Dossier:

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Dec 4, 2024 5:04 am
Please place your character build here. Thank you.
Dec 5, 2024 7:35 pm
Ok, I'm going to give this a go! Let me know if I need to change anything. I'll grab a portrait later.

Name: Elias Duclair
Age:33
Pronouns: He/him
Profession: Ethnographer

Fighting Skill:5
Non-Fighting Skill:6

Item to help fighting skill: Colt Commander - 9 rounds
Item to help Non-Fighting skill: Clunky 1990s lap-top with microphone

Stunt: Ear for Language - advantage while trying to understand a language
Stunt: Gift of Gab - Once per session, succeed a failed roll while trying to charm/persuade someone.

Flaw: Day-Dreamer and Excitable

The relatively young Dr. Elias Duclair is a new member to the team. He was brought in to document any emerging cultures found while exploring the gates. His research compares the current culture of any people found through the gates with the ancient earth cultures to study any differences or similarities that might occur. Mostly, he collects folk-tales and traditions from any people he meets. Dr. Duclair is personable, which helps him in his field work, but he often can be found caught in his thoughts.
Last edited December 5, 2024 7:36 pm
Dec 6, 2024 3:55 am
Here is my attempt! Also, is there a recommended character sheet we should use?

Presenting Engineer Sergeant Major Asher Donahue. He comes from a long line of military officers. He was touted as having great potential as a child, participating in JROTC in high school and even reaching the highest Boy Scout rank as Eagle Scout. He also continued to participate in ROTC in college to help fund his education, eventually pursuing a mechanical engineering degree. He enjoys what he does, but feels pressured to keep climbing the ranks to prove himself to his friends and family. He has been tapped to help build whatever project Stargate is, partially to remind him of his place as he has not been meeting standards lately. He has become too interested in travel and getting away from where he is now to meet the growing expectations of work and family. His reassignment should hopefully remind him how good he has it. Unfortunately, it seems to be having the opposite effect and he has thrown his expertise and attention wholeheartedly to the project.

Fighting Ability: 7
Non-Fighting Skill: 4

Fighting Ability Item: Flashbang/Stun Grenade (Stun)
Non-Fighting Ability Item: Field Engineer Tool Kit (Repair)

Flaw: Anxiety/Pressured (At inconvenient moments, the pressure of all that is going on may make him flub up)
Dec 9, 2024 7:54 am
Name: Dr Venus Hearth
Age: 42
Profession: Emergency Department Consultant and Medvac Coordinator

Fighting ability: 3
Non fighting ability: 8

Fighting item: Sedatives and syringes

Non fighting item: network of medical professionals in their address book

Flaw: Fear of the dark
Last edited December 9, 2024 7:57 am
Dec 9, 2024 4:05 pm
Name: Veronica Rodriguez
Age: 34

Fighting Skill: 7
Non-Fighting Skill: 4

Item to help fighting skill: Beretta or other suitable gun, Combat knife
Item to help Non-Fighting skill: zipties

Stunt: Loyal - advantage while trying to help her team-members in peril
Stunt: Situational awareness - Once per session, succeed a failed perception roll and reveal helpful things

Flaw: Impatience - quick to act without analysing first

Rodriguez was raised as an army brat, bouncing from base to base when grwoing up. She is tough as nails, with a battlefield reputation for charging headfirst into danger to protect her team. She’s a soldier to her core, but her quick temper has earned her both admiration and reprimands from superiors. While her hot-headed nature can sometimes cloud her judgment, her fierce determination and refusal to back down have saved her team more than once. Her team knows they can rely on her strength, skill, and heart, even in the direst of circumstances.
Last edited December 9, 2024 4:26 pm
Dec 11, 2024 4:54 am
For stunts, would these work:

Boy Scout Shooting Merit Badge
Advantage in ranged weapons, particularly guns

Tinker
May re-roll once on failed attempt to build/repair/tinker once per day

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