Attacking with Ranged Weapons
Ranged Weapons require one hand to hold, but two to operate. Ranged Weapons treat all targets on the field as being within range for attack, unless the Game Master declares they are being protected by some form of cover. The downside to this is that they require one Action to load, and one Action to fire. In Tiny Dungeon 2e, unless otherwise noted by the Game Master, it’s assumed you’re always carrying enough ammunition for your Ranged Weapon for the sake of simplicity. And we love simplicity.
Examples of ranged weapons are slings, bows, and crossbows.