot for a heal later. Dretch saves on DEX roll of 14 or higher.

Rolls

Sacred Flame (radiant) damage - (1d8)

(1) = 1

Oct 5, 2016 12:58 am
OOC:
Omg sacred flame hates me guys. I can only roll 1s with it.
Oct 5, 2016 1:02 am
OOC:
im on 10/15 i added a current health note in my features list, so atm im good surrounded but good
Oct 5, 2016 4:36 am
Holnir shouts out as the things claws rake into him, swinging his hammers round to return the favour.
OOC:
Current HP: 17/22, I've put it at the top of my notes

EDIT: you have got to be kidding me with those rolls! Arrrrgghh lol
Last edited October 5, 2016 4:37 am

Rolls

Attack 1, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (6) + 3 = 9

Attack 2 (bonus action), damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (2) + 3 = 5

Oct 5, 2016 1:18 pm
Zee sends pain if not damage to dretch #2.
Holnir flings his hammers about but fails to penetrate the dretches defenses.
Feng is up.
Oct 5, 2016 2:14 pm
Feng lifts his hammer up and brings it down with all his might atop of one of the dretch's heads

Rolls

Hammer - (1d20+6)

(10) + 6 = 16

Damage - (1d8+4)

(4) + 4 = 8

Oct 5, 2016 2:47 pm
OOC:
Let's say Feng hammers Dretch 2, which would drop it.
I'll post the dretch counter attack later today.
Oct 5, 2016 11:00 pm
The dretch union protest for a higher minimum wage continues. This is in the form of:
.. 1 dretch (D4) attacks Ranor
.. 1 dretch (D5) attacks Rybia (breaks off from attacking Ranor - they don't work well together)
.. 1 dretch (D6) attacks Holnir (Holnir takes 8 damage)
.. 1 dretch (D7) attacks Feng (breaks off from attacking Holnir)

In other related news:
.. 3 other dretches have disappeared into The Lost Duckling and by the screams, have started happy hour early
Each of you may attack, in any order. Call out your targets, please.

Rolls

Dretch 4 v Ranor bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (8) + 2 = 10

Dretch 5 v Rybia bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (12) + 2 = 14

Dretch 6 v Holnir bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (15) + 2 = 17

1d20+2 : (15) + 2 = 17

Dretch 7 v Feng bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (1) + 2 = 3

1d20+2 : (6) + 2 = 8

Oct 5, 2016 11:17 pm
Rybia slashes at the one attacking him and noticing Holnir took a good amount of hits, shield bashes the one attacking him.
OOC:
Unsure of the positioning, so I just put what I want to hit, but to shield bash it has to be within 5 feet of me. Also since I'm raging I get advantage for it putting the DC at 22.
Last edited October 5, 2016 11:21 pm

Rolls

Hit/Damage/Sneak (d5) - (1d20+5, 1d6+5, 1d6)

1d20+5 : (15) + 5 = 20

1d6+5 : (5) + 5 = 10

1d6 : (4) = 4

Shield bash prone (d6) - (1d20+7, 1d20+7)

1d20+7 : (8) + 7 = 15

1d20+7 : (15) + 7 = 22

Oct 5, 2016 11:25 pm
Ranor gets more frustrated as every moment passes "Where the hell are the guards in this town, are we the onl ones defending it" he thinks to himself.

However the thought leaves his mind quickly as he evades the attacks.
He knows he cannot take on 3 of the dretches that went into the bar alone so he attacks the one that tried to hit him D4, while yelling out loud

"Someone stop the spellcaster maybe it will close the portal"
OOC:
the dice hate me... i suddenly mid combat get a depresion
Last edited October 5, 2016 11:41 pm

Rolls

Quarterstaff 2H attack + damage to D4 - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Oct 5, 2016 11:37 pm
OOC:
Just three dretches in the tavern, but they're having themselves a hootenany.
Rybia deals some damage to one dretch, and then knocks down another.
(D5: 14 dmg)
(D6: prone, advantage to attack if within 5' otherwise disadvantage)

Rolls

D6 Opposed roll for being knocked prone - (1d20)

(18) = 18

Oct 6, 2016 1:00 am
I'll got the spellcaster. Hopefully he doesn't like fire

Rolls

Firebolt - (1d20+4)

(10) + 4 = 14

Fire Damage - (1d10)

(2) = 2

Oct 6, 2016 1:33 am
As the spell caster rides off with the two companions, he gets nicked by a firebolt.
Oct 6, 2016 6:07 am
Holnir spits out a glob of blood feeling the worse for wear, realising he needs to put the dretch down quickly he throws another couple of attacks at it.
OOC:
Current HP:9, attacking D6

Edit: added rolls for missing Advantage, 1st attack was a 20 to hit, and was 22
Last edited October 6, 2016 6:23 am

Rolls

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (2) + 3 = 5

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (6) + 3 = 9

Advantage for 1st attack - (1d20+5)

(15) + 5 = 20

Advantage for 2nd attack - (1d20+5)

(14) + 5 = 19

Oct 6, 2016 2:26 pm
Both of Holnir's attacks hit they prone Dretch (D6).
D5: 14 dmg (corrected from earlier)
D6: 14 dmg
Oct 6, 2016 2:41 pm
Zee takes a shot at the dretch that looks the most damaged attacking Holnir with a Sacred Flame.
OOC:
DEX 14 Saving Throw
Last edited October 6, 2016 2:56 pm

Rolls

Sacred Flame (radiant) damage - (1d8)

(7) = 7

Oct 6, 2016 2:52 pm
OOC:
The range on sacred flame is only 60'. The caster is riding away and is more than 200' away now.
Oct 6, 2016 2:56 pm
Qralloq says:
OOC:
The range on sacred flame is only 60'. The caster is riding away and is more than 200' away now.
OOC:
Ok, sorry. Didn't know current positioning. In that case I would have taken a shot at a dretch attacking Holnir. I'll edit my post above.
Oct 6, 2016 3:42 pm
The Dretch barely dodges out of the way of the radiant damage.

Rolls

D6 dex save - (1d20)

(15) = 15

Oct 7, 2016 6:20 pm
The dretch attacks press harder. Their infernal lust for the tearing of flesh shines like demon fire from their eyes.
.. 1 dretch (D4) attacks Ranor
.. 1 dretch (D5) attacks Rybia (breaks off from attacking Ranor - they don't work well together)
.. 1 dretch (D6) attacks Holnir
.. 1 dretch (D7) attacks Feng (breaks off from attacking Holnir)

.. The screams from within The Lost Duckling continue, along with crashing and shattering.

The warlock or whatever he is and the other two escaped prisoners have fled by horseback, turned a corner and are gone from sight.
D5: 14 dmg
D6: 14 dmg

The dretches missed each of you. Each of you may attack, in any order. Call out your targets, please.

Rolls

Dretch 4 v Ranor bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (11) + 2 = 13

1d20+2 : (1) + 2 = 3

Dretch 5 v Rybia bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (4) + 2 = 6

1d20+2 : (11) + 2 = 13

Dretch 6 v Holnir bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (13) + 2 = 15

1d20+2 : (4) + 2 = 6

Dretch 7 v Feng bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (11) + 2 = 13

1d20+2 : (8) + 2 = 10

Oct 7, 2016 6:30 pm
Seeing that the Dretch he is facing is on its last legs Holnir grinned as he swung his hammers at its ugly head.

Rolls

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (1) + 3 = 4

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (19) + 5 = 24

1d8+3 : (2) + 3 = 5

Oct 7, 2016 6:38 pm
Getting more and more frustrated at missing that Dretch right in front of his face.
So he tries to smack it again, growling and snarling in anger.

Rolls

Quarterstaff 2H attack + damage to D4 - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (4) + 3 = 7

Oct 7, 2016 6:41 pm
Holnir drops the dretch attaking him (D6). Ranor wounds the one attacking him (D4: 7 dmg).
Oct 7, 2016 7:08 pm
Zee keeps trying to make Sacred Flame work out. Maybe some day his war diety will take piety on him.
OOC:
Target D4

Rolls

Sacred Flame (radiant) damage - (1d8)

(4) = 4

Oct 7, 2016 7:13 pm
Rybia attempts to finish off his foe and shield bashes the one next to Feng.
OOC:
Didn't roll my damage/hit even though I put it.
Ah a crit on a guy with no health, shame.
Total damage: 11
Last edited October 7, 2016 7:20 pm

Rolls

Shield bashin' prone (d7) - (1d20+7, 1d20+7)

1d20+7 : (17) + 7 = 24

1d20+7 : (5) + 7 = 12

Hit/Damage/Sneak (d5) - (1d20+5, 1d6+5, 1d6)

1d20+5 : (20) + 5 = 25

1d6+5 : (2) + 5 = 7

1d6 : (1) = 1

Oct 7, 2016 7:26 pm
Dex savefailed, and the dretch screams in agony. (D4: 4x2 dmg, 15 total)

Rybia finishes off one of the others (D5 is dead) and flattens another with his shield (D7 is prone; advantage to attack it).

Rolls

Dexterity save - (1d20)

(11) = 11

Oppose roll or prone - (1d20)

(7) = 7

Oct 7, 2016 9:05 pm
Just stay down already
Feng drops his warhammer and pulls out his two hand axes
Stay on the He swings one axe at it FLOOR! and with his off hands swings at it again

Attacking d7
Last edited October 7, 2016 9:08 pm

Rolls

Damage - (1d6+4)

(3) + 4 = 7

Handaxe - (1d20+6)

(5) + 6 = 11

Other Handaxe - (1d20+6)

(1) + 6 = 7

Damage 2nd Handaxe - (1d6)

(2) = 2

Advantage 1 - (1d20+6)

(3) + 6 = 9

Advantage 2 - (1d20+6)

(5) + 6 = 11

Oct 7, 2016 9:25 pm
Feng hits the prone dretch with an axe attack. His second axe attacks also lands, but with less effect. (D7: 9 dmg, still prone)
OOC:
Not sure that you can take a second attack?
Oct 7, 2016 10:09 pm
Qralloq says:
Feng hits the prone dretch with an axe attack. (D7: 7 dmg, still prone)
OOC:
Not sure that you can take a second attack?
OOC:
Anyone cam make a second attack with an offhand weapon as a bonus action....they just don't add the stat bonus to damage unless they have an ability which says they do (like the fighting style fighters get access to)
Oct 7, 2016 11:11 pm
Qralloq says:
Dex savefailed, and the dretch screams in agony. (D4: 4 dmg, 11 total)

Rybia finishes off one of the others (D5 is dead) and flattens another with his shield (D7 is prone; advantage to attack it).
OOC:
Doesn't my radiant do double damage to them? I thought it did earlier in the encounter. If not, I'm going to start getting in and hitting stuff with my warhammer soon.
Oct 8, 2016 5:24 am
OOC:
Looking back I did say that in one spot. I can live with that then for now. Apparently, in the beta version of 5e, they had demons and undead vulnerable to radiant damage, but found that made them like tissue paper to go through, so they scrapped it. So we'll use it for now as a house rule, but just realize that it probably won't apply in any other game you play.
Oct 8, 2016 2:04 pm
The dretch attacks press harder. Their wounds don't bother them, other than to further enrage them
.. 1 dretch (D4) attacks Ranor (Ranor is hit with both attacks for 8 dmg)
.. 1 dretch (D7) attacks Feng (Feng is bit for 3 dmg.)
.. The screams from within The Lost Duckling continue, along with crashing and shattering. A limp dretch is flung out the front door, where it lands in the street and goes still.
D4: 15 dmg
D7: 9 dmg

The dretches teeth and claws find blood this time. Each of you may attack, in any order. Call out your targets, please.

Rolls

Dretch 4 v Ranor bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (19) + 2 = 21

1d20+2 : (16) + 2 = 18

Dretch 7 v Feng bite 3, claw 5 - (1d20+2, 1d20+2)

1d20+2 : (18) + 2 = 20

1d20+2 : (10) + 2 = 12

Oct 8, 2016 2:28 pm
After finishing his off Holnir roars and slams 2 attacks into the dretch on Feng.

Rolls

Attack on D7, damage - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (1) + 3 = 4

Attack on D7, damage - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (7) + 3 = 10

Oct 8, 2016 2:38 pm
Holnir's attacks both land and the dretch drops. (D7 dead).
Oct 8, 2016 3:21 pm
Zee finally charges into melee range and takes a swing at D4 with his warhammer.

Rolls

Attack - (1d20+5)

(9) + 5 = 14

Damage - (1d8+3)

(5) + 3 = 8

Oct 8, 2016 3:30 pm
With a magnificent blow, Zee pummels the dretch back to oblivion.

The two dretches in the bar are chucked out the front door by a large man in a bartenders apron. "We don't serve dretches here!"

An old man steps forward. "My wife Helge can stop that," he says, with a palsied hand pointing at the fissure. "Those people might be headed for her now, and she's in a defenseless state. Please, before more things escape hell!"
Oct 8, 2016 3:38 pm
"What's the fastest way to get to her? We'll help if we can!"
Oct 8, 2016 3:45 pm
Seeing Dretch flying out the window in shock Feng says
Remind me to never mess with those bartenders.
Feng turns around to notice what the old man is saying.
WHAT?! your wife can stop this? Where is she? can you take us to her?
Feng also picks up his dropped warhammer and put it back into his belt
Last edited October 8, 2016 3:46 pm
Oct 8, 2016 4:04 pm
"Gert! Bring out some Red Specials!" The bartender yells over his shoulder. A woman comes out with some potions of healing and gives you each one.

A woman from the stables next door. "Take horses, it's not far but shorter at a bareback gallop."

Two guards can be seen coming from town center at a light jog, obviously having run for a time.
Oct 8, 2016 5:09 pm
Holnir holsters his warhammers before taking the healing potion "My thanks lassie" he a says before he downs it. Not feeling that much better after the first one he pulls the potion from his belt and downs that too.

Looking warily towards the horses he mutters under his breath but starts towards them.
OOC:
Edited to down a second potion, total HP now 19
Last edited October 8, 2016 5:11 pm

Rolls

Healing potion - (2d4+2)

(11) + 2 = 4

Other helping potion - (2d4+2)

(31) + 2 = 6

Oct 8, 2016 5:14 pm
Rybia nods as thanks, puts away his scimitar and places the potion in his bag. He starts to make his way to the horses, securing his hood and mask to make sure nothing is loose.
Oct 8, 2016 7:05 pm
Thank you this will come in handy
Feng takes the potion and puts it into his bag and sprints towards the nearest horse.
Oct 8, 2016 7:06 pm
Zee says "Thanks" and begins to walk toward the horses, sizing them up as he approaches.
OOC:
Can I use an animal handling check to see what I can find out about the horses? Maybe choose the best horse for the best party member?

Rolls

Animal Handling - (1d20+4)

(18) + 4 = 22

Oct 8, 2016 9:10 pm
Zee looks over the horses in the stable and quickly picks out 5 that will serve you well (6, as the old man insists on coming).
Oct 8, 2016 9:14 pm
Ranor after getting hit feels a bit woozy,
tha ks for the potions and gulps down the potion before going into a full sprint to the stables to the location that was mentioned.

Rolls

Potion - (2d4+2)

(32) + 2 = 7

Oct 8, 2016 9:29 pm
"Is anyone feeling particularly worse for wear?"

Zee offers up his potion of healing as everyone starts mounting up. He hasn't taken any damage yet.
Oct 9, 2016 1:59 pm
You mount up bareback on the horses, the bartender lifts Old Man Sydell onto his horse, and you set off at a gallop. The Old Man is a talented rider, but is quite frail and so has a hard time holding on. You gallop down a hardpack street toward the river, and then south. Soon you can see the tower that perches on a cliff about the river.

On the way, Old Man Sydell explains that he is merely a sorcerer, while his wife Helge is a wizard, and studies much about the outer planes. Many years ago, she fought in a secret war against a cult of demon worshippers, and captured many of their most powerful fel treasures. Some she destroyed, others resisted all attempts at destruction. These she kept, safely guarded in her arcane tower.

She is currently in a state of profound meditation, and could not be woken except by certain arcane means. While she isn't in immediate physical danger, but she could be captured by determined foes, and would be in danger when she woke.

"Gilchan Abidal is a scoundrel, an escape artist at best. The real villain is Rigavian. He's the leader of the Shades of Orcus, a cult of demon worshippers. That one had power. Glad to see he was locked up. Hope I'm wrong that he wasn't riding a horse down the street a minute ago. But if he is out, then my wife Helge is our best bet in undoing whatever he did out in the street."


"Maybe they had plans that were interrupted by being incarcerated. All I know for certain from Helge's stories, is that sometimes summoning rituals can only be performed at certain times of the year. Their timing may be not of their choosing."

As you ride up to the tower, you notice that there are three horses, all of which are unsaddled and blowing hard. They aren't tied up, they're just loose, nibbling on some ornamental bushes. The sharper eyed among you see that the door is a bit crooked, as if it were just leaning in place.

Troublesome noises come from within.

http://cdn.obsidianportal.com/assets/236880/Speartip.jpg
If you're going to enter, let me know your order, and roll some initiatives.
Oct 9, 2016 2:50 pm
Holnir pulls the horse up and slides off with a distinct wave of relief washing over him. Seeing the door open he pulls his warhammers out and dashes towards it.
OOC:
Holnir will try and be first through the door unless anyone outpaces him.....maybe not with that initiative roll lol
Last edited October 9, 2016 2:50 pm

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Oct 9, 2016 3:22 pm
I thought today was going to be an easy day I'm feeling a bit drained from casting all those spells and I don't think I'll be able to cast anymore of those fortunately the cantrips don't drain my energy
Feng hopes down with his warhammer and Shield in hand
I wanted to save this but I might as well drink it now
Feng chugs his potion down before catching up to Holnir
Hold up Holnir lets go in together and with ease who knows what's going on in there.

Rolls

Healing Potion - (2d4+2)

(31) + 2 = 6

Initiative - (1d20+2)

(20) + 2 = 22

Oct 9, 2016 4:33 pm
"I'll follow up behind you all, but someone should really take this if they're still hurting at all." Zee again offers the Healing potion that he really doesn't need.

He adjusts his shield and warhammer while preparing to walk into the tower last in line.

Rolls

Initiative - (1d20)

(16) = 16

Oct 9, 2016 4:43 pm
Rybia unmounts and makes his way to the door, scimitar and shield at the ready.

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Oct 10, 2016 2:20 pm
OOC:
Just waiting for Ranor's initiative.

Rolls

Secret Roll

Oct 10, 2016 7:08 pm
OOC:
sorry long weekend, really busy had my own 13hour session yesterday and i was exhausted to post
Ranor dismounts the horse and ready's his quarter staff, preparing for the worst to come.
he quickly dashes inside, knowing that he is fast and might catch up to the sooner.

He thinks to himself this job should have been so easy, just a simple escort
Last edited October 10, 2016 7:09 pm

Rolls

initiative - (1d20+4)

(20) + 4 = 24

Oct 10, 2016 7:35 pm
The front door of the tower is leaning crookedly in place. Peaking through the cracks, a dagger comes flying out at Ranor, but not before he sees that three persons, possibly the prisoners are inside. One is a dangerous looking woman, another is a male human holding two short swords, and the last us a male tiefling with a dagger and a glint of zealotry in his eyes.

The main floor is round, about 30 feet in diameter, and has a small table and 2 chairs near a central, spiral staircase up to the second floor. The outer edge of the room seems to be filled entirely with shelves and counterspace - it appears to be a combination of a den, kitchen, and general living area.

The dagger was a prepared action. Initiative starts with Ranor and Feng, then the three prisoners, then everyone else (inluding Ranor and Feng), then them, etc.

Rolls

Dagger to the eye! - (1d20+5, 1d4+3)

1d20+5 : (1) + 5 = 6

1d4+3 : (2) + 3 = 5

Oct 11, 2016 2:58 am
Feng grabs an oil flask gets as close to the nearest enemy with his shield out and attempts to splash its contents onto the nearest enemy
OOC:
If they are out of range I'll do a range throw attack
Oct 11, 2016 8:57 pm
Ranor runs in towards the zealot looking guy, and hit him with the quarterstaff and a kick, he remeberd his training, weapons and beatings he can take, magic not so much.
OOC:
totally forgot i can make an unarmed strike as a bonus action because of my martial arts feat. so lets ramp up that damage

Rolls

Quarterstaff 2H attack + damage (zealot) - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (1) + 3 = 4

Unarmed strike + damage (zealot) - (1d20+5, 1d4+3)

1d20+5 : (14) + 5 = 19

1d4+3 : (1) + 3 = 4

Oct 11, 2016 9:13 pm
OOC:
Not sure what you're going to do with that oil, but let's play it out. Just remember that this is the wizard's house, its full of books and wood, and he said that his wife is helpless within the building. If you set it on fire...
Ranor punches the zealot hard. (4 dmg).

The woman executes a flurry of punches at Ranor, while her companion steps to the side and does the same with his swords. Caught between them, the swords become particularly deadly. (Ranor takes 13 dmg).

Each of you may now act, including Ranor and Feng.

Rolls

Nahaarifa, double punch v Ranor - (1d20+5, 1d4+3, 1d20+5, 1d4+3)

1d20+5 : (8) + 5 = 13

1d4+3 : (4) + 3 = 7

1d20+5 : (18) + 5 = 23

1d4+3 : (1) + 3 = 4

Taiko, attack 1 v Ranor with advantage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d20+5 : (18) + 5 = 23

1d6+3 : (6) + 3 = 9

Taiko, attack 2 v Ranor with advantage - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d20+5 : (10) + 5 = 15

1d6+3 : (2) + 3 = 5

Oct 11, 2016 9:18 pm
Roaring Holnir throws himself against the man with 2 swords, hammers lashing out

Rolls

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (6) + 3 = 9

Attack, damage - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (8) + 3 = 11

Oct 11, 2016 9:22 pm
Zee rushes in to back up Ranor and takes two swings at the zealot.
OOC:
Using up another bolt of inspiration for the double attack.
OOC:
I put a comment down below, but I'm using Guided Strike and 2 Channel Divinities to increase both attack rolls by 10. Should now be attack roll of 18 and 22.
Last edited October 11, 2016 9:25 pm

Rolls

Attack - (1d20+5)

(3) + 5 = 8

Warhammer Damage - (1d8+3)

(8) + 3 = 11

Attack 2 - (1d20+5)

(7) + 5 = 12

Warhammer Damage 2 - (1d8+3)

(7) + 3 = 10

Oct 11, 2016 9:23 pm
Ranor curses himself being, so foolish as he takes a beating, the amount of hits comming at him is to much to dodge and he goes down
OOC:
i'm at 0/15 well technacly -4/15 :P but i drop to 0 and unconsiouse after the first sword hit
Oct 11, 2016 9:23 pm
void says:
Zee rushes in to back up Ranor and takes two swings at the zealot.
OOC:
Using up another bolt of inspiration for the double attack.
I'm going to use Guided Strike and 2 of my Channel Divinity uses for the day to increase both of those attack rolls by 10. I really want them to hit.
Oct 12, 2016 12:17 am
Holnir's attacks both hit Taiko. (20 dmg - moderately wounded)

Zee rushes in and his attacks, guided by his faith, both strike the zealot. Combined with Ranor's blow, the zealot drops to the ground. As his head crashes into the floor, a scream from up the stairs echoes through you, fraying at your very soul.
Note: Before anyone asks, if someone were to pour a potion of healing (or two) into Ranor's throat, that would be one action.
Oct 12, 2016 1:22 am
Seeing Ranor drop, Rybia puts away his scimitar and with his, now, free hand grabs the unarmed punchy woman, and slams her with his shield.
OOC:
If both succeed, she will have 0 speed from being grappled and can't stand up from prone from 0 speed. She has disadvantage on attack rolls and all attack against her that are within 5 feet have advantage.
Last edited October 12, 2016 1:27 am

Rolls

Grapple - (1d20+7)

(18) + 7 = 25

Shield bash prone - (1d20+7)

(19) + 7 = 26

Oct 12, 2016 1:37 am
Opposed rolls...

Nahaarifa is now Grappled and Prone

Rolls

Vs grapple Dex(Ac) - (1d20+5)

(17) + 5 = 22

Vs Shield bash Dex(Ac) - (1d20+5)

(5) + 5 = 10

Oct 12, 2016 3:27 am
Feng cast fireball on the dangerous woman on which he spilled his oil on.
OOC:
The plus 5 on fire damage would be the oil igniting

Rolls

Firebolt - (1d20+4)

(7) + 4 = 11

Fire Damage - (1d10+5)

(6) + 5 = 11

Oct 12, 2016 3:41 am
@Snowycoldfood 11 is a miss, but Feng had advantage, so roll again. Let's see if you can set her and Rybia on fire.
Oct 12, 2016 4:33 am
OOC:
uh oh and here I thought no one had attacked here but here goes nothing
OOC:
Wait I have reread it now oops oh well whats done is done.
Last edited October 12, 2016 4:34 am

Rolls

Firebolt - (1d20+4)

(13) + 4 = 17

Oct 12, 2016 1:16 pm
Set briefly on fire, Nahaarifa screams and thrashes, and then pleads to surrender. Taiko looks over at her, and drops his swords raising his arms.

EPILOGUE

You secure the two wounded prisoners and the old man rushes in, and up the stairs. There, Sydell frees his wife, Helge, from her mystical stasis by whispering a keyword and removing a ring from her hand. She wakes immediately, and smiles at her much older husband. Her smile becomes a from, and she looks at the others, and the subdued warlock. "The Shades of Orcus have struck, opened a rift in town." She nods and stands up. "Show me."

At the rift, still pulsating with purple magic, she casts a single spell and it disappears. She looks about and nods, seemingly satisfied. "That's that. We should send word to the king."

Later, you find out that Rigavian, the leader of a cult called the Shades of Orcus, had been arrested on suspicion regarding some missing children. Over the following few days, the jails had quickly filled up as all sorts of locals got themselves arrested for minor crimes. A former guardsmen went crazy and was also subdued, and chained up in the jail. Lastly, Gilchan Abidal, a notorious and wanted criminal, was located by another local (who received a reward), and several adventures were dispatched to retrieve him. Never did they think that this was all related.

What magical means were employed to escape remain a mystery. Helge suspects that there was some sort of powerful illusion and enchantment was used on the prisoners, which duplicated the appearance and magical aura of the former guard. This allowed them all to bypass the Arcane Lock spell which was attuned to allow the guards to open and lock the doors at will.

After that, Rigavian, now freed, opened a gate to the netherworld, where a small host of demons had gathered. Again, she suspects that had the gate been open longer, more would have arrived. A peculiar alignment of the seasons meant that the gate would be at its most stable on that particular day, and so Rigavian was no doubt in a hurry to see his plan come to fruition.

Had they succeeded in ransacking the wizards' tower, they would have been able to remove all of her prepared defenses against such beings, and possibly found a way to eliminate her, as well (though she seems dubious about that). This would have left the town, and the Duchy of Harcourt, defenseless.

The warden, Meinhert, exceeds his authority and has Nahaarifa and Taiko executed, and ensures that the body of Rigavian is burnt and the ashes scattered into the river. Nobody complains about the lack of due process.

The warden and towns folk gather a number of valuables to reward you for saving their town from infernal mayhem. By donations of copper from some, gold or gems from others, you each receive 150gp for your efforts. In addition, you have made some new friends of the folk of Marian Town.
Oct 12, 2016 4:20 pm
Awesome! Thanks for walking me through my first game on here. That was really fun!

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