Epigone says:
Like what? Stories of past smugglings ended up as my Reputation, contacts are Circles, successfulness is Resources, a good example of my previous activity shows up in my Belief, my nuts and bolts sailing experience is reflected in my utter lack of sailing related skills except Navigation... :D
Happy to provide more if you want, just let me know about what.
You misunderstand, I'm talking about ship choices. So when I say I'd "want more resolution" I mean I'd want to work out more ship choices along a more gradual RP cost spectrum.
Shark_Bone says:
As far as gang membership, I thought we were all part of the same gang. Is that not the case?
You're not. At least the original three were not. It was proposed, but it just didn't work out that way.
You could choose to be with either Gord or Nulghas, if you wanted. You'd fit well enough as a fence.
But basically here's the structure of the Thieves Guild:
Originally in ye olde days, Greyhawk had 100 different criminal gangs and families, doing 100 different private/separate "businesses", thieving from each other, killing each other, and generally just being a big drain on each other as they warred over turf and business. Well, some 100 years ago this guy comes along and uses murder, bribery and any and all other coercions and persuasions imaginable to unite those 100 gangs under 1 banner - the Thieves Guild, so that they could all operate more efficiently and peacefully and therefore prosper more, together. This is "the Old Alliance", structured around "the Writ". The laws of the Thieves Guild.
As a part of the Old Alliance, the main gangs/families of each District got to retain their identity, and absorbed the lesser ones therein. Each district has 1 manager (a Capo), overseeing all of its various operations, whom is directly responsible to the Guld Master, pays her/him dues and generally maintains the order amongst his thieves, trains them, recruits, deals with "non-Member" thieves and operations in his District, etc.
Some Capos/Districts allowed many of the gangs under them to maintain their identities, as well, and they maintain some form of "middle management", some Capos did not. It's however that Capo wants to structure his organization as long as it works.
You guys are somewhere in that "middle management" area. And in the character burning process it just kind of became apparent that everyone was just doing their own thing.
You can decide where you sit tho still, Shark.