"Ah, splendid," he purred, his voice a soft melody, "such a proposal indeed deserves a setting worthy of its merit. Might you have a place in mind that suits your tastes? After all," he added with a slight bow, his whiskers twitching ever so slightly, "as our honored guest, the choice is rightly yours."
Chapter 1: The Body
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"Ah, splendid," he purred, his voice a soft melody, "such a proposal indeed deserves a setting worthy of its merit. Might you have a place in mind that suits your tastes? After all," he added with a slight bow, his whiskers twitching ever so slightly, "as our honored guest, the choice is rightly yours."

One-Ear strides confidently to the bar and addresses the burly bartender. "Oi, Slar! A round for me and my mates! E's buying!" He hooks a thumb towards the feline bard.
"Pray, Master One-Ear," he purred, his voice silken yet edged with curiosity, "what whispers can you share of Malkan Abberbaugh and of the Skullcrushers? A name most dire, indeed. And of their purrrpose, if you know any."
A diplomacy roll, just in case.
Rolls
Diplomacy (cha) - - (1d20+7)
(5) + 7 = 12

"I would not let you dine by yourself, dear sir." He hailed the waitress, "Same thing for me, please!"

Before One-Ear can say more, a small crowd gathers around two groups caught in a heated and passionate argument. One group is comprised of a half-dozen elves, each wearing chain armor with an exquisite-looking bow slung over their shoulder. The second group appears to be slightly larger, consisting of five humans and three halflings wearing tattered leather armor, or in some cases, none at all. As you listen to the argument, you believe they’re arguing over which group is more stealthy. Suddenly, one of the halflings points at an elf and yells, "Oh yeah? Your momma’s feet are so BIG, she wears dwarven boots!"
Anyone who desires can make a Sense Motive check (DC 15). If you beat the DC, read the spoiler.
Things are about to get interesting, Breg says to his friends. Gesturing at the halfling, who is apparently just about to initiate a barroom brawl!
Rolls
Sense Motive (Wis) - (1d20+2)
(18) + 2 = 20
"Did you know he was part of the Dragon Claws? We found the tattoo."
Rolls
Sense Motive (wis) - - (1d20+2)
(2) + 2 = 4
Rolls
Sense Motive (Wis) - (1d20+6)
(14) + 6 = 20
One-Ear heads for the door with all haste! The melee is joined, and the elves jump the halflings with fists flying. The humans respond in kind, taking up fists against the elves.
One-Ear
Elves
Humans
Breg
Bystanders
Eril
Lunori
Aldezar
Halflings
Rolls
Aldezar initiative - (1d20+2)
(9) + 2 = 11
Eril initiative - (1d20+0)
(13) = 13
Breg initiative - (1d20+2)
(13) + 2 = 15
Lunori initiative - (1d20+4)
(7) + 4 = 11
Elves initiative - (1d20+3)
(17) + 3 = 20
Halflings initiative - (1d20+3)
(6) + 3 = 9
Humans initiative - (1d20+2)
(18) + 2 = 20
Bystanders initiative - (1d20+1)
(13) + 1 = 14
One-Ear initiative - (1d20+4)
(17) + 4 = 21
Rolls
Shortsword 1 - (1d20+4, 1d6+4)
1d20+4 : (7) + 4 = 11
1d6+4 : (4) + 4 = 8
Shortsword 2 - (1d20+4, 1d6+2)
1d20+4 : (19) + 4 = 23
1d6+2 : (6) + 2 = 8
Crit - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (5) + 2 = 7
"Stop this madness! Who draws steel in a tavern brawl? Have you all lost your minds?"
Rolls
Diplomacy (cha) - - (1d20+7)
(13) + 7 = 20
Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
The stalker follows One-Ear toward the door. As he does, he again notes the mans gate, the slight drag of his walk, the hunch of his shoulder. Should he need to track this man, he could.