Welcome & Out of character (OOC)

Be sure to read and follow the guidelines for our forums.

load previous
Jul 19, 2025 11:55 am
Each mega game I been playing here on GP ended too soon with DM burnout. I say @htech you do what's easier for you.
Jul 19, 2025 12:07 pm
Closest I've seen was a living campaign played at conventions. The basic idea is appealing. Your actions matter, and they effect the area others are playing in as well. For example, it's possible the smithy would be different had things come to blows and we lost one or both NPCs. Instead, there's possibly even more stock, and carrying a mysteriously historic makers mark. It might be a minor detail, but it's a cool one.

But to run a ton of games that flow at different times and paces? That's hard to pull off. I'd understand wanting to seperate them off to handle perhaps higher rate games on their own. Would it be easier to run fully seperated games? If you wanted to combine groups down the line, would those then be their own game too? I can't say what the best approach is. Most games I play are a set group from the start.
Jul 19, 2025 12:17 pm
I'm with GreyWord, do what works best for you. We will adapt and enjoy.
Jul 19, 2025 2:39 pm
Thank you all for your thoughtful input and encouragement — I really appreciate it.

After considering your feedback and my own experience running this so far, I’m inclined to move forward with splitting the game into multiple separate games here on Gamersplane. The idea would be to keep sharing the same world, rules, setting, maps, rumors, and key NPCs across all games — but without requiring or assuming direct interactions between parties and players.

This setup should make it easier to manage logistics, especially when it comes to pacing, recruitment, canceling, wrapping up or launching new focused games. It also encourages the use of shorter, one-shot style adventures that still contribute to the continuity of the broader world and timeline. Players could carry forward their characters, or join new games depending on their interests and availability.
Gearspark says:
Would it be easier to run fully seperated games? If you wanted to combine groups down the line, would those then be their own game too?
I guess so =) Of course, recruitment for new games will prioritize current and continuing players, but the flexibility of changing participants should help keep things sustainable and enjoyable for everyone involved.

I’ll wait a few more days to give the rest of the group a chance to weigh in. If nothing major changes, I’ll go ahead with this plan, create new games for the Masked Soirée and any solo games already running, then, in August, after my vacations, think about opening up new games and recruitment threads.

Thanks again for being part of this world!
Jul 19, 2025 5:53 pm
I am fully of the opinion that you do whatever is easiest for you. As players, we can adapt and learn.
Do what makes sense, and we will ride through and figure it out.

You do not have permission to post in this thread.