[IC] Castle of the Silver Prince (AD&D 1E)

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OpenAD&D 1EPrivate3 / weekBurbage
THE WICKES HAVE FALLEN…

Wicke Castle has been emptied; the same war bringing ruin to your family has redirected the attention of any potential buyers. The family has liquidated everything. You have your clothes, your patentes of nobility, and the money from the fire sale.

This seems to be all that's left of a lineage and legacy that has, for the moment, outlived its glory. War is everywhere. The Six Kingdoms are neck-deep in blood. Even Ormolu is now fending off zeppelins over the Great Cloud Rift.

https://i.imgur.com/1sPTa5q.png

But the Wickes were cunning warriors before they were cunning merchants and you will not go down without a fight.

So you have gathered, with the few loyal servants and staff that have opted to see the family drama through to the end, and have set your eyes on the far north.

Though rumours of war are building even there, between the Country of Mirayhr and the Kingdom of Greymoor, conflict has not yet erupted. In the foment lives an opportunity for the Wickes, to leverage their name and reputation, capitalise on the needs of anxious governments, and thereby survive to rebuild the family's holdings.

Therefore, with no leads, you have disseminated a rumour that the Wickes are seeking in-roads with the governments of the north.

This course has now produced two very different proposals, delivered only days apart, but seemingly about the same point of interest. Unfortunately, neither proposal relates to mercantilism or matters of court. Instead, both seem anchored in difficult, filthy work - work your warrior ancestry would be more familiar with.

An attempt to play rules-as-written 1st edition AD&D according to the guidelines and tools provided by Anthony Huso, using his campaign "Castle of the Silver Prince".

I suggest you read at least this post from Huso before deciding whether this game is for you.

Players must be prepared to take full responsibility for managing their characters. I expect you to know your characters’ weapon adjustments for different armour classes, the ingredients, casting times and effects of your characters’ spells, your current encumbrance and movement rate, etc., etc. I will not be checking such matters (I will have enough on my plate) - players will be trusted to manage this themselves.

We will use "miniatures" for combat.

This is a challenging adventure. Player characters will die. Success is far from guaranteed. It is very much a sandbox; the story will be led by the players, rather than the DM.


Dec 19, 2024 4:47 pm
Gauging player interest for the 1st edition AD&D campaign "Castle of the Silver Prince" by Anthony Huso. It is a high fantasy epic in which the player characters are members of the once-wealthy and respected Wicke family that has fallen upon hard times. Desperate to reverse the family’s fortunes, they offer their services as adventurers for hire. This leads them to accept a contract to investigate the titular castle. Needless to say, it’s not quite as simple as that.

This is a complex and challenging adventure. From a DM’s perspective, there are a lot of interweaving threads to manage. For the players, the campaign presents a particularly open sandbox with a genuine chance of failure (however the PCs ultimately define "failure").

The campaign’s author, Anthony Huso, is a strong advocate for rules-as-written 1st edition AD&D. He has written extensively, enthusiastically and convincingly about it on his blog. This includes practical suggestions for handling all of the fiddly bits (weapon AC adjustments, speed factors, strict use of segments, psionics, etc.) that are often hand-waved or ignored, even by the likes of OSRIC. Huso’s reasoning is that such elements, if smoothly integrated into the game with appropriate preparation and play aids, enhance rather than detract from the experience. Therefore, out of respect for Huso’s work, I would like to attempt to run the game according to his purist guidelines.

This could, of course, go horribly wrong. I may well be overstretching my abilities as a DM. And there is a real risk of getting bogged down in the arcane vagueness and complexities of 1st Edition AD&D. But nothing ventured, …

So, I’m looking for proactive, resilient and resourceful players who are looking for an adventure rooted in clever play and overcoming challenges rather than story-telling and character development, and who are at least intrigued by the prospect of attempting to play rules-as-written 1st Edition AD&D. I expect players to "DM" their characters and take full responsibility for knowing their to hit target numbers for different weapons, how many segments it takes to cast a given spell, their exact encumbrance and movement rates, etc., etc.

This game would not be the best introduction for the Old School-curious, nor for those who are unable to commit for a reasonable duration.
Dec 19, 2024 11:13 pm
Posting interest. Thx.
Dec 20, 2024 1:46 am
Would be interested also. Love old school and have the Players Handbook.
Dec 20, 2024 9:18 am
Absolutely interested!

Edit: I note I'm already adventuring with the two prior respondents in other campaigns, so they may gang up on me, the fiends! 😈😈😈😈
Last edited December 20, 2024 9:19 am
Dec 20, 2024 2:33 pm
I too am Interested! Though I will need clarification on 1st Edition AD&D, is that the 1977 version?
Dec 20, 2024 2:40 pm
Madclergy says:
I too am Interested! Though I will need clarification on 1st Edition AD&D, is that the 1977 version?
That's the one ... https://www.drivethrurpg.com/en/product/17003/players-handbook-1e
Last edited December 20, 2024 2:40 pm
Dec 20, 2024 2:47 pm
Burbage says:
Madclergy says:
I too am Interested! Though I will need clarification on 1st Edition AD&D, is that the 1977 version?
That's the one ... https://www.drivethrurpg.com/en/product/17003/players-handbook-1e
Awesome!

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