Announcements / Q&A

Feb 8, 2025 2:46 pm
I will post points of clarification for all players here
Feb 8, 2025 2:49 pm
Attacking with Ranged Weapons
Ranged Weapons require one hand to hold, but two to operate. Ranged Weapons treat all targets on the field as being within range for attack, unless the Game Master declares they are being protected by some form of cover. The downside to this is that they require one Action to load, and one Action to fire. In Tiny Dungeon 2e, unless otherwise noted by the Game Master, it’s assumed you’re always carrying enough ammunition for your Ranged Weapon for the sake of simplicity. And we love simplicity.
Examples of ranged weapons are slings, bows, and crossbows.
Feb 8, 2025 4:07 pm
A note on mystic trait tests & use in combat
The creators of the system do not allow advantage for tests with it as part of a basic trait. I believe that this is to balance the versatility and power of magics. There may be situations that allow advantage but I will let you know or you can ask and state your case if you feel it is applicable. Otherwise to increase chances of success use Focus.

This system also tries to keep things simple with each action being independant. With this in mind I require persistent effects to use 1 of their 2 actions each round to maintain. Thus a Spell Touched could conjure a source of light to see and still send out a magic attack or create 2 light sources but can do no other magic without losing one of them.

I extended the limits om magic abilities to include its use in combat and match similar mundane traits

Spell Reader can test to read a scroll as a single action. The major downside of limited scrolls and the difficulty in acquiring or crafting them is enough of a penalty already.

Spell touched is like heavy weapons they can only be used once per round, though only requiring a single action and allowing the other to be used to Evade, Move, or Attack.

Shaman is different, as it is even more versatile being able to both heal and attack, so each magic act takes 2 actions, similar to attacking with a ranged weapon which requires an action to load ammunition. A shaman first Summon a specific spirit then Activate its ability.

To keep it simple, as is the point of this system just remember
Spell touched 1 magic a round (as a heavy weapon)
Shaman requires 2 actions per spiritual/magical effect (as a ranged weapon)
Feb 8, 2025 4:39 pm
Quote:
how does item weight work? ... how much would (PC) be able to hold?
This system is very relaxed. As long as you character does not try to haul anything to massive or too many things around I mostly ignore bulk and weight.

If a situation arise where you need to know what you can take then ask about specifics

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